Godhood- Tapestry- OOC
12-28-2016, 04:00 AM (This post was last modified: 01-02-2017 10:31 AM by Raptarion.)
Post: #1
Godhood- Tapestry- OOC
Kicks down door and waltzes in like a baller
'Sup bitches?! Guess who's back!

Out in the darkness, on the edges of the small, empty universe, there floated an architect. An Artisan. An etcher of reality. Along the rotating sphere that was the edges of this world, it carved complex designs and shapes. Geometrically perfect, and visually stunning and beautiful. Though there was no one to appreciate it, save for The Artisan. They carved along the firmament for their own sake. They had willed themselves into existence for the sake of doing so. Their existence and their purpose one and the same. Sweeping lines with glorious curves. Dots connected by imagination alone creating the most beautiful images of celestial calm and magnificence. And fractal designs disappearing into the rest of the art as seamlessly and elegantly as they began.

For most of eternity The Artisan had worked. Turning a blank canvas into a breathtaking sky. But the finishing touches, where everything gathered at one point, were not panning out as they had envisioned. Details were wrong, and needed to be redone. They were redesigning the culmination of their art, even as they worked. Frantically they etched the sky, as if they had forgotten that time was no factor in their rush to obtain what was practically in their grasp. And in doing so, they ended up undoing what they had worked so hard to create. As their tools strikes the firmament in a desperate and frenzied attempt to finish their work, it cracks. A chunk of the edge of the small infinity flies outward beyond the realms of reality. The Artisan stares in shock at the hole in their canvas. They had ruined it.

Meanwhile, outside the universe, shards of the firmament fly out into a realm where space and time lose all meaning. These shards draw the attention of powerful beings, who go to investigate, and discover a fresh universe. Untouched. A blank canvas on which to etch their own masterpieces. Divine footsteps march into the universe, heralding the arrival of change.

The arrival of gods.

[Image: GtB4OeW.png]

Hello, and welcome to godhood. A game about creativity, unintended consequences, and unlimited* cosmic power.

*Warning. Power is only theoretically unlimited.

You will take on the role of a diety arriving in a new universe. Using the reality altering power of acts, you will shape the world to your whim. Creating fantastical planets, magnificent beasts, and helping to shape civilizations. But you will not be alone in this task. Other players holding the same incredible power as you will be attempting to shape the world to fit their own purposes, even as you do.
The conflict that arises between gods with differing ideologies is a major theme of the game. Will you be able to settle these differences peacefully? Or will your attempts to one up your rival cause calamity on the mortal plane? Half the fun of the game is finding out.

A core component of this game is the management of your one and only resource. Acts, a representation of your godly power, are used to do nearly everything in this game. You gain more acts every turned based on how many people worship you. As well as how many things in the universe are within your “Spheres of influence.” These spheres do not represent how much territory you own, but rather what concepts fall most closely in line with your god. For instance. A god with the sphere of war will gain power from major conflicts in the universe. While a god of art will benefit from societies that patronizes the arts.

If you’re interested in playing, fill out the application below.

Name: Mortals for eons to come will pray to this name in reverence. To whom will they beg for blessings or mercy?
Appearance: How do you usually present yourself to other gods and mortals alike?
Spheres: You have three spheres of influence from which to gain power. What concepts do you hold divine dominion over? (Include a brief elaboration of your spheres where appropriate.)
Bio: Who are you? What are you? Do you enjoy long walks on the nebula?

Space is warped and time is bendable.
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12-28-2016, 04:21 AM (This post was last modified: 12-29-2016 10:09 AM by Vancho1.)
Post: #2
RE: Goodhood- Tapestry
Name: Empress Lea Anastella, Queen of Light, Divine Mother of Mercy.

Appearance: A tall figure in white robes, crowned with a dazzling halo of burning fire.

Spheres:
Nobility - The virtue of nobility is a complex one, but not without its adherents. It stresses that rulers are just, fair, and exercise a firm hand over their subjects; they are to be respected and loved, but also powerful.

Light - Light is the holy flame, the divine essence of life. It is warm, bright, and piercing, and it is in opposition to the cool, enveloping darkness. Light is not good or evil, it simply illuminates.

Healing - Healing is not only the mending of flesh, but also reconciliation. Healing brings together what was torn apart, and repairs what was broken. It fights against division, strife, sickness, disease, and all other things that brings harm.

Bio: The Empress was not always so - once she was a mere spirit, a concept without form or substance or power, and yet one which took root and grew strong. In those days she was called Lea the Healer, a white-robed angel of mercy who eased the pain of the wounded and cured sickness whenever she could. The land in which she formed was harsh and constantly at war, and so many turned to her for succor in their times of need. Slowly, her shrines spread, and she gained more power as people prayed to her to heal and cure them. Before she was below notice. Now she was important.

But with worship and importance came attention, and unwanted attention at that. Other gods noticed her and grew jealous of her worship; they began attacking her followers, and not even she could cure their wounds. She resisted, but in the end was torn apart, brutally, violently, without any means to defend herself. And yet the bright core of her being remained, for the people still had hope in her. They prayed even when their prayers were not answered, for they remembered what there was before her. And so she regained her power and her form, but she was different this time. An anger burned in her, unquenchable and hot, and she sought out revenge.

One who had slighted her was Anestor, the Emperor of Light, a god who interfered much with the mortal plane. He ruled through his sons, demigods born of mortal women, and he caused much of the pain and anguish which Lea fought against. She hatched a scheme, and gathered her followers to help her.

At the Imperial Palace there appeared a beautiful young woman with a large entourage, claiming to be a princess of a far-off land. Her people sung praises of her, and claimed that she led them from their land as a great evil had invaded it. She begged for help from the Emperor, and as his son was smitten with the young woman she entered the palace. Soon, he grew even more enamored, and resolved to marry her. The princess agreed; the ceremony was splendid; the newlyweds disappeared into their bedchamber. And at that moment, the princess cast off her disguise, and showed herself in her full divine form. The prince, though a demigod, could not resist her power, and through their marriage the two were already one. As the young prince had his father's essence within him, Lea absorbed his power. A great struggle began on the divine plane.

Try as he might, the Emperor could not divide Lea from himself, for whenever he tried to cut her away she mended the wounds. The two became one, and her spirit overwhelmed his. Anestor and Lea were no more. From the palace emerged Lea Anastella, the Queen of Light and Divine Mother of Mercy.

The new goddess knew that her actions would not go unnoticed by the other gods, so she performed one last feat of divine power. She commanded all of the souls of the Empire to give her power, and then left the universe, leaving behind a headless, though remarkably healthy, harmonious, and well-governed empire. She struck out into the Void to find a new place for herself where she could use her stolen power to its full potential.

The one, the only, Vancho!
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12-28-2016, 12:55 PM (This post was last modified: 12-31-2016 07:57 AM by Galloglasses.)
Post: #3
RE: Godhood- Tapestry
Name: Kyheros the Unheard

Appearance: Kytheros is normally decked out in a resplendant raimant of silver starlight, draped in a death's shroud that flies from his form like rags caught in a whirlwind. Tall and Lithe, with a blank, azure face mask with three almond shaped eye holes bisecting its surface, Kytheros is known to carry a golden dagger from which he carves out the ambitions of men. His arms are inordinately long, and often appears in the dreams of mortals as the 'long strider' because of his odd gait from his lanky frame. He often grips a tall birch tree that had been uprooted, stripped of its branches. dyed grey and used as a walking stick.

Spheres: War - Kytheros is one of the more subtler gods of warfare and strife, thriving off of the conflicts that he inspires and profits from and blessing warriors generals and, far more often, the spies and spymsters that work in the shadows, the hundreds of thousands of those behind the scenes and the plots and schemes and hopes they strive towards for the war effort. Indeed, Kytheros profits most from wars from the dreams of all of the ones involved for victory, or for peace.
Secrets - Kytheros is the god of all that is secret. What is done in the dark is known to him and is of him. In war he is the god of the soldier and the lawful constabulary, in peace he is the god of criminal and theif and all who scheme and profit from hidden things by day and by night. Indeed, for in such things he profits from the endless war all mortals are engaged in, and all the secrets of their hearts. The honest man is anathema to him, the humble man profits him not.
Dreams - Often planting the seeds of ambitions and envy, glory or outrage in the dreams of mortal men, Kytheros is lord of the dream realm. What is done in the dreams of the living as his domain and it is here, perhaps, Kytheros is the most beloved, if he is known at all. He is the bringer of nightmares and the bearer of dreams. He is your tormentor of your secret shames and guilt and he is the revealer of your inner greatness. He shall show you what you truly desire, or what you ought to desire, he will show you who you really are, or worse, who you think you are. But the mortal man must be wary, for many is the mortal who prayed for a good night's rest, only to come to regret it...

Bio: Kytheros does not speak. He is a silent god, wether because he is unable or because he simply chooses not to is not known. His name is only known as he comes into a given universe's existence automatically by his godly peers. A relatively unknown god in the greater multiverse, his origins are open to speculation and none have been able to discern what he truly seeks at a given moment. Wether he is a recluse or simply young by godly standards, is anyone's guess.

He has been known, however, to refrain from physical creation. Very often inventing new forms of magic, or investing in the creation of spiritual realms and entities, or, very rarely, the forging of specific artifacts. Even more rarely has he been known to deign to co-operate with his fellow gods, but just as rarely has he been known to interfere in their designs. At least not directly.

He is, however, not unknown to meddle extensively in the affairs of mortals, inspiring them to war and mischief by meddling with their dreams. On the one hand, this may benefit other gods if, say, the dreams result in an explosion of artistic growth in a given population, or another nation's scientists and inventors are struck with sudden inspirations and insights from their esoteric dreams. On the other hand, Kytheros is extremely fond of war...

Whatever his designs may be, Kytheros plays them closely to his chest unless he has a very good reason to let his thoughts become known.

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12-28-2016, 01:05 PM (This post was last modified: 12-29-2016 01:12 PM by Demonsul.)
Post: #4
RE: Godhood- Tapestry
Name: Tu'rebaal, the General's God

Appearance: The figure that stands in the peaked cap and dress uniform appears vaguely humanoid, bedecked with gold braid and service ribbons. However, the figure itself has skin the color of black violet and the texture of leather, mottled by a thousand tiny slit-pupil eyes, which range across the color spectrum from orange to blue.

Of course, he's capable of form-shifting, but since all half-decent gods can do that it's just assumed.

Spheres:
Hierarchy: Just as the soldier must obey the general, the citizen must obey the king. All have their proper place in the world, and authority and hierarchy are the building blocks of advanced society.
Battle: To wage war is ambition in the purest sense, representing either perseverance or desire for greater glory. Even without war, mortals can achieve great things in battle, from the honor of the dueling noble to the celebrity of the gladiator.
Architecture: War is not only the offense, it is also the defense, and grand architecture stems eternally from advances in defensive fortifications. People have the capacity to grow far beyond humble palisades, and fortress-cities in their majesty advance warfare in their own way.

Bio: Worlds of war, always burning, give birth to superstitions and specters aplenty, and Tu'rebaal had his origins in one such place. On the planet Dysvin, a middle ground in a never-ending war between itself and its neighboring worlds, the local squidlike sapients were desperately struggling to hold their ground as their many enemies stopped fighting each other for one last concerted push to crush the world.

There was a captain, Ha'nab, who led his troops with valor and discipline, holding off wave after wave of enemy assaults in blood-stained trenches, making the necessary sacrifices to strike unexpectedly and slowly, inch by inch, push forward his territory. His men had no great love for him, for he had little for them, and his commanders were fearful of his ambition, for in their warlike world the loyalty of generals was never certain. But his enemies feared him almost reverently.

Thus was Tu'rebaal given his first form, as 'Ha'nabaal', Hanab's Spirit. He was the enemy's bogeyman, a fearsome specter that prowled the battlefield. Faith is a funny thing, and believing in a larger-than-life enemy can have interesting effects. He never had power over his namesake, and his namesake never had power over him, but he nevertheless struck fear into the hearts of the invaders and drew them into Hanab's traps, further enhancing the idea of Ha'nab as a supernaturally prescient strategist.

Ha'nabaal gradually learned all of Ha'nab's strategies, and came to understand the man's genius. He spread the fear up and down the ranks, learning that he could achieve better results by influencing the invaders' commanders rather than the rank and file. He began to spread his influence to Ha'nab's troops also, ensuring that they would follow their orders exactly and never introduce error into Ha'nab's masterful plans. Slowly, Ha'nab's reputation spread in all directions, to friend and foe alike.

When the inevitable died and Ha'nab fell to a sniper's laser, Ha'nabaal found himself lost and wandering, his power greatly diminished. The enemy did not fear a dead man, after all. But Ha'nabaal had seen enough to know how to reinvent himself. Fear and personal reputation, though it had served Ha'nab well, were mortal things. The true blood of battle and the organized hierarchy that sent men to die in their droves were eternal, and he could do far better tying himself to those. Any soldier that could execute their general's plan without flaws would make the general appear ten times as competent, provided the plan was good in the first place. And so he became Tu'rebaal, the General's Spirit, and he embraced the bloody war that consumed the universe he lived in up until everything in that universe died.

He wandered for aeons after that. In many universes, he found himself having to constrain his more violent impulses, as the other Gods there, more powerful than they had been in his original home, had other things in mind for their universe. He took strategy to heart, embraced hierarchy in all things, and turned war to a defensive art with great citadels and castles in order to appease those deities who would have hated if he were another mere blood god. Travel across universes broadened his horizons, and gave him new outlooks on divinity. Warfare may not be civilized at heart, but, if he had anything to say about it, it'd be organized and disciplined, with masterful strategy right to the core.
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12-28-2016, 01:27 PM (This post was last modified: 12-29-2016 09:52 PM by Corn.)
Post: #5
RE: Godhood- Tapestry
Name: Narala, Master, Old Man, Grampa (with the little ones)

Appearance: He is fond of taking different forms, but all of them he makes to look weathered, but sturdy. He likes to match forms to the beings he speaks to, but he does have one he finds most appealing. In this he is, quite literally, a mountain of a man. Tall and strong looking, but gentle, with a slight stoop. His face is humanish (though something hardly placable is off about it,) with strong features, kind eyes, and dark skin. He keeps no hair on the top of his head, but has a whimsical white beard. He wears a cloak with a pointed hood, and the cape has embroidered upon it the story of him. It's a very intricate thing, and changes, from time to time. When he removes it he can be seen in an embroidered suit of brightly colored, sturdy fabric, under a thick leather apron. He'll tell you all about it, if you ask. Be warned though, it's an awfully long tale, and he doesn't know how to summarize well. He wears a couple of simple, but well made rings on his gnarled hands.

Oh! You figured out what was off about that face. It's when it moves, and when it doesn't move. When he speaks, his mouth is still! And when his expression changes, if you look closely, there are slightly disjointed areas, you can see now, it seems to be... a really sweet mask. But there is no head hair to hide the top under. Perhaps a helmet? Maybe he is really good at makeup? What? He's a god chill out.

Spheres:
  • Craftsmanship: There is a certain quality some things have, where you can just tell, work, love, were poured into them. When there is pride in one's work, when their best was put into it, when a pair of hands put all their skill and wisdom and care to it, it ends up undoubtedly better for it.
  • History: One must not forget the things that brought them where they are. Stories of the past warn those who listen of dangers in the future, and warm them with hope, and the goodness of old. Only a fool, or a rather cunning enemy, would have them be lost.
  • Bravery: One can think of bravery as the stuff of battles, but there is bravery to be found in the hearts of other men. When a husband sits beside a gravely ailing wife, to cheer her past his own tears, it is found. When a mother knows a season will be harsh, and cuts back her own meals so her children can grow, that is brave. Speaking out to a crowd, for one's ideals, when danger comes for those who believe it? Truly courageous.

Bio: Narala is a kindly old fellow, and a patron of those who truly care for their crafts. He loves children, and treats them well, being known to play with them, and appear to them when times are rough. His story is rather long, and here it is.

Putting the TLDR right here so you don't have to wade through the rest if you don't want to: Narala was a puppet given life through the prayers of children and the swaying of the area's main goddess. He gained a following through the love of the family he watched over for generations, and then wandered his world, doing kind things and teaching people crafts and telling stories and basically being the coolest grampa ever. One day he discovered he could change his form without building anything, and the goddess who made him came to him to explain to him that yeah, he was a deity now, because he'd been getting a following everywhere he went. Then the shard of a universe came in and they agreed, he should continue to see where his travels took him, and find more peoples to be with, so he stepped into the new world.

Now here's the long version!

Narala, for a very long time, did not exist. As most things didn't, but most things started existing at about the same time their bodies did, which was not the case for the Old Man.

So, long ago, there was a young woman named Alma. She lived in a reasonably advanced city, and she was creative, and loving, and intelligent. She married a well-off man, and she was happy enough for some time. On the birth of her first daughter, her uncle gave her a puppet. A rather large one, made of wood, but he thought it would be nice for the girl to have something sturdy she could grow up with.

For a time, things were alright. Alma's husband was a nice enough man, but controlling, and not very smart. She was stifled in her home, him finding the thought of a woman doing such things as she wanted a very poor idea. As such, Alma did not continue her education as she might have liked. Despite this, once her eldest was old enough to remember such things, on her birthday each year, her mother would change some aspect of the puppet. She had no formal training, and it always looked terrible, but the children did love it. It gained a poorly-chiseled face, and a silly wool beard, and clothes, and it got bigger along with the children, as she carved him bigger parts to put over his core form. The kids gave it a name, and a personality, and played with it often. Ten years and four more children later, her husband decided he was tired of city life, and moved them to the country. Now, Alma didn't find this to be a swell idea, as the idea of being isolated with him was not a favorable one to her, and her husband knew roughly Jack Shit about such a lifestyle, but she was also not one to get a say in such things.

Their first winter, alone in the country, neighbors too far to reach in a day by foot, was terrible. Absolutely dire. Their horses perished of sickness, the cold grew too great for their travel, and they had burned almost all they had, trying to keep warm in face of the worst blizzard the area had seen in a hundred years. The husband, a fool, went out, sure he could get them some wood, but he died in the storm, not a mile from their home. Alma knew he would not return, so she gathered her children up by dying embers, threw all of their blankets upon them, and held them, tears freezing on her cheeks. She told them all sorts of stories, to cheer them, her voice wavering, and soon she seemed to her children to be rather tired. As she was beginning to nod off, her eldest, Vatria, was worried.

Now, being the tender age of ten, Vatria had not had the fear of the right god put into her. So she, urging her siblings to do the same, hoped and hoped and hoped to the one thing she thought to hope to, who she knew as a friend, who was one of them, who had an uncanny knack for changing himself to be more helpful, so she thought. Narala.

Of course, Narala did not exist as an entity yet. He was only a puppet. He did not remember these times. But the reigning goddess of the area, a kind goddess, who valued purity of heart, and the goodness of the ground and what came from it, heard these pleas. And she thought that this was awesome, in the initial meaning of the word, and so moved, despite them having prayed to nothing, she gave Narala life, to save them. These children looked up from their unknowing prayers, and Narala moved his head to look at them, and stood, and left. And they were sad, thinking he too would not return. They wept beside their mother, turning pale, and after some time Narala returned, with good dry wood, and lit them a fire.

Their family, sans Alma's husband, survived that winter with Narala's aid. And things were, from that point on, great for them. Alma, freed of her husband, took their family back to the city, and learned to carve wood well, from a master carpenter. In turn, Alma taught Narala everything she learned. Together they cared for their family, and when the last little daughter married and left, the pair of them moved back to their country home, going about and working on their craft, living, and attending to the carpentry related needs of their growing amount of neighbors. It was a lovely time. They worked on his form, until he was a rather convincing caricature of a human, if he didn't speak, and was robed the right way. Alma was old by this time, and the two of them were content with this. This would be the form he kept, after his forms became fluid.

Alma had considered her life to be long, and happy, when it was her time to go. One morning, she simply didn't wake up, when it was Narala's time to wake her. He was confused, but seeing her pale and unmoving, he recalled the way he found her husband on the day of his 'birth'. This had been explained to him before. He remembered stories of people Alma had known, and of the creatures her family consumed, among other things. He felt something, in his chest, that at the time he didn't quite understand. Perhaps he had termites. Having been told the customs of her people, he buried her behind the home, and then he packed. He took her heavy work apron, and some tools, as well as a few belongings of hers he thought her children might want, and he went to find the kids.

He lived with Vatria next, and then her son, and then his cousin, and then his niece, and then her daughter, and so on for quite a few generations. In this time, he managed to learn a whole lot.

Firstly, he figured out that it wasn't termites after all, but somehow, despite having no brain and no heart, he missed Alma. He had grown to love her, without knowing it. When he thought of how she might approach a problem he faced, it was not just practicality. He thought of her brilliant mind, her soul with which she loved so many, the way her hands took to her craft. He missed it all, even after many generations of caring for her children. When he'd heard enough stories from her family, when he'd read enough theories on how the human psyche worked, he pieced together that, somehow, the things he felt for Alma and her family were more than that of some artificial intelligence, or a beast. He was much closer to these humans than he'd initially thought. Something about the way he'd been born had allowed him to truly feel, and, well, he didn't know how to feel about it.

Second, he learned a great many crafts, and he learned to do them well. He mastered carpentry, all kinds of work involving textiles, leatherwork, blacksmithing of all sorts, glass blowing, even a variety of paper crafts. It kept his hands, and his mind, busy when there was nothing left for him to do in whatever home he lived in at the time. He had much more time than a normal person to do such things, moreso because he didn't need to sleep. Plus, he just enjoyed these things. There was something very satisfying about the work, having a finished piece that had meaning, and use.

And so, he cared for generations of Alma's family, living through so many lifetimes, seeing her family from birth, to its eventual death. Last in the line was a daughter, so many generations later that he didn't wish to count. One day, she called Narala into their living room, sitting beside her husband. She told him what he already knew, that she could bear no children. That she and her husband had no plans on adopting, either. That, as he well knew, this would be the end of Alma's blood. Her husband held her hand, and continued, "Narala, well, we think you should leave. You've watched over this family for so long, you've been so good to us, and we think you could do well for others. Frankly, we think you'd be happier elsewhere, than on this sinking ship. We will be fine. We will never forget you, we will tell stories of you as you've told stories of so much that has happened before us, but there is so much more in this world, that you can do, and learn. Go. Be happy, and don't forget us, either."

The thought saddened Narala, who didn't yet know what he should be doing with feelings, but after some thought, he agreed. For years he didn't actively count, he wandered the land. A strange old man in a beautiful cloak would enter a village, entertain the children, become mentor to an aspiring young creator, maybe live with one for a generation or two if they took. Then, off he'd go again, running these lovely humans through their lives, learning all he could learn about the land, and those that came before them, aiding his children (they were all his children, to him) through the greater and darker points of their lives. When loved ones passed, when illness and natural disasters threatened lives, when domestic and foreign horrors attacked, Narala was there, protecting his people, loving them, teaching them the things he thought were important, leaving when he was sure they had learned, and knew better than to allow such things to be forgotten. As this went on, centuries after Alma's death, he continued upkeep on himself, as wood did not last forever. One night he stared at his hand, thinking up ways he might tweak the design so they might not wear away so fast, and he found that his hand changed to what he thought of.

This disturbed him.

He was unable to find the answers to this, and after seven days, his creator came to him. She smiled, and she told him that this was a result of his work. Indeed, as he had asked it, the people he lived with, and loved, and helped... They didn't forget. They told his stories to their children, and their children's children, and some of those children's children's children found that other people, from all over, had been touched by his work. The idea of a walking talking puppet who lived an unnaturally long time was rather mystical, and he'd gained a cultish sort of following in the woodsy areas he'd been through, spreading to more urban places when great grand children moved into bigger towns. Now, he was more than himself. He was revered as a god, and that had made him so. The goddess was proud. How could she, being herself, be anything but, having spawned a being so good to his people?

They spoke a great deal, about divinity, and the peoples they'd found in their times. On the second week of their talk, a shard of something they'd never seen flew overhead, and landed in an empty field close to them. The pair investigated, and the goddess said to Narala, go. She would care for these people, she was bound to her land. But he was a wanderer, and he agreed, it was only the right thing for him, to discover what lay in this new world, to do as he had for so long. Narala straightened his form, to that he'd loved so much, and secured his tools to his person, and stepped into the new world.
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12-28-2016, 07:51 PM (This post was last modified: 12-31-2016 05:59 PM by SupahKiven.)
Post: #6
RE: Godhood- Tapestry
Name: Jule-Phren

Appearance: Upon first glance, Jule-Phren appears about as average as can be for a humanoid god. She is short, with a stocky build, medium length hair, and a decently dark complexion. Her eyes are a pure black, with a flashing yellow and blue iris, and a small cloud floats above her head, gently drizzling dark blue ink down onto her. Jule-Phren wears a simple brown cloak atop a white tank top, burlap pants rolled up above her knees, and sandals.

However, the closer one gets to Jule-Phren, they'll see what makes her different. Her skin is actually paper and, like a scroll, is capable of being unrolled to a seemingly infinite amount. What makes it dark is the innumerable amounts of writing covering it in an infinite amount of languages. Jule-Phren's eyes are actually made of ink, and she can freely dip writing implements into them without harming herself, and her irises are actually minuscule bolts of lightning just in front of her eyes. The inside of her cloak contains two tablets (one stone and one clay) that, when flipped over a certain way, appear blank on the other side, that Jule-Phren carves into using lightning, and a variety of writing implements ranging from simple sticks with berry juice soaked tips to futuristic devices that confound the eye.

Spheres:
Stories - The tales of those before you are vital to any living things culture, be it fiction or reality. Sometimes, long lasting tales serve as motivation, those of sunken temples holding treasure and hidden fountains that bring life.
Calamity - There are some things that obey no laws but their own, and the resulting clashes between such thing can be calamitous. Calamity deals with the times when those clashes bring larger consequences that expected.
Weather - From sunny days to titanic hurricanes, weather influences a lot. It can bring life and protection in the form of gentle rains and sunlight, and can end it with ravaging tornadoes and thunderstorms.

Bio: Jule-Phren was not always sentient. Once upon a time, Jule-Phren was a simple book. She told the story of the travel of a mighty warrior from one end of their world to the other, detailing the battles they fought and the friends they lost. Then, she was also the story of childish youth, one of self discovery and dreams. Next, she also became a story of knowledge, of looking into one's self and out at the world and discovering what it really meant to live. On and on, Jule-Phren grew more and more, but she never quite reached the point of understanding just what she was. She remained a collection of ideas and emotions, forever just on the cusp of consciousness even as the concept of her became more and more solid. And then her world ended.

Jule-Phren gained awareness in the middle of a burning city, ashes and rain falling from the sky. She was confused. What was she doing here? It didn't take long for her to find something that made sense to her. A book, lying in the ruins of this mysterious dead city. And Jule-Phren found that she already knew everything about this book. Every page, every word, every letter. It was a story about a mighty warrior. It was her, after all.

Jule-Phren continued to wander the world she found herself in, exploring the world that she had been born into. And then, one day, Jule-Phren noticed something. While before, her skin was clear, save for a black string of text winding around her left bicep, there was now a band of characters on her right calf. 'Day 1:' they read, 'I have finally gotten my hands on some paper.' And Jule-Phren read this new story, one that was unknown to her. And then, the next day, words appeared on her neck. And then on her other arm, and then across her stomach and fingers. These new stories told of survival, of the massive storm that had ruined their world with boiling rain and heat seeking lightning. And then a story caught Jule-Phren's eyes, one that spiraled down her little finger. It started off by saying 'I doubt anybody will ever read this.' That caught Jule-Phren's attention because of course she could read it!

She spent the next couple years searching this planet, searching for this mysterious person who believed that their words would go unheard, unaware of the being who had their words scrawled upon her skin. It took almost ten years, but she eventually found the being, laying in a ruined building, drawing their last breaths even as they continued to write.

"I have your words." Jule-Phren told the being, and they smiled as she retold the words that nobody would ever read. And before this person died, they asked Jule-Phren something she hadn't ever really thought about before.

"Are you a god?" They asked.

"...I suppose so." She answered, somewhat uncertain. From that point on, Jule-Phren traveled that world, finding those that wrote the stories on her skin, and everybody asked her the same question. She gave the same response each time, though each one held more confidence then the last. She didn't know how long she spent on that world, only finding that one day, all of the words died out. No more new stories found themselves on her skin. And Jule-Phren was disappointed. At least, she was until she stared up at the stars one night and found a new story scrawling itself out across her bicep, in a language she had never seen, but understood. And then Jule-Phren left.

She traveled the cosmos, jumping from galaxy to galaxy and collecting stories of those she was near. Jule-Phren collected stories of hope and despair, of the future and the past, of those grounded in reality and those with their words in the clouds. She found that the best stories came from those who had lost much, who had suffered and tried and failed. Further and further, she went from her home, looking for stories, figuring that, should everything one day end up like her home, she would be there, just like she was back then, to make sure everything cool was written down. And one day while looking at a particularly empty planet, Jule-Phren decided something. She'd like to write a story of her own. And so she went to find the blankest page of existence she could, so she could start anew on something fun.
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12-28-2016, 09:58 PM
Post: #7
RE: Godhood- Tapestry
Name: Fair Folly

Appearance: Folly’s true form is a rainbow, snake-like and shimmering. She enjoys shapeshifting into multiple forms but in order to impress mortals, Folly transforms into a woman whose clothes are made of still living animals and plants. When you look into the eyes of Folly or the animals she wears, you can see rainbow fire, burning with chaotic-y malicious-y goodness.

Spheres:
Nature – Good old-fashioned plants and animals, free from the scruples of society. Folly is fond of their company, even if they’re domesticated to hell and back.
Transformation – Folly’s power over the transience of things (i.e. seasons, metamorphosis, age) also gives her magical powers to curse people into horrible forms, which she utilizes to sadistic frequency.
Entropy – Folly lowkey hates order and constantly seeks to reclaim them in her own slow-paced way. If she had her way, she’ll grind civilization into dust but she isn’t really in a particular hurry.

Bio: Fair Folly is strange because she was born to gods of order and civilization. Anyway, Folly is friendly and cooperative even to the squarest of deities. While she won’t stab you in the back, she has a bad habit of adding “embellishments” that would make the universe and their daughter creations slightly more aligned to chaos. She’s kind of a dick (but not to animals).
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12-29-2016, 08:49 AM
Post: #8
RE: Godhood- Tapestry
Name: Call, The Twelve in One, Friend of Intelligent Life
Appearance: A white ring around a black dot that always appears to be facing all who look at it.
Spheres: Balance, equal power on two aposing sides.
Moderation, not too much and not too little, just as much as needed to do the job.
Acheivement, the state of having accomplished what you set out to do.
Bio: Call is a benevolent being that wishes to see the beings of this new universe grow to their full potential.
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12-29-2016, 04:57 PM
Post: #9
RE: Godhood- Tapestry
Glad to have you back, Rapt.

Name: Animoras

Appearance: A multicolored grinning, happy mask, set in the hood of a shifting robe of garish, clashing colors. The cloak shifts in size and shape, and generally shifts to form any appendages he might need.

Spheres:
Color - Colors are the essence of life, aren't they? They are bright, wonderful things that bring breath to an otherwise dull world. Animoras adores them.
Comedy - Life is, by definition, tragic, and the only way to get through it sometimes it to take the tragedy and flip it around. Comedy makes all of life's struggles a little easier, and, after all, isn't life one big joke? Animoras just wants to make sure it has a better punchline.
General Fuckery Procreation - Animoras really enjoys life and living things. And what better way to enjoy it more than to help make MORE living things? And why not make that process REALLY, REALLY ENJOYABLE? Some other gods might give Animoras a side-eye for this, but that doesn't stop him from making relics out of silver codpieces.

Bio: Animoras isn't the oldest of gods, but he isn't the youngest by any stretch, either. Before his first universe he was a concept, a dream, a hope, concentrated until it could escape through the ether from its home reality. He proceeded to do great and foolish things in equal measure, helping to create a vast and varied world with the help of other gods, some of which didn't appreciate him, but all of which HE appreciated. They were great guys, all of them, especially...
Um... The one with the... Feathers? And the... Knight?

And herein we run into a problem. Animoras has found his memory to be, for a god's, somewhat... Lacking. He's usually fine for one round of creation, but afterwards, things get... Fuzzy. Maybe it's just the stress of traveling through dimensional rifts?

Regardless, he's ready to spread some color on this new canvas, paint something nice, and, hopefully, make part of it look a bit too much like a penis. Boner jokes are the universal kind of comedy.
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12-29-2016, 05:14 PM
Post: #10
RE: Godhood- Tapestry
Name: Balthasar

Appearance: Balthasar appears as a strong, clean-shaven human in heavy armor, with a giant greatsword and long auburn hair. He speaks loudly and authoritatively, and carries himself proudly. He appears to be a rather benevolent and honorable deity.

Spheres:
Heroism - Rather self-explanatory. Great bravery and daring, particularly in the face of adversity.
Triumph - Victory in a chosen task, with a particular emphasis placed on victory over great adversity.
Chivalry - Justice, helping the weak, courage, honor, etc.

Bio: Balthasar was once a noble knight in a feudal realm, living many of his years in constant battle. The years not spent at war were instead spent wandering, where he performed many great acts of heroism. He slew dragons, he killed trolls, he fought demons, he really did it all. Eventually, a great tide of evil threatened his homeland, and he rode forth alone to face it, striking down a Dark God in single combat after a rather extensive quest. This act of heroism bestowed him with divinity, and he vowed to reign as a JUST and NOBLE GOD! To use the code of honor he so loved as a mortal to guide and protect his charges as a God!

FOR GLORY! FOR HONOR! FOR VICTORY!
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12-29-2016, 11:18 PM (This post was last modified: 12-29-2016 11:20 PM by Protoman.)
Post: #11
RE: Godhood- Tapestry
Name: Undod.

Appearance: What is god? A whisper in the wind? The faith to keep believing, even when the world is stacked against you? Or that dark-skinned traveler with simple, patchwork clothes, a thick beard, and a big smile? The man who shows up with nothing but enough coins in his pocket for some ale, does a few good deeds, and then moves on to the next town? Undod personally prefers that last one.

Spheres:

Community -"Nothin' better than gettin' together with everyone, figurin' out what needs doin', workin' your hide off, and knowin' you done did somethin' worth giving at least a quarter of a damn about."

Family - "Family ain't nothin' but a bunch of folk who value another's hide over their own. Blood sure as hell helps, but it ain't a necessity."

Solidarity - "Only way to overcome any challenge is through good ol' cooperation. Settin' aside your wants and desires to help out 'cause you know your neighbor'd do the same for you."

Bio: Undod is a creature born of stories, an idea that's been made corporeal. He's the fire in the hearts of any merry band of thieves who steal from the rich and give to the poor. He's the warmth in a parent's soul when they first set eyes on their child. He's the nagging urge to give to those who are in greater need than you, even if you don't have much left to give. Undod is selflessness, compassion, and empathy.

When conversing with other gods, he prefers to speak simply, honestly, and - if the situation allows it - courteously. He's still more than happy to call a jackass a jackass, though. He'd never treat mortals as mere pawns in the celestial game. Whenever he interferes, he does it because he sincerely believes it's the right thing to do.

That said, he prefers to act more subtly. It's better to make your presence felt than to perform some great big miracle. Miracles are good for one shot, and they always get misinterpreted and made into somethin' they were never meant to be. Too much trouble. He much prefers to influence folks towards what's right and letting their actions speak for themselves. Sometimes his presence is felt quietly, like during a community meeting or on a cold night where you open your hearth to a stranger. Sometimes it's loud and uproarious, manifesting itself in the refusal to accept selfishness and tyranny any longer. All the time, the same ideal is at the core of it: "In life or in death, we're in this together."
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12-30-2016, 02:41 AM
Post: #12
RE: Godhood- Tapestry
Name: Belvanine the Chordant
Appearance: How do you usually present yourself to other gods and mortals alike?
Spheres:
Expression
Glamor
Constraint
Bio: Who are you? What are you? Do you enjoy long walks on the nebula?
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12-30-2016, 06:03 AM (This post was last modified: 12-30-2016 01:59 PM by Raptarion.)
Post: #13
RE: Godhood- Tapestry
Wow. Nice turnout for apps, both completed and placeholders.

I think I'm going to set the end date for signups on January 1st, same time as the thread went up originally. (Noon Est.) I'll pick which apps get in, and get the IC thread up and running. I'll push that date out if enough people say they're going to be held up for whatever reason.

Space is warped and time is bendable.
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12-30-2016, 09:21 AM (This post was last modified: 12-30-2016 09:22 AM by Bramzter.)
Post: #14
RE: Godhood- Tapestry
Name: Átilus. The Ashen Scourge
Appearance: Átilus usually is found in the form of a vaguely humanoid creature atop a ashen steed, their skin grayed and flakes of ash constantly drifting of them. The creature carries around many faded symbols with him, a torn banner, a dulled crown, dented and broken tools, armor and armaments. Yet within his exterior a faint red glow radiates with a intense warmth that seems to energize his possessions...until it cools again and dulls into cold ash once again.
Spheres: Decay - Just as there are beginnings, There must be endings. Empires fall, Nature wilts and Mortals die. It is the order of things and such things must be in order as well, so Átilus makes it his business to guide his flock trough its fall
Renewal - Nature feeds under a blanket of volcanic ash, drinking the fertile soil and rising again as the proverbial phoenix, and as such Átilus favors the life that prospers in face of adversity. Those who survive grow ever stronger and more favored in his eyes
Fire (Element) - heat is the core of life and death, it can sustain and it can destroy. It can be used but i can never be completely tamed.
Bio: W.I.P
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12-30-2016, 12:11 PM
Post: #15
RE: Godhood- Tapestry
I don't think Call is going to like you Atilus, at least not at first.
Hopefully he'll come to see your balanced nature and they'll be good friends in the end.
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12-30-2016, 12:18 PM (This post was last modified: 12-30-2016 12:20 PM by Kadis.)
Post: #16
RE: Godhood- Tapestry
Name: Kitterchin, the Door Mouse

Appearance: Kitterchin manifests as a portly humanoid dressed in dirty work clothes and an apron, with the long grey-furred face of a mouse and flat black glass eyes. He usually has the regulation number of arms, but sprouts more at random - all the better to mend thatch, wipe dust, scrub pots, smooth clothes, and wipe sauce off chins. He talks to himself constantly, usually about the inadequacies of others and how no one ever listens to his advice, always far too quietly to actually be heard.

Spheres:
Sanitation: A good home is a clean home. There are those who do not agree with this statement. Some do not patch the termite-holes in the walls. Some leave food in the pantry to grow blue-green moustaches until it achieves sentience. Some believe that the sheets, instead of soft and soap-scented, should be crusted harder and more unyielding than a frontier husband faced with the birth of a daughter in bleak midwinter. Kitterchin’s store of epithets for these people never runs dry, but even they can be shown a better way. He watches with a nervous eye over every spring cleaning, and those that pay him tribute may find their cupboards reorganized in the night.

Health: A good home is a healthy home. Proper care and attention may not cure sickness, but knowing someone cares may ease their suffering. Kitterchin would think this would be obvious to most responsible folks, or, “anyone who had drawn neurofunctional pocket fives instead of off-suit twos and threes”, but ‘have you hugged a toilet today’ makes for a terrible commandment and in private his heart breaks to see the suffering of vulnerable mortals. Anyone who holds a cloth to a feverish forehead will find it lighter, as if supported by a hundred tiny hands.

Hospitality: A good home is a friendly home. Kitterchin’s experience with the outside has left him convinced that the world is dark, bloody, and likely full of wolves. As such, he protects and honours anyone who would offer shelter and food to a weary traveler on the road. He will not accept thanks – since the beds are lumpy, the stew is oversalted, and you’d likely be better off freezing in the snow and you’ll probably catch a disease – but he stands at any doorway, holding a hot cup of tea for all lost souls that come in peace.

Bio:
Kitterchin didn’t begin his long, fussy existence as a household god. Like many nervous creatures, he cast his net wide looking for his calling. First came the age of exploration, where he advised caution for fear of lurking armies, loud noises and medium-to-large birds, to the irritation of mortals everywhere. Next came technology, but it was cold and too easily turned to destruction for his taste. Finally he tried his hands in combat, where despite the best efforts of a rag-tag army with nothing to lose, those who offered tribute to the mouse-god spent six hours scrubbing their uniforms and so narrowly snatched defeat from the jaws of victory. Kitterchin finally decided that a multi-limbed rodentlike deity’s place is in the kitchen and resigned from his posts. He still thinks on his origins sometimes, and anyone who breaches the sacred laws of hospitality may find themselves on the business end of his long claws and gripping teeth. Uncivilized, but necessary.

Kitterchin is obsessive and detail-oriented as a microscope. He tends to remember the state of people’s shoes better than their faces, especially if they’ve tracked mud on his carpets. He stands by all those who are more mouse than lion, and keeps them in the light of his kitchen fire, safe from whatever waits in the dark. Although he mutters constant histrionics about how no one appreciates him and if he let standards slip we’d all be living in squalor, he secretly takes a ferocious pride in his work. After all, as the ancient scriptures say: “If you don’t thicken that stew with a butter-flour roux instead of buying sauce from a can then hard work and organization will lose all meaning, we’ll all start fertilizing petunias with napalm, and then what will you leave for your children?”
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12-31-2016, 02:28 PM
Post: #17
RE: Godhood- Tapestry
Name: Razdor

Appearance: Keeps goddamn changing. Most generally, appears as an enormous, orange-scaled serpent, trailing off partway into a great tail of fire. Changes size at a whim, has a different number of eyes, arms, and wings every time you look at him. Eyes tend toward a bright red, hands almost always have sharp claws, wings are made of fire.

Of course, Razdor just as often looks completely different, just for shits and giggles. He’s probably just fucking with everyone, let’s be honest here.

Spheres:

Chaos: Any well-ordered system is nothing more than a stopgap to keep the natural disorder from pouring in. Let’s poke a few holes in it and see what happens, shall we?

Fire: It’s hot. It burns. It’s got style. It could also be metaphorical fire. Whatever works for you.

Luck: Where’s the fun in life if you don’t take a few chances here and there? Fortune favors the bold, or just screws them over. Razdor thinks either result is entertaining.

Bio: Any attempt to trace Razdor’s origins is doomed to fail from the start. Tracing his movements between universes results in nothing but strange loops full of nonsensical evidence, pointing in several conflicting directions at once. One shred of evidence might show that Razdor created himself from a race of mortals he also created, via some strange ontological paradox, while other evidence might show with absolute certainty that Razdor was never anything but divine.

Maybe he just likes to fuck with divine historians. His origins might just be really boring.

At one point, Razdor was a somewhat different god. He presided over, not luck, but destruction, taking glee in ruining everything he could. For example, tossing sacred forests into the sun, just because he could. At some later point, though, Razdor burned the abstract notion of destruction out of his being entirely to kill off some “uppity sandy asshole who really had it coming”.

Razdor wandered the multiverse for quite some time after that, getting into countless shenanigans. Unicorn-horses. A singularity of chaos. Time spent amongst a race of cosmic chaos-serpents, nearly as fickle and noodly as Razdor himself.

Somewhere along the way, Razdor picked up a penchant for gambles and risks, a love of playing oft-sadistic games with mortals and gods alike. Some might say it’s still better than destruction. Some might say that at least you had an idea of what to expect before.

Razdor might say he’s going to have a great time here.
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01-02-2017, 10:30 AM
Post: #18
RE: Godhood- Tapestry
And here are the results. Sorry to those who didn't get in.

Empress Lea Anastella
Kyheros
Tu’rebaal
Jule-Phren
Animoras
Balthasar
Kitterchin
Razdor

Stand by for the IC thread.

Space is warped and time is bendable.
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01-02-2017, 11:00 AM
Post: #19
RE: Godhood- Tapestry- OOC
Turn 1 is up.

Space is warped and time is bendable.
Reply
01-02-2017, 11:27 AM
Post: #20
RE: Godhood- Tapestry- OOC
Is there any way for me to get into the game, say if someone drops out?
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01-02-2017, 11:42 AM
Post: #21
RE: Godhood- Tapestry- OOC
I'm considering letting players drop in and out as demigods and spirits. I'll keep people updated in this thread if and when I implement a system like this.

Space is warped and time is bendable.
Reply
01-10-2017, 02:00 AM
Post: #22
RE: Godhood- Tapestry- OOC
Turn 2 is up.

Space is warped and time is bendable.
Reply
01-17-2017, 09:31 AM
Post: #23
RE: Godhood- Tapestry- OOC
Probably going to update tomorrow. If you have anything you want to do, please do so.

Note that inactivity results in diminished act gains.

Space is warped and time is bendable.
Reply
01-18-2017, 01:00 AM
Post: #24
RE: Godhood- Tapestry- OOC
Turn 3 is up.

Space is warped and time is bendable.
Reply
01-27-2017, 04:55 AM
Post: #25
RE: Godhood- Tapestry- OOC
I'm currently reopening signups for this game to hopefully increase activity in the main thread. If you're interested, go ahead and submit an application. If you already have submitted an application before, feel free to just link back to your old application.

As of yet, nobody is being removed from the game, for those who might be worried about that.

Space is warped and time is bendable.
Reply
01-27-2017, 06:48 AM
Post: #26
RE: Godhood- Tapestry- OOC
I am weak, my thirst for rp games unquenchable. I told myself I wouldn't, yet here I am...............

My boy, Narala.
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01-28-2017, 11:09 AM (This post was last modified: 01-30-2017 04:42 AM by quantumMastermind.)
Post: #27
RE: Godhood- Tapestry- OOC
Name: Call, The Twelve in One

Appearance: Call is a god who hails from a two dimensional universe and as such their forms all reflect that fact, looking the same from all angles they are looked at, as if they do not understand that things should have more than one face. Their form is malleable, but they prefer forms that relate to factors of twelve, ei: Something circular or just a point for one, A line or two semicircles for two, A triangle for three (They usually use this for pointing at something), A square or cross for four, A hexagon or star of david for six, or their favorite form, a circle containing twelve equidistant runes within it, one for each aspect making up reality for twelve. The last form usually looks like this:
[Image: aspects_by_jbmiller97-dawxzrc.png]

Spheres:

Equilibrium: The perfect state of balance and rest between two or more opposing and/or opposite forces due to equal action on all sides.

Exceptionality: In all things there are always those which stand above the rest, who exemplify one specific trait to the extreme usually to the detriment of others, be it strength, malleability, hardness, conductivity, or in the case of life: speed, dexterity, cunning, intelligence, wisdom, looks, or any other trait.

Twelve: Simply that, the number twelve. It can be seen everywhere in the multiverse as well as it's factors, one, two, three, four, six, and of course twelve itself.

Bio: Call is the manifestation of the twelve aspects that make up all reality held in perfect balance with each other. They constantly push and pull against each other within them in a way that causes perfect equilibrium without diminishing any of the twelve extremes.
They come from a universe that had only two dimensions, which sadly could not support life so Call, knowing life was one of the twelve aspects that made up their being, decided that universe wasn't for them and wandered the multiverse looking for another universe.
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01-28-2017, 06:20 PM (This post was last modified: 01-29-2017 07:56 AM by KatoHearts.)
Post: #28
RE: Godhood- Tapestry- OOC
Not late, sort of late, but there's still a chance. Also hey everybody, long time no see. I'm thinking something teamwork/growth/alliance based

Name: Usimi

Appearance: Usimi doesn’t really settle into any one form, preferring a basic glowing humanoid figure of indeterminate gender, though they do tend to shift around a lot.

Spheres: Alliance, Growth, Civilization

Bio: Usimi is a new god and an old god and also sort of a youngish, oldish god. Usimi was formed by the merger of three gods. Their spheres mixed and cycled around until three new gods were born. Usimi is outgoing and quick to help those in need though they may be a bit too trusting. They don’t tend to make their own species, preferring to build up those already around. Absolutely loves group projects and believes such a project is outright better/more powerful than the workings of any one god.
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01-31-2017, 10:58 AM (This post was last modified: 01-31-2017 11:04 AM by Acolyte Doctor.)
Post: #29
RE: Godhood- Tapestry- OOC
Name: Mother of Ruin – “Ruin” for short, “Roonie” if you looking to start a fight.

Appearance: A skeletal husk of a dragon, dripping with pus and meat. Ruin is not actually the dragon, by the way. Sweet dreams!

Spheres: Ruin is the god of Disease, of Destruction, and of Desire.
She twists the laws of nature to her perverse ends. She erodes prosperous cities and fertile wilderness into monolithic wastelands, grey and lifeless. She sets impossible obsessions loose in the hearts of mortals. Ruin is the ichneumon wasp that feeds her children. Ruin is the invisible scythe that collapse both civilization and colony. Ruin is every bad feeling, thought, and want festering in your heart, never to see the light of day until it is too late.

Bio: Mother of Ruin is old. How old? Does it matter?

She once lived in a world where men walked among gods. Gods that raised up realms of gilded halls and forests of fantastic beasts. Gods that ensure every want and need. Gods of peace, of prosperity, of…good things. She was not. They spat at her feet – slew her children. She was not a good thing, they told her. But is that so wrong? Is it wrong to eat when starving? To drink when parched? Why? Why then? Was she not good enough? She was nothing, they also told her – that She Knew.

She’ll show them.

She’ll be like them.

One of them.

The best of them.

The Mother of Ruin is old but she is cunning. She knew even desire affected the whims of gods – after all, they came from hearts of mortals. So the Mother of Ruin turned herself to flesh – so the King of Gods can consume her, and then to water – so the King of Gods can imbibe her. In turn, she ate and drank him. By the time the others realized, it was too late – the exchange had happened. He became nothing. She became Everything.

Everything was Ruin.
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01-31-2017, 05:29 PM (This post was last modified: 02-02-2017 09:15 AM by Pagan.)
Post: #30
RE: Godhood- Tapestry- OOC
Name: Yunmei

Appearance: A small tortoise shell cat, with white paws. However, when appearing to mortals, she tries to stay in a shape more familiar and appropriate for the circumstances.

Spheres:
Affinity - noun; 1: a spontaneous or natural liking or sympathy for someone or something; 2: a similarity of characteristics suggesting a relationship, especially a resemblance in structure between animals, plants, or languages; 3: relationship, especially by marriage as opposed to blood ties.
Symbiosis - Greek συμβίωσις "living together", from σύν "together" and βίωσις "living"
Understanding - adj; sympathetically aware of other people's feelings; tolerant and forgiving.

Bio: Yunmei was once your average mortal housecat... Well, mostly. Born to the familiar of a well off witch, she was raised among them. She would eventually adopt the youngest of the witch's family, a young girl who would one day become so powerful that she would ascend to divinity. As her companion grew more powerful, she did too. Beside her witch-goddess friend, the two would go about exploring and studying the cosmos as a whole, before eventually settling in a quaint forested dimension. A cat, however, can only be so satisfied in such a monotone world, and so Yunmei, and the witch she had known her entire life, agreed that it'd be suiting for her to go on adventures of her own, always knowing that she had a home in their realm.

Working Name: Anarkismo
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02-06-2017, 12:00 PM
Post: #31
RE: Godhood- Tapestry- OOC
Turn 4 is up.

Also, the two accepted applications for full godhood are Narala, and Yunmei. They can choose to create an introduction post in the IC thread whenever they wish.

I'm also introducing a new demi-godhood mechanic however. If people are still interested in playing the game, they can join as demigods. Demigods will be able to incarnate for free, but will not be able to alter the alternate planes of existence created by other gods. They will also have a low, fixed act gain. Send me a message if you are interested.

Space is warped and time is bendable.
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03-05-2017, 08:21 PM
Post: #32
RE: Godhood- Tapestry- OOC
My posts will likely be sparse, for an unforseen amount of time, as I have recently become houseless. If this isn't doable, please let me know, and I will step aside. However, if it is, I will be trying to get a post out on Monday. Thank you.

Working Name: Anarkismo
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03-05-2017, 08:40 PM
Post: #33
RE: Godhood- Tapestry- OOC
Can't speak for Rapt, but it should be okay, this is a slow burner of a game, anyways. Don't let these games add to the stress of the situation, do what you gotta do for you!
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03-11-2017, 04:30 AM
Post: #34
RE: Godhood- Tapestry- OOC
Turn 5 is up.

Everyone welcome your new demigods Usimi and Call, The Twelve in one. Played by KatoHearts and quantumMastermind in turn. There may be at least one more demigod added to the game within the next few days.

Demigods will be able to incarnate for free, and will have a set act gain. For now that act gain is 3, but it may increase in time.

Name: Usimi
Appearance: Usimi hasn't advanced enough to have a preferred form beyond a humanoid figure based on their current environment.

Bio: Usimi is a weak fragment of an old god. Usimi was shed during the merger of three gods. While their spheres mixed and cycled around until three new gods were born, Usimi was lost in translation. The drifted off into the multiverse and eventually developed sentience. Usimi is outgoing and quick to help those in need though they may be a bit too trusting. They don’t tend to make their own species, preferring to build up those already around. Absolutely loves group projects and believes such a project is outright better/more powerful than the workings of any one being.

Name: Call, The Twelve in one
Appearance: Call is a god who hails from a two dimensional universe and as such their forms all reflect that fact, looking the same from all angles they are looked at, as if they do not understand that things should have more than one face. Their form is malleable, but they prefer forms that relate to factors of twelve, ei: Something circular or just a point for one, A line or two semicircles for two, A triangle for three (They usually use this for pointing at something), A square or cross for four, A hexagon or star of david for six, or their favorite form, a circle containing twelve equidistant runes within it, one for each aspect making up reality for twelve.

Bio: Call is the manifestation of the twelve aspects that make up all reality held in perfect balance with each other. They constantly push and pull against each other within them in a way that causes perfect equilibrium without diminishing any of the twelve extremes.
They come from a universe that had only two dimensions, which sadly could not support life so Call, knowing life was one of the twelve aspects that made up their being, decided that universe wasn't for them and wandered the multiverse looking for another universe.

Space is warped and time is bendable.
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