Closed / Abandoned Magic World Tour (80ish days)
12-16-2016, 10:12 AM (This post was last modified: 07-18-2017 06:41 PM by ProfessorLizzard.)
Post: #1
Magic World Tour (80ish days)
[Image: worldtour.png]

Greetings agents of Magical Union Federal Bureau, from the continent of Pundora, Planet Exile. I have some dire news. The Bank Of Pundora has been robbed. Publicly, all we told the people that the "Bank Of Pundora" sign was the only thing that got stolen, but actually, some strange mineral, hidden in a magical vault, was stolen. This mineral was taken from the MOON SHAPED MOON after our first notorious space program. Who knows what it is capable of?

We have a few leads about the crooks. One, is that they follow someone called COOL SKELETON. Meanwhile, someone called Skeleton Fogg, has made a bet about traveling around the world in an expensive manner, and he kinda looks like a skeleton? We know it is a weak evidence but that is all we got.

So, your task is, disguise as a music band, go to the DORFLANDS, and investigate. Since the DORFLANDS are part of the Magical Union, you won't raise much suspicion. Hopefully this will be a quick mission, and won't result in a chase around the world, now that would be silly.

IF they somehow slip away, which is inconceivable, the countries around the world will cooperate, but only if you manage to keep your cover to the public.

Agent Name: who are you?
Agent speciality: are you The Shooter, The Coverup guy, The Detective, etc?
Musical instrument: what do you play on?
Short description: what do you look like, what is your favourite colour, etc? Are you a wizard? Or something else? See spoiler for options.
Wizards: A human with a genetic affinity for magic. Low suspicion, as it is mostly easy to pretend to be a regular person. Has to be from one of the seven schools of magic:
  • The Good Farmers: Food and life magic
  • The Wrapped Screamers: Oracles, match mages, ect.
  • The Choir Squidible: Mostly summoners and controllers
  • Eldrids: Turn emotions into spells
  • Runecrafters: Apply art for enchantments
  • Hookhands: Technomages, crafters
  • Iorni’s Cool Club For Cool People: Uses amazing powers for trivial

Normal human: No magical powers at all! Either rural human, or someone from the Mrs O'Mailley's Laundry Empire clan (the smallest state of the magical union).

DORF: Stout square grey people, they are sometimes found all over the world in small communes, and in fact, they are not native to Pundora. While not mechanically apt from the moment ofbirth, they have education centered on crafts and tinkering instead of P.E.

Singing orc: Entirely immune to magic and green. Like DORFs, they can be found in small communes all over the world. They are native to Pundora. May, or may not sing. Most of the worldwide fashion comes from them, and they are somehow really popular in the Distant Empire.

Sadly all of our Wlizard, Free Golem, Talking Animal and Spilunker (and Spilunker sorceror [spider people with human teeth, who can do magic]) agents are too busy rounding up the gang of Al Carpone, notable underwater criminal.

It is time time
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12-16-2016, 03:33 PM
Post: #2
RE: Magic World Tour (80ish days)
Agent Name: James William Woodward (But call him Jim Bob)
Agent speciality: The Smooth Talker. He has a backwoods sort of charm that is... surprising. To say the least. Excellent at talking his way into and out of danger, and his team too, if need be.
Musical instrument: The Washboard (pronounced: War-sh-bored)
Short description: Jim Bob is a fairly tall human man with hair considered by most to be far too long in the back. Has only managed to avoid regulation hair cuts by repeated insistence of "Naw, it's part a' mah cover." Cover for what? Eh. Works now. He is a wizard of the Choir Squidible, capable of FEATS of... communicating with animals. He's actually no good at controlling them outright, just... he can control them enough to put thoughts in their head. That they're free to just, shake their heads no to. He may or may not have flunked out of magic school. The recruiter was charmed enough to look past it, he supposes.
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12-16-2016, 11:03 PM (This post was last modified: 12-17-2016 01:26 AM by ProfessorLizzard.)
Post: #3
RE: Magic World Tour (80ish days)
I was wondering if a washboard can be plugged into an amp, for amusing reasons, and apparently someone made an electric washboard once.

It is time time
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12-17-2016, 10:13 AM (This post was last modified: 12-17-2016 10:25 AM by Acolyte Doctor.)
Post: #4
RE: Magic World Tour (80ish days)
Agent Name: Corax Rook

Agent specialty: Well, her ID says Special Agent, but she is really good* at Breaking, Entering and Searching/Stealing Shit. So, she’s like a more aggressive detective.**
.
Musical instrument: Synthesizer.

Short description: One of those evasive math-oracles - her great-great-great-finite*** grandparent was a Hempel’s Raven, you see. She was formerly an accountant until she was fired for breaking into her home company in order to get even more work to do – not that Rook minded as she realized she was just as good at espionage as she was with math. Eventually, she managed to get a job as a Special Agent at MUFB, where she was much suitable (and much happier).

Rook looks fairly ordinary apart aside from her birdy embellishments (feathery hair, scaled hands, et cetera), which she hides under a cloak in polite company. She is gregarious but has an unhealthy compulsion to work. Her well-being deteriorates significantly if she is not preoccupied. Care and discretion is advised when giving her assignments.

* Mostly preternatural, occasionally supernatural.

** A filthy, filthy thief. Or an assassin in a pinch.

*** Hempel’s Ravens have to be finite in order to interact with the material world. Sorry, it is a math-elemental thing.
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12-27-2016, 09:03 AM (This post was last modified: 12-27-2016 09:04 AM by olopi.)
Post: #5
RE: Magic World Tour (80ish days)
Agent Name: Jethro Sowilo [sōwilō]

Agent speciality: The Cleaner. Quite literally. Also cover-up.

Musical instrument: A Ukulele. A Bass Ukulele to be precise.

Short description: Jethro is a fairly unassuming, average looking person. He does not stand out in a crowd too much. His hair is cut rather short, floating over seamlessly into a beard, with no exact border between the two. He is a big fan of the colour blue, the colour of water, crystals and various fruit.
Early on, Jethro learned of his powers as a wizard of the runecrafters. But, his passion had always been cleaning. Cleaning, with mops, water hoses and even by releasing animals to do it for him. He’d never been too interested in his wizard abilities, until one day, when cleaning a museum, his work became qualified as art. Realizing now that he could combine these two abilities of his, he dove into the world of wizarding.

And then, sometime later, he was hired as Janitor for the MUFB HQ building. It was meant to be a simple job. And then, it turned out that the job application had actually been an encrypted message, one actually hiring agents. And so, without realizing it, Jethro had become an Agent of MUFB, soon proving his worth in a mission dealing with a notorious gang of teens, loitering at various street corners all across the DORFLANDS.
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01-20-2017, 10:51 PM
Post: #6
RE: Magic World Tour (80ish days)
I haven't forgot about it, i have been too busy to start... I will launch this during the weekend, be prepared!

It is time time
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01-21-2017, 05:48 PM (This post was last modified: 01-22-2017 05:20 AM by Palamedes.)
Post: #7
RE: Magic World Tour (80ish days)
Sorry to get to the dance so late, PL said it was okay (though I don't know if he was expecting something this ridiculous.

Agent Name: Calamity Cameron's Cantankerous Cam-non (Cam for short)
Agent speciality: The shooter. Not as literally
Musical instrument: The gong.
Short description: Calamity Cameron is one of the few wizards alive who claims ability in two schools of magic. He is a master of disguise and running away. Magicwise, he's a member of Iorni’s Cool Club For Cool People, of course being the very best school of magic that gives you the absolute best abilities ever. He also says that he's a member of the Hookhands, and shows off his creations as proof.

Hookhands hate him.

His whole logic is that he discovered how to give inanimate objects fully sapient life! Which he, of course, used completely fruitlessly. Why improve, well, anything if you could instead start up a fantastical show of your own by making a bunch of perfectly happy random things miserable. Of course, the star of the show was Cam, a nigh indestructable (Cameron is a very good ICCFCP member) cannonball and his attached cannon. What's more, Cam was enchanted to remember the face of every single person he ever injures or even kills, whether by accident or because someone bugged his master (again, Cameron is a very good ICCFCP member). Cam is of course, eternally miserable and often has suicidal tendencies. Of course, in addition to the aforementioned near invulnerability Cameron also had the foresight to trick an actual Hookhands he tricked with his fancy titles into enchanting Cam further so that the now animate sphere always returns to its cannon home, and thus has no escape from his own living hell.

Cameron's carnival of chaos was brought to an end by MUFB, due to his flagrant misuse of the Hookhands title, refusal to pay income taxes, and of course all of the many, many injuries and deaths he always seemed to be causing. Cam was confiscated as evidence, and eventually (because life is torture) he was drafted as sentient equipment and eventually as a regular member of the organization. Cameron, meanwhile, was forced to also work for MUFB five years later, in a series of events laid out in the popular MUFB training sim Where in the World is Cameron Sandiego.
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01-22-2017, 04:57 AM
Post: #8
RE: Magic World Tour (80ish days)
Sorry, but i did say in the OP that only wizard, humans, orcs and dorves are available this time. You could play as Cameron himself instead, perhaps.

It is time time
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01-22-2017, 05:11 AM
Post: #9
RE: Magic World Tour (80ish days)
Ah shoot, I did miss that. My bad! I will play as the monstrous Cameron then.
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01-23-2017, 10:38 AM
Post: #10
RE: Magic World Tour (80ish days)
[Image: characters.png]

Are these representations acceptable? Cunningly disguises as the "Greys Siblings", playing the popular Greys genre of music.

It is time time
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01-23-2017, 10:58 AM
Post: #11
RE: Magic World Tour (80ish days)
100% Accurate depiction of Jim Bob!
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01-23-2017, 12:39 PM
Post: #12
RE: Magic World Tour (80ish days)
Yes perfect.
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01-23-2017, 09:28 PM
Post: #13
RE: Magic World Tour (80ish days)
She's like a vulture beatnik. Is good.
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01-26-2017, 09:12 AM
Post: #14
RE: Magic World Tour (80ish days)
Perfect, yes!
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01-31-2017, 09:40 AM
Post: #15
RE: Magic World Tour (80ish days)
[Image: 001.png]

"This is captain Beepuncher speaking, we are soon landing in the Dorf Capital. Hope you are having journey."

You four are sitting next to each other on the plane, four seats in a row. It is a rather cramped, but cheap plane. Lunch is served: way too boiled mushrooms.

((You have some time for warmup RPing before the plane lands. ))

It is time time
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02-02-2017, 04:51 AM
Post: #16
RE: Magic World Tour (80ish days)
Cameron picks at his food in boredom. Normally a pretty inconsequential action for most people, but since it's Cameron it means that a few of them are given sentience but only with the rather uniquely terrible feeling of having been boiled way longer than anything should be able to survive.
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02-02-2017, 06:32 AM
Post: #17
RE: Magic World Tour (80ish days)
ThiS lunch reminded Jim Bob of his youth, and he consumed the shrooms with a gusto generally uncommon of himself. Ah yes. Just like Nanna Bertha used to make. It concerned him that there was apparently someone in the Captain's family tree who became known for his bee punching (how COULD one?) but it was only a small matter. This was going to be pretty swell, all things considered. He didn't get to show off his washboard skill often. Never thought it would come up in his line of work.

When he was finished, he started tapping a tune out on his knees, excited for both the show, and the opportunity to take down this skeleton and retrieve the MOON SHAPED MOON MINERAL.
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02-02-2017, 12:06 PM
Post: #18
RE: Magic World Tour (80ish days)
Corax was picking away at her lunch.

Mmm. Chew. Chew. Chew chew. Mmmmgh.

Tastes like old shoes.
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02-04-2017, 09:32 PM
Post: #19
RE: Magic World Tour (80ish days)
Corax suddenly bites into something metallic. Turns out a small metal canister was hidden in the mushroom, with the seal of the MUFB on it (a rather confused sheep). In it, is a phone number and a note: password is your Band's Name.

What is your Band called again?

It is time time
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02-05-2017, 08:53 AM
Post: #20
RE: Magic World Tour (80ish days)
Shit! Corax has a shitty memory! Shit! Shit!

"Uh guys?" Corax says out loud. "Our password is our band name. What it is again."
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02-05-2017, 09:16 AM
Post: #21
RE: Magic World Tour (80ish days)
"Incredible Cameron's Fantastical Orchestra," Cameron whispers, fanning his hands out in front of him like a rainbow. He had really pushed that name hard before and despite it never, ever being considered a real option he clearly hasn't given up on it yet.
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02-05-2017, 09:53 AM
Post: #22
RE: Magic World Tour (80ish days)
"Yea! Wha-wait a minute...didn't we outvote that during the seminar?"
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02-05-2017, 01:10 PM
Post: #23
RE: Magic World Tour (80ish days)
"Mm-hmm." Jim Bob nodded. "Wasn't it somethin' like Sowli Sound and the Thankless Three? I know it was one o' those Someone an' the somethin's type names..."
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02-05-2017, 01:39 PM
Post: #24
RE: Magic World Tour (80ish days)
Cameron silently does the rainbow wave again at Corax. After Jim Bob speaks, he stares dead at him and tries again. "Resplendent Cameron and the Repressive Jerks." Jim Bob was close, but hopefully if he just kept being a piece of garbage they'd forget and he'd get his way.
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02-07-2017, 09:49 AM
Post: #25
RE: Magic World Tour (80ish days)
Before leaving for the airport, Jethro had just come out of a particularly long, particularly tiring shift. Which, for the most part, meant that he’d slept throughout the entire journey so far, the lunch simply on his table, with him lightly snoring away.

The announcement of the imminent arrival, and the bickering of his fellow agents bandmates finally woke him up, grumbling and turning over to the side to face them. He took a quick glance as his food, decided it wasn’t worth it, and instead grumbled towards the others.


“I remember something about … The Secret Reagents. Or is that the one we threw out?”
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02-07-2017, 10:01 AM
Post: #26
RE: Magic World Tour (80ish days)
"Think it was somethin' around there... Somethin' and the Secret Reagents..." Jim Bob idly stroked his beard. Why was it so difficult, between the four of them, to recall the name they'd decided on? That meeting was an awfully long one, and they'd thrown out so many idea... "Wait, was it Bleakest Engagement and the Secret Reagents?"
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02-07-2017, 10:22 AM
Post: #27
RE: Magic World Tour (80ish days)
"Well, I do kinda like the Secret Reagents, very self-referential because you know, who we are."
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02-08-2017, 08:11 PM
Post: #28
RE: Magic World Tour (80ish days)
Fleeting recollections hit you: yes, this is what you are called!

And soon, the thud of the plane landing hits you too.

You are now officially in the Dorf Capital's airport! While you are on an entirely different continent, you are still technically in the Magic Union, so it is a slice of home away from home.

After picking up your luggage, you exit the Arrivals section of the airport. Various expensive duty shops loom in the distance, hawking souvenirs to people who have just arrived. There are also various fast food stalls and a small newspaper retail shop.

A sign points towards phones, taxis and a nearby zoo. There are several impressive dorfian engravings of dorves fighting elephants (or elfefants probably, they are green) on the walls. Fliers about various music shows are scattered around by the wind, or rather, by an AC unit.

It is early morning.

It is time time
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02-09-2017, 01:25 AM
Post: #29
RE: Magic World Tour (80ish days)
“Ah, the Dorflands. Always an interesting place to be, I have had a few assign- solo concerts here, before. There’s always something to see here, if you just look around. “

Jethro had brought quite the luggage. Not just a few bags, but also three instrument cases. Were they actually instruments? If so, why was one suspiciously shaped like a mop? Who knew? As he carried all of them around (which he seemed to be quite proficient at), he took steps forward, looking at the various fliers, and doing his best to pick them up from the ground.

“A lot of shows here, good.”
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02-09-2017, 02:19 AM
Post: #30
RE: Magic World Tour (80ish days)
"I remember when you guys tried to catch me at this very airport." Cameron puffs up with joy at the memory. Bringing a plane to life and making it only able to move via tapdancing (which planes can't do) and cry about it in opera lyrics. Man MUFB had a field day then.

"Well, not you guys you guys, I think anyways, but uh, other, fellow musicians. Those were the days."
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02-09-2017, 09:25 PM
Post: #31
RE: Magic World Tour (80ish days)
Jethro gathers a few fliers. Most of them are Industrial Dorf Bands (lots of heavy machinery plays in the background), one singing orc boy band, and there is a flier with the Secret Reagents on it, with "skeletons should come and watch us perform!", as commissioned by a rather incompetent higher up.

It is time time
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02-10-2017, 03:27 AM
Post: #32
RE: Magic World Tour (80ish days)
Cameron looks over their group's flier to figure out what the details were for the band's performance - venue, time, that sort of thing. He had a terrible memory for this sort of thing (actually he never really tried, he used to just write things down on sticky notes and then give them life so they could remind him and then spend eternity in existential dread having done the only thing they were capable of doing but MUFB apparently considers that 'torture' and now he's not allowed anymore). He also checked the phone to see what's on it.
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02-10-2017, 04:46 AM
Post: #33
RE: Magic World Tour (80ish days)
Jim Bob remembered that tap dancing opera singing plane. Or, rather, he didn't remember it per-say, but he DID recall the day, as his coworkers more suited to the task of catching Cameron had been scrambling about a significant amount more than usual. Felt bad for the poor thing, but that had been squared away for some time. At least he was using that sort of magical tomfoolery for them now.

He rolled his eyes a bit at the poster (weren't they supposed to be professionals? sloppy sloppy work), and then went to the news stand, taking a look at what was what in the heart of the Dorflands.
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02-10-2017, 08:05 PM
Post: #34
RE: Magic World Tour (80ish days)
The phones are public pay phones, inexplicably decent in price. One has a COOL SKELETON graffity tag over it, gasp.

Jim Bob eyed the newspaper headlines. There are several sport magazines talking about Competitive Axe Throwing, and some sort of grand Handegg game called the Sub Dome. There are also business news about pickaxe stocks increasing in value, a gossip article about a famous dorf actor marrying a Spilunker, and FINALLY, a newspaper talking about Skeleton Fogg's arrival to the dorf capital, and his intention to visit the dorf museum of Miningology.

The vendor is staring at him in a grumpy way, trying to indicate they are not a library.

It is time time
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02-12-2017, 11:25 AM
Post: #35
RE: Magic World Tour (80ish days)
“Skeleton Fogg is here, eh? What does the schedule say, can we take a short trip to the museum? Knowing his face might help.”

Of course, the COOL SKELETON tag was concerning. But what was there that could be done? Whoever had places it would be long gone. Unless this had come from within. Perhaps the MUFB … No, no reason to think like that.

Instead, it was better to focus on the future. Jethro liked museums. He’d worked in one for some time, it was quite interesting. He spent most of his time chasing the exhibits, true, but whenever he didn’t, he cleaned. And it was how he learned how to use his skills in the first place!
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02-14-2017, 08:49 AM
Post: #36
RE: Magic World Tour (80ish days)
Jim Bob checked his pockets, because he completely forgot if he had packed money for this sort of thing.

"Think that's the best bet for us, 'till things start anyhow. Give us some info on the gig."
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02-14-2017, 10:04 AM
Post: #37
RE: Magic World Tour (80ish days)
"Oh yeah, museum. Good idea, could even promote ourselves a bit in case, you know, this poster didn't work out."

Cameron holds up one of their shoddy posters. On it the four band members are now alive, and desperately pounding on the poster to try and get out (but they can't, because they're just ink). He then crumples it up and throws it in the trash.
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02-14-2017, 08:44 PM
Post: #38
RE: Magic World Tour (80ish days)
Of course, you have packed Local Currencies, and a debit card with your Musician Identity on it, you can afford museum tickets.

You have found a free sightseeing pamphlet stand too, detailing the location of the Miningology Museum, and how its current star exhibits are about interior decoration via ice carving (popular in glacier mines), meteor mining (that is, mining rocks that fell from the sky already, not asteroid), and Alchemistan Mining Charges, which are shaped alchemical explosives, whose explosions only hurt rocks.

The museum also has a spacious Coat Room, even your luggage would fit, because a lot of miners bring their equipment with themselves.

It is time time
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02-16-2017, 07:01 PM
Post: #39
RE: Magic World Tour (80ish days)
Seemed like most wanted to go, and they had the dough, so Jim Bob led the way to the museum, and checked his luggage (including his beloved washboard) in the Coat Room. He was on the lookout for SKELETONS, and INTERESTING MINING INFORMATION. It seemed there was at the very least plenty of the latter here.
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02-16-2017, 11:22 PM
Post: #40
RE: Magic World Tour (80ish days)
The coatroom clerk doesn't even flinch at the amount of your luggage, and puts them on the pile of jetpacks, giant drills and golden pickaxes. He tags it, and gives you the corresponding token.

The museum's atrium is grey and angular, just like a dorf, its curtains evoking large beards. A few steps toward the center reveals that the center is in fact, not there: its a hollow mine shaft. An caged, open view elevator is installed, ready to lower the visitors to the actual exhibits.

FLOOR -1: ICE CARVING DECORATION
FLOOR -2: GOLD: THE FRIEND OF ALL DORVES
FLOOR -3: RESTAURANT WITH AUTHENTIC ROCKS IN IT
FLOOR -4: METEOR MINING
FLOOR -5: ALCHEMISTAN MINING CHARGES DEMONSTRATION
FLOOR -6: *closed for repair*
FLOOR -7: ROGBALL, FAMOUS SPORT PLAYED TOO DEEP

A friendly dorf attendant waves a absurdingly large axe towards your direction, and points toward the "NO FLASH PLEASE" sign. A man right behind you pales in terror, and quickly removes the external flash from their cameras.

It is time time
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02-17-2017, 06:42 AM
Post: #41
RE: Magic World Tour (80ish days)
Cameron loves mining charges, but alas his ankle bracelet will alert his bosses if he tries anything explosive.

Cameron instead loves famous sports played too deep! He goes investigating there, looking for skeletons. He also sees if he has a change of clothes, for disguise purposes.
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02-17-2017, 10:15 AM
Post: #42
RE: Magic World Tour (80ish days)
Ice Carving? Yes, that sounded like the right thing. The right thing, and vaguely runecrafter-y. Just because this was the dorflands didn’t mean he could not be on the lookout for new magic. And if nothing else, at least he was surrounded by water. Even if it wasn’t really water. Or was, but didn’t feel like it? Something along those lines.

Of course, priority #1 was to be on the lookout for Skeletons. And being on the lookout was one of Jehtro’s specialities.
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02-17-2017, 10:59 AM
Post: #43
RE: Magic World Tour (80ish days)
Jim Bob decided that the spacey nature of meteor mining seemed relevant, and since they were splitting up anyway, he made his way there to investigate.
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02-22-2017, 01:24 AM
Post: #44
RE: Magic World Tour (80ish days)
The group, sans Corax, (who is weeping at the majesty of the museum, with a particularly rectangular dorf custodian is dabbing the corner of her eyes with a handkerchief, to prevent the tears from staining the carpet) and begins their descent.

Almost immediately as it begins to move, the contraption stops. Jethro disembarks on the Ice Carving floor.

Next, Jim-bob exited through the meteor mining section, and lastly, Cameron exited to the Deepest Floor.

Thankfully they could all keep in touch with their communicators disguises as suit buttons, a marvellous piece of technology (the reception is extremely awful).

Jethro glances upon a room that reminds him of the mystical realms of the Aeki furniture store, except even more northern in style, as all of the furniture is crafted with ice. He immediately notices something even more important: a suspicious looking Dorf, with a leather jacket that has "SKELETON" written on its back... and one with a scarf with bone motives on it.... and come to think of it, Jethro managed to notice a there is a sign "dress in a skeleton theme in the museum to win a prize" ad next the museum's entrance...

Jim-bob is likewise noticing an assembly of skeleton themed youngstars, humming and whistling at the state of the art asteroid drills. There are several original space rocks, in a kinda purple hue.

Cam notices a sport field, with model players. They seem to be famous, and have attached labels such as "Angus BEEPUNCHER Thorsson" or "Beatrice 'SHIPEXECUTED' Ragnassdottir". There is an actual playing field, with an eternally burning ball, which seems to be partially shrouded in darkness.

Gonna draw the dorves eventually , until then you can gaze upon an old drawing that includes a dorf LINK

It is time time
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02-28-2017, 11:53 AM
Post: #45
RE: Magic World Tour (80ish days)
What a pain in the butt. This was one crafty skeleton, but Jim Bob was of the opinion their team was craftier. He started walking along with the groups of dressed up dorves, searching for non-dorf-shaped folk. He'd also like, read up a little while he was there. If anything was relevant to the artifact they were recovering, he wanted to know.
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02-28-2017, 12:57 PM
Post: #46
RE: Magic World Tour (80ish days)
Cameron is going to see if he can go on the field, maybe organize a shirts versus skeletons match. Everyone knows that skeletons can't resist showing off their bones.
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02-28-2017, 11:24 PM
Post: #47
RE: Magic World Tour (80ish days)
Jim Bob noticed a walrus wearing skeleton Regalia, but everyone else is a Dorf. Pretty sure Skeleton Fogg is a human, or a human shaped skeleton, so these dorves are off the hook... or would be if, you didn't notice one of them sweating a bit, despite the museum having an AC running.

Jim Bob looks at the various items: there is a drill for refining space rocks (really powerful drill, more of like a blender on a second thought), there is a drill for defining space rocks (various small boreheads for various material tests), a drill for unifying space rocks (its just a spinning, but precise glue dispenser), and a drill for liquefying space rocks (it seems to be ). The sweating dorf is standing the closest to the refiner.
___
Cameron remembers that he asked himself if he has any disguises: he has several extra clothes in his trunk in the lobby, a few of them geared towards Local Fashion™.

As Cameron steps on the field, several lights turn on, and a booming voice yells "IT IS NOW 10:00 AM, TIME FOR THE ONE ROUND GUEST MATCH", and before he can invite people, several of them rush to the scene, forming up in to two teams of six people, including Cam. Cam suggests a theme of "shirt vs skeletons", and all the dorves in the other team take off their skeleton themed shirts, revealing that they are regular dorves. Both teams are too enthusiastic about playing this sport to have come here to steal things, Cameron thinks, when suddenly, the burning shadow ball is passed into his hand, oh dear.

It is time time
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03-01-2017, 03:50 AM
Post: #48
RE: Magic World Tour (80ish days)
Cameron runs with the ball to try and score. It's time to get in too deep.

While he does so he looks around to see if anyone is using the game as a distraction to do nefarious thief related things.
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03-01-2017, 10:14 AM
Post: #49
RE: Magic World Tour (80ish days)
Corax was too distracted by the shiny things in this area but now shes got all her attention all together! She sneaks into the museum so she won't have to pay for tickets.
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03-01-2017, 10:22 AM (This post was last modified: 03-01-2017 10:32 AM by ProfessorLizzard.)
Post: #50
RE: Magic World Tour (80ish days)
The ball bursts into flames! It doesn't hurt but it is hot! Cameron is distracted by this flame, but notices that everyone on this floor is focused on the ball, and by extension, him.
~~~
While Corax was already in the museum, and left her luggage in the coat check room, the actual ticket paying part was at the Elevator's entrance. Using the fact that Guard had to look menacingly at a large group of people holding cameras with external flashes, she sneakily tumbles over the ticket booth, right on the elevator, past the likewise distracted tourists, landing silently.

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also, behold, the Atrium.

It is time time
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