Masks: Tales of Heroism and Villainy
06-16-2016, 05:53 PM
Post: #15
RE: Masks: Tales of Heroism and Villainy
Right, after quite a few complaints, I have decided to (with exceptions) eliminate weaknesses from the game.

Until I see a glaring flaw that says otherwise, weaknesses are no longer required for powered characters. This comes with the exception of invulnerability, which needs a weakness, otherwise your character is completely unbeatable. If somebody wants more than one power now, their powers are simply more watered down the more they add.

To compensate for this, badass normals will receive more information during fights with superpowered people and other powerful enemies. They are more observant, and more attuned with their surroundings. Should make strategizing easier.
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RE: Masks: Tales of Heroism and Villainy - Cidellus - 06-16-2016 05:53 PM