SANDWISHES
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11-03-2016, 11:26 PM
Post: #1
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SANDWISHES
This is a silly idea I have been toying for a while. Sandwishes is a boardgame idea, to be built in tabletop simulator, which is about a conspiracy of chefs working in a Starway sandwich restaurant, trying to assemble a magically charged sandwich, which would summon a god, who in reward for the sandwich, would grant all of you one wish.
Besides the Flavour, things are still nebulous a bit. Mechanics that might be important, in no particular order?
Still, before finalizing any of these, i would like to ask a few questions from you. Do these elements mesh well with the blurb on top? Perhaps some of these should be dropped? What other mechanics could work well with this flavour? It is time time |
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11-04-2016, 09:14 PM
Post: #2
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RE: SANDWISHES
Also, building the game from the ground up.
Current plan for first, really, really, bare bones iteration:
It is time time |
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11-05-2016, 03:49 AM
Post: #3
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RE: SANDWISHES
Sounds interesting. Would it be a competitive game or would players be working together/in groups?
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11-05-2016, 09:18 AM
Post: #4
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RE: SANDWISHES
I am planning it as a cooperative game. Some say too many cooks spoil the broth, but in my opinion, you need to combine your forces to make a great sandwish.
It is time time |
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01-05-2017, 02:22 AM
Post: #5
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RE: SANDWISHES
HRRM, Hmmmm... I have been thinking about picking this up again, but I am trying to figure out if there is actually a merit to this idea, or if it would be better as a one-off joke.
Also maybe the Town should be modular, so no two games are the same? It is time time |
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01-07-2017, 05:25 AM
Post: #6
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RE: SANDWISHES
I think it has some merit as an idea. Maybe have the map work like it does in Betrayal - aka you draw new streets/buildings/whatever randomly from a pile as you discover them?
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