Complete Tiny Hunt - Game Over
06-13-2013, 04:37 PM (This post was last modified: 03-24-2015 08:15 AM by amosmyn.)
Post: #1
Tiny Hunt - Game Over

Witches Witches Witches everywhere. Well. Only three. Go hunt them anyway.


Roles

Town
Town wins when all Witches are dead. There are 10 town players.

Priest: Each night, you must check if a player is in the coven.

Acolyte: At the start of the game, you learn who the Priest is.

Judge: At the end of day, if the Lynch vote is tied or no lynch, you may pick a player to kill (note: this is NOT a lynch and does not count towards vigilante)

Vigilante: The first Night after townies die to lynches on consecutive days, you may kill a player. A Vigilante kill appears the same as a regular Witch NK.

Oracle: Each night, pick a player. If that player was visited by any other party, you learn how many Witches were alive at the start of night. (any kill, priest check, clown throw, angel protect - inc. a deathcurse blocked angel protect).

Martyr: You may kill yourself to prevent another player from dying, unless they were killed by a Soup Kill. A Martyr save is obvious.

Leeroy: You may kill yourself to immediately determine the Lynch target, so long as a majority has not been reached. A Leeroy lynch is obvious. As an added bonus, you will be informed of the role you kill as Leeroy.

Pope: At the end of a night where 4 or fewer players are alive, you learn which living players are in the coven.

D.O.B.: When you die, choose another player to die with you. A DoB Revenge kill is obvious.

Clown: Each night, you may throw a pie at a player. The player hit is informed that the Clown threw a pie at them. If you hit the Pope or Leeroy, they are also told your identity.


Witches
Witches win when all townies are dead or nothing can prevent this from happening. Witches can freely communicate with each other and have a nightly kill. There are 3 witches.

Demon: Each night, you are informed of who the Priest and Oracle visited, but not who visited which player.

Occultist: Each night, you are informed of the Angel's Protection target.

Necromancer: Each night you learn the roles of players killed by the Witch Night Kill.



Mechanics

Timing: Day will be 72-96 hours, while night will be 24 hours. Or whenever the fuck they happen.

-

Lynches: Lynches are Majority and there is no soft lynch. Deadline lynches are a Thing. Ensure that you are clear when lynch voting - Unclear lynch votes will be assumed to be immediate.

-

Deaths: Roles are not revealed upon death.

-

Soup: At night, instead of making the group Night Kill, a witch may instead choose to drink Soup. Doing so allows them to Match a player to an Innocent role one at a time until they are incorrect or choose to stop. Each correctly Matched player dies.

A successful Match will only give the 'so and so died' message. On an incorrect match, the message is 'Xanthippe the Witch attempted to Soupkill Yolanda the [incorrect role], but failed', but if no players have been killed that night with Soup, the identity of the Witch is not revealed - 'A Witch attempted to Soupkill Amelia the [incorrect role], but failed'.

-

Lump, the Faithful Panda: On Day 1, there is a plurality vote for Lump to be a player's friend (witches choose who wins a tie). Lump always Lynch votes the same as his friend, adding an extra vote. If Lump's friend dies, Lump leaves the game.

-

Angels: Dead players become Angels. Each Night, the Angels decide by plurality vote to Protect a player (tie = no protect). A Protected player can't die to regular kills that night (vig/witch nk). "No Protect" is a valid vote.

Angels get the results of Priest checks at the end of each night. Angels are unable to give Protection when there are four or fewer living players at the start of night. Angels may also protect the same player more than once.

-

Death Curse: Once per game during Day, dead Witches may cast a Death Curse, which renders any Protection that Night ineffective. After casting a Death Curse, the Witch may not vote any further in Angel chat (but can still post in it). Living players are not informed of a Death Curse. Angels are not informed of a Death Curse until the end of that night.

-

Witches Last Gasp: If a Witch dies to a standard lynch (not judge or leeroy), their power continues to work for the coven that night.

-

Night Kill Survival: If a player survives being killed at night there is no public announcement made. However, the player is told privately that they survived.



Other Stuff

Rules
  • Only living players may post in the game thread
  • You may not post in the game thread during the night phase
  • You may not edit or delete posts from the game thread or in any QuickTopics you may be posting in
  • You may not privately communicate with anyone except the game moderator unless you're specifically allowed to do so (i.e. the QuickTopics for Witches or Angels). This includes using systems outside the scope of the game to communicate something game related.
  • Be Nice! We're all playing to have fun here
  • Something new - if you do not vote for two days running - at least throw down a deadline vote! - you will be modkilled and removed from the game unless you let me know 'Hey chief I won't be able to play for the next so n' so days maybe you can get me a replacement?' Your slot will also have been considered to have lost the game regardless of who wins in the end. Don't let this happen to you!

Priority
Day Action Priority
  • Start of day + announcements
  • Day ends
  • Lynch if majority, allow judge to pick if no majority or no lynch (if alive)
  • (Day 1 only) Lump joins his friend
  • DoB Revenge if lynched
  • Witches Death Curse
  • Vigilante informed if he can kill

Night Action Priority
  • Angel Protect
  • Kills (Vigilante, Witch nk/soup)
  • DoB Revenge if killed
  • Martyr Save
  • Pope player count check
  • Info roles resolve - Priest, Oracle, Clown target, Pope, Angels, Demon, Occultist and Necro get info



READ WHAT'S IN THE SPOILERS. THERE IS A NEW RULE!

Livelist: (3/13)

1. Bears
2. Cat
3. Oz

The Dead: 10/10

1. Tea
2. Visceral
3. Darcy
4. Credit
5. Texcat
6. Ixta
7. Amos
8. Mirdini
9. Dpaul
10. APW

Observers 1/1

1. Paranoia
2. Chirality

Do not ask to be an observer IN THREAD at all.

Do not pm me to observe, either.


Sharks: 0/??

1. No One
06-13-2013, 04:42 PM
Post: #2
RE: Tiny Hunt - Yes, Here Too. (0/13)
oo woo
06-13-2013, 06:25 PM
Post: #3
RE: Tiny Hunt - Yes, Here Too. (0/13)
nya
06-14-2013, 12:33 AM
Post: #4
RE: Tiny Hunt - Yes, Here Too. (0/13)
!in
06-14-2013, 01:10 AM
Post: #5
RE: Tiny Hunt - Yes, Here Too. (0/13)
Yay! I finally get to be in one of these.
06-14-2013, 01:21 AM
Post: #6
RE: Tiny Hunt - Yes, Here Too. (0/13)
All in.

Tumblr/Steam
06-14-2013, 05:03 AM
Post: #7
RE: Tiny Hunt - Yes, Here Too. (0/13)
Innnnn
06-14-2013, 10:42 AM
Post: #8
RE: Tiny Hunt - Yes, Here Too. (6/13)
I really shouldn't.

But yeah, I'm in, I guess.
06-15-2013, 12:36 AM
Post: #9
RE: Tiny Hunt - Yes, Here Too. (6/13)
In as well :)
06-15-2013, 01:02 AM
Post: #10
RE: Tiny Hunt - Yes, Here Too. (6/13)
I'll be a replacement.
07-19-2013, 04:57 AM
Post: #11
RE: Tiny Hunt - Yes, Here Too. (8/13)
sure
07-19-2013, 02:43 PM
Post: #12
RE: Tiny Hunt - Yes, Here Too. (8/13)
amos it has been a month since the last post T_T

but this should still totally happen

"Have some wine," the March Hare said in an encouraging tone.
Alice looked all round the table, but there was nothing on it but tea.
"I don't see any wine," she remarked.

(06-25-2013 09:31 AM)Chirality Wrote:  And then everyone cut the simplest explanations in tiny pieces then set them on fire then threw them in a lake and poisoned the lake.
07-20-2013, 01:27 AM
Post: #13
RE: Tiny Hunt - Yes, Here Too. (8/13)
ah. That's kind of unsettling.
07-20-2013, 01:58 AM (This post was last modified: 07-20-2013 01:59 AM by AProcrastinatingWriter.)
Post: #14
RE: Tiny Hunt - Yes, Here Too. (8/13)
If there's the remotest possibility of this still happening, I would appreciate the opportunity to be in a WitchHunt instead of a straight-up mafia. In.

[Image: g4osirL.jpg]
07-20-2013, 04:09 AM
Post: #15
RE: Tiny Hunt - Yes, Here Too. (8/13)
I would like to be in this, if it is still happening.
07-23-2013, 12:49 PM (This post was last modified: 07-23-2013 12:51 PM by ICan'tGiveCredit.)
Post: #16
RE: Tiny Hunt - Yes, Here Too. (8/13)
Hey dere I'll like

get in

hnng

*shoves*

what's with all the dead bodies here?

C'mon people, get kickin' and JOIN THIS
07-23-2013, 11:33 PM
Post: #17
RE: Tiny Hunt - Yes, Here Too. (8/13)
By my count, we now need one more.

I'll pm the original signups to make sure they're still alive though.
07-24-2013, 06:10 AM
Post: #18
RE: Tiny Hunt - Yes, Here Too. (8/13)
[Image: iP9rq0XexFrT.gif]
07-26-2013, 01:50 AM
Post: #19
RE: Tiny Hunt - Yes, Here Too. (8/13)
WELL. that's thirteen. Let me go randomize things and poke people.
07-28-2013, 05:07 AM
Post: #20
RE: Tiny Hunt - Yes, Here Too. (8/13)
Role PMs are out!

If you did not get a qt, message me. If you did get one, but I fucked up and it was the wrong qt, let me know in private and I'll try to find someone to swap you out with.

Confirm in private. When 10/13 players have confirmed, I will start the game at 11:59 PM CST.
07-28-2013, 05:52 AM
Post: #21
RE: Tiny Hunt - Yes, Here Too. (13/13) - Roles Out!
GODAMMIT PARA you better not have done it again
07-28-2013, 08:06 AM
Post: #22
RE: Tiny Hunt - Yes, Here Too. (13/13) - Roles Out!
(07-28-2013 05:52 AM)A Killer Cuppa Tea Wrote:  GODAMMIT PARA you better not have done it again

?????

What, start the game? Yeah para, don't start the game! Goddamnit you better not start it mspa
07-28-2013, 08:59 AM
Post: #23
RE: Tiny Hunt - Yes, Here Too. (13/13) - Roles Out!
(07-28-2013 08:06 AM)ICantGiveCredit Wrote:  
(07-28-2013 05:52 AM)A Killer Cuppa Tea Wrote:  GODAMMIT PARA you better not have done it again

?????

What, start the game? Yeah para, don't start the game! Goddamnit you better not start it mspa

the last tinyhunt he ran, he somehow had one extra signup slot. That was me. I never got my role. (i think i replaced in eventually tho). I thought that had happened again.
07-28-2013, 09:08 AM
Post: #24
RE: Tiny Hunt - Yes, Here Too. (13/13) - Roles Out!
Pretty sure Tea played half of D1 before realizing he wasn't even in the game.
07-28-2013, 11:58 AM (This post was last modified: 07-28-2013 11:58 AM by A Killer Cuppa Tea.)
Post: #25
RE: Tiny Hunt - Yes, Here Too. (13/13) - Roles Out!
(07-28-2013 09:08 AM)Eidolonic Wrote:  Pretty sure Tea played half of D1 before realizing he wasn't even in the game.

yep

almost got the panda too xD
07-28-2013, 01:54 PM
Post: #26
RE: Tiny Hunt - Yes, Here Too. (13/13) - Roles Out!
By that point I was letting it ride out to see how long it took people to notice.
07-28-2013, 02:27 PM
Post: #27
RE: Tiny Hunt - Yes, Here Too. (13/13) - Roles Out!
(07-28-2013 01:54 PM)Paranoia Wrote:  By that point I was letting it ride out to see how long it took people to notice.

Actually even he was unaware I wasn't in the game until I asked him why I didn't have a QT yet.
07-28-2013, 05:04 PM
Post: #28
RE: Tiny Hunt - Yes, Here Too. (13/13) - Roles Out!
I still don't understand how you could not receive a role and then play forgetting that you never you never got a role. Like there are so many points where you should of noticed something was wrong.
07-28-2013, 08:39 PM
Post: #29
RE: Tiny Hunt - Yes, Here Too. (13/13) - Roles Out!
It's Tea.
07-28-2013, 11:43 PM (This post was last modified: 07-29-2013 12:24 AM by Paranoia.)
Post: #30
RE: Tiny Hunt - Yes, Here Too. (13/13) - Roles Out!
Right. The game will start tonight at 11:59 PM CST. Each day will run for 96 hours, followed by 24 hour nights. Enjoy!
07-28-2013, 11:47 PM
Post: #31
RE: Tiny Hunt - Yes, Here Too. (13/13) - Roles Out!
What time zone are you going by?
07-29-2013, 12:25 AM (This post was last modified: 07-29-2013 01:29 PM by Paranoia.)
Post: #32
RE: Tiny Hunt - Yes, Here Too. (13/13) - Roles Out!
CST currently, so GMT -6:00
07-29-2013, 04:15 AM
Post: #33
RE: Tiny Hunt - Yes, Here Too. (13/13) - Roles Out!
CST is GMT -6.
07-29-2013, 05:27 AM
Post: #34
RE: Tiny Hunt - Yes, Here Too. (13/13) - Roles Out!
Lynch: Mirdini
07-29-2013, 09:07 AM
Post: #35
RE: Tiny Hunt - Yes, Here Too. (13/13) - Roles Out!
Little early, Tea.
07-29-2013, 04:44 PM
Post: #36
RE: Tiny Hunt - Yes, Here Too. (13/13) - Roles Out!
Am I allowed to say who to Lynch now?
(Haven't played a game on here yet, but now it's after 11:59 p.m. CST)

If so:
Lynch: Eidolonic
07-29-2013, 06:09 PM (This post was last modified: 07-29-2013 06:09 PM by Paranoia.)
Post: #37
RE: Tiny Hunt - Yes, Here Too. (13/13) - Roles Out!
DAY ONE

Or whoops sorry guys I'm late. THERE'S THIRTEEN OF YOU THAT MEANS read the damn rules and have fun. Don't forget to elect people to receive lumpy, and remember that deadline votes are a thing.

Livelist (13/13)

1. Bears
2. Cat
3. Tea
4. Oz
5. Coldblooded
6. Mr. Visceral
7. Eidolonic
8. Ixta
9. Amos
10. APW
11. permanentlyInsane
12. Credit
13. Mirdini

With thirteen alive, it takes seven to lynch. Day ends in a little less than 96 hours at 11:59 pm on August 1st.
07-29-2013, 06:18 PM
Post: #38
RE: Tiny Hunt - Day One (13/13) - ROLL OUT
Lynch APW. Die scum die, etc. etc.

There, now that the pleasantries are out of the way, I guess it's time to finally start arguing about role shit.

I volunteer to be the one that gets visited by Oracle and Clown tonight.

Tumblr/Steam
07-29-2013, 07:15 PM
Post: #39
RE: Tiny Hunt - Day One (13/13) - ROLL OUT
That's a fairly good start to the game I guess. Not bad to get that out there right away, unless there's some kind of downside to the coordination that I'm missing.

To matters of the panda... There's a list of people who I prefer to not get the panda:
Beruru
Cat
Eido
and possibly Mr. Vic... Although I lack sufficient metadata to really be sure about this one.

However, the first 3 on that list are skillful witch players who are difficult to catch, and thus dangerous to give Lump to. There may be benefit to giving Lump to someone who is potentially more easy to catch in mistakes if they are indeed a witch. Although obviously we want to give it to someone towny.

There's also no reason to paint a double target on the back of someone who may already be targeted by witches sheerly on basis of who they are.

Opinions on these thoughts, anyone?
07-29-2013, 10:05 PM
Post: #40
RE: Tiny Hunt - Day One (13/13) - ROLL OUT
jealous of dpaul that he's the only one who gets to rvs vote, is my opinion on your thoughts

lump should be given to someone who is not me
i'm apparently enough of a high value target to get shot by two scumteams on the same night, so let's give scum a hard choice, haha

(i'll vote PI for having a terrible username, tho)

oh PS my last day of classes is the 1st so im going to be spotty this game day but then i have nothing to do for the rest of august owo
even though i'll probably be dead owo

"Have some wine," the March Hare said in an encouraging tone.
Alice looked all round the table, but there was nothing on it but tea.
"I don't see any wine," she remarked.

(06-25-2013 09:31 AM)Chirality Wrote:  And then everyone cut the simplest explanations in tiny pieces then set them on fire then threw them in a lake and poisoned the lake.
07-29-2013, 10:21 PM
Post: #41
RE: Tiny Hunt - Day One (13/13) - ROLL OUT
I agree with your reasoning Ixta, and you might as well add Mirdini (has he ever been lynched as a witch/mafioso?) yourself and myself to the list of skillful witch players. Out of the rest of the list I'd give the Panda to either Amos or Tea. So for now I'll vote Lump:Tea and forget about that cute distracion until way later in the day.

So now we can focus on what's really important. Lynching players whose name starts with a P. Vote: permanentlyInsane.
07-29-2013, 10:25 PM (This post was last modified: 07-29-2013 10:27 PM by permanentlyInsane.)
Post: #42
RE: Tiny Hunt - Day One (13/13) - ROLL OUT
Apparently I have a terrible username.

I vote me for lump

Lump: Tea
07-29-2013, 11:08 PM
Post: #43
RE: Tiny Hunt - Day One (13/13) - ROLL OUT
Lump: Mirdini

Could possibly get behind Tealump but 3 people hopping straight on that without debate hmmmmmmmm

Vote: OzTheWizard because ONLY SCUM HAVE THE SECOND VOTES ON TWO WAGONS

TWO TWICE IT'S A CONSPIRACY
07-29-2013, 11:47 PM
Post: #44
RE: Tiny Hunt - Day One (13/13) - ROLL OUT
That conspiracy must involve disappearing votes, because I keep looking but I don't see who beat me to lumping Tea.
07-30-2013, 12:35 AM
Post: #45
RE: Tiny Hunt - Day One (13/13) - ROLL OUT
I only see two tealump votes as well.

<b>Vote Mrdini</b> for casting suspicions unfairly. :P
07-30-2013, 12:36 AM
Post: #46
RE: Tiny Hunt - Day One (13/13) - ROLL OUT
ah, whoops

Vote: Mirdini
07-30-2013, 01:22 AM
Post: #47
RE: Tiny Hunt - Day One (13/13) - ROLL OUT
<b>Vote: Mirdini</b>

<b>Lump: Tea</b>

I'm pleasantly surprised to not be the first person to elect me to get good ol' Lump. Must mean i'm the Perfect Cuppa. For the job, i mean. I think one of the biggest things i can say RE: That is that i almost got the Lump despite <i>not having even been participating in the game</i>. Says a lot!



---On Lump: A Short Tangent
I don't think Lump is as important as we've been considering it to be for the first few games. The Lump holder has rarely lasted more than a few nights. If anything, it paints a crosshair on someone. I don't mind taking the risk and Being The One. At the very least, it provides an excellent target for martyr/angel.
As such, I'm actually not averse to giving it to a HIGH PRIORITY TARGET such as Dini or Ruru (faction-bias aside), partially so that we can put all our eggs in one basket - a Strong Player gets an extra vote, virtually guarenteed protection (martyr, please do not wine this, at least not for the first night), and possibly a priest check, and partially because i actually don't think scum does/should really give a damn about the Lump until much later into the game.
07-30-2013, 01:23 AM
Post: #48
RE: Tiny Hunt - Day One (13/13) - ROLL OUT
and then i went and made the same mistake as ixta.

Vote: Mirdini
Elect: Tea
07-30-2013, 01:43 AM
Post: #49
RE: Tiny Hunt - Day One (13/13) - ROLL OUT
I must say, you guys are really proactive if you're already bolding enough votes in coven QT to get the tags confused.

But jokes aside, I just read the rules and would like to point out that Oracle visiting Coldblooded (aka dragonpaul, right?) has the added side effect of letting Demon know exactly who the Priest checked. Something to keep in mind for tonight.
07-30-2013, 01:57 AM
Post: #50
RE: Tiny Hunt - Day One (13/13) - ROLL OUT
Tea's scum.

Too many words.

Lynch: Tea


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