Signups Gridhood (Squidhood Edition)
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04-10-2013, 10:02 AM
(This post was last modified: 06-14-2013 11:15 AM by FuriousSquid.)
Post: #1
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Gridhood (Squidhood Edition)
Gridhood
![]() Many of you may already recall Gridhood from the MSPA forums of old. If memory serves, the formula was originally devised by PlumFinder as Gods of The Grid, and iterated on from there by a whole bunch of cool persons. This will be my (characteristically over-complicated) take on it. For those not familiar with the game, players fall into two categories: gods and civilisations. Gods create the terrain of the world; civilisations take advantage of it to grow, expand and conquer. The world begins as an impassable void, save for the civilisations' capitals. Each turn, the gods will create new tiles, opening up new courses of action and room to expand for the civilisations. There will be four civilisation players initially, and an unlimited number of gods. Gods can join, leave and rejoin at any time; new civilisations can only be created as a consequence of in-game events, and I'll be looking for replacements for any disappearing civilisation players. A single user can only play one god or civilisation at any time. To sign up, fill out (at least) one of these forms below. I'll close sign-ups, in 24 hours or when I have enough civilisations- whichever be the latter. Civilisation: CURRENT RULES: Rule I: Of Gods CURRENT MAP: ![]() Wyrmia: |
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04-10-2013, 10:27 AM
Post: #2
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RE: Gridhood (Squidhood Edition)
Aww man, yeah gridhood! I'll submit an app for civilizationhood. But if I don't get in, can I throw in an app for godhood at any time?
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04-10-2013, 10:38 AM
(This post was last modified: 04-12-2013 02:32 PM by ICan'tGiveCredit.)
Post: #3
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RE: Gridhood (Squidhood Edition)
Name: Ugly Falafel Cucumber Face
Description: It is a floating face made out of arabian cuisine and topped with 2 cucumber slices as eyes and it is absolutely disgusting. It makes horrible puns. Enough to make other people kill themselves/It. Primary Aspect: Uglyness Secondary Aspect: Apparent Uselessness Favoured Terrain: Ridiculandscape. The most confounded type of place any civilization could possibly live in. (ex. a clown tile, where there are only clown horns which can't be used for anything. Passable terrain, and no benefits. In fact, there could be dire consequences if you stay there for long. (Dementia maybe???)) Edited for Readability and Preservation of Sanity - The Revolution - OP - Chapter 1/2 - Chapter 2/2 (missing maps) - Chapter 2 - Chapter 3 (Ongoing) - Chat |
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04-10-2013, 10:48 AM
Post: #4
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RE: Gridhood (Squidhood Edition)
Reecer6 Wrote:Aww man, yeah gridhood! I'll submit an app for civilizationhood. But if I don't get in, can I throw in an app for godhood at any time?Yeah, that's no problem. Reecer6 Wrote:I really hope the cultures weren't supposed to be human.I'll admit to having been deliberately ambiguous on this point, in the hope of getting more humanoid civilisations, and thereby reducing the number of situations where different civilisations interact with the same tile in different ways. That said, I won't factor personal convenience into the choice of civilisations, so go ahead and knock yourself out (in fact, it will probably make the game more interesting if the civilisations have some variety). |
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04-10-2013, 10:51 AM
Post: #5
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RE: Gridhood (Squidhood Edition)
This looks fun. I'll put in a civilization app.
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04-10-2013, 11:01 AM
(This post was last modified: 04-10-2013 03:36 PM by Supernerd.)
Post: #6
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RE: Gridhood (Squidhood Edition)
I was actually thinking of making a new gridhood game, but now it appears that I don't have to!
Here is my civilization application. |
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04-10-2013, 11:21 AM
Post: #7
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RE: Gridhood (Squidhood Edition)
Well, here goes nothing.
Yeah, I think I might have overdone it a bit... Most of that is just flavor stuff though, I don't mind if it's way simpler than that mechanically. |
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04-11-2013, 01:48 AM
Post: #8
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RE: Gridhood (Squidhood Edition)
Attention people! We are in need of more god players. I'd like to worship someone who isn't named Ugly Falafel Cucumber Face.
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04-11-2013, 02:06 AM
Post: #9
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RE: Gridhood (Squidhood Edition)
Fiiiiiiine
Name: Lohengrin Description: A warrior standing on some sort of beast or bird of monstrous appearance. Said to be a [insert worshipper's race here] who defeated many legendary monsters and was raised to godhood for it. Enjoys triumphing over nature in single combat. Hates wimps. Primary Aspect: Strength of Arms Secondary Aspect: Beasts Favoured Terrain: Savannah - arid flatlands with sparse foliage, savannahs always come with hostile, but often useful, animals or plants. |
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04-11-2013, 03:25 AM
Post: #10
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RE: Gridhood (Squidhood Edition)
Name: Panibahane
Description: Panibahane appears to be a titanic green-blue serpent, with the head and body of whatever species worships it at the time. Panibahane appears genderless, and is associated with the blue planet that bears its name that is easily discernible during the night. Panibahane embodies the flow and cycle of water, the rivers and the rains and the ever-turning tides. Because of the cyclical nature of water, Panibahane also influences an aspect of renewal, be that reincarnation, reformation or just loft conversions. Primary Aspect: Water Secondary Aspect: Renewal Favoured Terrain: Bodies of water; oceans and lakes, mostly. |
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04-11-2013, 05:18 AM
Post: #11
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RE: Gridhood (Squidhood Edition)
Well, if you insist.
God Application Name: Korm, the Vast Wyrm of Apathy Description: A divine white earthworm that sleeps beneath the soil, his coiled slime-rings gigantic beyond measure. His head is scaly, with fangs and a snout but no eyes or ears. Korm is generally hated by his worshippers for his loafing uselessness, until they realize that if they pray repeatedly and loudly enough they can irritate him into brief bouts of action. Primary Aspect: Apathy. Secondary Aspect: Growth over time. Favoured Terrain: Grassland. The simplest terrain imaginable. Because making hills or trees takes too much effort. |
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04-11-2013, 07:43 AM
Post: #12
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RE: Gridhood (Squidhood Edition)
Name: Vulsiss
Description: A Gargantuan snake, His scales resemble molten lava in appearance, texture, and temperature. His eyes are made of molten silver and gold. Vulsiss is a Primordial god of Lava and Fire: That is to say, he creates things using the heat. Usually he can be found lying in his massive lava pools that he leaves pocketing the landscape. Primary Aspect: Fire/Lava. All types of molten minerals and heat are his true calling. He enjoys the pure destructive force of the lava, which then hardens to form new land. Its like a hot reset button Secondary Aspect: Sand. The deserts are a thing he also patrols, and many volcanoes also leave sand. Favoured Terrain:Lava pool tiles. These gargantuan still pools of flowing lava are Vulsiss's trademark, and he can often be found relaxing in its hot, mineral rich, molten rock. |
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04-11-2013, 08:45 AM
Post: #13
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RE: Gridhood (Squidhood Edition)
Okay, now who wants to make the tremendous air-snake-god?
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04-11-2013, 10:40 AM
(This post was last modified: 04-11-2013 10:42 AM by Coldblooded.)
Post: #14
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RE: Gridhood (Squidhood Edition)
Oh dang, I love Squid Games.
Name(s): Kalianasis and Lonarian, The Twins. (Or just "Kali" and "Lo" for short.) Description: Kalianasis is the Goddess of Day. She is easily angered and extremely jealous, often taking her anger out on heathenous civilizations by focusing down nearby tiles until they've become only slightly more inhabitable than the surrounding void. Unsurprisingly, her brother, Lo, is the God of Night. He's a lot more laid-back than his sister. He often goes out of his way to reward his more faithful followers. To mortal eyes, they appear as one giant disc in the sky, located a few miles above the 9 spaces at center of the map. The two of them cycle between day and night together about every 24 hours. Primary Aspect: Day/Night. Secondary Aspect: Heat. Favoured Terrain: Barren desert. (Let me know if I need to change anything. The "twin gods" thing is just for flavor, I'm not expecting them to have two separate mana pools.) Tumblr/Steam |
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04-11-2013, 11:14 AM
(This post was last modified: 04-11-2013 07:26 PM by FuriousSquid.)
Post: #15
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RE: Gridhood (Squidhood Edition)
All right, we're ready to go. If anybody else feels like joining, you're free to jump in as a god at any time.
![]() From the four fertile tiles of void, four civilisations emerge. In the north-west, the Faffenoni build a meeting place for times of need amongst the stony hills. In the south-western deserts stands the capital of the Reylians. The wide open planes of the south-east are home to the Felkusha, whilst the first settlement of the Atasi is shrouded by the north-eastern forests. Meanwhile, as mana flows into the world, it flows out to its gods as well... New tiles: The Faffeno: Notes: |
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04-11-2013, 11:32 AM
(This post was last modified: 04-11-2013 12:27 PM by Supernerd.)
Post: #16
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RE: Gridhood (Squidhood Edition)
I'm assuming that god players will only get their mana at the start of the next turn and can only spend 1 mana on the first turn.
I am going to offer the following prayers at the homeland tile: 2 prayers to Kalianasis and Lonarian 1 prayer to Vulsiss 1 prayer to Lohengrin 1 prayer to Korm We the Felkusha humbly request the powers that be to grant us tiles that we can work for food, so as to prevent imminent starvation. |
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04-11-2013, 11:36 AM
(This post was last modified: 04-11-2013 10:47 PM by Palamedes.)
Post: #17
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RE: Gridhood (Squidhood Edition)
Lohengrin judges the various races. The Faffeno are lazy - thinkers who only act when they need to. They were inadequate. The Reyalians were stronger, more active, but they were obsessed with peace, tradesmen. Their strength existed but would not last long. The Felkusha, now there was a race of warriors. Territorial, aggressive... but too much rage can just as easily be a bad thing, and they only ever hunted in groups - a sign of cowardice. He would have to keep looking.
The Atasi. They were horridly inefficient - that much was obvious. However, they still fought on despite their multitude of disadvantages. They worked alone if they could, they were proud, they were fighters. They would have to do. Lohengrin creates a savannah at L3, populated by large beasts with a mammoth like appearance but sporting two extra pairs of legs like a spider. They were slow and solitary, and very, very dangerous when angered. However, they were also herbivores, and would leave the mortals alone for the most part unless they were intruded upon for the large amounts of food and bone they had. Yes. They will make a fine test for the Atasi. |
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04-11-2013, 11:41 AM
Post: #18
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RE: Gridhood (Squidhood Edition)
In the beautiful Reyalian city of Telmun, a temple is constructed to Panibahane. The people in the city pray to him to send rain to renew the desert. They prepare for his response by adding buoys to the city limits.
(Also I'm pretty sure you can only pray to one god) |
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04-11-2013, 11:47 AM
Post: #19
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RE: Gridhood (Squidhood Edition)
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04-11-2013, 11:49 AM
Post: #20
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RE: Gridhood (Squidhood Edition)
A GM decision will probably need to be made, but since I have five citizens and all five are using their turn to pray (since there is nothing else to do) I assume that means 5 prayer actions.
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04-11-2013, 11:52 AM
Post: #21
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RE: Gridhood (Squidhood Edition)
Panibahane considers itself a benevolent god. Water is a vital component in all life. Water brings life, flowing, running, and life grows up, dies away, grows up again. The water which flowed one way comes again, through springs and rains. An endless cycle. But even something which has no end must have a beginning.
As Panibahane's planet crests the horizon at sunset, a mighty spring erupts from the sands in B13. An oasis wells up, small but bringing life to a wide area of desert. Plants grow, palms and shrubs bringing forth food. It would be taken, eaten, and would grow again. Animals of the desert sands would congregate there. The desert bloomed. Panibahane considers itself a benevolent god. It would not abandon those who call upon its aid. |
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04-11-2013, 11:58 AM
(This post was last modified: 04-11-2013 11:59 AM by ICan'tGiveCredit.)
Post: #22
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RE: Gridhood (Squidhood Edition)
Supernerd, I am insulted that you wouldn't want to pray to me, the most beautiful of all the gods.
D13 I make a Hall of Mirrors tile that makes people feel self-conscious when they go in it. I hope you realize, I can take away the apparent uselessness of that tile as well. (it is my sphere after all) Edited for Readability and Preservation of Sanity - The Revolution - OP - Chapter 1/2 - Chapter 2/2 (missing maps) - Chapter 2 - Chapter 3 (Ongoing) - Chat |
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04-11-2013, 12:04 PM
(This post was last modified: 04-11-2013 12:07 PM by Reecer6.)
Post: #23
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RE: Gridhood (Squidhood Edition)
2 Feffenoni pray to Kali and Lo. 3 more pray to Panibahane.
Ahhhh i had 8 actions listed earlier because i mixed up food and population. |
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04-11-2013, 12:05 PM
Post: #24
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RE: Gridhood (Squidhood Edition)
(We only have 5 people in the cities.)
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04-11-2013, 12:11 PM
(This post was last modified: 04-11-2013 12:13 PM by FuriousSquid.)
Post: #25
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RE: Gridhood (Squidhood Edition)
@Palamedes: Not too complicated at all. As for your specialisation- specialist tiles are designed to be a relatively cheap way of filling out of space- e.g. for creating natural barriers, or room for a civilisation to build. In the case of your savannah tiles, they have to be created on empty space, but they'll each come with a moderate risk for those who travel across them unprepared.
@Supernerd: You can assign each praying citizen a different god to worship, if you so wish. @icanhasdonut: Building a (mechanically meaningful, anyway) temple will need some kinds of resource. I'll be introducing the rules on building things in a couple of turns (i.e., when it actually becomes feasible). |
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04-11-2013, 12:21 PM
Post: #26
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RE: Gridhood (Squidhood Edition)
Ok. Then they're just praying to him.
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04-11-2013, 12:32 PM
(This post was last modified: 04-11-2013 12:38 PM by Ouroboros.)
Post: #27
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RE: Gridhood (Squidhood Edition)
(04-11-2013 11:36 AM)Palamedes Wrote: Lohengrin creates a savannah at D3, populated by large beasts with a mammoth like appearance but sporting two extra pairs of legs like a spider. They were slow and solitary, and very, very dangerous when angered. However, they were also herbivores, and would leave the mortals alone for the most part unless they were intruded upon for the large amounts of food and bone they had. Yes. They will make a fine test for the Atasi. (...Just so you know, I'm not actually anywhere near D3. I'm in the top right. I'm just going to work on the assumption that you meant to put the tile adjacent to my city, since you mentioned it being a test for the Atasi) The three best hunters of the tribe will head out to the Savannah and hunt, each one determined to bring the most carcasses back to the capitol. The remaining two will offer thanks to Lohengrin for the boon of the nearby hunting grounds. (If he doesn't move the tile by the time the first turn is resolved, then two of my guys will pray to Lohengrin, and the other three will pray to Panibahane) |
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04-11-2013, 12:33 PM
Post: #28
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RE: Gridhood (Squidhood Edition)
For the sake of clarity, if a god player does not place a food granting tile next to my starting point on the first turn; that would mean that by the end of the next turn I would be all out of food and have 2 starving/dead people?
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04-11-2013, 12:39 PM
Post: #29
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RE: Gridhood (Squidhood Edition) | |||
04-11-2013, 12:50 PM
Post: #30
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RE: Gridhood (Squidhood Edition)
By the way, made this picture of what the Feffeno capital looks like!
![]() It's mostly hollow, them not knowing too much about architecture. Yet somehow they know about domes. The reason? Sh-shut up. |
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04-11-2013, 01:26 PM
(This post was last modified: 04-11-2013 01:27 PM by Ouroboros.)
Post: #31
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RE: Gridhood (Squidhood Edition)
(04-11-2013 12:39 PM)Palamedes Wrote:(04-11-2013 11:14 AM)FuriousSquid Wrote: the first settlement of the Atasi is shrouded by the north-western forests. Oh, I just looked at the color of the flags, and saw that mine was in the top-right. I guess something go switched up somewhere. Actually, I think west and east might be mirrored on the map... |
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04-11-2013, 01:37 PM
Post: #32
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RE: Gridhood (Squidhood Edition)
Hmm yeah. Your flag is there, as is the forest... but it says west...
Squid help I am confuse |
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04-11-2013, 03:17 PM
Post: #33
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RE: Gridhood (Squidhood Edition)
I never even noticed that mixup. I just assumed I was red. We are going to need Squid to give us a verdict.
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04-11-2013, 07:05 PM
Post: #34
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RE: Gridhood (Squidhood Edition)
Kalianasis looks in every direction from her heavenly vantage point. She is pleased to see some proper respect being directed at her from the Felkish and Fluffeno villages. She is less pleased with the other two villages. Ah well, they'll come around in time, she's sure.
She directs her attention downwards. Oh no, that void below her won't do at all. How can the mortals be expected to build statues and temples in her honor if they don't have any place to stand on? Well, that should all be simple enough to fix. Kali begins to scorch the void areas directly below her. The void slowly solidifies into a single glass-like substance, before cracking apart into a sweltering wasteland of earth and sand, floating freely in the void. And Kali said, “Let there be sand,” and there was sand. Kali saw that the sand was good, and she separated the sand from the void. Kali called the light “awesome,” and the darkness she called “lame.” The darkness ignored her. And there was evening, and there was morning—the first day. Kali spends 1 point of mana creating a desert in tiles G8, H8, and I8. Tumblr/Steam |
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04-11-2013, 07:47 PM
Post: #35
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RE: Gridhood (Squidhood Edition)
Clearly, the gird is being viewed from below, here.
...Yeah, I totally just mentally flipped east and west there. Fixed now. @Supernerd- it's a bit gentler than that: people don't starve at a one-to-one rate with missing food, and you can use any actions created next turn straight away (albeit without a clear picture of their cost-benefit ratio). |
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04-11-2013, 10:44 PM
Post: #36
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RE: Gridhood (Squidhood Edition)
Vulsiss hears the Felkusha prayers. He Wraps himself around the void of square L13 and heats it . The void crumbles into an obsidian sand, filed with large worm-like creatures to serve as food.
1 mana to create a Obsidian sand tile in L13 that is filled with food. |
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04-12-2013, 02:13 AM
Post: #37
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RE: Gridhood (Squidhood Edition)
Korm stirs at last. Prayers? Ugh, not this again. Maybe if he gives them what they want, they won't bother him again. He prepares a thick coat of soil and spreads it over an area to the south of the village.
1 mana at L14: Flatland. Crops can be grown on flatland each turn. |
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04-12-2013, 02:42 AM
Post: #38
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RE: Gridhood (Squidhood Edition)
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04-12-2013, 11:45 AM
(This post was last modified: 04-12-2013 12:32 PM by FuriousSquid.)
Post: #39
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RE: Gridhood (Squidhood Edition)
![]() The civilisations of the world pray for divine aid. The Faffenoni offer up prayers to the gods of water and sunlight, that their crops might grow. The Reyalians pray that Panibahane will bring fertility to their desert wasteland. The Felkusha hedge their bets, offering their prayers to anybody who will listen, whilst two of the Atasi pray that Loghengrin will bless the coming hunt. Some prayers are answered. Others remain unheard. The Felkusha are doubly blessed. Korm creates fertile land for the growing of crops, while Vulsiss grants them obsidian plains, where the brave may hunt the great worms that meander across the wastes. The Reyalians prayers are answered by Panibahane with a great oasis to the west- a source of sustenance in the empty desert. Meanwhile, to the east, a maze of towering mirrors appears at the whim of Ugly Falafel Cucumber Face, causing those who enter to be struck down with mild self-consciousness. By the home of the Atasi, Lohengrin creates open savannah, filled with terrible beasts to hunt. Meanwhile, Kali turns away from the civilisations of the world, burning a scorching desert waste into the heart of the void. Three Atasi travel to the savannah, to hunt. One is wounded in the hunt, and another is unsuccessful. The third triumphs, however, returning home with a carcass worth 7 food, and 2 bone. All the civilisation expand their population by 1. New tiles: The Faffeno: |
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04-12-2013, 12:01 PM
(This post was last modified: 04-12-2013 12:05 PM by Supernerd.)
Post: #40
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RE: Gridhood (Squidhood Edition)
Our food supply is dangerously low, so I'll be focusing on averting an immediate crisis. I'll also pay tribute to the gods who lent me their aid when I needed it the most.
1 Civilian works the fields at L13 3 Civilians go to hunt at L14 1 Civilian prays to Korm at M13 (totally not asking you to actually do anything this time) 1 Civilian prays to Vulsiss at M13 |
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04-12-2013, 12:06 PM
Post: #41
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RE: Gridhood (Squidhood Edition)
I modify the hall of mirrors on D13 to become the Hall of Obesity.
Legends tell of a place where all become obese upon looking at their reflection. But the mirrors have simply been tweaked some more in reality. |
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04-12-2013, 12:09 PM
Post: #42
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RE: Gridhood (Squidhood Edition)
4 Reyalians gather food at B13.
2 Reyalians pray again to Panibahane to remove the abomination at D13. |
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04-12-2013, 12:20 PM
(This post was last modified: 04-12-2013 12:21 PM by Reecer6.)
Post: #43
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RE: Gridhood (Squidhood Edition)
GODDAMMIT GODS WE DID NOT ASK FOR THIS
The Feffeno do the same thing along with an extra prayer for Korm, praying extra hard to not starve. |
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04-12-2013, 12:20 PM
Post: #44
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RE: Gridhood (Squidhood Edition)
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04-12-2013, 01:36 PM
(This post was last modified: 04-12-2013 01:38 PM by Demonsul.)
Post: #45
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RE: Gridhood (Squidhood Edition)
Panibahane considers itself a resourceful god. There is virtue in self-examination, and a realm of mirrors is not explicitly harmful. However, they could be put to a more productive purpose, one which could be a valuable asset to a civilization's advancement.
The D13 mirrors begin to rearrange themselves, forming concentric rings. A tower pierces the desert, peaking at the center of the mirror rings. They align, automatically, to follow the sun as it arcs across the sky. The tower contains one concave mirror at the peak; the light from all the mirrors streams down the center of the tower, creating a point of intense heat within the tower's open base. A point for shaping, for forging. A tool, which civilization could use. Panibahane considers itself a resourceful god. Nothing is worth squandering when all must be held in a cycle of renewal. |
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04-12-2013, 01:46 PM
Post: #46
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RE: Gridhood (Squidhood Edition)
As Lo awakens from his slumber, he is disheartened to see his faithful followers starving and crying out for aid. He is even more displeased when he looks down and sees the work that his sister had decided to spend her entire day on.
Lo reaches down and creates a lush garden on tile D3, next to the Faffeno village. The garden contains several types of edible fruits, all of which glow in the dark for easy harvesting. 1 point of mana is used up. Tumblr/Steam |
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04-12-2013, 01:55 PM
Post: #47
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RE: Gridhood (Squidhood Edition)
(04-12-2013 01:36 PM)Demonsul Wrote: Panibahane considers itself a resourceful god. There is virtue in self-examination, and a realm of mirrors is not explicitly harmful. However, they could be put to a more productive purpose, one which could be a valuable asset to a civilization's advancement. Uhhh.... (04-12-2013 12:06 PM)ICantGiveCredit Wrote: I modify the hall of mirrors on D13 to become the Hall of Obesity. Also, I don't think the mirrors can reflect light properly anymore. Their shapes and the way they reflect light will be altered to make people look obese. |
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04-12-2013, 01:57 PM
Post: #48
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RE: Gridhood (Squidhood Edition)
We are going to need a GM ruling to determine what happens if two gods attempt to modify the same tile in one turn.
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04-12-2013, 01:59 PM
Post: #49
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RE: Gridhood (Squidhood Edition)
I dunno, the mirrors could still make you fat for looking in them, but you don't have to look at them to use their reflected light for smelting. Regardless of the effect they have on people who look into them, I'm pretty sure they're still mirrors that can reflect light :P
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04-12-2013, 02:05 PM
Post: #50
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RE: Gridhood (Squidhood Edition)
Since vision is based on the reflection of light, the mirrors would need to reflect light in order to see anything in them at all. The mirrors would probably be like fun-house mirrors.
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