Legendhood Reborn
03-12-2016, 10:09 PM (This post was last modified: 03-13-2016 01:02 PM by Leafsw0rd.)
Post: #1
Legendhood Reborn
They destroyed it all.

The Old Gods, the Titans-they took all of the universe away. They razed it to the ground, turned it all to atoms and firmament, and then, they just... disappeared.

Time hasn't passed. Time can't pass. But somehow, the firmament itself got bored of this, this... meaningless existence. It swirled itself, it's hope, into a new Something. Something that could threaten the Titans, just by it’s presence.

And new gods began to form. You are one of these new beings, crawling, uncertain, barely defined as you crawl into Something. You're a base creature, merely a collection of concepts now, but, with time... you could be more.

But you weren't the only one attracted to this world. In the center of Something, lay a giant, slimy creature, bloated with all the creation the firmament was trying to pour into Something. He looks at you with bulging eyes, and grins.

Somehow, you know what you have to do. To make Something more than this, you will have to free creation itself from this swollen toad.

To survive, Tiddilick has to die.


Legendhood Reborn

Welcome to my attempt at a godhood game! I'm going to be using the Legendhood System, defined by Denizenshipper, with a fair bit of my own personal touch.

For those not in the know, a Godhood game is a game where each player takes control of a god or group of gods, and create and manage a universe. Gaining the worship of mortals gains you Acts, which you can use for godly powers.

Legendhood was a further variant by Denizenshipper. It defined gods into classes, and put them in control of a fledgling piece of reality in the middle of nothingness. Creatures called Titans would attack this piece of reality, hoping to return it to the nothingness they came from. I thought this variant worked... reasonably well. It gave us more of a goal to strive against than most godhoods, which is a good thing in my eyes, and more cohesion, less utter confusion.

In my variation, there are three figures-Gods, Titans, and a further variation, the Demons. Only gods are playable.
The Divine Beings
Gods
Gods can be defined by several key factors:
  • They are born of, and sustained by, the raw creation, the new phase of reality. They are dependent on reality to exist-it makes them as effectively immortal as reality itself, but means that without reality, they die immediately. They are thus bound to the realm of Something, at least for now.
  • Immortal does not mean Invincible. They can be messed up pretty bad, and this can hamper their effectiveness.
  • Furthermore, they are maintained by their images in the minds of mortals. A god is a distinct being only if the mortals see them as such-if they lose worship, they lose focus. This can kill a god as well, if they lose all cohesion and are consumed by other Gods or Demons.
  • Gods have no backstory of working through other universes. They come from merely the desire of Something to have something make more of it. More complicated godly concepts may have to "unfold" over the first few turns. Take a large pantheon with a complicated hierarchy-it may have to start only as a group of arguing voices at first, then evolve to have a semblance of hierarchy, and so on.
  • The only type of backstory a god can have is of an important non-divine thing in the Old World. If they were a god, they would be bound by the same rules as other gods of the Old World-and would effectively be a titan. I’m willing to discuss backstories if you wish to have something more interesting
  • They can influence the Something, expand it, define it, and control it.
  • Each God or Pantheon is controlled by 1 player, and has 1 communal tier and class.
Demons
Essentially gods, but formed from a different method. Rather than being born at the start of creation, a demon forms when a mortal civilization starts suffering a serious problem. They embody this problem.
  • Like gods, they have a defined Tier. Each God Tier has a corresponding demon Class, but unlike gods, they get the full discount from both main classes.
  • A demon is formed from a concept gaining too much power in the minds of mortals, and becoming sentient. This concept being prevalent in a civilisation will then begin to aggressively expand. They feed off this concept being too prevalent.
  • Note that this doesn't stop gods from being assholes. The key difference is that Gods thrive by holding stable civilisations-whether it's a group of nomadic clans, or a full city-while Demons thrive in civilisations doomed to failure or collapse.
  • A demon is best defeated by a two
  • pronged approach-taking it on directly and quickly providing triage to affected areas. For example, a demon which thrives on starving the people is best combated by one group combating it directly and preventing it's plague of wilting crops or locusts or whatever from spreading, while another goes to the affected area and provides food. Most important is to assuage mortal fear of the demon-like gods, this will cause the demon to lose coherence and eventually be consumable.
  • Demons are delicious and loaded with nutritious acts.
Titans
  • Old style gods. They don't need Something to survive, or the worship of mortals. However, in Something, they can be killed, and thus they strive to destroy it.
  • Titans gather creation within themselves to consume and destroy it. If a Titan is killed, that creation will spill out and form a Well. Wells serve the purpose the Mountain served in the original Legendhood-they're just too much creation to easily destroy, and Something can expand easily around it. The spawn of a new well can also come with some other concepts-life forms, objects, or even places which are unfinished and can easily be managed by all gods.
  • They’re somewhere out in the Nothing, probably turning their genitals into mulberry bushes and having a jolly old time.
  • You may have heard of some of these fellows before. Perhaps from an old legend, perhaps from an old movie.
  • Titans are not bound by the class restrictions gods and demons are.

The Tiers and Classes
Gods are sorted into three Tiers, each with two classes. There are Sculptors, who shape the world, Archons, who rule the mortals, and Sprites, who walk among the people.
Sculptors
The most powerful, least precise gods. These gods shape reality itself, making mountains out of molehills and then making giant moles to fit it. Generally, once the world is set, these are the gods to go to for making cool new land features and races most easily. They struggle, however, with reaching a point that they can easily communicate directly to individuals. The Demonic rendition is known as a Ragnarok.
Architects
They who carve the land itself. Seas, lands, suns and moons, these gods create them all. They also control earthquakes and natural disasters of all sorts, so beware their wrath.
Gardeners
They who bring life to all things. Whether it’s the tiniest bacteria or the largest species of all, these are the guys to do the job as efficiently as possible. Fear their plagues and predators.
Archons
A stable midrange between Sculptors and Sprites, Archons are the gods of men. They rule over civilisations more directly than others, and bless their lands with miracles and powers beyond imagining. They’re less widespread than Sculptors, but they can be much more creative, and can easily organize armies and cities. The Demonic form of an Archon is known as a Terror.
Lords
If you’ve heard of some God-Emperor of some civilisation, chances are you’ve heard of a Lord. They tend to be the more direct, quicker, shorter-term problem solvers of Archons, bringing rains when mortals need them, raining hellfire when mortals act like they don’t.
Muses
These fellows more take the form of teachers and inspirers, bringing new technologies and new concepts to them. These gods tend to work by teaching, not by doing, although most wouldn’t hesitate to do if teaching will take too long. Incurring their wrath is an unwise thing to do, for mortals, gods, or demons-with their influence over minds and hearts, they can easily inspire concepts in reality. If anyone’s going to intentionally summon a demon, the Muse is the class to choose.
Sprites
Sprites are the ground-level workers of the gods. They can perform the most precise of actions, and often work mortal-by-mortal. They’re not weaker than any other god-in fact, they can emulate the actions of Muses and Gardeners by individual examples-but their methods are much more narrow in scope, and take time to germinate and grow. The demonic version is a Nightmare.
Heroes
If Lords are the generals leading the army, heroes are the guys who are at the front lines, smashing through with incredible strength. Your local friendly Superman, these guys solve through raw force what other gods solve through miracles. They tend to be associated with incredible feats of strength that in technique are similar to mortal solutions.
Fey
The fey are a most curious bunch. More commonly associated with transformation and trickery, Fey tend to be tricksters and sages, doing things more on the peaceful side. These fellows play in the hearts of mortals more than any other.

For some examples, let’s say an army is approaching a god’s domain.

The Architect would smile cheerfully, and continue watching cheerfully as the world split open and swallowed them whole. Or drop a moon on them. Or create a sea where they were, and drown them. Or go Ice Age on their asses.
The Gardener would equip their domain with natural defenses-a new race of beast, some natural weapons for their troops-or plague the enemy with disease and possibly famine.
The Lord would smite his foes with lightning and hurricanes, while blessing his troops to fight harder than anyone had fought before.
The Muse would create fears and terrors in his enemies, inspire new weapons in his troops armies, and make all sorts of rumours on both sides.
The Hero would often be there before the mortals he’s protecting, and be punchapunching the puny mortals who dare trespass on his realm. He could also construct an incredible weapon for his army to use, which they can later start making simpler replicas of. This could be anything from a poison to a giant clanking steampunk dog.
The Fey is also likely to get to the front lines before their mortals do. However, they would undermine the military force of an army, petrifying some generals, bribing others with precious stones, and generally causing the army to collapse on itself from within.

Godly Abilities - Acts and Powers
Now, your power is measured in Acts. A god or demon, once established, starts with five acts. You gain acts from the worship of mortals, which channels their small power over reality into you in sizeable enough amounts to make substantial changes. Gods can technically use more acts than they have, but that… is dangerous. Going into the red makes the god less distinct, and distorts their abilities, often unpleasantly, until they’re back in the positive.

A god using their own Classes abilities is at the rate shown in the list below. A God using the abilities of the other class in their tier gets a 1.5 Act cost, rounding up. This maxes out at an extra three acts. Using a different Tier’s abilities costs three times the standard act cost, rounding down, maxing out at five extra acts.

Finally, there’s a God’s Power. This is a simple, one sentence ability that they can use up to two acts worth per turn without cutting into their actual acts. This is meant to be versatile but clear, and can work on any tier. You can fluff it out if you want, but you must be able to PM me a one sentence version.

Let’s say a power is “can alter the senses of mortals”. This could grant an individual sight beyond sight at the Sprite level, make an army appear twice as large at the Archon Level, or make an entire species have reduced vision and echolocation at the Sculptor level.

The groupings of abilities are shown below.

Universal
All gods pay the same to:
  • Create a new piece of land from the nothing. One grid of land can hold roughly one ecosystem and one civilisation. These start at one act next to the well and increase with distance from well, and are a basically shaped, simple terrain with an average amount of all resources until otherwise invested. Think a flat desert, a giant mountain, a conical lake, and so on.
  • Create or modify a race of mortals. They start with average intelligence, the ability to manipulate things as easily as humans, and knowledge of stone tools and fire-or equivalents. Their costs are the same as making animals-see below.
  • Move instantly between two points. 1 Act. Otherwise, you risk physical interference.
  • Beget a Demigod-a being between a god and a mortal. They generally last for five turns, have at least one superpower, and cannot be easily swayed, even by their creator, without a good reason.
Sculptor
Architects can:
  • Create a space of non-conventional Land. A Sky Island, a substantial underground area, even a separate plane of existence. These follow the rules for normal lands. The first is 1 act, and each following one costs one more act. (So making three costs 6 acts.) A new Well resets the cost. Making magical areas, like an afterlife, costs notably more.
  • Create a Sun, moon, or similar celestial but uninhabitable object. These can affect EVERYTHING, so think carefully before you do it. Most which have 1 act are completely ineffectual; about three acts is required to create a substantial amount of heat or tidal force or whatever, and more than five is dangerous.
  • Terraform an area: Make it more interesting than a basic shape. In an instant, you can turn a dull plain into a fascinating set of hills or a small, prepared city, or seed it with extra minerals and nutrients. Putting this on an already inhabited area may cause problems. 1 for a simple reshaping or seeding, 2 for something like a city, more for magical effects.
  • Perform a natural disaster. Floods, earthquakes, volcanoes, meteor strikes. Massively damages all life in the area. Cost increases exponentially based on how damaging you want it to be.
Gardeners can bring and alter the world for life in many ways:
  • Create a species of animal or plant life that can fill a space. This starts at about 1 act for something the size of a housecat. Going up in size (Housecat, Human, Elephant, Whale as vague limits) costs 1 act more each size, and giving them a special ability costs more acts (giving them venom isn’t act worthy. Giving them venom that kills in 20 seconds flat is). Plants don’t cost extra for size. During creation, you can give them weaknesses or make them smaller than the given size for no extra cost.
  • Modify a space’s worth of a species. Modifications cost at least 1 act, and are equivalent to their cost at creation but only affect a portion of the population. Weaknesses do cost at least 1 act, and it costs an act more to keep the population breedable (you can choose whether the genes to make the change are dominant or recessive).
  • Change the climate of an area. If Architects control the soil, Gardeners control the greenhouse. This includes humidity, temperature, seasonal changes, and typical weather. If creatures are unprepared, results may be disastrous. At 1 act, the rate of change will be enough for all creatures to eventually adjust.
  • Rapidly spread a populace through the use of a baby boom. 1 act to spread a population towards a new land, whether they want to or not. Note that if there’s not enough food there, they will struggle to survive.
Archon
Lords rule over their mortals with powers such as:
  • Bless or curse a group, affecting their chances of success. Think just an all purpose buff for their likelihood of success or their profit or something. Unwilling targets cost more.
  • Give someone a Destiny. Fate will increase the chance of it happening. The exact act cost of this will vary, based on what will have to happen. For example, a fate to fell a titan will require summoning a titan.
  • Perform a miracle. Helpful rain, a storm, a meteor shower. The key difference between this and a Sculptor-level plague or disaster is that a miracle is faster and more delicate. A Sculptor earthquake or plague will wipe out a town or kill indiscriminately, a Lord’s miracle won’t do as much damage, but can still ruin or save a populace through it’s selective power-lightning strikes on all the people in an area who didn’t do something. Think the plagues of Egypt, particularly the tenth, but these aren’t wiping out all dissenters for 1 act.
  • Though these abilities are versatile, I'd love it if I could give everyone four clear abilities that are primarily their class. Suggestions are welcome.

Muses have some notably less direct powers, but considering gods are held together by concepts, muses are more powerful than they seem at first:
  • Cast an illusion, making a town, populace or even Titans believe something for a turn. Like them being under attack by a titan which the Muse saves them from. This only works for physical things-the muse can only change the facts as people perceive them, not their conclusions. For example, they cannot convince mortals that X wanted to kill Y, but they can convince them X was with Y in the room with the dagger in their hand.
  • Inspire a concept among mortals. Greed, hope, the Dewey Decimal System, democracy. 1 act, normally, but if used heavily enough, it can summon demons, or damage gods. Doing so is rarely a wise idea.
  • Teach mortals a new technology or skill. The mortals will (if they can use it) have it fully integrated by the end of the turn, and will immediately receive the effects. This can include teaching them magic, if you wish.
  • Create a landmark. This is a single area, no larger than a cathedral, which essentially trickles out a miracle to those who enter. This starts at one act, and can eventually be exhausted if used vigorously (so no “smite all nonbelievers who enter forever” as a permanent staple of your city). They’re also tough, but not completely invincible. This is a good keystone for a god-fearing city, though.
Sprite
Sprites have several powers which resemble those of higher Tiers. The key difference is in the spread of the power - while Sprites tend to be, if anything, slightly more Act-efficient, it will normally take a turn or three to get the ball rolling.
Heroes, though small, are no less versatile than other gods:
  • Perform a feat of strength. Carve a channel with your bare hands, catch a meteor, turn coal into diamonds just by pressure. Acts vary based on the feat, but it’s generally cheap and causes much less problems for the target area than at the Sculptor
  • level. Unfortunately, for Sprites, they cannot make something from nothing. They can’t make a new river, only split or divert the flow.
  • Make a Legendary Weapon. These are your Mjolnirs and so on-weapons of legacy, immortal and invincible. Normally require several acts. For low expenditures, this could be a merely very impressive weapon which mortals can copy, introducing its technology into their warfare after several turns.
  • Fight. Take on an individual or group, and overpower or destroy them. A single Hero is more powerful than most forces an army can muster. If a hero goes into direct combat with another god or their miracle/plague/whatever, the hero will often win.
  • Inspire a small group of mortals. Drive them into a frenzy on whatever they’re doing, be it fighting, excavating, or just learning. Results can be unpredictable.
Fey have their own set of skills, fiddling with fate and destiny at a primal level:
  • Transmutation: Turn a big lump of something into a big lump of something else. Turn a mortal into gold, a few seeds of one plant into an incredible new type, a small cat into an aggressive tiger. Unlike the Gardener version, the genetically-viable possibilities are free-because this only affects a tiny portion of a population. This can’t change everything about something without significant investment-a petrified person will still clearly be that person.
  • Make a non-combat Artifact. This can serve practically any non-combat purpose, but works specifically on at most a small group of people at once. Things like the One Ring from Lord of the Rings. Again, this can work as a new technology if it’s more limited. 1 act.
  • Work with souls. Communicate with the dead, summon ghosts from the grave, supernatural portents. 1 Act for up to five souls.
  • Create a Bloodline. Destined for some unknown greatness, a bloodline is a single distinct dynasty of mortals who possess superb ability in a particular skill, often along with a distinct visible trait. A dynasty of Kings is possible, but so is a dynasty of mages, or bakers. It’s hard to get a Bloodline to expand beyond maybe twenty living carriers of its power, but it’s much, much, much harder to kill them off. 1 Act for a simple legacy. Bloodlines have a nasty tendency to defy the gods and live to tell the tale, so they should be treated with respect.

Thread Ettiquette
  • When you are performing an act-worthy action, you must bold it and clearly state the amount of acts/powers used. An expenditure is public - it’s effects can be private.
  • If two gods spend the same amount on completely opposing goals, the better piece of public writing wins.
  • If you do not do anything for three turns, you are out.
  • Updates will be on a fast as possible basis at first. When it slows down, it will be either once a week, finish your turns by 4pm Saturday AEST, or twice a week, 4pm Saturday and Wednesday AEST. The update will (hopefully!) be up within 24 hours.
  • If you’re reading this, you found the proof of reading. In the part of the app labelled “Secret Proof” put in a sentence starting with the letter S, asking a question about Legendhood. If you’re not the first player, use the first letter of the last person to apply (so Supernerd used S, ChimericWilder used S for Supernerd, now the third person uses a C for ChimericWilder.)
  • Actions are done in the order they are posted. If you wish to change your actions after somebody else has posted, you have to mention it in the thread with a good reason.
  • If something makes your action invalid, you will have your acts refunded.
  • No time travel shenanigans. Just… no.
  • Include me in any in-character interactions.
  • Don’t be a jerk to others OOC, or to a derailing amount IC. A bit of conflict is A-Ok.

Application:
Pantheon Name or Godly Title: Something to refer to the group as a whole, or, if a single god, the simplest title. Think the Grim Reaper, when compared to Death as the actual name.
God Names: Obvious.
Appearance(s):
Brief Description: Who your god is. Try to sell them in about a decent paragraph or two.
Folded State: How your pantheon will be until at least the first Titan is killed. Should be very simple, as there’s not enough creation around for them to clearly define themselves.
Class: Fey, Hero, etc. etc.
Power: Remember, a simple sentence. You can go into more fluff detail, but if so, bold the relevant sentence or phrase.
Core Theme: If you want to.
Proof you read things:

Example App:
Pantheon Name: The Spirits of Soul

Names: Anuria and Anastasia

Appearance(s): Varies, depending on the mortals they're appearing to. There are, however, some notable trends.
For Anuria,
- Her appearance nearly always includes silver or white as a notable part of her being.
- She's always wearing bells, and usually whatever passes for a jester's uniform.
- She's usually a tiger cat-girl in appearance, though she'll go for any kind of hybrid that fits the world. She tries to balance cute and fearsome.
- She is always a she. How attractive she is at any given point varies from cute to drop-dead gorgeous.
- She's generally fairly light-hearted and even cheeky around other figures of authority.
- Typically, she'll appear as twice or three times the size of mortals. Anastasia does the same.

For Anastasia,
- She tends to appear of the same species as Anuria, but likes to look and act a bit older and wiser than the other. Anuria chooses a cat-girl appearance, Anastasia goes for a tiger-girl. That sorta thing.
- She doesn't overly show off. Where Anuria can appear... all kinds of things, she likes to appear what she considers respectable.
- She wears gemstones, and has some embedded into her skin - again, this varies dependent on species.
- She has gold where Anuria would have silver.
- She is SERIOUS, most of the time. She appears in expensive-looking but simultaneously no-nonsense clothing. She acts confident, and calm, and respectful - very little will shake her composure. At the same time, she's pretty damn stubborn, and she's going to butt heads with anyone who gets in her way.

Brief description: Two sisters who treasure each other and the mortals around them. Always one for family, these Fey have a vibrancy to them that is hard to match. Despite being the same age, Ana is more of a big sister, and seems wiser and more mature than her hotheaded sibling. They aren't super into complicated systems of government, and instead prefer casual, more intimate relationships between a ruler and their people. They thus tend to prefer a tribal civilisation, and will often cause trouble for those who attempt more complicated settlements.

Folded State: Two vague figures - one small, pale and bright, one gold, bigger (though not much), and warm.

Class: Fey

Power: These two can work with souls using the power of haunting music.

Core Theme (optional): Souls and family.

Apps will close about a week from now, or when there's a full roster. Looking for maybe 8 apps, at least one of each class.

Send in an app if you're interested! I'm willing to discuss with anyone.
Reply
03-13-2016, 05:20 AM (This post was last modified: 03-13-2016 05:52 AM by Supernerd.)
Post: #2
RE: Legendhood Reborn
Pantheon Name or Godly Title: Planetrodon
God Names: Ospangail
Appearance(s): A gigantic, planet-sized turtle made of stone. An entire world can be fit on Ospangail's shell.
Brief Description: Ospangail holds onto some old fashioned values and harbors a very strong hatred towards titans. Having an understanding of how important the other gods are to both him and the world, it is not too hard to negotiate with him with the exception of a few very strong beliefs that he will never budge on. Though there had been another similar god by the same name in an ancient past, this Ospangail is a separate entity that is not directly related.
Folded State: A huge mountain, vaguely turtle shaped and lacking many fine details.
Class: Architect
Power: Ospangail is able to strike large terrain features and titans with an impressive amount of brute force.
Core Theme: Living World

So would it be possible for you to give me another example about how each god type would be able to get the attention of mortals?
Reply
03-13-2016, 08:39 AM (This post was last modified: 03-14-2016 12:09 AM by chimericWilder.)
Post: #3
RE: Legendhood Reborn
Hi leafsword, i was wondering if you were still around

Godly Title: Lady Luck
God Name: Saara
Appearance: Usually appears as a frail-looking young woman with an anatomy that is just slightly off. She is most commonly recognizable by her long mane unruly hair, often going all the way to her waist and always decorated by a wide variety of trinkets and hair ornaments, all in silver and always arranged flawlessly despite the tangled mess her hair is. Ofcourse, her exact appearance always varies depending on whatever role she takes upon herself.
Brief Description: Saara is at the heart of every myth and legend, every story, tale, ballad and saga. She is the old crone who shares her wisdom with the hero, the helpful traveler who gifts the dragonslayer with a cloak of protection, the young maiden whose kiss brings the fallen champion back from the dead, and the reclusive sorceror who teaches the brave paladin enough magic to see him to the end of his journey. Though she is never the focus of these stories, her infrequent appearances leave behind a half-told tale of their own.
Folded State: A rune glowing with a bright blue light, flitting about energeticallly
Class: Fey
Power: Saara may mark any one thing with her favor, granting them a place in her story. For mortals, this does not give them greater strength or speed, and does nothing to prevent their death, but Saara's favored gain an uncanny knack for pulling through impossible situations and finding solutions where there are none. Places and objects are shrouded in fate, drawing heroes to stumble upon them as befits the hero's journey.
Core Theme: Myth and legend

Since it is not clearly defined, I should like to know what exactly the limitations of the 'non-combat artifact' power are. Most of anything that is any use at all can probably also be used in a fight, so its kind of vague
Reply
03-13-2016, 12:09 PM
Post: #4
RE: Legendhood Reborn
(03-13-2016 05:20 AM)Supernerd Wrote:  Pantheon Name or Godly Title: Planetrodon
God Names: Ospangail
Appearance(s): A gigantic, planet-sized turtle made of stone. An entire world can be fit on Ospangail's shell.
Brief Description: Ospangail holds onto some old fashioned values and harbors a very strong hatred towards titans. Having an understanding of how important the other gods are to both him and the world, it is not too hard to negotiate with him with the exception of a few very strong beliefs that he will never budge on. Though there had been another similar god by the same name in an ancient past, this Ospangail is a separate entity that is not directly related.
Folded State: A huge mountain, vaguely turtle shaped and lacking many fine details.
Class: Architect
Power: Ospangail is able to strike large terrain features and titans with an impressive amount of brute force.
Core Theme: Living World

So would it be possible for you to give me another example about how each god type would be able to get the attention of mortals?
Accepted.

Gods are always tangible and real things. Speaking to mortals is a free action, unless you want to make it difficult for yourself - I may be willing to give you some sort of concession if you do. If you're talking "how do I build a religion of worshippers", you need to solve their problems or provide for them.

I will say the "Folded State" should be at least mobile.

Finally, "old-fashioned" values for deities are "fuck with mortals until you get bored and then destroy them all", aka Titan values. I doubt that's what what you mean.

Like I said, Gods have no previous history of being gods. This is their first incarnation. This game is not canon with the original legendhood. They could have previous been some sort of mortal, maaaaaayyyyybe a demigod.

(03-13-2016 08:39 AM)chimericWilder Wrote:  Hi leafsword, i was wondering if you were still around

Godly Title: Lady Luck
God Name: Saara
Appearance: Usually appears as a frail-looking young woman with an anatomy that is just slightly off. She is most commonly recognizable by her long mane unruly hair, often going all the way to her waist and always decorated by a wide variety of trinkets and hair ornaments, all in silver and always arranged flawlessly despite the tangled mess her hair is. Ofcourse, her exact appearance always varies depending on whatever role she takes upon herself.
Brief Description: Saara is at the heart of every myth and legend, every story, tale, ballad and saga. She is the old crone who shares her wisdom with the hero, the helpful traveler who gifts the dragonslayer with a cloak of protection, the young maiden whose kiss brings the fallen champion back from the dead, and the reclusive sorceror who teaches the brave paladin enough magic to see him to the end of his journey. Though she is never the focus of these stories, her infrequent appearances leave behind a half-told tale of their own.
Folded State: A will o' wisp
Class: Fey
Power: Saara may mark a single mortal as her favored champion, allowing them to perform feats fit for a hero. This does not actually give them greater strength or speed, and does nothing to prevent their death, but Saara's favored gain an uncanny knack for pulling through impossible situations and finding solutions where there are none. But ultimately, whether the hero lives or dies is up to their own decisions, for a tragedy is still worthy of a story.
Core Theme: Myth and legend

Since it is not clearly defined, I should like to know what exactly the limitations of the 'non-combat artifact' power are. Most of anything that is any use at all can probably also be used in a fight, so its kind of vague

Not really what I meant, but the Proof is used primarily to clarify abilities and class distinctions, so it's A-okay.

The difference between a Hero's Weapon and a Fey's Artifact is their Primary purpose. A Weapon is used for fighting, an Artifact is not. If you had an Axe Weapon and an Axe Artifact, all things equal the Weapon would almost always win in a fight, while the Artifact would do pretty well in a fight but not come close to the Weapon. However, if you used them for logging, the Artifact would be more effective.

Your folded state is a little too vague. Most folded states won't be much more than "sentient mobile talking shapes of light"... aka Will'o'wisps. Explain what distinguishes baby Saara from the others - colour, heat, temperature, shape, temperament. Once you do that, it's accepted.

Both of you also have powers which, to me at least, seem a little too specific or not supremely helpful. Opsangail's is essentially what Opsangail can do just as an architect - hitting them very hard and indiscriminately. It's not bad to have a backup of your basic abilities, but it could be a bit vaguer and still have the same effects, while also having effects on other tiers. Saara's is more a straight rip of Fate from the Lord class, which is... okay? But you already have something similar in Bloodlines and again, it could be vaguer. Ideally, your power should have interpretations across all three tiers.
Reply
03-13-2016, 01:21 PM (This post was last modified: 03-13-2016 01:24 PM by Steilos.)
Post: #5
RE: Legendhood Reborn
Pantheon Name or Godly Title: The Mercurial Court
God Name: King Mercurius. Sometimes Queen. Never introduces himself as such, narration will use original name of Mercurius.
Appearance(s): A bearded jovial seeming man... woman, wait, she still has the beard? with long- sorry, now it's short hair that's black- brown... green...? OKAY. He's a humanoid in royal finery and a crown. His features, gender and species seem to shift whenever the observer looks away from him. And sometimes while they're looking if he's feeling mischievous.
Brief Description: Mercurius is, in a word, change. In three, change, destruction and restoration. Something always changes, you see. Sometimes into Nothing. Sometimes into Something Else, and occasionally into Something That Has Nothing To Do With The Thing It Originally Was. Mercurius embodies that philosophy, that fundamental truth. He exists to change things. Break them. Fix them. As long as they're different from what they were before, Mercurius doesn't care about anything else. Also, Change happens everywhere, at all levels. Mercurius metaphorically towers above the world with the great cosmic paint roller, changing reality in broad strokes at his whim, but for the smaller details he convenes the Mercurial Court, a labyrinthine ever changing organisation with different courtiers each time. They bicker, they plot, they plan, and they change things on a scale the King cannot accurately touch. If they can ever agree on a course of action that is.
Folded State: A pale shimmering orb of light that's never the same colour, no matter how many times one tries to look at it.
Class: Architect
Power: He can induce a rapid or dramatic change on a target with absolutely no subtlety at all.
Core Theme: Change, real change.

Can new gods be directly related to pre-existing gods as the game goes on?
Reply
03-13-2016, 02:37 PM (This post was last modified: 03-13-2016 03:42 PM by Varkarrus.)
Post: #6
RE: Legendhood Reborn
Godly Title: The Gilded Champion
God Name: Garazi
Appearance: Garazi takes the form of a giant golden woman the size of a building, entirely topless, but also incredibly muscular. Her mouth is always in a wicked grin, and she carries a Naginata that can cleave through armies.
Brief Description: Since the dawn of time, there have been beings of great power. Beings who strike fear into the hearts of those weaker than them, whose size alone is imposing even before you get into the rest of their deadly abilities. Garazi is the goddess who stares at them, flicks her thumb downwards, and says "I'm going to kill that son of a bitch!" Never tell her the odds, because she always pulls through in the end, and is more than happy to lend her power to those who would do the same. She takes her most loyal of followers, and turns them into empowered heroes, but only for as long as they embody her. She can't do anything to help those who would run away from a challenge, or have doubt in their own abilities.
Folded State: A human woman, still taller than most, but of a much more respectable size.
Class: Lord
Power: Garazi can amplify pre-existing heroism.
Core Theme: Shonen anime protagonists.

so how's this?
Reply
03-13-2016, 02:42 PM
Post: #7
RE: Legendhood Reborn
Pantheon Name or Godly Title: The Green Mile

God Names: Droseraceae

Appearance(s): A massive being consisting of a collection of criss-crossing green vines, brightly colored flowers, and razor sharp leaves; Droseraceae is a nightmare-ish creature embodying all things floral. About half of its vines are covered in thorns, the other half being covered in small stalks, each with a bead of quick hardening sap that lets off a pleasant scent. Also on the vines are leaves of various sizes, able to draw blood at the slightest touch. At the very top of the mass lies a giant white bulb, which opens up to a maw of razor sharp teeth that look like inward facing petals and a long, segmented tongue that resembles a worm. Every vine of Droseraceae is motile and it is almost constantly moving, pausing only when it is seeking out another target.

Brief Description: Droseraceae is a wolf in sheep's clothing, predator that acts like prey. It is gluttonous, a creature constantly seeking sustenance, and through experience, has learned to get it the hard way. Droseraceae is simple, all about brute force and consumption. It exists to feed and, though it is far from a mindless being, it will feed when it wants. Why it is so driven by the scent and taste of flesh is more or less unknown, even to itself, though it seems to know not to consume mortals. For the most part.

Folded State: A cloud of gritty, almost opaque, yellow pollen. It seems to be transported by an ever present breeze.

Class: Hero

Power: Droseraceae can inspire action in plants. Be it growth, change, or destruction, Droseraceae's mere presence can cause reactions in plant life. It seems that the Green Mile, despite its encompassing desire for feasting and destruction, deep down somewhere, remembers its both figurative and literal roots.

Core Theme: Indulgence and Predatory Flora

Very curious, what's the difference between moving without using acts and instant transportation using an act? Would it be something akin to escape a titan by trying to outrun it without getting hit verses instantly vanishing so that it can't get to you?
Reply
03-13-2016, 03:50 PM
Post: #8
RE: Legendhood Reborn
Honestly, I don't know how I could possibly be much more vague than "Brute Force". If anything I have the opposite opinion and think its extremely versatile as it is.
Reply
03-13-2016, 04:23 PM
Post: #9
RE: Legendhood Reborn
I'll review these apps in a bit if I'm lucky, but note that I want to get at least one of each class, and no more than 8 players, so any more than that will have to compete for spots.

I could be convinced if someone wanted to do a custom class.

With that said, Vark, you're fine.

You're right, Supernerd, but what you said at first implied it could only work on the Sculptor scope. If you're fine with that, it's fine, but generally you can make it vague enough so it has uses on every tier.

I... don't get quite what you mean, Steilos. As part of a pantheon "unfolding" you could have more godly characters joining the court over time. If a god creates a Demon, they're arguably the parent of that Demon, but... I don't know. The gods under 1 player's control all fall under 1 class/tier. If you wanted relations between gods, discuss with other players.

Supahkiven, you got it in one. It's the difference between a safe and a risky retreat.

Current Count:
Architects: 2
Gardeners: 0
Lords: 1
Muses: 0
Heroes: 1
Fey: 1
Reply
03-13-2016, 07:02 PM
Post: #10
RE: Legendhood Reborn
"Pantheon" title: The Mysterious Wilds
God Names: The Gardener and The Wilderness
Appearance(s): The Gardener prefers the form of an attractive, somewhat youthful, female, while The Wilderness is only ever spotted by mortals in glimpses, taking the form of creatures of the wild.
Brief Description: The Wilderness symbolizes the sense one has in the wild - that there is someone watching you, aware of what you're doing, but that does not care for you - it may help, a sight of a bird leading you to water or the path, or it may harm - it may be the last thing you ever see. The Wilderness has its own purposes, and you may not be of any importance to them. The Gardener is the effort to control the wild, to tame it, to make it a thing that serves civilization - though, too, there is mystery there, for those who can tame the wild are themselves a little wild.
Folded State: Outwardly a single entity, of infolded thorns, and green layered upon green.
Class: Gardener
Power: Those Who Spend Time In The Lands Of The Gods Are Changed - this power allows action at a more limited scope than normal for a Gardener, but only on the people and things that have ventured into their domain.

So, how many *kinds* of life can be in a single space?
Reply
03-13-2016, 08:10 PM
Post: #11
RE: Legendhood Reborn
Pantheon Name or Godly Title: Principle

God Names: Techen

Appearance(s): A nurturing figures that floats in the breeze. A nice or extremely creepy smile is seen from the shadowy face. Behind the face, a glow appears. A book is in his shadowed hands, ready to be open and read, as well as a blank canvas in the other arm. He doesn't seem to look down on mortals but up to them, and his demeanor always changes from factual to loving when one of them is around. He's not too tall, in fact shorter then any mortal he meets. This is because he subtly changes his size so he's never taller then a mortal, as to not inspire fear in them.

Brief Description: He enjoys the presence of mortals, and wish to cultivate their minds, advance them and make their life well. It doesn't matter if they want to learn or not, Techen will tell them. His focus is to improve the Mortal's lives by teaching them what they need to know, such as how to fight against titans effectively and other important matters. He also dabbles in the cultural side sometimes, but those don't directly improve a life.

The Mind is a rich garden, ready to have flowers planted and bloom.

Folded State: A floating page in the breeze. On the page is a language nobody can read. The words glow, enveloping the entire book.

Class: Muse

Power: A mortal can be made an expert in anything with a simple read of his book. As it says on the tin. Techen gives him a book, the mortal opens it and instantly becomes an expert at anything from agriculture to warfare.

Core Theme: Education and Nurturing
Reply
03-13-2016, 11:46 PM
Post: #12
RE: Legendhood Reborn
I mean, that a god can arise because of another god's actions. Therefore, as the game progresses it generates backstory material for new joiners, as gods can directly or indirectly create opportunities for new gods to arise out of Something.
Reply
03-14-2016, 12:16 AM
Post: #13
RE: Legendhood Reborn
Some clarifications.

The Something is divided into square sections. Each one can have it's own appearance, shape and climate, but has to be built from the Nothing first. This costs a number of acts, based on it's distance from the nearest well.

We start with one, predominated by the lake that the first Well takes as a form. It's slightly sunken in, levelling out as you reach the edges.

Most Sculptor actions are at a scale that can be reasonably measured in these grids. When they make a new zone, affect the climate of an area, terraform, introduce a new species, and so on, it's at the scale of filling one of these zones.

A zone contains a decent amount of minerals and other things from the get-go, with some having more of this or that than the other.

Less conventional zones can be created, which don't fit to the grid. These will roughly be categorized as Deep zones (underground, underwater), Sky Zones (moons, cloud worlds, planets) and Dimensions (afterlife, elemental planes). These will have their own page, and each successive one will cost one more than the last. This will be partially reset when a new Well is created. This is only cheap for Sculptors. Each one will be equivalent to a single square without significant investment.

The Map is here.

A place can hold a fair few things, but only one major mortal society. This could be nomadic tribes to a whole city, but there's not enough resources for more than one mortal population, solo or mixed-race. There also shouldn't be much more than three plants, three herbivores and three carnivores (or more creative equivalents) starting in any one area.

Now I get you, Steilos, it is possible. Gods and Demons are effectively two sides of the same coin - and so, things that bring demons into existence (a concept being prevalent enough to be anthropomorphised) could bring about gods. However, note that canonically, there's little to no chance a player-spawned demon could happen to be fully benevolent. And considering this will take people's Acts, I'll just rule that generally it'll be because mortals believed it enough of their own accord.

App thoughts:
(03-13-2016 01:21 PM)Steilos Wrote:  Pantheon Name or Godly Title: The Mercurial Court
God Name: King Mercurius. Sometimes Queen. Never introduces himself as such, narration will use original name of Mercurius.
Appearance(s): A bearded jovial seeming man... woman, wait, she still has the beard? with long- sorry, now it's short hair that's black- brown... green...? OKAY. He's a humanoid in royal finery and a crown. His features, gender and species seem to shift whenever the observer looks away from him. And sometimes while they're looking if he's feeling mischievous.
Brief Description: Mercurius is, in a word, change. In three, change, destruction and restoration. Something always changes, you see. Sometimes into Nothing. Sometimes into Something Else, and occasionally into Something That Has Nothing To Do With The Thing It Originally Was. Mercurius embodies that philosophy, that fundamental truth. He exists to change things. Break them. Fix them. As long as they're different from what they were before, Mercurius doesn't care about anything else. Also, Change happens everywhere, at all levels. Mercurius metaphorically towers above the world with the great cosmic paint roller, changing reality in broad strokes at his whim, but for the smaller details he convenes the Mercurial Court, a labyrinthine ever changing organisation with different courtiers each time. They bicker, they plot, they plan, and they change things on a scale the King cannot accurately touch. If they can ever agree on a course of action that is.
Folded State: A pale shimmering orb of light that's never the same colour, no matter how many times one tries to look at it.
Class: Architect
Power: He can induce a rapid or dramatic change on a target with absolutely no subtlety at all.
Core Theme: Change, real change.

Can new gods be directly related to pre-existing gods as the game goes on?

In general, this looks okay. I'm not quite happy with the power, it can be used rather vaguely, but as long as it's used as an all-or-nothing thing, it should be fine.

(03-13-2016 02:37 PM)Varkarrus Wrote:  Godly Title: The Gilded Champion
God Name: Garazi
Appearance: Garazi takes the form of a giant golden woman the size of a building, entirely topless, but also incredibly muscular. Her mouth is always in a wicked grin, and she carries a Naginata that can cleave through armies.
Brief Description: Since the dawn of time, there have been beings of great power. Beings who strike fear into the hearts of those weaker than them, whose size alone is imposing even before you get into the rest of their deadly abilities. Garazi is the goddess who stares at them, flicks her thumb downwards, and says "I'm going to kill that son of a bitch!" Never tell her the odds, because she always pulls through in the end, and is more than happy to lend her power to those who would do the same. She takes her most loyal of followers, and turns them into empowered heroes, but only for as long as they embody her. She can't do anything to help those who would run away from a challenge, or have doubt in their own abilities.
Folded State: A human woman, still taller than most, but of a much more respectable size.
Class: Lord
Power: Garazi can amplify pre-existing heroism.
Core Theme: Shonen anime protagonists.

so how's this?
This is fine, but I will point out that if you want, you can literally make your power "Makes things more Anime Dramatic"
.
(03-13-2016 02:42 PM)SupahKiven Wrote:  Pantheon Name or Godly Title: The Green Mile

God Names: Droseraceae

Appearance(s): A massive being consisting of a collection of criss-crossing green vines, brightly colored flowers, and razor sharp leaves; Droseraceae is a nightmare-ish creature embodying all things floral. About half of its vines are covered in thorns, the other half being covered in small stalks, each with a bead of quick hardening sap that lets off a pleasant scent. Also on the vines are leaves of various sizes, able to draw blood at the slightest touch. At the very top of the mass lies a giant white bulb, which opens up to a maw of razor sharp teeth that look like inward facing petals and a long, segmented tongue that resembles a worm. Every vine of Droseraceae is motile and it is almost constantly moving, pausing only when it is seeking out another target.

Brief Description: Droseraceae is a wolf in sheep's clothing, predator that acts like prey. It is gluttonous, a creature constantly seeking sustenance, and through experience, has learned to get it the hard way. Droseraceae is simple, all about brute force and consumption. It exists to feed and, though it is far from a mindless being, it will feed when it wants. Why it is so driven by the scent and taste of flesh is more or less unknown, even to itself, though it seems to know not to consume mortals. For the most part.

Folded State: A cloud of gritty, almost opaque, yellow pollen. It seems to be transported by an ever present breeze.

Class: Hero

Power: Droseraceae can inspire action in plants. Be it growth, change, or destruction, Droseraceae's mere presence can cause reactions in plant life. It seems that the Green Mile, despite its encompassing desire for feasting and destruction, deep down somewhere, remembers its both figurative and literal roots.

Core Theme: Indulgence and Predatory Flora

Very curious, what's the difference between moving without using acts and instant transportation using an act? Would it be something akin to escape a titan by trying to outrun it without getting hit verses instantly vanishing so that it can't get to you?

All looks good here. This is probably the best example of what I had in mind when I added powers: A simple theme (plant growth) that works on all three tiers.

(03-13-2016 07:02 PM)Sotek Wrote:  "Pantheon" title: The Mysterious Wilds
God Names: The Gardener and The Wilderness
Appearance(s): The Gardener prefers the form of an attractive, somewhat youthful, female, while The Wilderness is only ever spotted by mortals in glimpses, taking the form of creatures of the wild.
Brief Description: The Wilderness symbolizes the sense one has in the wild - that there is someone watching you, aware of what you're doing, but that does not care for you - it may help, a sight of a bird leading you to water or the path, or it may harm - it may be the last thing you ever see. The Wilderness has its own purposes, and you may not be of any importance to them. The Gardener is the effort to control the wild, to tame it, to make it a thing that serves civilization - though, too, there is mystery there, for those who can tame the wild are themselves a little wild.
Folded State: Outwardly a single entity, of infolded thorns, and green layered upon green.
Class: Gardener
Power: Those Who Spend Time In The Lands Of The Gods Are Changed - this power allows action at a more limited scope than normal for a Gardener, but only on the people and things that have ventured into their domain.

So, how many *kinds* of life can be in a single space?
I'm officially stopping any and all criticism for a power being "too simple/specific". Just understand it's your chance to work around your class.

With that said, I will go after something being too vague, like Sotek's. Being able to do anything to mortals within a god's domain is... a hard sell, especially considering there's no clear godly domains. Do you mean Wells? Because early game, that's all there'll be, and the game's designed more with interaction in mind, rather than each person in their own realm.

Generally, if you have to define something, like what you mean by a godly domain, you've made the ability too complex.
(03-13-2016 08:10 PM)MedicInDisquise Wrote:  Pantheon Name or Godly Title: Principle

God Names: Techen

Appearance(s): A nurturing figures that floats in the breeze. A nice or extremely creepy smile is seen from the shadowy face. Behind the face, a glow appears. A book is in his shadowed hands, ready to be open and read, as well as a blank canvas in the other arm. He doesn't seem to look down on mortals but up to them, and his demeanor always changes from factual to loving when one of them is around. He's not too tall, in fact shorter then any mortal he meets. This is because he subtly changes his size so he's never taller then a mortal, as to not inspire fear in them.

Brief Description: He enjoys the presence of mortals, and wish to cultivate their minds, advance them and make their life well. It doesn't matter if they want to learn or not, Techen will tell them. His focus is to improve the Mortal's lives by teaching them what they need to know, such as how to fight against titans effectively and other important matters. He also dabbles in the cultural side sometimes, but those don't directly improve a life.

The Mind is a rich garden, ready to have flowers planted and bloom.

Folded State: A floating page in the breeze. On the page is a language nobody can read. The words glow, enveloping the entire book.

Class: Muse

Power: A mortal can be made an expert in anything with a simple read of his book. As it says on the tin. Techen gives him a book, the mortal opens it and instantly becomes an expert at anything from agriculture to warfare.

Core Theme: Education and Nurturing

The power you've given it is essentially the same as an actual muse ability. Your muse teaching people things can in fluff be showing mortals your book. You can do it if you want, but it's gonna lock you hard in double museliness. Also, being smaller than mortals and being "on their level" is somewhat more of a Spritely thing to do, though it's not a dealbreaker.

However, I can clearly spot a problem, you naughty scamp Medic. You're missing a key piece of the application, the proof you've read things. Go back and look through it again.
Reply
03-14-2016, 03:21 AM
Post: #14
RE: Legendhood Reborn
I prefer the idea of amplifying pre-existing heroism. Garazi can't do anything for people with doubt in their hearts, but in exchange, she can take people who are already passionate and self-confident and turn them into super heroes.
Reply
03-14-2016, 03:49 AM (This post was last modified: 03-20-2016 02:28 AM by MedicInDisquise.)
Post: #15
RE: Legendhood Reborn
Pantheon Name or Godly Title: Principle

God Names: Techen

Appearance(s): A nurturing figures that floats in the breeze. A nice or extremely creepy smile is seen from the shadowy face. Behind the face, a glow appears. A book is in his shadowed hands, ready to be open and read, as well as a blank canvas in the other arm. He doesn't seem to look down on mortals but up to them, and his demeanor always changes from factual to loving when one of them is around. He's not too tall, in fact shorter then any mortal he meets. This is because he subtly changes his size so he's never taller then a mortal, as to not inspire fear in them.

Brief Description: He enjoys the presence of mortals, and wish to cultivate their minds, advance them and make their life well. It doesn't matter if they want to learn or not, Techen will tell them. His focus is to improve the Mortal's lives by teaching them what they need to know, such as how to fight against titans effectively and other important matters. He also dabbles in the cultural side sometimes, but those don't directly improve a life.

The Mind is a rich garden, ready to have flowers planted and bloom.

Folded State: A floating page in the breeze. On the page is a language nobody can read. The words glow, enveloping the entire book.

Class: Muse

Power: Nurturing Growth. He can raise a nonadult mortal or creature into a knowledgeable, kind-hearted, and generally a great example of society with simple motherly whispers. It also accelerates growth, and generally those who are whispered to are more wise and experienced in life.

Core Theme: Education and Nurturing

Maybe this power can target adults as well? All it really does is skip a few stages of life while giving them a proper childhood, I can see it affecting adults as well (although not as well).
Reply
03-14-2016, 08:47 AM
Post: #16
RE: Legendhood Reborn
(03-14-2016 12:16 AM)Leafsw0rd Wrote:  With that said, I will go after something being too vague, like Sotek's. Being able to do anything to mortals within a god's domain is... a hard sell, especially considering there's no clear godly domains. Do you mean Wells? Because early game, that's all there'll be, and the game's designed more with interaction in mind, rather than each person in their own realm.

Generally, if you have to define something, like what you mean by a godly domain, you've made the ability too complex.

What I intended was essentially ... mortals that venture into strange places/things which come from strange places. Do you think that revising it to something along those lines can be acceptable, or is that still too broad?
Reply
03-18-2016, 09:36 PM
Post: #17
RE: Legendhood Reborn
Pantheon Name: Court of the Citadel

God Names: Maksower, Styssal, Anaeus, Gholt, Levark, and Can'fo'si

Appearances: There is a fortress which floats through that which is. Six towers bearing a different theme of standards and iconographies each; these towers each bear a shining light atop their spire reflecting their patron's visage. Surrounded by these towers is a large dome, which contains the most important room of this place.

Within this center room are the minds of this citadel. Six entities sharing in the same lantern shaped appearance, however each possesses a different interior to these lanterns.

Maksower contains five metal spheres of a faint blue glow floating around its interior, flashing whenever making contact with the walls of the lantern.

Styssal contains banners of all colors constantly flowing freely in a cloud of smoke. The only light Styssal generates comes from glowing symbols on its banners, which are often concealed in smoke. As the Court often chooses to enact judgement in darkness to bring greater notice to their own light Styssal tends to be literally outshined by its fellow judges.

Anaeus is filled with a neverending flurry of red beams which are spawned from one wall of the lantern and dissipate upon reaching the opposite side.

Gholt has but a single glowing rod within its glass, flailing and bouncing around in a confused manner.

Levark is filled with a luminous light red liquid splashing about on its own.

Can'fo'si possesses two gouts of shifting colored flames originating from its center, the direction of these gouts changes on the whim of Can'fo'si.

Brief Description: The Court shines their lights upon creation from the Citadel of Judgement, and they find that it could use to function in a better manner, an orderly manner, the manner they want it to. They aren't always sure what that manner is, and will spend a large amount of their time arguing about it. In the periods where the Court knows what they desire, they will then seek to enforce their whims through Judgement.

Judgement is initiated when the Court decides to summon something to the courtroom, which will have been prepared based on the nature of the target. Once summoned, that which is on trial will remain so until Judgement is complete, or perhaps some great power permits it to break free. While the probably hapless victims or things sit there to gaze upon some mystical lanterns; the lanterns are busy filing through every little aspect of the existence of whatever it is that's waiting beneath them. The Court will decide what it likes, and dislikes, about what this thing has done, and after spending as much time as necessary tallying these things up, it will do something. Something could be whatever the Court decides to do with the thing utilizing godly power, it could be a blessing, it could be a burning, it could not matter because whatever was there withered away while the Court was busy judging it.

Folded State: A six branched candelabra of dull grey flames. Distressed by a lack of proper housing.

Class: Lord

Power: Bringers of Light The forms of the Court reflect their innate ability to bring forth light. With this the Court may imprint creation with its luminous image, and reveal anything hidden in darkness that would need judged.

Core Theme: Judgement, as if it could be anything else.


Might it be possible to move our own landmarks about one way or another?
Reply
03-19-2016, 12:32 AM
Post: #18
RE: Legendhood Reborn
Only 24-ish hours left! (23.5 by time, but - bah, I'll allow spilling over anyway) if you're thinking of applying and the apps not ready, notify me asap!
Reply
03-19-2016, 08:06 AM (This post was last modified: 03-19-2016 08:17 AM by AProcrastinatingWriter.)
Post: #19
RE: Legendhood Reborn
Godly Title: The First Samurai

God Names: Kaishi

Appearance: There is a man with a salamander sitting on his face. Not literally, of course - though one might be excused for thinking they saw it move, on occasion. No, Kaishi has a tattoo of some size taking up half of his head. It is a salamander, and its red clashes with the green and gold of the kimono he wears, only married by the fact that each color is fading. A straw kasa, sandals, a mustache, and a goatee complete the ensemble, leaving an unmistakeable impression of a warrior, eternally wandering, seeking only the next battle and a place to rest for the evening.

But people only ever seem to remember the sword at his side.

Brief Description:
"Like seasons, like poems, like worlds and stars and people, all things must someday pass - all things, save for how you have lived."

Kaishi is a man - more than a man, now, as used to the idea as he has yet to become - who believes in Honor above all things. There is a right way and a wrong to do all things: morality, artistry, cooking, traveling, and, of course, swordsmanship. It is a complicated code he appears to live by: do this in this scenario, but don't do that in this slightly different scenario, and never ever do this unless, of course, you should.

Nonsense? Not hardly. Looked at as a cohesive whole, it is not difficult to understand. Kaishi expects no more of his followers than he expects from himself, and what he expects from himself in any situation is exemplified by the thought that runs constantly through his head.

This, too, shall fade and die - it is up to me to decide how it is remembered.

Folded State:
A salamander.

Class: Hero

Power: Can cut anything. Steel? Yes. Diamond? Easy. The very air? It shall be cut. Words? Truly so. Thoughts? With some concentration, admittedly - but yes. Titans? One hopes. The concept of life, of hope, of evil? That's more difficult. Time? Errrr ... maybe not literally anything, but ...

Close enough.

Effectively, if I understand the mechanics correctly, this power gives Kaishi a -2 to make an Act related to cut something and allows him to cut things you normally would never be able to.

Core Theme:
Bushido.

But might it be possible to get new powers, given enough time?

[Image: g4osirL.jpg]
Reply
03-19-2016, 06:06 PM
Post: #20
RE: Legendhood Reborn
Okay, answering the last set of questions:

Medic, you could expand the power to giving things wisdom and experience. That can work on the Sculptor level (making a species more intelligent), the Archon level (teaching/growing a group of soldiers), and the hero level (making an experienced individual or bloodline, or giving people the experiences of dead souls).

Bologna, you can, but it will take a few acts more. We've discussed that the fortress itself would be a landmark. To make it flying, I'd call it... 3 acts for a small flying keep for a Lord Class. Don't forget that your goal is to get the worship of mortals, not just judge them, and that requires some kindness upon them.

Writer, at this point in time, signs are pointing to no. Also, using powers is basically doing up to two acts worth of things each turn without having to actually use your acts, as long as it's related to your power. Think of it like having a spell that works just like any other one you choose but doesn't cut into your main resource of mana. Check out the original legendhood on this forum for examples of Powers and Acts in action.

Everyone so far is on the table to be judged. In case there's further applicants, know that:
- I won't have any more than two of one class, but will always have at least one,
- And I probably won't have more than three of one tier.
Reply
03-20-2016, 04:58 AM
Post: #21
RE: Legendhood Reborn
If I hadn't already been accepted in your second post, I'd be a bit worried right now.
Reply
03-20-2016, 05:09 AM
Post: #22
RE: Legendhood Reborn
Well, judged is a rather harsh way of putting it. After all, more applications will be accepted than rejected
Reply
03-20-2016, 09:51 AM
Post: #23
RE: Legendhood Reborn
For the sake of there being 9 interested players, and them being split as thinly as possible through the ranks, I'm just going to go ahead and say you're all accepted!

Architects:
Planetrodon
The Mercurial Court
Gardener:
The Mysterious Wilds
Lords:
The Gilded Champion
The Court of the Citadel
Muse:
Principle
Heroes:
The Green Mile
The First Samurai
Fey:
Lady Luck
Reply
03-20-2016, 11:01 AM
Post: #24
RE: Legendhood Reborn
When will it begin, then?
Reply
03-22-2016, 11:16 AM
Post: #25
RE: Legendhood Reborn
The Game will begin this Wednesday, starting whenever I finish the opening post. Be ready, everybody!
Reply
03-25-2016, 09:59 AM
Post: #26
RE: Legendhood Reborn
(03-22-2016 11:16 AM)Leafsw0rd Wrote:  The Game will begin this Wednesday, starting whenever I finish the opening post. Be ready, everybody!

Did I miss the game somehow?
Reply
03-27-2016, 12:51 AM
Post: #27
RE: Legendhood Reborn
Hey people! Sorry for the delay, but on Wednesday, when I was supposed to be preparing this, I talked to people and somehow ended up main GM for two other interlocked RPs. It all got a bit messy and it's sucked the life out of me a little. Hopefully I'll be able to regather my footing over the following day.
Reply
04-02-2016, 11:50 AM
Post: #28
RE: Legendhood Reborn
So... Is this a thing or not?
Reply
04-04-2016, 09:37 AM
Post: #29
RE: Legendhood Reborn
It's not looking like a thing, sorry.
Reply


Forum Jump: