Ex Machina
07-20-2014, 08:34 PM (This post was last modified: 07-31-2014 07:25 PM by Anomaly.)
Post: #1
Ex Machina
[Image: logo-1.png]

ʜᴇʏ ᴛʜᴇʀᴇ. ʏᴏᴜ sᴇᴇᴍ ʟɪᴋᴇ ʏᴏᴜ'ᴠᴇ sᴇᴇɴ ʙᴇᴛᴛᴇʀ ᴅᴀʏs. ʏᴏᴜ'ʀᴇ ᴜɴʜᴀᴘᴘʏ ᴡɪᴛʜ ʏᴏᴜʀ ʟɪғᴇ. ʏᴏᴜʀ ᴅᴇsɪʀᴇs ʀᴇᴍᴀɪɴ ᴏᴜᴛ ᴏғ ʀᴇᴀᴄʜ. ʏᴏᴜ ᴡᴀɴᴛ ᴋɴᴏᴡʟᴇᴅɢᴇ. ᴘᴏᴡᴇʀ. ᴍᴀʏʙᴇ ᴊᴜsᴛ ᴀ ᴄʜᴀɴᴄᴇ ᴛᴏ sᴛᴀʀᴛ ᴏᴠᴇʀ. ᴛᴏ ɢᴇᴛ ᴀᴡᴀʏ ғʀᴏᴍ ᴛʜᴇ ᴍɪsᴛᴀᴋᴇs ᴏғ ᴛʜᴇ ᴘᴀsᴛ, ᴡʜɪᴄʜ ᴏᴠᴇʀsʜᴀᴅᴏᴡ ʏᴏᴜ ᴛᴏ ᴛʜɪs ᴅᴀʏ. ᴛᴏ ᴄʀᴇᴀᴛᴇ sᴏᴍᴇᴛʜɪɴɢ ғᴏʀ ʏᴏᴜʀsᴇʟғ.

ɪ ᴄᴀɴ ʜᴇʟᴘ ᴡɪᴛʜ ᴀʟʟ ᴏғ ᴛʜᴀᴛ.

ᴀʟʟ ɪ ᴀsᴋ ɪs ғᴏʀ sᴏᴍᴇ ʜᴇʟᴘ ɪɴ ʀᴇᴛᴜʀɴ. ɪ'ᴍ ɪɴ ᴀ ʙɪᴛ ᴏғ ᴛʀᴏᴜʙʟᴇ, ʏᴏᴜ sᴇᴇ. ɪ ᴛʜɪɴᴋ ᴡᴇ ᴄᴀɴ ᴡᴏʀᴋ ᴏᴜᴛ ᴀ ᴅᴇᴀʟ. ʏᴏᴜ ᴡᴏʀᴋ ᴡɪᴛʜ ᴍᴇ, ᴀɴᴅ ɪɴ ʀᴇᴛᴜʀɴ, ᴀɴʏᴛʜɪɴɢ ʏᴏᴜ ᴅᴇsɪʀᴇ ᴄᴀɴ ʙᴇ ʏᴏᴜʀs. ᴊᴜsᴛ ᴘᴜʟʟ ᴛʜᴇ ʟᴇᴠᴇʀ, ᴀɴᴅ ᴡᴇ ᴄᴀɴ ʙᴇɢɪɴ. ᴏʀ ʏᴏᴜ ᴄᴀɴ ᴊᴜsᴛ ʟᴇᴀᴠᴇ. ɢᴏ ʙᴀᴄᴋ ᴛᴏ ʏᴏᴜʀ ʟɪғᴇ. ʙᴇ ᴜɴʜᴀᴘᴘʏ, ᴋɴᴏᴡɪɴɢ ᴛʜᴀᴛ ʏᴏᴜʀ ᴏɴᴇ ᴄʜᴀɴᴄᴇ ᴡᴀs ᴡᴀsᴛᴇᴅ. ᴡʜᴀᴛ ᴅᴏ ʏᴏᴜ sᴀʏ?
Hey there. You seem like you've seen better days. You're unhappy with your life. Your desires remain out of reach. You want knowledge. Power. Maybe just a chance to start over. To get away from the mistakes of the past, which overshadow you to this day. To create something for yourself.

I can help with all of that.

All I ask is for some help in return. I'm in a bit of trouble, you see. I think we can work out a deal. You work with me, and in return, anything you desire can be yours. Just pull the lever, and we can begin. Or you can just leave. Go back to your life. Be unhappy, knowing that your one chance was wasted. What do you say?

Such was the message heard by several individuals, across many universes, when they happened upon a series of mysterious devices. Little more than big rusty boxes, with gears and belts sticking out at odd angles, apparently activated by a lever on the front. A broken-down speaker crackled the message, with no power source to be seen. The voice was strangely persuasive, and even the most iron-willed found it hard to resist the call of the lever, just to see what might happen.

And what happened, quite simply, is that whoever pulled the lever disappeared without a trace. Soon, they would find themselves waking up in the middle of a dying forest. They were not alone. Strangers as they were, they’d soon have one thing in common: they would have to work together if they were to make it out alive.

- - -

You will take on the role of these unfortunate strangers. You can be any race you like, from any sort of time period and setting. Your goal is, most simply, to survive. More broadly, this game is a Dwarf Fortress-esque survival/building game, but with more adventure and exploration involved. You will have to build a settlement, explore, and survive in a hostile world. How you go about these tasks is up to you. Maybe you’ll find others, convince them to join you. Maybe you’ll explore dangerous ruins, uncover things of use. Maybe you’ll all starve to death.

Death is a very real possibility. Avoidable, of course, but poor decisions may easily spell your end. If you wind up dead, you can rejoin with a new character.

A few notes:
Things such as food and health will be handled in a realistic manner - you will need to eat regularly, try to stave off injury, and other such things.

The game will largely be run on a day-to-day basis, although time may skip over larger intervals if everyone is working and food isn’t in short supply. You can simply designate tasks for your character (and any NPCs that join you) to do each day, and these tasks will be done. Or not done, if you don’t have the relevant skills.

Try not to die.

And now, signups. I’ll be taking some number of players around 7-10. Not first come first serve. Signups will be open for roughly a week.

Name: For everyone’s convenience.
Species: Entirely your choice. All I ask is that you’re able to fit inside the average building. Being a twenty-foot dragon will cause problems. Anything that trivializes the survival aspect is also frowned upon. If it’s not something obvious, a species description would also be nice.
Description: Physical, mental, all that fun stuff.
Skills: What are you good at? What can you contribute to the group? This is a fairly critical section, naturally.
Equipment: The only things you have are whatever was on your person when you pulled the lever. Nothing blatantly overpowered please.
Background: What did your character do before they got caught up in this lever malarkey?
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07-20-2014, 08:49 PM
Post: #2
RE: Ex Machina
Is there any limit on magical powers for characters to start with?
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07-20-2014, 11:44 PM (This post was last modified: 07-22-2014 08:10 AM by Coldblooded.)
Post: #3
RE: Ex Machina
Is it just me, or is this story pretty much perfectly setup for people to be able to revive their characters from old games that died long before their time?

Name: Pyth Vermillion
Species: Minotaur
Description: Weighing nearly 500 pounds of mostly muscle, and standing at a mere 7'9, Pyth is downright puny for a full-grown minotaur. He's fairly intelligent by minotaur standards, but by human standards is only about about average at best. He's also very clumsy and prone to accidentally breaking things every now and again. And unlike most minotaurs, he actually wears pants.
Skills: Pyth would love to have a job where he could sit around and think all day, like a lawyer or a philosopher or something, but sadly it seems like that's just never in the cards for poor Pyth. He's far better suited for things like combat and heavy-lifting. He does have a very strong sense of justice though, and is likely to try and take it upon himself to act as judge, jury, and executioner should the opportunity ever arise.
Equipment: 1 abnormally large axe, 1 fairly smallish sword (wielded as a dagger), 1 large backpack, 1 bedroll, 1 hammer, 1 shovel, 1 small diary, 2 ink pens, various pieces of scrap paper and worthless coins, 1 half empty flagon of mead.

Background: Pyth was always the weakest Minotaur in his mountain village. But despite that, he could hardly be said to have a bad life, living as the closest equivalent to a prince his species could be said to have. So when Pyth's father died, no one was particularly surprised when somebody decided to step up and challenge the fact that they'd all be following orders from a teenage weakling from then on.

What was surprising though, was that the only one willing to fight him for the position was his own younger brother. Maybe he would have been able to win that fight, but we'll probably never know for sure. Pyth packed his bags and left the village that very night. In the years since he's wandered from town to town, trying to hold down jobs wherever he can find them. At first he tried to avoid any kind of "hired muscle" type job, but he eventually came to accept that it's really the only thing he's any good at in life.

[Skipping ahead through the events of Ragtag, in which Pyth gets fired from his job as a city guard in the town of Melain due to his own astounding clumsiness and ineptitude, thereby freeing him from his obligation to serve and protect when the town comes under attack by monsters on that very same night. Pyth is one of the few creatures to escape from the town unscathed, and when he comes across the mysterious device a few short weeks later, he really has no reason left not to just throw the lever with abandon.]

Tumblr/Steam
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07-21-2014, 01:05 AM
Post: #4
RE: Ex Machina
[Image: gunslinger.png]

Name: Gunslinger
Species: Desert Nightmare. Something akin to a chupacabra, but more intelligent, capable or reasoning and communication.
Description: Thin, roughly half the size of a human. Covered in purple scales and spines. Always ready to gain a quick buck. Robs people in the desert, if he can justify it, however weak the reason is. Otherwise, sells strange brews to them. I declare this as the theme song
Skills: Accuracy, throwing, herbs, brewing, stealth
Equipment: A bandolier with 6 empty guns, backpack that contains: a few penny dreadfuls, bottles, desert fruits. Sickle.
Background: The Gunslinger was an outlaw, who came into existence by the vague concept of outlaws. His species is given form by the belief of people: and the town where he appeared had a... rather punny misunderstanding of what a gunslinger was. However, after the initial years of struggling childhood (if that can be applied to nightmare beasts, that is), he has become quite successful. That is, he was not dead, and people sometimes sought him out to perform dirty deeds, or to buy from his special brews. However, this life came to an end when the Marshall of the State ordered, that all nightmares and such spirits should be rounded up, and forcibly turned into a productive member of society. Currently, he is hiding in an abandoned mine, knowing that the police is closing in. No wonder, that when the opportunity presented itself, he choose to start a new life, where he is the figment of his own imagination.
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07-21-2014, 02:53 AM
Post: #5
RE: Ex Machina
Name: Anuria Annabelle

Species: Neko - almost human, but with some minor cat features. In Anuria's case, these catlike features are similar to those of a white tiger.

Description: An entertainer by trade, Anuria's a bell-wearing wanderer with a surprising amount of arcane skill for the job. She's a righteous individual humbly plying her craft on the street (read: rebellious and pretentious know-it-all short on a good job) and is more than ready to do whatever to help (read: show off). She's loud, proud, and prone to doing what she thinks is best over what the group decision is - and in spite of any orders.

Anuria's job as an entertainer is quite well-deserved. She's charismatic and persuasive, and she has a level head on her shoulders. her magic mainly falls into wind and water magic, along with some ice conjuring to round it out. She is, however, relatively weak in build, and when it comes to doing work, her magic's going to be her only real strength.

Skills: Her magic spells include:
- Aerokinesis and Hydrokinesis - she can generate neither, just move them around, and she can't do anything like extract them from wood or bodies or anything, bar pulling up groundwater - and that's a trial and a half. Hydrokinesis, however, extends to steam and ice.

- Freezing. Ice is basically her most effective weapon.

- Transformation, based on her self-dubbed Shift Bells. Depending on which of her two Shift Bells she possesses, she'll become one of:
  • A smokey, genie-esque form which can move like smoke - and lose nearly all power to move things other than blowing on it.
  • A watery and slimey form, which can reshape and freeze herself but is generally weak water or solid ice. This is her only real combat form.
She could make more shift bells, given the time and materials, but no bells come with any sort of knowledge on how to actually work a new form.

Regardless, she needs to keep the Shift Bell in question on hand. If she loses it, she's stuck, and if the bell gets broken while in use... who knows what will happen to her.

She's very charismatic and has a lot of skill as an entertainer. She knows her audience and can do a number of classic street performer tricks, such as juggling (3 balls), singing, playing a few instruments semi-decently, and throws in some ice-sculpting on the side.

Equipment: A water flask, a book on fire magic(which Anuria SUCKS at and can barely use), several colourful jester's outfits, with many bells, and the two Shift Bells which attach to her tail. 3 balls, a wand purely for the look of the thing, and a chisel for ice-sculpting.

Background: Anuria is the unfortunate little sister of an even more talented sorceress, Skippi Allevia. Though she was definitely skilled, she's always been under her sister's shadow, which lead to her leaving and renaming herself to Annabelle.

Though she did quite enjoy her time as a performer, and she did do quite a bit of good in her time, it wasn't to last. Her family tracked her down, and - in a misguided attempt to convince her to come home - Skippi challenged her to a duel. Losing lead to an almost unreal amount of cold shoulder given to the younger sister. This and the misunderstanding of why she even -left- resulted in Anuria running away, again, finding the box, and vanishing into the night.
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07-21-2014, 05:33 AM
Post: #6
RE: Ex Machina
Ah yes, magic is something I should address.

You can have a decent level of magical power from the start. However, you may find magic harder to perform than usual, as well as more exhausting. Flagrant overuse of magic when food supplies are limited will have a detrimental effect on your health. This will change later on.

So, Leafsword, the magic you've listed is fine, as long as you don't overuse it. Freezing may require you to stay hydrated (depending on the moisture present in the environment), and shifting forms too frequently will definitely be bad for you. Magical items like your Shift Bells may also require some time to charge between uses, depending on power.

This is mostly to prevent magic from being too powerful at the beginning of the game. It won't matter nearly as much later.
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07-21-2014, 05:53 AM
Post: #7
RE: Ex Machina
Name: Chiselle
Species: Quigorithm
Description: Chiselle is a member of a technologically advanced race which has adapted to a highly urbanized world. A Quigorithm can have anywhere from 6 to 18 thin appendages which are around 3 feet long and an inch in diameter, which can be used to manipulate objects and climb on walls and various other terrain. Its body is shaped like a sphere around two and a half feet in diameter and is malleable enough to squish into small places. Quigorithms have a suck-hole mouth on their underbelly and are omnivorous, and resilient against disease. The Quigorithm lacks any effective natural defences, but are intelligent to create effective weapons out of scrap electronics. Chiselle is a typical member of its species for the most part.
Skills: Climbing, Hiding, Scavenging, Crafting, Technological Expertise
Equipment: 2 EMP grenades, a toxic syringe, alien food rations, a portable computer, electrical tools, some scrap iron.
Background: Chiselle was born on a planet owned by an even more technologically advanced race, typically squatting in abandoned structures with other members of its species. While the Quigorithms were not particularly well-liked, their presence was tolerated because they maintained infrastructure and fed on more destructive vermin. When given a chance to leave the planet Chiselle took it. Unfortunately in this new world Chiselle wound up in, its technological experience would be of little use.
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07-21-2014, 07:09 AM (This post was last modified: 07-27-2014 06:29 PM by theLifebird.)
Post: #8
RE: Ex Machina
Name:Mf6357
Species:Mechena
Description:Mf6357 is a from a race of man made rock monsters and is made out of rocks and types of ore which is made with earth magic.. Mf was made of iron and copper. and is almost twice as tall then the average sized human. Mf, like many of his brethren, is little more than a mindless killing machine. But for whatever reason, it refuses to allow harm to come to the defenseless, even going so far as to defy direct orders or put itself in harms way to protect those who can not protect themselves. Mf6357 is also unable to think for it's self, barely has emotions and is not very smart. it can not think of plans but can easily perform them.
Skills:does not need normal food. all it needs to survive is ore which is used to keep the magic that binds it from failing. It can fight well, lift heavy things, and build stuff
Equipment:20 chunks of iron ore, 5 chunks of copper ore, and one Mechan blade.
Background:Mf6357 was made for a war that was happening at the time. this model was built for fighting for a race that had no reason to fight. Mf6357 was fighting with another warrior Mf8932. Mf8932 believed that there was no point in doing what you were built for. 8932 was right, because after the war ended they(the nameless race that built them in the first place) started to disassemble Mechen units that fought in the war. when 6357 found out about that it went into hiding. after it went into hiding was when it heard the message.
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07-21-2014, 08:36 AM (This post was last modified: 07-21-2014 08:43 AM by Pagan.)
Post: #9
RE: Ex Machina
Name: Kal
Species: Human, from wasteland regions, used to migrating
Description: About 5'5" and 20 some odd years old, Kal has brown hair, green eyes, a tan complexion, and freckles all over. Born many generations after the collapse of society, she has a very curious nature, and is very cooperative with strangers, although even more so cautious. She is rather healthy and muscled, evidence of the fight for survival.
Skills: Decent archery, excellent spearthrowing, above average butchery and tanning, decent stalking and tracking, generalized survival senses (finding shelter, watching wildlife to determine what is ok to eat, hiding, firemaking, foraging, etc.)
Equipment: A selection of random knives (damaged, rusted, "new", makeshift, stone, etc.), clothing made of hides and recycled cloth (scarf, multiple layers, pants), a waterskin (almost empty), a bag of collected interesting objects, 2 spears, some rope (made of various fibres), a bowstring, a firebow, and an old dutch oven
Background: Before finding the box that changed everything, Kal had just been living life, alone for several years since she narrowly escaped a raid of some kind. She lost her family and friends, but not their lessons or memories. She mostly had gotten over it, and was digging through the debris of an old factory when she came across it. At first, she was reluctant to interact with the box, but as it spoke of better times, all the memories came rushing back and she broke into tears, pulling the lever without a second thought...

Working Name: Anarkismo
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07-21-2014, 02:24 PM (This post was last modified: 07-25-2014 11:11 PM by Kaynato.)
Post: #10
RE: Ex Machina
Name: "Vedel" (Vlenszu Zlavisciult Ysuthfedel)
Species: Human. Some sort of human. Perhaps from antiquity, a lost form - out of Plato's cave, having escaped the shadows on the walls. Most certainly not on the world we dwell in, and if so, only in aeons lost. But for all perfection and otherworldly ability, to be human is to err - the imperfection which causes our life is unavoidable, for without it, we are but hollow shells.
Description: Ysuthfedel is a fairly normal human. Of medium-tall height, sharp cheekbones outlining dark eyes, a rather worn greyish pallor, and long-since white hair - that to a strange point, much of it is in fact more of a lighter blue at this point than white itself... of course, not actually blue. Mostly harmless. But in fact, he does not appear too old (as he has always been rather gaunt) - though it is apparent that Vlenszu has lived for perhaps far too long.

Skills:

Preservation Magic: A form of magic used to delay time's erosion. It is extremely dangerous if not applied correctly, though it was said that Vlenszu was the master of this art. It was the foundation of his infamous magnum opus.
Primarily, this was the field from which many others branched out: Reparation, a movement further back than necessary; Stilling, preventing even the internal parts from interacting with each other; But these, our wizard has not touched for quite some time.

Other aspects of this diverse system include Longevity, Rearrangement, and the especially difficult direct time manipulation (usually just a stilling of temporal movement for faster speed tires even the strongest mages - though Ysuthfedel is not simply a strong mage, there are things that he would certainly not touch, and more extreme applications such as a total reversal or total bending, even if possible in theory, would most likely kill even him.)

About those skills... Vlenszu has proven proficient in use of the quarterstaff as a bludgeoning weapon, and the air-fire siphon (one of the greatest inventions before the country was ruined) as a ranged one: It was difficult otherwise to keep safe in a frozen wilderness inhabited by ravenous undead. He is quite fine with tracking the trails of beasts, and has worked at spotting monsters from afar. Surviving on herbs and meltwater in that glacial wasteland was similarly a rather tough experience, but at least one he has hopefully learned from.

During earlier and later times, he has also worked on the construction of towns, sometimes visiting the quarries to give a sense of camaraderie.

The greatest skill, however, would have been kicking people off cliffs Magical Theory; Not that it'll ever do him any good, or that he'll even dare to use it again.

Equipment:

His great black scarf, inlaid with golden angles and the crescent of the moon.
A full grey veil from a long time ago.
A silk vest under it all. Sheesh, magi and their expenses...
A winter cloak: The usual white fur.
Shoes. Really.
His trusty quarterstaff, often mistaken for a walking cane.
That hidden air-fire siphon: It is quite effective for the time that he needs it, but he would often like for the conversion mechanism to refuel faster.

Background:

Over the icy outcropping, Ysuthfedel stood. Forever unwelcome in the land that he had worked so hard to build up and to settle.
Stopping for a moment, he stared down at the corpse of Asilei Sevdero Ysuthfedel: One of the few others who had founded the land.

"We won't die anymore," he whispered. Asilei didn't move. "You know we can't die anymore. You saw it - you saw that it would happen - what do you expect for Scinon, Asilei?! Our land! Our land together! It's what they wanted all along, to escape from death. And - I proved it. I proved what you couldn't finish. They're not going to die - they can't die - and I know that I was the one to make this happen. The gods must truly hate us."

He paused, the icy wind screaming past both of them, over the mage and the ice and the dead body of the one beneath.

"You told us that the most noble goal was to escape death. And now we can't die anymore."

...

"To live forever, Vlenszu? You say that as if it is a curse."

"I say that because it is one."

Ysuthfedel kicked the corpse off the cliff and into the sea.

===

...years later, a village in the frigid wasteland found an emaciated man with a heavy scarf tumbling around their streets. They took him in, asking if he had any vocation, family, relations, or wealth. To these, he shook his head to - too tired, they thought, to remember? But when they saw his response when they asked him if he could aid in the defense against the monstrosities that surrounded their settlement, and which terrorized them in the night, they were certain that he had not forgotten. They did not care. Whoever he was, and whatever he had known, they nursed him back to health and let him stay as a simple citizen.

He never took comfort in the simple life of the village. They saw him fret about aimlessly, muttering in strange dialects about an far-off place - though sometimes, when they asked for him to join in with raising new walls and buildings, he seemed to relax a bit. But it was mostly during their defenses, when spectres and ghouls and once-human abominations threw themselves against the village's walls, that the stranger, who had taken to the name of Vedel, seemed to shrink into himself until he was no more than the atrophied cadaver they had discovered on that strange day.

Eventually, when reports returned one day of a strange device found in the outer wastes, he chose to leave. The village carried on as it always had.

...

Knowledge? Not the knowledge that had exterminated a civilization.

Power? It had brought him enough pain for one million lifetimes.

A chance to start over - one single chance?

He hesitated for a moment.

Then hand poised, he pulled the lever, and vanished.

I'M SORRY BUT I HAD TO DO THIS:

"To these, he shook his head to - too tired, they thought, to remember?"
Then, they asked him if he would aid in the defense against the monstrosities that surrounded their settlement, and which terrorized them in the night.

Vlenszu opened his eyes, wildly glaring about the room. He was greatly disturbed by his immobility.

"NO!" he screamed. "I MUST KILL THE DEMONS!"

The chief said, "No, wanderer. You are the demons."

And then Vlenszu was a zombie.

A HYPOTHETICAL:

"They did not care. Whoever he was, and whatever he had known, they nursed him back to health and let him stay as a simple citizen."

This was before they noticed that he did not seem to age. Or if he did, it was subtly: When the stranger had dragged itself through the village gates, less than a skeletal mockery, any other might have seen a monster, ancient, wild and ragged - but in the months that followed, it was almost as if these two beings were utterly different. Even the haunted, dead eyes which the wanderer was known by began to be restored, and sometimes when they saw him working at the farm or repairing old houses, it almost seemed that a smile was on his oddly young face.

And in the years that followed, when he outlived many whom had first remembered his arrival, all were sure that it could only be an unnatural monster lurking in their midst.

But when the mob had prepared in hushed tones to string it up, another walked through the gates.

"Begone, Asilei! You do not belong in this world!"

"But you understand as much as I do: Was it not by your hand that my life was preserved against the order of the world? This was what you all wanted, to live without natural breath!"
"What we wanted? From your body your soul is departed, and only a demon inhabits your shell: You have seen the legions is mindless monsters, slaves to corrupted life!"
"But are you yet different? Are we yet different? The same could be said of all of us, mages, humans... undead -"
"These words ring hollow when I have seen the truth that lies beneath. The world has no need of one such as you!"
"Well, Vlenszu - what is humanity but what you call it: A miserable pile of secrets? Enough talk. Have at you!"

[[...Totally not overloading myself.]]
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07-22-2014, 12:44 AM
Post: #11
RE: Ex Machina
gonna join. Gimme a bit to write up a thingggg
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07-22-2014, 11:09 AM (This post was last modified: 07-22-2014 11:10 AM by Kocel.)
Post: #12
RE: Ex Machina
Name: Elmond

Species: Human. Entirely human.

Description: Standing at 5'8", Elmond is your average human male in almost every sense of the word. Shaggy brown hair hangs over a pair of blue eyes that seem constantly uneasy, slim, gangly frame... He's pretty un-notable.

Skills: Anti-social by nature, Elmond's always been productive and studious. As such, he's a quick learner, great at solving puzzles and decrypting codes/messages/languages, and has a fantastic work ethic.

Equipment: Wallet, MP3 player, a screw-driver, handkerchief, and a small pocket knife.

Background: Elmond worked in an antiques store in a small, rural American town. He had always had a fascination with old relics and pieces of junk, coupled with a desire to believe in things paranormal (and a scientific sense of reasoning that kept him from ever doing so.) His reasons for pulling the lever were, well, mostly curiousity, however he does have his own desires and agenda. What are they? Who knows, the guy doesn't talk much.
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07-22-2014, 02:09 PM (This post was last modified: 07-22-2014 02:10 PM by WillyDeWulfe.)
Post: #13
RE: Ex Machina
[Image: Roach.jpg]
Name: Roach

Species: Anthropomorphic Cockroach. He's about the size of a very short human and can talk etc. He stands on two legs and has four arms. His species has a few other adaptations, such as wings, described in the skills section.

Description: Roach is a Mafioso Sleezeball. His antennae are always slicked back with some unknown shiny sticky gel and he has a bit of a gut. He is usually smoking a cigar, giving him a somewhat unpleasant smokey smell.

Roach was one of the top hit men in the Cockroach Mafia and he did his job well. Countless enemies of the Mafia were executed by his blaster. What made Roach so ruthlessly efficient was his incredible aim, though his twisted love for murder didn't hurt.

Despite being such a skilled assassin, Roach still makes plenty of boneheaded decisions. He has been known to lose his temper and cause unnecessary amounts of collateral damage as well as put himself in unnecessary danger in order to take out his target.

Skills: Roach has quite a few abilities, though they are all limited in some way.
  • Marksman: Roach has impeccable aim with his blaster and is also fairly good with other firearms.
  • Flight: Roach can fly using his wings. He can't keep this up for too long though, as his fat gut weighs him down a bit.
  • Low-Light Vision: Roach can see well in dark areas. He cannot see in total darkness and direct bright light annoys him.
  • Radiation Resistance: Being a cockroach, Roach has some resistance to radiation. A direct and powerful dose may still kill him, but he can still spend quite a while in areas with high ambient radiation.
  • Four Arms: Roach has four arms that he can use to carry stuff.

Equipment:
  • Blaster: A pistol that fires blasts of blue energy. It has 10/15 shots remaining and may be recharged some way. However, Roach does not have the charging stand with him and does not have the technical know-how to rig one.
  • Lit Cigar: Roach is always smoking a big fat cigar. He was only able to take this one with him though, so once it runs out he is sure to get agitated.

Background:
Quote:WUMPF!

Roach came crashing down on the flying wasp from above, sending them both speeding towards the ground. The wasp had killed and laid eggs in the Cockroach Godfather's 32nd great grandson, Vinny Claws, and now it was time to pay the piper.

The wasp broke Roach's fall enough that he only suffered a minor bruise. Nothing he couldn't ignore. He stood up and put his foot on the wasp's neck. It looked up at him, unable to move.

"When ya get to hell, tell 'em Roach sent ya"

The wasp's head exploded as he put a blast of energy right through the bug's eyes. Roach took a long slow drag on his cigar as he stood in the gore. Tonight had been a good night.

That's when he heard the voice. Crackling out of an old busted speaker that someone had left on the side of the street was a promise of anything Roach wanted.

It was an interesting proposition. Roach was happy with his life for the most part, but there was one thing that bothered him. There were rumors that Jimmy Vee in the Wasp Mafia was an even better hit man than him. Roach had always wanted to be the best, and he would do anything to achieve it.

Roach pulled the lever.

I drew this guy a few days ago and I just sort of wanted to expand on his character a bit. That's pretty much the main reason I'm applying.

I will probably be away from computers for several days at a time and may not be able to keep up with this. I don't really have time for this game, again I just kind of wanted to do a character sheet for this guy.

If I do manage to get in, I will try to keep up with it as best I can. That being said, Roach will probably die to the first legitimate threat or quickly go insane from lack of cigars. If/when he does die, I probably won't make a new character. Someone else may make good use of the blaster though.
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07-22-2014, 03:34 PM (This post was last modified: 07-23-2014 04:17 AM by Sotek.)
Post: #14
RE: Ex Machina
Name: Stella

Species: Spirit (of Technology)

Spirits outwardly resemble the primary sentient species of the area where they were first spawned, but are outwardly eternally young adults - they can be harmed and die, but they do not age.

They often have minor visual 'abnormalities' when compared to their resemblant; Stella's is a minor glow.

Spirits typically have a connection to a concept, which they find themselves compelled to support/uphold/maintain; in Stella's case, that concept is Technology.

Spirits primarily consume lifeforce, though they do need to ingest a limited supply of physical nutrients, especially when injured. In mana-rich areas, this lifeforce consumption is of little consequence, but in low-mana areas it can, if proceeding long enough to sate the spirit, prove rather draining to the "victim" - though the extended contact required for such a drain makes it a poor weapon at best.

Given enough time, an emotional connection, and a conceptual connection, a spirit can 'bond' to a place; this gives them powers over the place they are bound with, but leaving their bound home is emotionally crippling. (The destruction of a spirit's bound home is even more traumatizing, though if it is sufficiently destructive, the bond will fade, and in time the spirit can potentially recover.)

Description:
Physically, Stella resembles a female human in her mid-twenties; she stands 1.68 meters tall (5'6" for those who use archaic units), and has pale skin, dark hair, and green eyes. Her build is very lithe, and she is rather thing. In darkness, it can be seen that her skin glows faintly; this effect is theoretically visible from her eyes as well, although she wears red-tinted sunglasses at almost all times, precisely to neutralize that effect.

Her voice is soft and sounds like an whisper in an echoing room.

She is rather weak physically.

As would be expected from a Spirit of Technology, Stella is smart and quick-witted, as well as curious and enthusiastic about learning. She is, however, rather socially awkward, and indeed a little shy - having spent most of her life on a rather small spaceship, and the rest of her life since then an emotional wreck.

Skills:
Stella is a trained Core Unit engineer and space pilot, and has spent years as a hydroponics engineer. (Core Units are complex runic devices which function as a cross between a computer and an omni-actuator; tapping into leylines, they power and control the flicker-drive of all modern spaceships, as well as the backup runic lasdriver.)

She is, of course, highly skilled at telespatial navigation - though without a Core Unit or flicker drive, this skill is unlikely to be useful.

She knows how to regrow almost all magi-crystals - but again, without a supply of useful magi-crystals, this skill is probably of limited use at best.

She even knows how to imprint and program a Core Unit ... if she had crystals of sufficient purity, sufficiently powerful magnifiers, and trans-spatial picks, she might even be able to construct the devices required to do so.

She does, however, know the full array of basic runic magics - though unless she manages to end up on a leyline and get the right sort of focusing crystal, she'll be limited to passive effects whose power will be limited even further unless she has magiconductive materials. (or, for some minor effects of little use, like the electrification rune, electroconductive materials might suffice.)

Her skills as a hydroponicist are also to be likely to be transferrable, though she has never had to deal with a crop blight, find seeds, or indeed interacted with dirt of any real depth, let alone try to measure solutes without a spectrolyzer.

Equipment:
Red-tinted sunglasses; able to interface with Core Unit systems to provide a HUD... although the lack of Core Units renders that feature virtually useless.

Green skin-tight bodysuit; including removable transparent gloves and boots - vacuum-rated, and puncture-resistant; mandatory yet stylish gear for any space-dweller!

E-helmet; able to provide a closed breathing system within seconds, but only enough air for an hour without recharge - which would require an air compressor at the least, and tedious energy gathering at the most likely. The helmet is a nearly-invisible lump on the back neck of her bodysuit, which will deploy automatically in response to low-pressure situations

Receiver magi-crystal; able to relay and project runic effects from any connected Core Unit, this is an indispensable tool when connected to a Core Unit. It might be possible for Stella to hack this to work with crude runic effects of the sort she can actually craft here, or it might end up as little more than a fancy paperweight.

Background:
Stella was the engineer and backup pilot of a Core Unit spaceship, to which she was partially bonded. After quite some time, as the economics of the spaceships shifted, she eventually became the primary pilot - and sole crew member. And then, one day, even the sheer advantages of being crewed by a bonded spirit weren't enough to overcome the inefficiencies of the ancient hull, and the corporation that owned the ship scrapped it - saving only the Core Unit. Though Stella was given a transfer to the newly-built ship using the same Core Unit, it simply wasn't her home - and the fragments of the bond she could still feel were nearly maddening with how empty they were.

She eventually quit, transferring to being a hydroponicist on one of the grand leynode space stations; that lasted for almost a decade, before one of the recycled pieces of her bound vessel found its way to the station as part of another ship; the reminder of the fragmented echo of her bond nearly broke her then and there.

That was when she came across the lever, which she pulled with no hesitation at all; she merely delayed long enough to leave a brief message, just in case it actually worked.
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07-23-2014, 04:44 AM (This post was last modified: 07-23-2014 05:09 AM by Palamedes.)
Post: #15
RE: Ex Machina
Name: Lor-Kar
Species: Gratian - basically fantasy style lizard men. Big, strong, fast, and intimidating as heck. More or less genderless,

Description: See brief description of species. Lor-Kar is particularly large and muscular even for a Gratian, and sports a fair number of scars.

Skills: Lor-Kar is strong, agile, and can take pretty much whatever the world throws at him. He has an exceptional arm and impeccable aim when it comes to throwing, and is able to use most close combat weapons somewhat effectively (though he relies more on the tried and true 'hack and slash until it stops moving' than any regular martial discipline). Has proven to be very perceptive as well, able to pay attention to multiple things going on at once.

Equipment: Lor-Kar has a fairly well-tailored suit on, and is carrying both a microphone and some sort of weapon that looks like a cross between a hockey stick and a battle axe. He has a small foam suit that resembles a well-dressed human in his pocket that expands into a full body outfit when left in water for thirty minutes.

Background: Lor-Kar comes from a small planet on the edge of human controlled space called Halcyon-Five, the planet having been given to the humans as per a peace treaty after a wide-scale galactic war. While for several generations there was much contempt between the new human overseers and colonists and the Gratians who were already inhabiting the planet, Lor-Kar was born far after all of that. During his childhood, Halcyon-Five didn't have much going for it over any other planet except for one thing - a brutal human sport known as Murderball was sweeping the galaxy at the time, and the predominantly Gratian population proved to be more than a match for most of the planetary teams of other human rim worlds. As such, becoming a top Murderball player was the only real claim to intergalactic fame and fortune to be found on the world, and it was every child's dream to get on the planetary team - the Halcyon-Five Humans.

Lor-Kar was no different, but though he was the star goalthresher of his highschool and college he didn't quite make the cut for the Humans. Deciding to not accept offers from other, lesser teams on the planet in an effort to keep close and possibly get another shot at joining, he made the risky decision to instead become the Human's Mascot, the Halcyon-Five Human (complete with full foam body suit). His natural enthusiasm for the game made the job easy, and for the next couple of years he was satisfied with his role and made him a popular figure with the crowds and players.

Fate came knocking when several of the Human's main starters were injured before a major game, and the team was severely undermanned. Desperate for people who both met the grueling physical requirements and knew all of the team's plays, Lor-Kar and several waterboys were brought in to boost their numbers. Despite all odds, Lor-Kar shined and helped to lead the team to victory. Due to his already existing popularity and accord with both the team and fans, he was given a low string position on the team, and after another few years of hard work and dedication finally rose to being a star player himself.

Two decades passed, with Lor-Kar experiencing all the joys and excitement of the most brutal legal sport in the galaxy, but he was starting to get on in years. He already held the title for 3rd longest career vs. average lifespan, and decided that it was perhaps getting too dangerous for an old-timer. After talks with a prominent Earth holo-station, he announced his retirement shortly after getting into the Murderball hall of fame, but also stated that he planned to continue his involvement with the game as one of the new Murderball commentators for ESPN-15 (the top alien and violent sports channel in the empire). His experience in the field and sharp eye for the game turned out exactly as the station hoped, and he even managed to keep up his skills by participating in the (admittingly safer) charity and celebrity leagues that would come up every few years.

It was during one of these charity events at a converted factory that the mascot-turned-player-turned-commentator heard the voice and found the speaker. Not thinking a whole lot of it and figuring it to probably be some sort of publicity stunt he forgot about, he pulls a lever and disappears without a trace.
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07-23-2014, 06:16 AM (This post was last modified: 08-07-2014 10:29 AM by Acolyte Doctor.)
Post: #16
RE: Ex Machina
Name: Dorfy Gale

Species: Dorf. Short, supposedly wise, staple fantasy humanoid with an affinity for Earth and alcoholism. So basically a regular dwarf by everything but name.

Description:
Dorfy is a dorf. She is pretty short for a dorf but makes up with dorf gumption! Dorfy unfortunately does not have a beard. She also is uncharacteristically spirited for dorf. Dorfs are usually too stubborn (or drunk) to consider optimism. But not Dorfy! Dorfy likes life! And people!

Mostly because they are delicious.

Skills:
Digging. Hitting things. Smithing things. Animal husbandry! Botany! Dorfy used to be a farmer, y'see.

Equipment: No self-respecting dorf is leaves without her trusty tools! Dorfy has bunchies of them - pickaxe, hammeraxe, shovelaxe, regular boring axe, and oh, a knife. She also has a large riding dog, which she thinks is quite majestic. Instead of going along with the obvious theme, Dorfy decide to name her dog Ration. Dorfy is just trying to be realistic.

Garbage she accumulated so far:
~Backpack
-3 and a half water bottles
-4 meat ration
-1 vegetarian ration
-bowstring
-quiver
-birdskull
-birdhorseskull (Steve)

Biography: Dorfy was full of curiosity as she was full of spirit. There wasn't much to do in the network of subterranean caves in which she called her home, so it was natural her eyes started to wander. There was only so much farming and tending (to spiders) she could do and the lightless days stretched out forever-ever when there was absolutely nothing to do.

Luckily for Dorfy, her home was a wealth of history and unrevealed secrets. Dorfan history is old and her home is very old indeed. Her backyard full of lost civilizations, arcane mechanisms beyond modern reckoning, and dangerous beasts long dead. Many hours disappeared as Dorfy was engrossed in the residues of the past, carefully feeling out the schematics of amateur archaeology.

Eventually, Dorfy bungled into something potentially hazardous for her health. Danger has a way of sneaking onto you - especially if there was no immediate threats. That danger appeared of a weird machine of obviously not dorfan make. The machine said a bunch of words in retrospect she should had remembered because before she knew it, she pulled the lever. Why was the lever there? Why did she pulled it? Well, nevermind all that. What matters now was she was not in Kansas anymore and she was not exactly looking forward to that.
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07-25-2014, 06:18 AM
Post: #17
RE: Ex Machina
Just a warning: signups will close in two days. If you still want to sign up, now is a good time.

Gamestart will be two or three days after signups close, because it turns out I'm a little busy this weekend. Shouldn't be too much of a delay.
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07-25-2014, 02:12 PM (This post was last modified: 07-26-2014 07:06 AM by JGamer503.)
Post: #18
RE: Ex Machina
Name: Psicero (Si-Suh-Row)

Species: Psyclops

The Psyclops are a race of creatures that would be mistaken for what humans call a Cyclops. Though they may have 1 eye, they are not as big, being roughly around 5 feet or so. They also come in a variety of shades for their skin, ranging from grey to a more tan-ish grey (not much around there). Along with shades for their skin, they also get a more vibrant selection of eye colors. Some may have a blue iris, light-blue sclera, and a purple pupil. While others may have a red iris, orange sclera, and a yellow pupil. Another quirk for them is their minds, as they are very intelligent and, unlike their supposed Cyclops cousins, are stronger in the mind than the body. An art for the Psyclops is a form of fighting revolving around the use of psychic abilities. The fighters (monks) of this art use a form of telekinesis, the democrats and scholars use telepathy, and the hated exiles use a forbidden art of mind-control.

Description: Psicero himself is around 5"3' and, like many of his kind, pretty skinny, with a grey-tan tone of skin. His eyes are as followed; a green iris, mint-green sclera, and a yellow pupil. Psicero is, as seen on the surface, pretty shy, but would love to make friends with those that won't mind a one-eyed-psychic-freak as a friend. Another thing about him is that he is actually kind of foolish at times, and can be blinded and controlled by greed and envy easily. Something darker lies deeper within him, as he can actually be bribed to manipulate or hurt others, but will then regret doing it.

Skills:
  • Beginners Telekinetic: Psicero was actually training to be one of the telekinetic monks, before he was taken by the odd machine. With this, he can now lift small objects without ease, as long as he can see them. But with larger objects, he must focus more strength on them and must use more energy.
  • Staff Proficiency: Being trained as one of the telekinetic monks, he also chose his weapon to be the staff in the academy. With his training over the years, he has learned to use a staff with balance and power.
  • Slight Telepathy: In his free-time, Psicero trained with his father (a telepathic scholar) to gain telepathy. Though he never got much, and uses a lot of his energy when he tries to read someone's mind. Besides, when he actually does it, he only gets snippets and flashes of their mind and never a full vision. Along with that, he also learned to fend off any minds that try to read his own, but with a struggle.
  • Psychic Immunity: A skill learned by many of his people. Almost every Psiclops learns to strengthen their mind and resist intruding forces that try to control or manipulate it. This is due to the population of exiles that use the forbidden art of mind manipulation.
  • Agile: Training as one of the telekinetic monks, he learned to be more agile and quick on his feet, and with his fists.

Equipment:
  • Telekinetic Monk Staff: The staff he chose for his training, and used ever since. It's made of Ruben (Ruby-like ore in his world) in the middle, with gold designs of the Hydrm, a multi-headed creature that resembles the heads of a Hydra and the snake-like body of a Wyrm. The tips are covered in a gold.
  • Jaduen Necklace: A necklace that was given to him by his father. It's made of Jaduen (a jade-like material in their world), a material which is known for it's beauty, it's value, and a belief that it helps strengthen your mind.


Background: Psicero's parents were both scholars, and met as they studied. Eventually, then fell in love and gave birth to Psicero. His mother stayed home to care for Psicero, and his father still worked as a scholar and a teacher. Eventually, as Psicero turned 13 years of age, he started training to be one of the Telekinetic Monks. His father on the other hand, as a teacher, would give his son small teachings of telepathy, in case he ever wanted to try to be a scholar like him. As Psicero turned 19 years of age, he was very close to being a full fledged telekinetic monk, but he noticed an odd machine which spoke of "Anything you desire." Psicero, as greedy he can get sometimes, accepted and pulled the lever, in hopes of getting anything, from ultimate telekinesis or telepathy that can over come any mind, or hey, maybe even the forbidden mind manipulation art, one that can control any mind without ease.
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07-25-2014, 04:00 PM
Post: #19
RE: Ex Machina
um.. i can't read the message. can someone tell me what it says?
ʜᴇʏ ᴛʜᴇʀᴇ. ʏᴏᴜ sᴇᴇᴍ ʟɪᴋᴇ ʏᴏᴜ'ᴠᴇ sᴇᴇɴ ʙᴇᴛᴛᴇʀ ᴅᴀʏs. ʏᴏᴜ'ʀᴇ ᴜɴʜᴀᴘᴘʏ ᴡɪᴛʜ ʏᴏᴜʀ ʟɪғᴇ. ʏᴏᴜʀ ᴅᴇsɪʀᴇs ʀᴇᴍᴀɪɴ ᴏᴜᴛ ᴏғ ʀᴇᴀᴄʜ. ʏᴏᴜ ᴡᴀɴᴛ ᴋɴᴏᴡʟᴇᴅɢᴇ. ᴘᴏᴡᴇʀ. ᴍᴀʏʙᴇ ᴊᴜsᴛ ᴀ ᴄʜᴀɴᴄᴇ ᴛᴏ sᴛᴀʀᴛ ᴏᴠᴇʀ. ᴛᴏ ɢᴇᴛ ᴀᴡᴀʏ ғʀᴏᴍ ᴛʜᴇ ᴍɪsᴛᴀᴋᴇs ᴏғ ᴛʜᴇ ᴘᴀsᴛ, ᴡʜɪᴄʜ ᴏᴠᴇʀsʜᴀᴅᴏᴡ ʏᴏᴜ ᴛᴏ ᴛʜɪs ᴅᴀʏ. ᴛᴏ ᴄʀᴇᴀᴛᴇ sᴏᴍᴇᴛʜɪɴɢ ғᴏʀ ʏᴏᴜʀsᴇʟғ.

ɪ ᴄᴀɴ ʜᴇʟᴘ ᴡɪᴛʜ ᴀʟʟ ᴏғ ᴛʜᴀᴛ.

ᴀʟʟ ɪ ᴀsᴋ ɪs ғᴏʀ sᴏᴍᴇ ʜᴇʟᴘ ɪɴ ʀᴇᴛᴜʀɴ. ɪ'ᴍ ɪɴ ᴀ ʙɪᴛ ᴏғ ᴛʀᴏᴜʙʟᴇ, ʏᴏᴜ sᴇᴇ. ɪ ᴛʜɪɴᴋ ᴡᴇ ᴄᴀɴ ᴡᴏʀᴋ ᴏᴜᴛ ᴀ ᴅᴇᴀʟ. ʏᴏᴜ ᴡᴏʀᴋ ᴡɪᴛʜ ᴍᴇ, ᴀɴᴅ ɪɴ ʀᴇᴛᴜʀɴ, ᴀɴʏᴛʜɪɴɢ ʏᴏᴜ ᴅᴇsɪʀᴇ ᴄᴀɴ ʙᴇ ʏᴏᴜʀs. ᴊᴜsᴛ ᴘᴜʟʟ ᴛʜᴇ ʟᴇᴠᴇʀ, ᴀɴᴅ ᴡᴇ ᴄᴀɴ ʙᴇɢɪɴ. ᴏʀ ʏᴏᴜ ᴄᴀɴ ᴊᴜsᴛ ʟᴇᴀᴠᴇ. ɢᴏ ʙᴀᴄᴋ ᴛᴏ ʏᴏᴜʀ ʟɪғᴇ. ʙᴇ ᴜɴʜᴀᴘᴘʏ, ᴋɴᴏᴡɪɴɢ ᴛʜᴀᴛ ʏᴏᴜʀ ᴏɴᴇ ᴄʜᴀɴᴄᴇ ᴡᴀs ᴡᴀsᴛᴇᴅ. ᴡʜᴀᴛ ᴅᴏ ʏᴏᴜ sᴀʏ?
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07-25-2014, 04:21 PM
Post: #20
RE: Ex Machina
Hey there. You seem like you've seen better days. You're unhappy with your life. Your desires remain out of reach. You want knowledge. Power. Maybe just a chance to start over. To get away from the mistakes of the past, which overshadow you to this day. To create something for yourself.

I can help with all of that.

All I ask is for some help in return. I'm in a bit of trouble, you see. I think we can work out a deal. You work with me, and in return, anything you desire can be yours. Just pull the lever, and we can begin. Or you can just leave. Go back to your life. Be unhappy, knowing that your one chance was wasted. What do you say?

Do small caps not display properly on some computers?
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07-25-2014, 04:39 PM
Post: #21
RE: Ex Machina
Name: Boar Pylls!
Species: Human
Description: 6'0", lean, handsome, and rugged, with short black hair and the permanent short stubble. He tends to wear survival gear (or what he thinks is survival gear).
Skills: Survival! Should you crawl across power lines to explore abandoned and possibly dangerous buildings via flips and piss-drinking? YES! Absolutely! Boar Pylls approves of any survival situation involving flips and danger.
Equipment: His knife, some flint, a camcorder, and his compass!
Background: TV survival expert! He gives excellent survival advice in his hit show "Dude vs Places". He is also something of a celebrity.
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07-25-2014, 04:57 PM
Post: #22
RE: Ex Machina
(07-25-2014 04:21 PM)Anomaly Wrote:  Do small caps not display properly on some computers?

It works fine for me on my regular computer, but mobile is uh... another story...

[Image: Screenshot_2014-07-25-01-44-37.png]

Tumblr/Steam
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07-25-2014, 04:59 PM
Post: #23
RE: Ex Machina
...Oh. The speaker must be broken.

I'll provide a non-smallcapsed version alongside the main text in the future. Thanks for pointing that out.
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07-25-2014, 10:46 PM (This post was last modified: 07-27-2014 04:31 PM by hector212121.)
Post: #24
RE: Ex Machina
Name: Call me Alzi.
Species: Salma, a species of sentient slime. While, as extreme omnivores, food isn't likely to be a issue, Salma have difficulties within temperatures outside a range of 40-90 Fahrenheit. At low temperatures, they have to burn extra energy or they freeze solid. Not exactly fun. At high temperatures, their substance starts to evaporate. Also not fun.(The Salma are also completely inedible, even to other Salma. Just, uh, throwing that out there.) Sometimes, they can take on the color of what they eat.
Description:Um. It's a light gray... Blob. Satisfied? Good. On to mental, he's fairly intelligent, although this grows as he does, curious, and perhaps a little snarky.
Skills:
•Mechanics:What, we can't have machines just because we're made out of slime? SOME of us have better things to do than slide along the road for a hour to go a couple of kilometers, thank you very much!
•Minor Magic:Yeah, yeah, i know what you're thinking, You're a BLOB, Alzi, you don't get to cast magic! Well, screw you too. Just because the slime in your world can't cast spells doesn't mean that I can't.
•Hunting:All of us Salma are excellent trackers--we can literally TASTE your tracks as we slide along, whether we like it or not. And if we want to, we can be more than a little hard to spot.
Equipment:
A toolkit and a metal staff.(carried INSIDE him which is why it's a metal staff because otherwise he'd kind of…digest it)
Background: Well, if you simply MUST know, I was a repairblob. At one point, one of my clients, a wizard, couldn't pay me, so we traded in barter. Lessons for repairs. Unfortunately, we never actually finished all the lessons--I came across the lever a few weeks later and, without pausing to even consider that the equipment may have been damaged, pulled it like a true idiot.
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07-27-2014, 01:04 PM (This post was last modified: 07-27-2014 04:07 PM by Anomaly.)
Post: #25
RE: Ex Machina
Signups are now closed.

Game will start within a few days.
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07-27-2014, 01:58 PM
Post: #26
RE: Ex Machina
Any specific chosen applications yet? We obviously have more then 7-10.
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07-27-2014, 04:08 PM
Post: #27
RE: Ex Machina
I'll be choosing profiles soon.

Cue dramatic music.
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07-29-2014, 02:06 PM
Post: #28
RE: Ex Machina
Characters have been selected!

They're in this spoiler here.
Vedel - Kaynato

Lor-Kar - Palamedes

Chiselle - Supernerd

Gunslinger - ProfessorLizzard

Anuria Annabelle - Leafsw0rd

Stella - Sotek

Dorfy Gale - Acolyte Doctor

Psicero - JGamer503

Pyth Vermillion - Coldblooded

Elmond - Kocel

Sorry if you didn't get in. It was a tough choice to make, as you could probably guess. There will be more chances to apply in the future, so better luck next time.

Game will start within the next couple of days. Be prepared.
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07-30-2014, 05:48 PM
Post: #29
RE: Ex Machina
As the levers were pulled, across time and space, the same sight was witnessed by ten individuals. Gears began grinding as the box started humming, louder and louder. What happened next was hard to describe. The sensation of falling and rising simultaneously as the world spun away into nothingness. An array of colors both confusing and impossible spiraled before their eyes as they felt their bodies being disassembled at the subatomic level. Then… nothing. For a brief moment, they could somehow perceive their own nonexistence, a vast, infinite emptiness deeper than they could perhaps comprehend.

Fortunately, that didn’t last long. After a brief eternity, they found themselves awakening in a small clearing, surrounded by sickly brown foliage and dead, brittle wood. Beneath them was little but dirt and a scattering of fallen leaves. The air itself smelled of death and decay, to match the surroundings. It wasn’t the most hospitable of environments.

In one direction, a rocky cliff face could be seen rising above the trees - some sort of mesa, as far as anyone could tell. There was nothing else of note around. Nothing of note, that is, except for each other. The ten had been delivered simultaneously, awakening not far from each other. And, for some unknown reason, they could understand each other perfectly…

Well, this is it. Game start. Go ahead and get acquainted with each other, look around - whatever you want to do, really. I’m going to assume that you’re all currently in relatively good health, and that you’ve eaten recently. Just to simplify things a bit. Have fun, don’t die.
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07-30-2014, 06:29 PM
Post: #30
RE: Ex Machina - GAME START
Dorfy picked herself off the ground and dusted her smock.

"That lever was sure a thing!" The she laughed nervously. She was so used to her own solitude that a bunch of strangers was a bit of a shock. More of a shock that the sudden change of surroundings. She hoped they were relatively benign although honestly, she would be kind of okay if they were hostile - it simply means more meals in the future. She likes food.

However, she liked friends more. Especially new friends!
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07-30-2014, 07:01 PM (This post was last modified: 07-30-2014 08:39 PM by Leafsw0rd.)
Post: #31
RE: Ex Machina - GAME START
A silvery cat-girl in a golden jester's outfit stirred.

"Mmmph."

That is... that is one serious case of bed-hair.
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07-30-2014, 07:50 PM
Post: #32
RE: Ex Machina - GAME START
Pyth came to laying face down on the ground, which wasn't exactly unusual for him as of late. Everything else about the situation was pretty unusual though. He made a loud grunting noise and quickly glanced over to make sure that, yes, his mead was still unspilled.

After spending a few more moments laying on the ground, he cumbersomely picked himself back up off the ground and started to walk over towards the others. "So... anybody have any idea where we are exactly?"

Tumblr/Steam
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07-30-2014, 08:21 PM
Post: #33
RE: Ex Machina - GAME START
Elmond is staring at the less human members of the part intently, speechless. He occasionally removes his glasses, polishes them with his handkerchief, and resituates them.
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07-30-2014, 08:40 PM
Post: #34
RE: Ex Machina - GAME START
The Neko looked around the group, tail flicking and ears twitching.

"What... who are you lot?"
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07-31-2014, 12:24 AM
Post: #35
RE: Ex Machina - GAME START
Chiselle found its present situation more than just a bit troubling. The surrounding area was a completely unfamiliar biome, and the presence of unknown sentient creatures did not have a very calming effect.

Chiselle takes note of the cliff and considers looking around from up there, estimating how difficult it would be to climb it.
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07-31-2014, 12:50 AM
Post: #36
RE: Ex Machina - GAME START
"-And that, Jeff, is how you... wait."

Lor-Kar scans the surrounding area suspiciously.

"What the hell is this? Where am I? Who are all of you?"
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07-31-2014, 01:25 AM
Post: #37
RE: Ex Machina - GAME START
"Oh sorry, how rude of me. The name's Pyth..... of the Vermillion family. And the rest of you are?"

He looks down at the human nervously wiping his glasses nearby. "Hey, are you alright man? You don't look so well."

Tumblr/Steam
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07-31-2014, 03:16 AM
Post: #38
RE: Ex Machina - GAME START
Gunslinger looks left and right, with utter confusion. He darts behind one of the dead trees, eyeing the others suspiciously.
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07-31-2014, 04:27 AM
Post: #39
RE: Ex Machina - GAME START
Stella takes multiple tries to stand up, her first effort failing as she collapses, her legs failing to support her weight.

"Who turned up the gravity?" she softly whispers, question directed at nobody in particular, as she leans against a nearby tree.

After she rests for a little while, a hint of a smile flickers across her face. She then speaks, somewhat louder than before - her voice still soft, but with rather more carrying capacity than one might anticipate from the volume - as she says "I am Stella."
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07-31-2014, 04:45 AM
Post: #40
RE: Ex Machina - GAME START
"Yes, yes, very nice to meet you all I'm Lor-Kar from ESPN-15. I don't think introductions are what people are looking for here. What is this place, and what's with the random teleporting here? This some sort of PR stunt?"
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07-31-2014, 05:11 AM
Post: #41
RE: Ex Machina - GAME START
Stella shakes her head as she replies, "Unlikely. I don't recognize your species, or some of the others."
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07-31-2014, 05:54 AM
Post: #42
RE: Ex Machina - GAME START
Chiselle couldn't see the cliff clearly without getting closer - it seemed to be about a half-mile away. However, based on what it could see, the cliff was almost completely vertical - scaling it from this side would be extremely difficult for anyone not experienced in climbing.
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07-31-2014, 06:16 AM
Post: #43
RE: Ex Machina - GAME START
Psicero appeared before this group, after overcoming the odd experience of transportation to this odd realm. He looks around with his oddly colored eye, seeing the dead foliage and group of strangers.

"Oh my, how odd. Whe-where am I? Who are all of you?" he asks, readying his staff in confusion and alert.
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07-31-2014, 06:45 AM
Post: #44
RE: Ex Machina - GAME START
Gunslinger still refuses to speak, but as he realizes that everyone here is as disoriented as he is, he creeps closer to the group.
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07-31-2014, 06:53 AM
Post: #45
RE: Ex Machina - GAME START
Dorfy smiled when the purple-anteater-thing (?) came closer and immediately waved at him at such a rapid rate that her hand became a blur. She had her eyes on the wary Nightmare and was pretty ecstatic that he was considering making friends with them! Well, from her perspective. She'll be sad if they became enemies though. That usually means one of them have to eat each other.

"Hello there!" Dorfy waved at Gunslinger. "It seems we are not the only ones in this situation!"
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07-31-2014, 06:58 AM
Post: #46
RE: Ex Machina - GAME START
Gunslinger is taken aback, but he calms down once more, once he smells a whiff of alcohol from Dorfy's direction. Ah. He offers one of his bottles to Dorfy as a peace gift. It still has a bit of tequila at the bottom.
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07-31-2014, 07:05 AM (This post was last modified: 07-31-2014 10:02 AM by Acolyte Doctor.)
Post: #47
RE: Ex Machina - GAME START
"Oh, thanks! Is this for me?"

Dorfy gave Gunslinger a quizzical stare but her hands were reaching for the bottle. She likes meeting new guys but she also likes free stuff. It's just so...free, man. Too irresistible to consider how rude her actions might be.
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07-31-2014, 07:17 AM
Post: #48
RE: Ex Machina - GAME START
On retrospect, the smell of alcohol emanating from the stout being is quite different than the smell of his tequila, but Gunslinger is glad that Dorfy liked it.
Having gained the favour of one person, he deduces that nobody is going to hurt him now. For at least an hour.
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07-31-2014, 09:58 AM
Post: #49
RE: Ex Machina - GAME START
"Hmm, I've seen plenty of Lizard-Folk around before, but none nearly as big as this Lor-Kar guy here. And what's with the little purple thing? It looks sorta lizard shaped too, but it might possibly be an imp of some sort, or maybe something else entirely."

Tumblr/Steam
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07-31-2014, 10:06 AM
Post: #50
RE: Ex Machina - GAME START
Oh wow! A minotaur too! Minotaurs are great. They have two different flavors. At the same time!

"Oh! Hey! Mr. Bull! I'm Dorfy!" She eagerly pointed at the Gunslinger. "And I think this is nice! He gave me drinks."
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