Battlefield of Blood and Honor [Accepting new players for the next round]
07-24-2016, 09:23 AM
Post: #101
RE: Battlefield of Blood and Honor
The Horde pulls back its troops to regroup, with the vanbreakers forming a new formation.

[Turn]

The one, the only, Vancho!
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07-24-2016, 12:46 PM
Post: #102
RE: Battlefield of Blood and Honor
The Harbaach forces freeze as their prince is hit, many beginning to prematurely panic. However, as the smoke clears Zavodir and his mount emerge, clearly and severely injured but still very much alive. He takes the opportunity given to him to rethink his strategy and retreat south, back behind cover, while his linesmen open fire on and destroy the palisade. His guards, under heavy fire and unable to retreat with their leader, raise their shields and adopt a defensive position.

Meanwhile, the thunderchilds and marchers continue to move into position.
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07-24-2016, 02:34 PM
Post: #103
RE: Battlefield of Blood and Honor
The Gran move towards the western gatehouse, frequently checking the walls for possible shortcuts by punching them really hard. The Injured Gran Brute hurls a boulder towards the palisade, utterly decimating it. The Gran chuckles as it wonders what kind of wimp that a couple of wood stakes would impede, while the Brute in front of it raced towards the Lens of the Moon. The amount of safe hiding spots was rapidly approaching zero.

[end turn]
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07-25-2016, 02:12 AM
Post: #104
RE: Battlefield of Blood and Honor
The Rathorian line will hold! The howitzer fires east, the heavy cannon fires west, and the soldiers refuse to abandon the Lens.

[Turn Taken]
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07-25-2016, 03:18 AM (This post was last modified: 07-25-2016 03:20 AM by chimericWilder.)
Post: #105
RE: Battlefield of Blood and Honor
The suncallers turn their magics towards breaking down the northern gate, engulfing it in an inferno of flames. The lone tairan strides up to the rapidly deteriorating gates, delivering a solid kick that rips one of the gates from its sockets, falling inwards where it continues to burn.

[Turn 8]

Also, since it is quickly becoming relevant, it should probably be noted that picking up the artifact uses 2 move, just as if you were moving onto an allied stack.
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07-26-2016, 02:34 PM
Post: #106
RE: Battlefield of Blood and Honor
The Horde, sensing perhaps its imminent demise, throws itself at the monstrous steam tank.

[Turn]

The one, the only, Vancho!
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07-27-2016, 04:55 PM
Post: #107
RE: Battlefield of Blood and Honor
The Harbaach forces continue to press forward, nearing the Lens and preparing to fire into the Rathorian lines.

Sorry, totally got caught up in real life and forgot it was my turn.
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07-27-2016, 11:39 PM
Post: #108
RE: Battlefield of Blood and Honor
The Gran attempt to shove themselves through the western gatehouse, continuing to slam against the ever-deteriorating walls in order to make themselves a shortcut. A few of the Gran start to circle around the fortress, one of the knights glares at the hero of Farfire while one of the brutes looks to cut off the Dynasty guards. The forward Brute finally gets a shot at the Rathorian heavy cannon, which proves to be too tempting a target to pass up.

(End turn)
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07-31-2016, 08:24 AM
Post: #109
RE: Battlefield of Blood and Honor
Towers towered as the defenders did their best to hold out. The Noonfrost targeted the horde of Suncallers, Armsmen rushed into the thick of battle, the Heavy Cannon returned fire against the Brute, the Steam Tank maneuvered to attack the massive northern army, but in actuality not many people were killed. The weaknesses in the defensive lines were starting to blatantly show, and the defense was becoming more desperate by the moment.

[Turn Taken]
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07-31-2016, 11:48 AM (This post was last modified: 07-31-2016 11:49 AM by chimericWilder.)
Post: #110
RE: Battlefield of Blood and Honor
The scaleriders charge straight for the encroaching steam tank, leaping their lizards recklessly onto the tank itself, clambering all over it, searching for some weak spot in its construction. Though the lizards' claws find nothing to rend upon the tanks surface, the climbing lizards are quick in obscuring the driver's vision, aswell as stressing and confusing the tank's crew with ceaseless scratching and clawing.

Meanwhile, the armored marathi forces gather around their flash-frozen priests, murmuring prayers of deliverance. No magic could hold the children of the sun for long.

[Turn 9]
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08-02-2016, 12:27 PM
Post: #111
RE: Battlefield of Blood and Honor
The surviving horde soldiers are disheartened by the loss of their last warleader. They attack the armsmen who moved towards them, cursing them with blood magic, smashing them with maces, even battering them with the sharpened wooden stake of the ram.

[turn]

The one, the only, Vancho!
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08-02-2016, 03:27 PM
Post: #112
RE: Battlefield of Blood and Honor
Seeing the Gran brute close and knowing his linesmen wouldn't be enough, Zadovir scowls and pulls his Nemean further back, while beginning to order his men to reposition. However, he does see one tempting target, and points it out to his third squad.

"No more games."

A volley hits the Rathorian truck, with one lucky bullet puncturing some vital mechanism and sending the whole thing ablaze.

Meanwhile, the last guard seeks some minor refuge in the siege towers, knowing that surrounded by Rathorians and the bodies of his comrades his turn to enter glory would be coming shortly.
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08-02-2016, 11:32 PM
Post: #113
RE: Battlefield of Blood and Honor
The Brute in the back hurls a big rock towards the wall, expanding the hole in its defenses enough to provide a shortcut to the Gran Knight on the other side of it, and the Brute in front gets the cannon with another boulder; leaving it in poor condition. There are now three Gran Knights standing behind the Gran Brute, one of which delivers a solid blow to an adjacent watchtower.

[end turn]
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08-04-2016, 06:28 AM
Post: #114
RE: Battlefield of Blood and Honor
A volley of rifle fire, a cannon shell and sporadic fire from the towers finally downs the leading Gran brute. The howitzer slows down the other Gran, doing its best to delay their advance towards the precious artifact. The team of engineers, with no entrenchments left to dig, grab the artifact themselves and prepare to move it to a more secure location.

One team of armsmen pull back to the trenches to hold the breach against the enemy one at a time, while the other storms the siege tower to try and slay the last remaining guard. They can't put him down, but manage to wound him in spite of his ridiculous armor that would put a gran to shame. The steam tank rolls south, retreating from the enemy cavalry that swarmed all over it, trying to bring itself around to engage the gran who had breached the defenses but having to maneuver carefully with the hordelings nearby so it had time to get its bearings.

With the gran closing in on all sides and breaches on every point of the circumference, it was looking like this was about to get brutal. They were delaying the enemy, it was true, but they were not killing them nearly fast enough.

[Turn Taken]
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08-04-2016, 08:34 AM
Post: #115
RE: Battlefield of Blood and Honor
The soulweavers once more empower the suncallers, who in turn bombard the gran knight with waves of flickering fire, roasting it in its own armor. As it staggers, the steelbreakers charge, hacking at the giant with their axes and denying it even a moment to retaliate, although the vicious insects accompanying it waste no time in attacking the offending naga.

Elsewhere, the scaleriders rejoin their hydra lord, who is impatiently pacing back and forth, eyeing the remaining Harghkan forces with animosity.

[Turn 10]
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08-04-2016, 08:38 AM
Post: #116
RE: Battlefield of Blood and Honor
I'm going to need to clarify how discipline works, as I think I have been calculating the damage I was doing to the walls wrong.

I am currently under the impression that a unit will not take double damage from being discipline broken in the same turn that its discipline drops to 0, and that defense is applied before things that multiply damage. Is this correct? I think we might need to start including damage calculations with every post.
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08-04-2016, 01:51 PM (This post was last modified: 08-04-2016 01:56 PM by chimericWilder.)
Post: #117
RE: Battlefield of Blood and Honor
Discipline is broken as soon as a unit is able to reduce it to 0, and that then immediately lets all further attacks gain the double damage benefit. So if a stack has 2 discipline and is attacked by an enemy stack of 3, the first two attacks will deal normal damage and the third will deal double.

In this instance, i attacked first with the boosted soulweavers, 8 of them dealing 8 damage and one dealing only 1 damage, and then attacked with the steelbreakers who discipline-broke the knight on the second hit but didnt deal enough damage to do more than scratch damage anyway, so thats 8 damage total from them. Kiyak, however, hit for 50 damage, which taken all together totals 123. I dont really think we need to include calculations in the future, though, unless theres any further confusion?

Right now, defense is calculated only after damage boosts, to further give an advantage to unit counters and to discourage abominations such as the steam tank. If that proves to make defense bad enough to be redundant, however, it might be worth calculating it before. We really shouldnt be looking to create an environment in which anything that isnt specialized for attack is unable to deal any more than scratch damage to ultra-armored targets, though.

E: also, keep in mind that i attacked the knight with an USC of 458, while the knight only has 67 (or 109, counting the bugs) and i wasnt even able to kill it
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08-07-2016, 08:56 AM
Post: #118
RE: Battlefield of Blood and Honor
Since Vancho mentioned that he would be happy to hand over control of his units to Supernerd once he went out traveling, i guess it is now his turn, since Vancho didnt have the time to take his turn before going on holiday. Hopefully we can move the game towards a close so that Vancho can play again in the next scenario.
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08-07-2016, 09:13 AM
Post: #119
RE: Battlefield of Blood and Honor
What remains of the Horde takes up a defensive position and curses the incoming scaled beasts to the north, aiming to last as long as possible.

[end turn]
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08-07-2016, 11:36 AM
Post: #120
RE: Battlefield of Blood and Honor
As the final guardsman prepares for his doom, he hears the crash of the deadly Harbaach artillery. The engineer wagon explodes as it is hit by two simultaneous blasts from the thunderchilds, and he decides to take his chance at glory. He climbs one of the siege towers, vaults over the Rathorians, and grabs hold of the very artifact his prince had led him here to claim. Clutching the still charging lens, he turns around, raising his shield one last time towards his attackers as well as the Gran heading in from the west. Meanwhile, the remaining linesmen finally draw close to be of use, though they realize they risk attacks from both the fortress and the west.
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08-07-2016, 02:13 PM
Post: #121
RE: Battlefield of Blood and Honor
The forward march of the Gran is momentarily halted by the Rathorian Siege weapon. This does nothing to prevent one of the knights from tearing down what remained of the adjacent Watchtower. The Knight in the north regains its composure terrifying quickly and hits back against the Marathi Steelbreakers, leaving one critically injured.

The rear Brute hurls a big rock that was originally intended for the engineer wagon towards the Harbaach Guard, who is unable to survive the blow in its weakened state. Another boulder hurled by the southern brute crushes one of the Harbaach Linesmen.

[end turn]
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08-07-2016, 03:22 PM
Post: #122
RE: Battlefield of Blood and Honor
The rifleman squad easily puts down the nearer linesmen, while the armsmen pull back to reclaim the artifact which fell briefly into enemy hands. They would not be losing this precious gem that easily, it was still needed in the defense. The heavy cannon tore down one of the siege towers that had somehow ended up inside the walls, while the howitzer rained death on the southern Gran inside the walls to try and scatter its horde of bugs.

[Turn Taken]
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08-07-2016, 10:34 PM
Post: #123
RE: Battlefield of Blood and Honor
The suncallers swap positions with the lone spearman and, empowered once more by the soulweavers, let loose arcs of fire that rain down across the courtyard of the keep, bombarding the riflemen huddling in their trenches with streaks of sweltering heat, burning four of them alive and turning the tight confines of the trench into a chaotic hellhole for the surviving soldiers.

Meanwhile, the massive hydra and his mounted knights engage with the remaining Harghkan forces, though the hydra lets out a hiss that sounds more annoyed at their stubborn refusal to break and run than anything else, even as he charges in amidst them and tears apart the unprotected bloodmage in a gory show of brutality.

The steelbreakers continue to do battle with the stubborn colossus, battering at it from all sides, though without the support of their sun priests their assault has little lasting effect, broken on the gran's thick armor. The lone tairan, however, demonstrates time and again that such defense is only a minor hindrance, stabbing the gran repeatedly through the gaps in its armor without missing a beat.

[Turn 11]
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08-08-2016, 08:10 AM
Post: #124
RE: Battlefield of Blood and Honor
The remnants of the horde re-position.

[End Turn]
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08-08-2016, 04:22 PM
Post: #125
RE: Battlefield of Blood and Honor
Zadovir sees the steam tank sneaking up on his flank, and orders his thunderchilds to redirect. The first hit shakes the steam tank's operators to their core, and the second hits a vital mechanism for additional damage. Meanwhile, the remaining forces of the prince reform and reorganize from under the withering Rathorian and Gran fire, and the final siege tower is redeployed to slow the retreat of the armsmen - or at least, force the Rathorians to waste their ammunition on it.
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08-09-2016, 07:56 AM
Post: #126
RE: Battlefield of Blood and Honor
The southern brute takes down another Watchtower with a boulder and the rear Brute strikes the Armsmen with a boulder, dissapointed by the lack of a squished victim.

The northern Gran Knight continues the fight against the Marathi Steelbreakers, taking out two more of them and injuring a third. One of the Gran Knights moves forward out of easy howitizering range. Another one punches a wall in frustration.

[end turn]
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08-09-2016, 08:15 AM
Post: #127
RE: Battlefield of Blood and Honor
The steam tank continued trying to reposition to face down the Gran, while noonfrost was triggered to cover their movements. The remaining half of the riflemen turned their guns north, to take down the steelbreakers, giving the howitzer the free shot at the suncallers it has so long craved. The heavy cannon continued pounding the Gran, the artifact-carrying armsmen turned their fire on the siege tower, and the towers continued firing at everything and everyone. The suicide defense was starting to crumble, after putting up one hell of a fight. There had just never been enough to fend off four attacks at once.

[Turn Taken]
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08-09-2016, 09:11 AM
Post: #128
RE: Battlefield of Blood and Honor
Supernerd, how'd you manage to deal that much damage to the steelbreakers? I dont remember what health the wounded one was at, but you'd have had to deal over 44 damage after defense to kill one more and bring the other to 15, unless theres something i am missing
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08-09-2016, 10:05 AM
Post: #129
RE: Battlefield of Blood and Honor
Two were wounded, one had 7 health and one had 1 health. Rotter bugs did a total of 7 damage. The Gran attack would deal 15 damage after factoring in defense so that would be two kills with one injured at 16 health. I was either off by 1 in my math somehow, or they were also hit by a watchtower during the next players turn.
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08-09-2016, 10:25 AM
Post: #130
RE: Battlefield of Blood and Honor
Ah, yeah, that explains that. 1 was at 7 yes, but the other was at 29, and one of Sul's watchtowers attacked the suncallers but had to go through the shieldbarrier, which would account for the last bit of damage
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08-09-2016, 11:39 AM (This post was last modified: 08-09-2016 11:40 AM by chimericWilder.)
Post: #131
RE: Battlefield of Blood and Honor
The soulweavers turn their focus to the struggling marathi warriors as another of their number falls to the ground, bloodied and broken. Lit alight with power, the steelbreakers rally anew and charge the colossus, hacking at its legs until it falls to the ground, allowing the tairan warrior the chance to thrust his blade into its neck, ending its struggle.

Meanwhile, the solar priests hiss and curse, promising vengeance not least for their two fallen brothers, but for the shieldbearer whom they had just watched being torn to shreds by a hail of bullets in front of their eyes. They call on the might of sun, enveloping the rathurian howitzer in a single pillar of all-engulfing flame.

[Turn 12]
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08-09-2016, 11:56 AM
Post: #132
RE: Battlefield of Blood and Honor
Done moving the horde remnants. Not much to say about this turn.

[end turn]
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08-10-2016, 10:19 AM
Post: #133
RE: Battlefield of Blood and Honor
Seeing the explosion of the howitzer, Prince Zadovir rides towards his remaining forces. More repositioning is done once it is revealed the steam tank seems uninterested in them so they may better deal with the western menace that just crushed a bunch of their countrymen. All that is, except for the crew of the one remaining siege tower, still holding their ground against the armsmen trying to escape with their prince's artifact.
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08-10-2016, 10:58 AM
Post: #134
RE: Battlefield of Blood and Honor
Without the Gran to follow, the Rotter bugs seek out something else to pursue. The Brutes hurl boulders towards the Rathorian Armsmen, while the knights spread out too far to be severely hindered by the Rathorian Howitizer, which is no longer even functional anyway.

[end turn]
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08-11-2016, 07:38 AM
Post: #135
RE: Battlefield of Blood and Honor
CHARGE THE GRAN MONSTERS! FOR RATHORIA! FOR VICTORY!

[Turn Taken]
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08-11-2016, 11:00 AM
Post: #136
RE: Battlefield of Blood and Honor
The suncallers rain death upon the trenches once more, aided by the soulweavers. Soon, the riflemen are naught but charred corpses, trapped and burned in their trench. The steelbreakers charge through the charred gates, accompanied by the tairan and a lone rider, knocking aside the flimsy defenses barring them from joining the fight. The hydra, meanwhile, snatches up the unfortunate bloodmage from amidst the splintered shards of the battering ram, devouring him.

[Turn 13]
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08-11-2016, 01:12 PM
Post: #137
RE: Battlefield of Blood and Honor
The last Vanbreaker turns back to report what has happened to the rest of the horde.

[End turn]
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08-11-2016, 02:46 PM
Post: #138
RE: Battlefield of Blood and Honor
"Oh no you don't!"

the fleeing armsmen suddenly find their path to escape cut off by flashes for bombarding fire, leaving them with no way to run besides backwards or towards the Gran.
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08-12-2016, 07:57 AM
Post: #139
RE: Battlefield of Blood and Honor
The Gran move further into the fort and one of them charges the Steam Tank and actually holds its own against it. The rear Brute nails the vulnerable tank with a boulder causing moderate damage, and the southern Brute gets a good shot at Prince Zadovir, leaving him in no condition to challenge the Mighty Gran.

[end turn]
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08-12-2016, 12:06 PM
Post: #140
RE: Battlefield of Blood and Honor
How did the brute do so much damage to the prince? With the guard and nemean bonuses activated, it should have only been able to do 6 damage.
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08-12-2016, 12:41 PM (This post was last modified: 08-12-2016 12:42 PM by Supernerd.)
Post: #141
RE: Battlefield of Blood and Honor
Brutes have 30 attack power.
Guard in defense mode has 16 defense, Nemean has 3 defense.
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08-13-2016, 02:42 AM
Post: #142
RE: Battlefield of Blood and Honor
Nemean's stats are integrated into the guard's, so their attack/defence would switch as well. I had also thought he had more than 21 health this turn but I might have forgotten him getting hit by an extra howitzer shot or two.
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08-13-2016, 08:56 AM
Post: #143
RE: Battlefield of Blood and Honor
I had a different interpretation on how it works. Its a moot point anyway since I don't see any way anyone other than you and Chim will win this one.
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08-13-2016, 09:50 AM
Post: #144
RE: Battlefield of Blood and Honor
The steam tank, too badly battered to attack, resolves to simply slam into the Gran at full throttle to push it back away from the armsmen holding the artifact before pulling back to repair and recuperate. The armsmen themselves maneuver westwards, trying to limit their exposure to enemy artillery fire. Three of the southern Armsmen panic the knight with their shots, maneuvering around for the fourth to take out the bugs once it is no longer capable of protecting them as well as dealing the remainder of his damage to the knight's back. The towers keep on firing away at strategic targets while the heavy cannon fires what will likely be its last shell at the rapidly approaching hydra, as the cannon team prepares to abandon the artillery piece and run for it.

[Turn Taken]
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08-13-2016, 12:54 PM
Post: #145
RE: Battlefield of Blood and Honor
The Farfire forces pour in through the gates, the hydra leaping into the trench and trampling the damaged cannon. Though the cannon left him wounded, it is not blood that the hydra bleeds, but rather what looks like flickering tongues of fire, dispersing like fading embers on the wind.

Meanwhile, the steelbreakers charge in to assault the dazed gran knight, hacking at him from one side while a single scalerider charges up behind the gran, foorcefully burying his lance in the gran's flank where it splinters, leaving the gran critically crippled and without hope of recovery.
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08-13-2016, 01:13 PM
Post: #146
RE: Battlefield of Blood and Honor
I am forfeiting the game. Do not wait for additional actions from me.
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08-13-2016, 01:53 PM
Post: #147
RE: Battlefield of Blood and Honor
Just as things were getting interesting? Well, okay.
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08-13-2016, 02:23 PM
Post: #148
RE: Battlefield of Blood and Honor
(Since Pala already took his turn and advanced the turn thing to Supernerd's go, chimeric had the Gran begin to withdraw. Now back to our regularly scheduled combat turns.)

The steam tank revved its dying engine, armor plating peeling off after sustained heavy attacks. The spotter, still dazed from the ringing hits, spotted the Haarbach Prince riding proudly into the base, but as the Gran began to break and run the Prince seemed suddenly exposed. The tank commander ordered a charge, not believing much and expecting less, but desperate to do some damage and regain their ailing glory in the name of Rathoria.

The only person possibly more surprised than the tank crew when the prince and his monstrous mount were crushed beneath the tank's massive wheels was the prince. We'll never know.

Meanwhile, the armsmen continued trying to make their escape, the damaged squad having to leap into the trenches to avoid being in the way of the charge of the tank. Noonfrost was triggered again, this time targeting the huge hydra that was stomping all over their artillery emplacements. The towers fired at what they could, but they couldn't take down any major enemies on their own.

The armsmen hauled the Lens towards the rubble of the collapsed wall where the Gran punched through. The fort was a lost cause, but they still might just escape the battlefield with the artifact.

[Turn Taken]
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08-13-2016, 03:13 PM (This post was last modified: 08-13-2016 03:21 PM by Palamedes.)
Post: #149
RE: Battlefield of Blood and Honor
Whelp. I would have made a different move if you had quit before I did (though technically I thought we had to wait for the next turn posts before we could go).

QE: Quitting in a 3+ faction game shouldn't be alright in general in the future, since in most cases it'll result in cheap and frustrating kingmaking.
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08-14-2016, 12:06 AM (This post was last modified: 08-14-2016 06:39 AM by chimericWilder.)
Post: #150
RE: Battlefield of Blood and Honor
The scaleriders charge at the battered siege tank, lances glinting in the sun as they drive them home, some shattering against the armored shell of the tank, some winding up wedged into its tracks, denying it the ramming speed necessary for further attacks. The riders then draw their swords and lay into the tank's steel plating alongside the scrabbling claws of their mounts in revenge of the fallen prince, neither managing to do much to get at the crew inside.

Meanwhile, the tairan blademaster, leads the steelbreakers not in pursuit of the fleeing armsmen, but right up to the base of the Harbaach siege tower, momentarily sheathing his katana to address its operators.

"Allies - though our foe has fought bravely, we are yet honor-bound to seek their demise, and it is past time that this battle reach its conclusion. Allow us the use of your construct, and let us mount our final assault in the name of your fallen prince," he says, holding a bloodied bandage to his side, where shrapnel from the rathorian howitzer grazed him earlier.

[Turn 15]
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