A generic fantasy adventure- Chapter 1- The beginning of an adventure
08-16-2014, 07:00 AM (This post was last modified: 08-21-2014 03:00 AM by Raptarion.)
Post: #1
A generic fantasy adventure- Chapter 1- The beginning of an adventure
Welcome to the land of Eraniss. A world that has a lot going for it. Lost ruins filled with treasure. Magical guys doing magical stuff. Honorable and benevolent kings.

It's also got forests filled with evil monsters, malevolent tyrants, racism, and the occasional megalomaniac trying to burn the whole damn place to cinders though... so you know. Good with the bad.

You are a resident of this land of magic and monsters. And, for your own reasons (or because you had no choice) you have joined up with a rather large caravan led by the bastard of some noble to go explore some abandoned dwarven ruins.

There is promise of riches and lost knowledge and other such goodies. Surely this will be a straightforward quest with no unexpected surprises such as one of those previously mentioned megalomaniacs!

-------------------------------------------------------------

This is a game that I hope will be straightforward and shortish. It's not a long term project, and I'm basically only doing this to see if I can run a game for any decent length of time without it collapsing. Also, I have a little extra time to kill.

This will be a roleplay style game, with possibly a bunch of numbers in the background that you guys will never see. You make an action. I decide if it works based on common sense and a dice roll. If there are enemies, they will take their actions. Rinse and repeat until one of you dies.

Signups are as follows.

Name: What do they call you?
Race: Look at race options below.
Class: Again, options below.
Equipment: What you starting out with?
History: Why are you even in this caravan? Again, this isn't a major project, so don't feel the need to go crazy and write your magnum opus for this game.

Races are as follows.
Human- A generic choice for those who want to be one with a crowd. Humans are best known for their shorter life spans, large populations, and organized armies.

Elves- A long lived and tall race that is highly xenophobic. Their lands are well protected, and their armies often clash with the armies of humans at their borders. Elves are not the most common in human lands, and they are usually only there for brief periods, or because they have been exiled from their home.

Dwarves- A short hairy race. They are very fond of alcohol, food, good cheer, and other such light hearted things. Everybody loves dwarves.
Even the distrustful elves.

Kitsune- A race of humanoid foxes known for higher than average magical aptitude. They hail from somewhere far across the sea, and their ships are often seen in the most active port cities, but rarely elsewhere.

Hudoros- A species of fish-like humanoids that have evolved to live on land. They are a somewhat reclusive species that typically live near bodies of water. They have begun spreading out, however. They typically possess features like gills, dorsal fins, scales of blue or green coloration, and the occasional feelers.

Minitaurs- A not too common variant of bovid-headed humanoids that populate Eraniss. They are rumored to be fairies, which may explain why they are candy-colored and no taller than a knee of a man.

Mothman- Thin and of average height in comparison to the humans. Pale skin no matter what the colour. Three fingered with opposable thumbs, possess two feathery antenna in addition to their large and pointed ears. Large, vestigial, moth-like wings which allow him to glide off of the ground for minor periods of time and extend his jumping range. The only known member of this species in this part of the world is Blackbird.

Wretch- A green-skinned underclass present in most major cities. In the wilderness they form tribes that go by many different names; Goblin, Bogey, Hob and so on, but in urban environments they are bereft of that level of culture.

Mayn- Technicolour skinned, horned, goat-legged humanoids who are basically like every single depiction of a demon you've seen... except they tend to be some of the most upright buggers around. There are an assortment of castes. Among them the Yoh-Mayn who are exceptionally large and strong, and Eloh-Mayn who are the slender scholar caste.

Slime- A translucent, gelatinous mass, typically without many distinguishing characteristics. Capable of a limited amount of shapeshifting - enough to grow limbs and generally reshape themselves as needed. As a downside, they tend to be physically weak and fairly slow. They also have a bunch of eyes, drifting through their mass.

Others- Come up with your own race. I might even accept it. It is a bit of a wonder that they have managed to create a stable kingdom.

Classes are as follows.
Soldier- A very simple melee fighter that works best alongside others. You start out with a suit of medium armor, and a spear.
Bonus- When fighting alongside other melee units, you get a bonus to defense and attack.

Knight- A class that does a good job of taking a lot of punishment. Which is good because most enemies will go straight for you. You start out with a suit of heavy armor, a sword, and a shield.
Note: You don't actually have to be a member of a knightly order for this class.
Bonus- You are the only class that can wear heavy armor.

Berserker- A class that replaces armor with a single minded determination that allows them to ignore wounds. You start out with a heavy two handed weapon.
Bonus- You can hit all enemies in melee range at once. Careful, because this attack can also hit allies.

Rogue- You specialize in disarming traps and stealing. You start out with light armor, a dagger, and a short sword.
Bonus- You can turn invisible once per battle and attempt a critical back-stab on an enemy. Any enemy close by when you do this will be alerted though.

Ranger- You are a light footed ranged class that is most at home in the forest. You start out with a bow.
Bonus- Chance to stun with each shot.

Mage- You are capable of casting spells that can be versatile and useful. You start out with a small number of spells (~3 depending on usefulness of the spells) and a catalyst for magic. It's not really needed but it looks cool!
Bonus- You're a fucking mage. You want a bonus on top of that?

Cleric- You can buff your allies and hamper your foes. You start out with the ability to grant holy boons to your allies weapons, and an AOE blindness spell (that can affect allies.) You can also heal allies, but it takes a while and can only be done during time skips.
Bonus- Your god of choice may decide to help you out in unique ways sometimes.

Treasure hunter- A class that specializes in exploring hidden ruins for lost fortunes and secrets.
Bonus- You find more and better loot

Nightblade- A class that works best in an urban setting at night. Going from roof to roof to travel unseen.
Bonus- Parkour! Urban terrain is your bitch! (Or in the case of Gallo flight, because he's got wings.)

Watchman- A keeper of the peace. Trained to a hard edge in slums the known world over, watchmen excel in countering aggression and appropriate force.
Bonus- Improved full defense action.

Others- Make your own. I'll decide if it gets in or not.

Cast

Space is warped and time is bendable.
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08-16-2014, 10:43 AM (This post was last modified: 08-21-2014 02:03 AM by ChrisClark13.)
Post: #2
RE: A generic fantasy adventure
Name: Kurisu Hikari
Race: Kitsune: Natural form is a humanoid fox, high magical aptitude. They come from across the sea to the far east, or at least he thinks so, he was drunk when he left you see.
Class: Mage
Equipment:
  • Generic outfit: Shirt, pants, underwear, boots, and a cloak. All in natural whites and browns!
  • A fur comb, green.
  • A wand made of cherry tree wood with brass caps, a novice's tool.
  • Ye Olde Traditional Kitsune Spellbook: Contains the basics of Kitsune magic as well as three core Kitsune spells and a bonus spell!
    • Initiate's Shapeshift: He can change his appearance to match any race using a hair or nail or etc of a member of that race (eye and hair color and other small features will match that individual's). Though his height does not change which doesn't let him disguise as a dwarf very well at all. His general facial and body structure are similar in each form as well. Wears off when he sleeps or gets surprised as it requires constant attention.
    • Fox Fire: Summons up to three ghostly flames that move around according to his whims (up to a limited range), shedding light and causing a fair bit of heat. Will explode in a small bit of flame if moved rapidly into an obstruction such as a person or structure.
    • Guile: Makes the user appear to be more charismatic, making them seem more friendly/attractive/well-spoken/etc (though it's not enough to right out capture a young lady's heart with a single sideways glance of course).
    • Jin's Cleaning Charm (Bonus 5th Edition Spell!): "Keep that fur nice and clean!" Powers up any cleaning and/or grooming implement so that it has extra cleaning power and cleans stuff at a moderate pace. A much requested addition.
History: Got drunk, ended up on some random trading ship, did some work, hit on the captain's wife (Accidentally! I swear!), got locked in the hold until they came upon the next port, got kicked out. At least they didn't leave him on some deserted isle. Now he's just exploring, though some money would be nice...

... if that makes sense.
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08-16-2014, 12:48 PM (This post was last modified: 08-16-2014 12:49 PM by Demonsul.)
Post: #3
RE: A generic fantasy adventure
Name: Sir Aeron Silverport

Race: Human

Class: Knight

Appearance: Aeron is a tall man in his mid twenties, and would be considered by most to be handsome. He has medium length hair of pale blonde and a smooth face, often complete with a knowing smirk.

Equipment: Aeron has his suit of well-crafted heavy plate armor, along with an arming sword and kite shield bearing his family crest, interlinked white rings on blue. He also has spare clothes for when he's not in armor, and a tabard with his family crest which he can wear over his armor but never does. He also has a bit of spending money (sadly all he currently has in terms of wealth) and a riding horse. He also has a fair bit of booze, including both a flask and a wineskin, as well as a pack of cards, a bag of dice, and a backup knife.

History: The prestigious Silverport dynasty, which rules of the coastal Duchy of Argentum from the city of Silverport (their namesake, if it wasn't clear), is associated with trade wealth and naval power. Having been in power for three generations, they've reigned for over seventy years. The elderly head of the house is keen to see it accumulate prestige and become more respected among its aristocratic peers.

Aeron is the nephew of the current head of the dynasty, and the youngest brother of four. Though his father rules one of the counties in the duchy, he never had the resources or need to grant land to his sons, and Aeron grew up in the court. From a young age, he decided he wanted to be a bold knight, and squired for the best knights his father could find. He earned his knighthood and proved his ability with a sword, continuing to train until he was truly an exceptional blade, on both foot and horseback, reasonably agile even in his armor.

But that's not his entire story. Towards the end of his time as a squire, he developed bad habits that followed him into knighthood. He tends to drink, often to excess, and though he claims his swordsmanship doesn't suffer for it, his common sense and self-control definitely does, and that tends to land him in trouble. He's also a remorseless womanizer and all-around lecherous fiend, and he tends to blame that one on his father never finding anyone for him to marry. On top of that, he claims to be an excellent gambler, which was apparently not enough to keep him out of debt.

So he's kind of hoping he lucks out on the whole treasure part of this expedition, because otherwise he may be in some trouble. Hopefully someone brought some extra drink, and the company is good (and ideally female and attractive). There might even be a chance to test his sword. Maybe that will make this expedition bearable.
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08-16-2014, 01:06 PM
Post: #4
RE: A generic fantasy adventure
Name: Doctor J. Ternurhedankoph
Race: Human?
Class: Cleric
Equipment:
  • Plague Doctor getup: Blood-stained overcoat, gloves and boots, creepy mask that smells like your granny, wide-brimmed hat, etc.
  • Unremarkable case of medical tools: Syringes, scalpels, forceps... And of course, Doctor J's (t)rusty bonesaw™.
  • Countless small vials of mysterious stolen medicines.*
  • Basic mortar and pestle.
History: After flunking out of medical school (being excommunicated) the self-proclaimed "Doctor" J. took it upon himself to show those snooty medieval medical students (holy priests) that he IS a real doctor (cleric) no matter what they say. His experiments (ritual sacrifices) were completely ethical, after all, and if they won't accept his scientific contributions to medicine (horrific service to the dark gods of the flesh) then there are plenty more who will! Like, for example, this caravan. Surely, no self-respecting group of would-be adventurers would refuse free treatment (!!!) from the world's leading practitioner of the healing arts!

*That is, J. assumes they contain medicine. Even I don't know what's really in them...
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08-16-2014, 01:44 PM (This post was last modified: 08-16-2014 02:34 PM by Vancho1.)
Post: #5
RE: A generic fantasy adventure
Name: Lara

Race: Elf

Class: Rogue

Equipment: Lara carries with her all of her belongings, few as they are, in a worn leather backpack which has served her faithfully throughout the years. Inside are a few ropes, a set of lockpicks, travelling-clothes, and a box of keepsakes from her old home. The key to the box is tied around her neck on a rough cord, and she lets no-one see what is in it. Her clothing is simple, rough-spun cotton and linen, with leather boots and gloves for protection. Lara's arms and armor, however, betray their elven origin; they are masterfully crafted, with inlaid designs of leaves. Her weapons are kept sharp and ready for any combat, aided by the skill with which they were forged.

History: Lara is an exile from the elven realms, cast from her home, friends, and family for being complicit in the theft of a precious artifact of great power. She was tricked by the thief, and then he broke her heart. It was for this crime which she was cast from the beautiful city of domes and arches, that ancient city of her people which she knew as home. For the past twenty years, she has been wandering the human realms, looking for he who betrayed her so. She knows he searches for magical artifacts and treasure, and so has joined every treasure-hunting expedition with the hope of finding him.

The one, the only, Vancho!
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08-16-2014, 02:00 PM
Post: #6
RE: A generic fantasy adventure
So. Because I know the OP is a bit bare bones, I've decided to give you some extra information on the world as I think of it/it becomes relevant.

Elves don't live in forests or whatever. They live in cities and such like humans. But their cities tend to be better organized, have smaller slums, and even plumbing. The trade off for this is that they are somewhat stagnant in culture. Art and music is uninspired. Also, most of them have sticks up their asses.

Also, the common language that is at the very least understood in most lands, is dwarvish. Because everybody loves dwarves.

Space is warped and time is bendable.
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08-16-2014, 02:15 PM (This post was last modified: 08-17-2014 02:29 AM by SupahKiven.)
Post: #7
RE: A generic fantasy adventure
Name: Oxus

Race: Hudoros- A species of fish-like humanoids that have evolved to live on land. They are a somewhat reclusive species that typically live near bodies of water. They have begun spreading out, however. They typically possess features like gills, dorsal fins, scales of blue or green coloration, and the occasional feelers.

Class: Berserker

Equipment: A pair of leather pants, heavy duty boots, thin gloves, and a cloak used to cover his head, all of which are stolen. As of right now, carries an steel claymore as a weapon. Also has a small sack of food tied to his belt as well as a bag full of back up clothes.

History: A criminal on the run for the murder of five corrupt leaders in his hometown, along with his partner. They fled the city and have been on the run for about two months. He and his partner changed identities often so as to elude anyone chasing them. It's normally just their name and other similar info, however. As they traveled around, visiting lots of different towns in different places, somebody caught up with them and forced them to split up to avoid capture. Joined up with a caravan of a bunch of travelers so he could make some legitimate money and to throw some people off his tracks. Also to maybe look for his partner.
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08-16-2014, 02:32 PM (This post was last modified: 08-16-2014 02:33 PM by Vancho1.)
Post: #8
RE: A generic fantasy adventure
Lara didn't live in a forest. The only forest-like things on her are the leaf designs on her weapons and armor, which are elf-like due to their intricacy.

The one, the only, Vancho!
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08-16-2014, 02:42 PM (This post was last modified: 08-16-2014 04:16 PM by theLifebird.)
Post: #9
RE: A generic fantasy adventure
Name:Ragald
Race:Dwarf
Class:Ranger
Equipment:Dwarven Bow,a leather sack,dwarven guard Armor ,a full quiver of arrows .
History:Ragald used to be a royal guard of the king of light. after a 'threat' from the king of dark, the king of light sent Ragald to the dwarven ruins to find an old rod called the radant Rod to protect the king of light from assassins or so he says. the king of light is the 'nice' king that has control over the kingdom of Time when day light is the most. the king of dark is the 'Bad' king that has control over the Kingdom of time when day light is the least(right now the king of light is in power.) Ragald was never with the caravan until he bumped into them on his travels.
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08-16-2014, 02:46 PM
Post: #10
RE: A generic fantasy adventure
Name: Lance Drainu
Race: Human
Class: Cleric
Equipment:

1. The Book of God - Old and well used, this book has been imbued with the power of the Lord. The words of the book are Holy, or at least they used to be.
2. Quarterstaff of the Fallen One - This is a simple stick, suitable for aiding Lance as he walks. He has given it a name, though it was simply a spur of the moment, meaningless gesture.
3. Holy Symbol x5 - These pieces of Silver have been fashioned into holy shapes, each representing a different value of the self. Lance keeps them on his person at all times.
4. Cloak - This cloak was once white, but constant travel has dirtied it to a dull brown.

History: Lance studied under his adoptive Father to continue in his footsteps, as a Priest of the Lord. His village was raided and burned by Pagans, and he was the only survivor. Scrounging whatever he could from the Church, he began a simple life of travel, chastity and Holiness, spreading God's word.

Along the way, he grew troubled by recurring tragedy - where he went to spread the word, there was simply more suffering. His faith has began to decay, but he continues in his quest to spread God.
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08-16-2014, 02:53 PM
Post: #11
RE: A generic fantasy adventure
Lifebird. App is fine. I doubt that the king sent him because he's literally the only dwarf in the kingdom, but that's a small detail.

Just a heads up though that lack of details on the kingdoms of light and dark is just going to be an excuse for me to make shit up.

Space is warped and time is bendable.
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08-16-2014, 02:57 PM
Post: #12
RE: A generic fantasy adventure
Name: Yuthert Mirthblade
Race: Dwarf
Class: Knight
Equipment: Ornate articulated dwarven plate armour and an equally ornate shield, both with strong feast motifs (i.e. cornucopias, goblets, grain like trimmings, etc.). A short sword, a dwarven guitar, and a bag of personal belongings (books, flagons, rags, booze, etc.)
History:Born deep in the alehalls of Pleasanthallowed, the Glorious Ramparts, Yuthert grew tired of his home, as many dwarves are prone to do in their long lives, and took with him what blessings his close kith and kin provided. Trained by a member of the Hallguards in swordplay and shield using, he was off for adventure, joining with the first caravan and bringing music, cheer, and plenty of booze, offering his training in exchange for food and guidance on the journey. He hasn't had trouble pulling, and throwing, his weight.

Working Name: Anarkismo
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08-16-2014, 03:19 PM
Post: #13
RE: A generic fantasy adventure
Name: Aaqil.
Race: Elf.
Class: Mage
Spells:
  • Prevent Lie - Those affected by this spell are incapable of deliberately expressing falsehoods. It does not compel truthtelling, nor prevent error or mistakes.
  • Aerokinesis - Control over air, to put it simply.
  • Haste - While this spell is being channeled, the target of the spell is faster in all ways; they think faster, move faster, and can strike with more force (by being faster).
Equipment:
  • Wafi - His familiar, an affectionate orange cat.
  • A fine rapier.
  • Slightly worn, but high quality, fine clothing.
Magic Catalyst: He is trained in the noble blademagic tradition, and as such, his magic catalyst is also his weapon; a rapier.
History: A staunch republican (and third son of a minor lord), Aaqil did not make himself popular among the nobility of the land from which he hails - especially with his use of his Prevent Lie spell and general social agitation. As such, he has been exiled from Elven lands.
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08-16-2014, 05:46 PM (This post was last modified: 08-17-2014 08:31 PM by Kocel.)
Post: #14
RE: A generic fantasy adventure
Name: Stab-Lord (AKA Jacob Penn)

Race: Human

Class: Treasure Hunter - A class that specializes in exploring hidden ruins for lost fortunes and secrets, can find larger quantities and higher qualities of loot.

Equipment: Eight knives of various lengths hidden upon his person, steel facemask with enchanted green glass eye covers that allow him to see in the dark, a length of rope, cool leather longcoat and leather boots. He is, of course, wearing other clothing but it's just regular, run-of-the-mill stuff, only the coat and boots are notable.

History: Stab-Lord was only eight when he was mother died of a plague, feverishly telling him that his father was 'a beautiful man, all made of knives.' Shortly afterwards, a group of bandits kidnapped him, raised him as their own, and trained him well in the art of stabbing things while not getting stabbed.

Stab-Lord has been making his way as a "Treasure Hunter." Sometimes the treasure he hunts is within old ruins, sometimes it also just happens to be within the attic of a local noble's mansion. Hey, he can't help where the treasure is, he just hunts it. He's on this expedition not just for the money, but also because he's hoping to find clues as to where his knifedad might be.

He really wants to find his knifedad.
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08-16-2014, 08:29 PM
Post: #15
RE: A generic fantasy adventure
Name: Huge Huger McHugest

Race:
Minitaur! Like a minotaur...but mini!

Minitaurs are a not too common variant of bovid-headed humanoids that populate Eraniss. They are rumored to be fairies, which may explain why they are candy-colored and no taller than a knee of a man.

Class: Smalldier! Like a soldier...but small!

Equipment:
Rope! Some rations! Pay money! Sword! Axe! Crossbow! Chainmail!

History:

Born in the gutters of Moo York, Huge Huger McHugest had enough with his dismal quality of life and cowscripted himself into the army. Now adequately trained and discharged with honors, Huge joined up with the caravan for greener pastures of life - and to test if his lifelong dream of adventure was truly bull or not.
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08-17-2014, 01:55 AM (This post was last modified: 08-17-2014 01:56 AM by Galloglasses.)
Post: #16
RE: A generic fantasy adventure
Name: ''Blackbird'' - either doesn't have a real name or just doesn't care to give it out.

Race: Mothman -Thin and of average height in comparison to the humans. Pale skin no matter what the colour, whitish-green in Blackbird's case. Three fingered with opposable thumbs, possess two feathery antenna in addition to their large and pointed ears. He possesses large vestigial, moth-like wings which allow him to glide off of the ground for minor periods of time and extend his jumping range. His wings are covered in intricate patterns and dark colours, making them appear almost entirely black in low light conditions. He has large, segmented, colourful eyes

Class: Nightblade - Urban assassin and thief for hire, Blackbird specialised in getting around the city quietly, flitting from rooftop to rooftop to get around quickly, taking care to avoid prying eyes from below and wearing various cloaks to make him stand out less in the moonlight. He often took out targets from affair with his specialized crossbow before taking off into the night.

Equipment: Daggers, lockpicking tools, spare crossbow bolt quivers, one light crossbow, one heavy crossbow, shortsword. Specialized cloak to allow him to spread his wings without too much discomfort when he needs to take flight.

History: Left orphaned as an infant, Blackbird was raised among humans... in a manner of speaking. Life didn't leave him with many choices or legitimate means of sustaining himself so he was forced into taking jobs with the criminal underbelly of society. He was good, light on his feet even when weighed down, could glide silently and quickly to get around, it was only natural he'd turn out the way he did. Certainly worked out for him.

He doesn't know any other mothmen and for all he knows he's probably some wizard's bastard experiment gone wrong... or right. He's not sure he cares anymore.

He doesn't talk much, or at all if he can help it. As for why he's on this caravan, the reason is simple: he pulled off a rather... dangerous job in the last city and someone very important may or may not have been skewered with bolts. Also his client skimped on his payment and tried to have him killed, so you know, chance to get out of town and an opportunity for treasure and let some other folk soak up the fighting while he stays in the shadows. Works for him.

Yes, I am importing my mothmen species from Welcome to Earth, and you can't stop me.

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08-17-2014, 03:06 AM (This post was last modified: 10-02-2014 12:25 PM by ICan'tGiveCredit.)
Post: #17
RE: A generic fantasy adventure
Name: Banjavwer. (Ben) Some like to call him "Banjo" due to the heavenly banjo he always carries around.

Race: Human. Frail, old, human.

Class: A cleric! Subject to the whims of the gods! Well, one god in particular.

Equipment: Just a cloak. And a banjo. It seems to have ethereal spikes on it.

History: Banjo has studied to be a cleric for quite some time, attempting to understand and respect the power of the gods. In time, he came to worship just one god, and ask for his divine favour for life, in exchange for his own fidelity. And celibacy.

Probably because all the women in his village look horrendous (L'Oreal does not exist in this dimension, sorry) and their attitudes are just the same. He has grown to detest all women and even men of his own caste who had begun cutting off their own limbs and offering them up to false gods, and losing everything. Banjo knew if he worshipped just one god, which he knew would make things a lot easier (imagine trying to worship the god of Dairy Products and the God of Lactose Intolerance. Smote before you knew what hit you). For some time, he had contemplated joining the ranks of true men, and even gain their trust.

So this old man knew he made the right choice in worshipping the God of Music.

Unfortunately, it was the god of Really Bad Music, as he unknowingly offered compositions at a corrupted altar. The Banjo that Banjo always carries around has now been blessed for being really good at hitting things with rather than for playing music.

After being dishonourably discharged ("GET THAT INFERNAL RACKET OUT OF MY PRESENCE!" "These are the tunes of the gods!" "THE GODS ARE KILLING MY EARS!"), the old man went to seek his fortune someplace else.

Anyplace else. Maybe someone would come to appreciate this music which he thinks is really good?

Edited for Readability and Preservation of Sanity - The Revolution - OP - Chapter 1/2 - Chapter 2/2 (missing maps) - Chapter 2 - Chapter 3 (Ongoing) - Chat
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08-17-2014, 05:59 AM (This post was last modified: 08-17-2014 11:20 AM by Palamedes.)
Post: #18
RE: A generic fantasy adventure
Name: Jeff
Race: Human
Class: Soldier
Equipment: Medium armour and halberd, shortsword as a sidearm. Helmet is heavier than most of the other soldiers and covers most of the face, making it harder to identify the person behind it. Offhand gauntlet is larger in order to serve as a basic shitty shield when fighting one handed. All in all the armour seems to big for the person wearing it, like it was meant for someone larger. Regular clothing under this. A tightly wound corset or some other sort of wrapping under this.

Appearance: Large blue eyes and dark brown hair hidden behind the helmet. Very slim and really effeminate and pretty for a man. Looks almost eternally nervous and never takes off that armour.

History: Jeff began his service to the imperial army of Notania one day after a very timid and harassed girl named Jacqueline Genner got fed up with her life of being constantly troubled by the locals in a mostly male village. Nothing else is known of Jeff's past before he joined the service, but it is known that he was a rather popular, if unassuming and apologetic, soldier sheerly for his willingness to follow orders and not bother anyone. However, this led to him joining a group who asked him if he wanted to desert, and said group was completely unprepared for the action. As such, she (and any other potential survivors) got sort of stuck in a city and signed up with the first paying job they could find.
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08-17-2014, 07:59 AM (This post was last modified: 08-17-2014 08:05 AM by Formless Fable.)
Post: #19
RE: A generic fantasy adventure
Name: Aria Kelnona

Race: Human

Class: Ranger

Equipment: Aria has her longbow and quiver, a set of leather armor for quick movement and agility, a rainproof cloak, a light hatchet as a backup weapon and some spare clothes and traveling supplies, including rope and firemaking tools.

History: Originally a poacher who dabbled in banditry, Aria is a sharp-eyed archer and cautious thinker with a deceptive streak. Having spent a lot of her life living on the fringes of society, she's always out for herself and herself alone.

She specializes in picking off foes from a distance and wilderness survival, two things which she has become very good at. She's trying out somewhat more legitimate employment, as she heard the loot from ancient tombs was worth a fair bit.
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08-17-2014, 08:59 AM
Post: #20
RE: A generic fantasy adventure
Holy shit how did I get 15 apps in 25 hours?

Space is warped and time is bendable.
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08-17-2014, 09:01 AM
Post: #21
RE: A generic fantasy adventure
You might want to close apps before the number doubles.

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08-17-2014, 09:09 AM
Post: #22
RE: A generic fantasy adventure
I don't even think there are enough people in the forums for that to happen. But I'll be closing apps in about 22 hours, exactly two days after the OP was posted, because I think we have enough people now.

Space is warped and time is bendable.
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08-17-2014, 10:54 AM (This post was last modified: 08-17-2014 10:55 AM by Raptarion.)
Post: #23
RE: A generic fantasy adventure
My thoughts on the unique classes.

Treasure Hunter- You bonus would be either better loot, or better dodging, not both. You also have a better chance of dodging without armor anyway to make up for the fact that getting hit hurts more. So...
Treasure hunter- A class that specializes in exploring hidden ruins for lost fortunes and secrets.
Bonus- You find moor and better loot
OR
Bonus- You are more likely to avoid attacks, including traps

Smalldier- It's basically a small soldier, so it's fine.

Nightblade- The bonus for this one would be your ability to fly. You wouldn't get any extra ability to go about undetected, but you wouldn't be unable to travel through a city undetected with the right preparation and luck. So...
Nightblade- A class that works best in an urban setting at night. Going from roof to roof to travel unseen.
Bonus- Parkour! Urban terrain is your bitch! (Or in the case of Gallo flight, because he's got wings.)

Space is warped and time is bendable.
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08-17-2014, 12:41 PM
Post: #24
RE: A generic fantasy adventure
(08-17-2014 10:54 AM)Raptarion Wrote:  Nightblade- The bonus for this one would be your ability to fly. You wouldn't get any extra ability to go about undetected, but you wouldn't be unable to travel through a city undetected with the right preparation and luck. So...
Nightblade- A class that works best in an urban setting at night. Going from roof to roof to travel unseen.
Bonus- Parkour! Urban terrain is your bitch! (Or in the case of Gallo flight, because he's got wings.)

I am okay with this, since my guy goes out of his way to ensure he does so undetected with specialized cloaks and his quietness is more a racial feature than skill (lolmoth) case in point:

[Image: 52d8fbee1605fb13d200157d.gif?w=480&h=360]

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08-17-2014, 02:55 PM (This post was last modified: 08-17-2014 02:56 PM by DenizenShipper.)
Post: #25
RE: A generic fantasy adventure
Name: Tift the Snotty
Race: Wretch. A green-skinned underclass present in most major cities. In the wilderness they form tribes that go by many different names; Goblin, Bogey, Hob and so on, but in urban environments they are bereft of that level of culture.
Class: Watchman. A keeper of the peace. Trained to a hard edge in slums the known world over, watchmen excel in countering aggression and appropriate force.
Bonus- Improved full defense action.
Equipment: Club, round shield and medium armour.
A badge (it's seen better days, and is slightly stinky).
Bandages.
Bullseye lantern + oil.
Sleeping roll.

History: Born alone, to poverty in a nameless slum, Tift was adopted young by a human. The captain of the guard is a mysterious, eccentric man, and he taught the young wort reading, writing, law and self defense, so that he could carry on the family business. It was this same mentor figure who suggested he join the caravan.

His exact words were "If you're so keen on protecting people, you should follow those lunatics. Gods know, they'll need the help..."

(08-17-2014 08:59 AM)Raptarion Wrote:  Holy shit how did I get 15 apps in 25 hours?

I'm pretty sure your sig has the answer to that one.
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08-17-2014, 08:32 PM
Post: #26
RE: A generic fantasy adventure
I've edited the class of my Bad Joke as suggested.

Man I'm still glad I created the word "knifedad", though.
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08-17-2014, 10:44 PM
Post: #27
RE: A generic fantasy adventure
Name: Zephie Nova

Race: Mayn. Technicolour-skinned(Zephie's grey coloration being a rare colour), horned, goat-legged humanoids who are basically like every single depiction of a demon you've seen... except they tend to be some of the most upright buggers around. There are an assortment of castes, with Zephie being a Yoh Mayn - a caste tending to brute strength, a large size, and very attractive proportions.

Class: A proud knight of justice... a master of sword and shield.

Equipment: Heavy mace of Justice! Shield of Justice! Impressive-looking plate armour of JUUUUUUSTIIIIICE! Oh, and some food, too.

History: Treasure? Heroes don't need treasure! Zephie is a hero, and she's not doing this for profit! But, um, heroes do need food, and this was the best-paying job in a small timeframe, so...



Name: Anuria Alos'alah

Species: Also Mayn - this of the slender Eloh Mayn, the scholar caste.

Class: Mage. Specifically a "storm" mage in training, with a small set of weather-related spells.

Equipment: Floating Crystal Orb for da magics, simple robes, and blue, bulbous goggles that protect her eyes.

Spells:
- Electroball: Casts a ball of electricity, to be held in the mage's hand until thrown.
- Make Rain: Summons heavy clouds to dump water on people.
- Solid Clouds: Enchants target to interact with clouds as if they're solid objects. Hilarity can ensue on a foggy day.

History: Well, see, Anuria's on her way to a remote desert colony to do what weather wizards do in remote desert colonies, but she's heard of the possibility of rare and powerful magic within old dwarven ruins like this one, and, well, she had one last spurt of not wanting to live in a remote little hole of a town for the foreseeable future without so much as people one town over hearing of her. Next thing she knew, she was using her rain magic to force a shower on the particularly pungent co-passengers of her little caravan in this expedition.
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08-18-2014, 12:11 AM
Post: #28
RE: A generic fantasy adventure
We're a bunch of treasure hunters on a caravan to find some underground vault of treasure following some rich shady local bastard.

Anyone else getting a Borderlands feel off of this? No? Just me?

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08-18-2014, 04:03 AM
Post: #29
RE: A generic fantasy adventure
Name: Ace the Dog
Race: Literally a dog
Class: Faithful companion
Equipment: A bone maybe
History: Ace the Dog was walking down a lonely road one day, abandoned by his master. Depressed and increasingly existential, he began to question if everything he knew was a lie, a lie told to hiOH GOD IS THAT A CARAVAN? I LOVE CARAVANS I GOTTA CHASE GOTTA CHASE THIS CARAVAN I'M GONNA GET YOU I'M GONNA GET YOU YOU WILL BE MINE CARAVAN
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08-18-2014, 05:04 AM (This post was last modified: 08-18-2014 04:30 PM by Anomaly.)
Post: #30
RE: A generic fantasy adventure
Name: Tolva

Race: Slime: Yes, exactly what you’re thinking of - a translucent, gelatinous mass, typically without many distinguishing characteristics. Capable of a limited amount of shapeshifting - enough to grow limbs and generally reshape themselves as needed. As a downside, they tend to be physically weak and fairly slow. They also have a bunch of eyes, drifting through their mass.

Class: Infiltrator. Thief specializing in the use of magic.

Spell: Augmented Shapeshifting. The only magic Tolva knows, which enhances its natural shapeshifting enough to emulate various forms, humanoid and otherwise. This includes producing proper legs, instead of just sliming around. Also allows it to modify its color, texture, and consistency, though not to an especially impressive degree.

Equipment: A light black cloak, two steel daggers, a small amount of money, and a nice hat. Since Tolva isn’t especially solid, it tends to travel light.

History: Tolva was born into an especially large family of slime nobility, raised especially wealthy and prosperous. It was trained from an early age in the art of shapeshifting, considered a necessity for slimes of any importance. And for many years, life was good.

Of course, that couldn’t last. Several members of the family managed to piss off the king of their great slime nation, and Tolva found itself among those exiled in response. How sad.

Tolva spent the next ten years living among humans, moving from city to city regularly. Eventually it managed to use its skills to join the local Thieves’ Guild, using its shapeshifting for infiltration and general burglary. For a while, it proved an asset to the Guild. But, after an unfortunate incident with the Guildmaster’s favorite pet cat, it once again found itself out on the street, alone.

The League of Assassins didn’t even consider hiring him. Guild must’ve warned them ahead of time.

So, with not many other options for an exiled slime, Tolva joined up with some sort of caravan. It figured it might find something more interesting to do than beg on the streets.
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08-18-2014, 04:04 PM
Post: #31
RE: A generic fantasy adventure
I'm almost sad we didn't get an even twenty.
Almost.
Game starts some time in the next few days when I get the time.
OP updated with player made races and classes (some partially edited to be less personal and therefore fit the OP better.)

Space is warped and time is bendable.
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08-18-2014, 06:38 PM
Post: #32
RE: A generic fantasy adventure
(08-18-2014 12:11 AM)Galloglasses Wrote:  We're a bunch of treasure hunters on a caravan to find some underground vault of treasure following some rich shady local bastard.

Anyone else getting a Borderlands feel off of this? No? Just me?

I bet my knifedad is Handsome Jack.
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08-19-2014, 03:41 AM
Post: #33
RE: A generic fantasy adventure
Doesn't see dog on species list
Doesn't see faithful companion on class list
PANICKING
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08-19-2014, 05:01 AM (This post was last modified: 08-19-2014 05:01 AM by ICan'tGiveCredit.)
Post: #34
RE: A generic fantasy adventure
Humans can be dogs, you know.

Edited for Readability and Preservation of Sanity - The Revolution - OP - Chapter 1/2 - Chapter 2/2 (missing maps) - Chapter 2 - Chapter 3 (Ongoing) - Chat
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08-19-2014, 06:36 AM
Post: #35
RE: A generic fantasy adventure
Oh right. Well I didn't add dog because whatever. It's a dog. There's nothing special. Why waste time on listing non sentient species.
And you gave no suggested bonus for faithful companion class. So I'll just say the bonus is... uh... I don't know. I'll come up with one later maybe.

Space is warped and time is bendable.
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08-21-2014, 12:00 AM (This post was last modified: 08-21-2014 05:30 AM by Raptarion.)
Post: #36
RE: A generic fantasy adventure
The walled city of Northreach was once more prosperous. Not to say it had become poor. But when the dwarven lands to their north had disappeared (for reasons that were still not entirely clear) a few centuries ago, they had been reduced from an economic powerhouse, to a footnote. Now, it stood as the last settlement between human lands, and the forgotten valleys. A winding system of roads and abandoned dwarven settlements through the second largest known mountain range in the world.

It is in this city that our story begins. The caravan wakes bright and early. Some from the beds in the inns they had rented. Some from the streets they had no choice but to sleep on. Some from the bed rolls in their tents. The caravan had a colorful assortment of people, gathered over the course of a journey from several cities further south. Most of them were bearing the symbol of a white rat, the crest of the man who had organized this expedition in the first place. They were to leave at the crack of dawn!

It was almost noon. The caravan had gathered outside the city walls, and they had yet to leave. There were rumors that the noble bastard in charge was still asleep.
Well. They had time to kill it seems.


Space is warped and time is bendable.
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08-21-2014, 02:06 AM
Post: #37
RE: A generic fantasy adventure- Chapter 1- The beginning of an adventure
Kurisu sat on the back of one of the wagons, brushing his tail, "Weren't we supposed to leave hours ago? And does anyone know when exactly we're getting paid for this?"

... if that makes sense.
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08-21-2014, 02:15 AM
Post: #38
RE: A generic fantasy adventure- Chapter 1- The beginning of an adventure
Tift stands up straight, trying to pretend he's not tired. He stares vacantly down the dusty road.

Okay, so my laptop broke last night. Hopefully it'll be fixed soon and/or I'll find other arrangements. For now you won't be hearing much from me, sorry.
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08-21-2014, 02:27 AM
Post: #39
RE: A generic fantasy adventure- Chapter 1- The beginning of an adventure
Is there a monastery nearby? I'm deciding whether or not I slept in it or am about to unintentionally terrorize it.

Possibly both.

Edited for Readability and Preservation of Sanity - The Revolution - OP - Chapter 1/2 - Chapter 2/2 (missing maps) - Chapter 2 - Chapter 3 (Ongoing) - Chat
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08-21-2014, 02:30 AM
Post: #40
RE: A generic fantasy adventure- Chapter 1- The beginning of an adventure
Anything you would expect to find in a city you can probably find.
Also, listed Leafsw0rd's wrong character. He wanted the other character to get in... which begs the question why he listed both but I'm hardly one to talk as I've posted multiple character apps before myself. Anyway I'll fix that later.

Space is warped and time is bendable.
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08-21-2014, 02:34 AM
Post: #41
RE: A generic fantasy adventure- Chapter 1- The beginning of an adventure
Blackbird was crouched on a nearby, tiled roof, his light crossbow cradled in his arms. His hood was raised, covering his antennae and to keep the early morning drizzle off his head. He blinked his segmented eyes, seemingly trying to keep himself awake.

Totally not because he had a raging hangover, no sir.

(08-21-2014 02:27 AM)ICantGiveCredit Wrote:  Is there a monastery nearby? I'm deciding whether or not I slept in it or am about to unintentionally terrorize it.

Possibly both.

Your guy's species only look like our idea of demons and are likely fairly well known in this part of the world. The monks would be more pissed at you freeloading than anything else.

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08-21-2014, 02:42 AM (This post was last modified: 08-21-2014 02:42 AM by SupahKiven.)
Post: #42
RE: A generic fantasy adventure- Chapter 1- The beginning of an adventure
"Pfeh." Oxus scoffed. "We were supposed to be gone by now. I blame the idiots that started this damn thing in the first place. I doubt they could manage a child properly, let alone a bunch of adults with weapons." He sat on one of the carts, sliding a small cloth over his sword and occasionally glancing around. He didn't look tired, but all the scales and the fish eye thing going on make it hard to tell. "We need to get a move on. I doubt they're paying us by the hour."
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08-21-2014, 02:44 AM
Post: #43
RE: A generic fantasy adventure- Chapter 1- The beginning of an adventure
Jeff wakes up after a particularly awkward night dealing with the nobleman's agents who were hiring him and his few remaining companions for the journey. Jeff realizes after rubbing his head that somehow his helmet had come off during the night, and it's not like he had his own private room! Flushed and panicking, Jeff quickly manages to find the headwear and gets in on. Looking around, he notices that none of the other people sleeping in the room seemed to be awake yet and let out a sigh of relief, before gathering up his gear and heading out the door to look for where everyone was meeting up.

Unfortunately for Jeff in his rush to get the helmet back on he didn't notice that there were some bits of hair sticking out of the sides and back of it. What sort of soldier has hair that long?
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08-21-2014, 02:59 AM
Post: #44
RE: A generic fantasy adventure- Chapter 1- The beginning of an adventure
As usual, Tolva had slept on the streets. Or rather, Tolva had reverted to an amorphous green blob in a back alley, which was pretty much the same thing. It kept its possessions inside of its mass in the meantime - strangely enough, very few people would want to steal things from inside of a giant blob full of eyes.

As it awakened, though, Tolva quickly shifted to the form of a male human, and put on its cloak. It was a fairly convincing disguise if you didn't look too closely, and people tended to not suspect humans of much. Tolva preferred to not be noticed while inside of a city.

Quickly and quietly, it walked outside of the city to track down the caravan. Just a normal human man, on his way to do normal human things. Pay no mind, onlookers.
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08-21-2014, 03:31 AM
Post: #45
RE: A generic fantasy adventure- Chapter 1- The beginning of an adventure
Lara sat on one of the wagons of the caravan, polishing her weapons and armor. How many caravans like this had she guarded? How many treasures looted? Too many to count. She didn't care much to know her companions, the lowborn adventurers they were. Except for the dwarves. They were fine. Mostly.

So she sat, and continued to ignore the fox and fishman as she cleaned her weapons again and again.

The one, the only, Vancho!
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08-21-2014, 03:49 AM
Post: #46
RE: A generic fantasy adventure- Chapter 1- The beginning of an adventure
Meanwhile, Huge was sitting on a wagon, kicking the air. Unhindered by any complicated action or thought. Well, okay he was thinking about Moo York but its not like this is particularly ground-breaking plot material or anything.
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08-21-2014, 03:49 AM (This post was last modified: 08-21-2014 05:27 AM by Raptarion.)
Post: #47
RE: A generic fantasy adventure- Chapter 1- The beginning of an adventure
A stone hits Blackbird upside the head "Oi lads! We gots a plonker thinkin' he be a rooster wot ya put upon the roof to tell way wind be turnin'!"
----------
Jeff leaves the room and runs right into an extremely large man. He had on armor with the white rat symbol on the front, and has long luxurious blonde hair. Apparently THIS kind of soldier has hair that long.

"Are you lot daft?" the large man asked Jeff. "You were supposed to be up hours ago."
----------
Tolva arrives at the meeting place of the caravan. Lots of soldiers moving too and fro, mingling, preparing wagons loaded with supplies, etc. There were also some tents where most of the soldiers had eventually spent the night, but these were being taken down.

Kurisu and Oxus recalled that the terms of their being hired basically amounted to free food during the trip, and whatever loot they could carry back. Which meant it was basically a crap shoot that could have them walking away like kings, or with nothing, or anything in between. On the one hand, there was a lot of people to split the loot between. On the other, they were going pretty far into the old dwarvan kingdom in the mountains, and not many people went out that far. Monsters and other such dangers kept people away. So there was a fair chance that there would be plenty of loot to plunder.

Space is warped and time is bendable.
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08-21-2014, 04:11 AM
Post: #48
RE: A generic fantasy adventure- Chapter 1- The beginning of an adventure
Blackbird turns, annoyed.

He picks up the rock, bouncing it in his palm for a minute and stands up.

You know, its a bad idea to get into a range fight with someone used to it.

He flings it at the wanker's head who threw it at him. Right between the eyes.

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08-21-2014, 04:21 AM
Post: #49
RE: A generic fantasy adventure- Chapter 1- The beginning of an adventure
Lance observed the others, quietly. They were an odd bunch, but then he expected such when he joined this caravan. All were God's children, and he had a duty to spread the Faith.

Wait, was that a demon? Why is there a demon here. How can a demon be here. Mothmen, fine. Fishguys, that's cool. By God, he knew there would be abnormalities as part of the trip, but a demon?

Lance quivered slightly. He had a duty, of course. He tries to stand firm and fails, before picking up a rock. He yells.

"EXORCISM"

And throws it at the demon.
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08-21-2014, 04:25 AM (This post was last modified: 08-21-2014 05:28 AM by Pagan.)
Post: #50
RE: A generic fantasy adventure- Chapter 1- The beginning of an adventure
Yuthert yawns and stretches merrily, despite the fact he just slept on stones behind a house. It was a good day, a good day to work and drink and make music. With a strum of his guitar, he stands and heads towards the caravan, making sure to leave nothing behind, and greets everyone on his way.

Seeing the caravan packing up, he quickens his pace and hops aboard the first wagon. This town didn't seem very adventurous, despite it's loveliness.

Working Name: Anarkismo
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