In Progress Egomaniacs (OOC)
12-16-2014, 10:03 AM
Post: #51
RE: Egomaniacs
Uh. No. No it hasn't. XD
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12-16-2014, 10:56 AM (This post was last modified: 12-16-2014 10:56 AM by Rufus.)
Post: #52
RE: Egomaniacs
ACCEPTED
Machine - hector212121 - H.A.R.M.
Tycoon - ICan'tGiveCredit - Lupé D'Lupé
Leader - ProfessorLizzard - Captain Ross
Warlord - SupahKiven - Eve
Socialite - Coldblooded - Valentina
Evil Genius - dalmationer - Anabolis (I would like to know more about the Biotechnicina Minion, since you didn't elaborate on it)

Looks like we have our basic group now.

Because I feel that a lot of people will be disappointed, since it seems this is fairly popular so far, I'm now kicking the game into overtime to allow one or two more Egomaniacs to join the fray.

However these Egomaniacs MUST NOT have the same Egomanaic types as any of the the others once again, you have to make up the type and impress me with it, if you are interested. You can post it here freely now. We'll see what we can get.
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12-16-2014, 10:58 AM
Post: #53
RE: Egomaniacs
(Yeeeee I'm accepted)
I assume that a Biotechnica would be another langauge's word for Biologist?
*loud shrugging*
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12-16-2014, 11:03 AM
Post: #54
RE: Egomaniacs
What would you suggest for a biotechnician? I was thinking basically they specialise in research involving application of both mechanical and biological elements, but you know this stuff better than me so what do you think? :o
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12-16-2014, 11:04 AM
Post: #55
RE: Egomaniacs
Cybernetics Expert? XD
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12-16-2014, 11:08 AM
Post: #56
RE: Egomaniacs
....Aight. I want to play this and I'm pretty good at making terrible people.
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12-16-2014, 11:12 AM
Post: #57
RE: Egomaniacs
(12-16-2014 11:08 AM)KatoHearts Wrote:  I'm pretty good at making terrible people.

Thanks for the sigquote.
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12-16-2014, 11:12 AM
Post: #58
RE: Egomaniacs
(12-16-2014 11:03 AM)dalmationer Wrote:  What would you suggest for a biotechnician? I was thinking basically they specialise in research involving application of both mechanical and biological elements, but you know this stuff better than me so what do you think? :o

I was just wondering what their powers/special abilities would be. I guess we can just say they have the ability to research biotechnical machines and also to repair them, but because the machines are partially alive they are slower to repair and don't necessarily work with other forms of modern technology.

(12-16-2014 11:08 AM)KatoHearts Wrote:  ....Aight. I want to play this and I'm pretty good at making terrible people.

Hey, I liked Terraformer, but we already had a Machine. Two other Machines in fact, so I had to cut some.
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12-16-2014, 11:14 AM
Post: #59
RE: Egomaniacs
....it's /Terror/former.
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12-16-2014, 11:18 AM
Post: #60
RE: Egomaniacs
Holy cow, I made it in.
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12-16-2014, 11:20 AM (This post was last modified: 12-16-2014 11:25 AM by dalmationer.)
Post: #61
RE: Egomaniacs
yeah that works. The benefits of biotech would maybe be like... more robustness due to being partially self-repairing & less reliant on electricity? Maybe better control from biological interfaces? e.g. a biotech battlesuit would be less clumsy and can be controlled neurally by the host as an extension of their own nervous system rather than a mechanical one which is basically just a big machine.
Maybe it also allows a limited amount of intelligence of a more organic kind than that found in, say, robotic systems, because you're using animal-level brains rather than a cpu. Also, for stuff like that it'd be a little more compact.
That's not to say that most of it is done biologically; there is still a lot of standard tech mixed in. Anabolis really wants a synergy between the biological and the mechanical to the point where the difference is no longer tangible.
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12-16-2014, 11:24 AM
Post: #62
RE: Egomaniacs
So, again, when are we actually starting, though? :o

(12-16-2014 11:08 AM)KatoHearts Wrote:  I'm pretty good at making terrible people.
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12-16-2014, 11:41 AM
Post: #63
RE: Egomaniacs
(12-16-2014 11:24 AM)hector212121 Wrote:  So, again, when are we actually starting, though? :o

Bro, I just said up there I'd like to see if anyone who wasn't added in wanted to try again with a new character concept. I'll probably take 1 or 2 new Egomaniacs but they have to be different categories, you know? We'll see.
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12-16-2014, 11:41 AM
Post: #64
RE: Egomaniacs
Soon the whales will hear our song and edge closer, through the celestial currents. Soon...
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12-16-2014, 11:54 AM
Post: #65
RE: Egomaniacs
Well, give me a bit of time then. Current concept is "The Good Guy".
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12-16-2014, 11:57 AM
Post: #66
RE: Egomaniacs
(12-16-2014 11:54 AM)KatoHearts Wrote:  Well, give me a bit of time then. Current concept is "The Good Guy".

But everyone is an evil or at the very least misguided Egomaniac! The forces of Good are NPC!
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12-16-2014, 12:00 PM (This post was last modified: 12-16-2014 12:10 PM by hector212121.)
Post: #67
RE: Egomaniacs
Well, to be fair, HARM is the Well-Intentioned Extremist.

Sure, it's socialistic, but to be frank, a actually rigidly followed socialism could deal with starvation and the like quite efficiently. As HARM would very rapidly point out, freedom is no good on a empty stomach.

(12-16-2014 11:08 AM)KatoHearts Wrote:  I'm pretty good at making terrible people.
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12-16-2014, 12:03 PM
Post: #68
RE: Egomaniacs
Why can't I be the good guy? The world is a terrible place and it's run by idiots. I need to do this for, you know, for the little guy. Sure I might step on him on the way up but he'll thank me for it later. Probably.
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12-16-2014, 12:30 PM
Post: #69
RE: Egomaniacs
(12-16-2014 11:41 AM)Rufus Wrote:  
(12-16-2014 11:24 AM)hector212121 Wrote:  So, again, when are we actually starting, though? :o

Bro, I just said up there I'd like to see if anyone who wasn't added in wanted to try again with a new character concept. I'll probably take 1 or 2 new Egomaniacs but they have to be different categories, you know? We'll see.

Also, to be fair, there can be a cutoff time for accepting more apps :o i just wanna know when i have to be prepped to have a post.

Also, perhaps you could divulge our locational benefits to those who are accepted?

(12-16-2014 11:08 AM)KatoHearts Wrote:  I'm pretty good at making terrible people.
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12-16-2014, 12:41 PM
Post: #70
RE: Egomaniacs
(12-16-2014 12:30 PM)hector212121 Wrote:  Also, perhaps you could divulge our locational benefits to those who are accepted?

Sorry, I'm not following. What do you mean?
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12-16-2014, 12:53 PM (This post was last modified: 12-16-2014 12:59 PM by Yewchung.)
Post: #71
RE: Egomaniacs
Eh, why not. Also I am moderately frustrated at you, PL! >:<

*Egomaniac*
Username: Yewchung
Name: The Fey Collective

Description: You know those fairies you hear about in stories? Those magical creatures that supposedly flit around forests and mountains, being mischievous and hiding from humans? Yeah? Well they're real, and nothing like the fairies from our modern stories. Rather, they're a lot more like the fey of old.

Long ago, the Fey inhabited most of the planet. The land, the seas, the air, even the stars belonged to them. Rather than individual creatures, the Fey were instead simply each branches of the collective magic of nature. Then humans appeared, and with them came machinery and deforestation. They fey used their magic and tricks to attack the humans, sending changelings to replace humans, sending Dryads, Naiads, and Nephele to fight them off. The fey cruelty against the humans knew no bounds, but it was for naught, as the expansion of the humans occurred faster than the fey could staunch.

Now, the fey have finally perfected what is, to them, the perfect weapon to finally fight the humans. The Aniph, or human nymphs, able to take over a human and use their body to fight for the Fey. While their numbers are still small, the Fey refuse to be counted out, and they'll do whatever it takes to put earth back into the hands of the Fey.

Lair Description: While the Collective does not have a leader to reside in a lair, the Fey do have a base of operations where they have gathered their non-human and non-combatant personnel. Specifically, their "lair" is the South Pole, more specifically, a magical forest hidden on the South Pole, created specifically to act as their meeting point. Any humans who find the lair are rewarded by having their mind wiped or infested with an Aniph.

Egomaniac Type:
The Collective
A force, a being, or a hive. The Collective is not one, but many, infesting and controlling humans to achieve their goals.
Starts with one of ANY type of minion.
Positives:
+The Collective is a hive mind, and as such, there does not exist a true leader. Instead, the "leader" is simply held within every minion and lackey.
+The hive mind is instant, as every member of the Collective is essentially part of a single entity. As such, there is no delay in communicating tactics or plans to minions, on either away missions or at the lair.
+Your minions are, quite literally, the everyman. As such, it is much more difficult for you to gain heat before your true form (as a Collective Entity) is revealed.
Negatives:
-Your minions are infested, not recruited. As such, you can replace minions either by using captured humans (followed by the standard replacement time), or at 1.5 times the standard replacement time.
-As a collective entity, if one branch is mind-controlled or brainwashed, the entire entity is. Only the Lackey(s) are immune to this, due to their increased independence from the Collective.
-Infestation is scary. As such, once your true form (as a Collective Entity) is proven to the public, you gain heat much more easily for any action, due to everyone watching everyone else for suspicious behavior.

Minions: Worker x3, Martial Artist x1

-Lackey-
Name: Katherine Winterfields
Description: Katherine was a fairly normal teen who one day decided to explore the forest near her house, where people told her evil spirits and fairies lived. She didn't care, though. After all, who believes in fairies?

That was 700 years ago. As the first ever Aniph, Katherine has a bit more Nature in her than most. That's fine though, since she acts as the Fey Collective's liaison to the human world, as well as their enforcer. She still looks 17, but can dress much older with her 700 years of experience, obtaining deals, cash, and technology for the Fey, all things which the collective would never have considered on their own. As far as Katherine is concerned, without her, the Collective would have tried to go about this whole "world domination" thing armed with swords and armor!

Type: Soldier
Power(s): [Elemental: Nature]

((Alright, there's my hat thrown once again into the ring. If you have any problems with the Pros and Cons, Rufus, could you tell me?))
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12-16-2014, 01:22 PM
Post: #72
RE: Egomaniacs
A Teaser on what I have

Warlock
You are from an age long past, of knights, dragons, and magic! It was a time where you had the world in the palm of your hand. That was until you were imprisoned by the chosen one. Time moved on without you until you, and your world, was forgotten. Though recently you have been freed from your eternal prison. The world has changed a lot since you were last here. But no matter, this age of technology will crumble before the might of your magic!


Expect more soon.
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12-16-2014, 02:07 PM
Post: #73
RE: Egomaniacs
I'm plotting something up, how long do we have?

Working Name: Anarkismo
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12-16-2014, 02:09 PM
Post: #74
RE: Egomaniacs
Oh take your time, at least a day, but I can be lazy and especially if people tell me they are working on something I can hold for a little while.
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12-16-2014, 02:10 PM (This post was last modified: 12-17-2014 06:29 AM by Acolyte Doctor.)
Post: #75
RE: Egomaniacs
Name: Vaingloria

Description: Vaingloria is a massive amalgamation of trenchcoats, wings, eyes, mirror shades, coats, and bitter disappointment - twisted onto itself like sort of monstrous fractal. It is hard to tell when she lights the cigarette and when she puts it out. She is equal parts terrifying and confusing to look at. She is enormous - but fortunately, too enormous; to the point she could barely even move under her weight.

Vaingloria is punctual, pushy, and pedantic to a fault. As befitting of her name, she is excessively confident in her own abilities and not so much in other people. She has a goal and the goal is the pursuit of justice - to right what is wrong. Her ideologies lead her to be prone to petty vengeance and retributions - which is one reason why she is stuck in her (most stretched definition of) underground lair.

Lair Description: An abandoned Cold War Era shelter designed to protect against imminent nuclear war. Whatever hidden technology here has been rusted away. Despite all this, there is an audible hum in the air - as though the electricity has been breached full power.

Egomaniac Type: Crusader
Crusader
They say the higher you climb up, the harder you fall - and you know that statement to be painfully true. You are the Crusader. Once a defender of the public, misfortune and methodology had essentially lead you to fell out of favor. You dearly wish to climb out of this pit. Perhaps, your ruthlessness and tunnel-vision could help. But probably not.

Positive
+You can choose one (and only one) Egomaniac to publicly declare your enemy per turn. With this public declaration, you get to cancel one Positive trait of your chosen Egomaniac for as long as you engage them. The effect wears off when you disengage. You cannot choose the same Egomaniac twice in the row. It just won't be fair.
+You are still a hero! Sorta! You will generate less heat from your criminal activities, more likely to get away from the Forces of Good blah blah.
+Where you get all these wonderful toys? Whether its because of contacts or a secret cache, your military bite are generally more potent than your standard Egomaniac.

Negative
+Your pursuit of your goals has lessen your guard down. While you could cover the more obvious holes, it is a sad fact your security infrastructure is less than ideal.
+You are great with ideas but not too great with money. Your gathering of money and resources is less effective than your average Egomaniac.
+It is hard to shake away your former job. You are occasionally asked to do thing on part of the public or even worse...the Forces of Good. God forbid what would happen if you refuse the call. Or you cannot avoid them IF YOU COULD.
Minions: Workerx3, Con Artistx1

---

Lackey
Name: Igor
Description: Igor looks human and would like you to think its human - but unfortunately, it is not. It is a shapeshifter (and not a very good one but good enough to do its job). Its true form is a horrible fusion of film cassettes, cameras, lens, wings, eyes, and mild pretentiousness.
Type: Social
Power: Paparazzi
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12-16-2014, 02:29 PM
Post: #76
RE: Egomaniacs
(12-16-2014 02:10 PM)Acolyte Doctor Wrote:  Egomaniac Type: Crusader

Positive
+You can choose one (and only one) Egomaniac to publicly declare your enemy per turn. With this public declaration, you get to cancel one Positive of your chosen Egomaniac for as long as you engage them. The effect wears off when you disengage. You cannot choose the same Egomaniac twice in the row. It just won't be fair.

I assume you mean 'one positive trait' or something along those lines for this power, but...

(12-16-2014 02:10 PM)Acolyte Doctor Wrote:  +You are the Queen of Speed! You are so fast your chosen action is considered two (but same, mind you) actions.

This is WAY too good, especially considering the other powers and negatives. So I can't accept this application in its current state.
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12-16-2014, 05:03 PM
Post: #77
RE: Egomaniacs
Alright Egomaniac idea time:

The Networker

The Networker is an Egomaniac type all about recruiting, linking, networking, and anonymity. The leader gathers "minions" all over the globe via social networks and chatrooms, never actually meeting up with any of them, but relaying orders across the globe.

Pros would include things like:
Total Anon (To prevent people connecting the crimes to you maybe?)
Social Links (Way higher recruitment rate than anyone else)
Worldwide Web (Don't have to send people around the globe because they're already there)

But Cons would be things like:
Army of Nerds (Weaker minions, can't do things as well as most other minions (maybe except research?))
Community Servers (No real "Lair", scientists and support are just as vulnerable as agents out on missions)
Kickstart My Domination (Lack of money, resources (except computers, there's loads of those))
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12-16-2014, 05:55 PM (This post was last modified: 12-16-2014 05:57 PM by KatoHearts.)
Post: #78
RE: Egomaniacs
The Good Guy
Every country, government, and corporation has its more… unique security forces. Such forces are usually dedicated to truth, justice, the [COUNTRY] way, protecting corporate interests, saving the world and such. It’s just that, when you get right down to it, you’re only stopping one kind of evil and there’s so much more. Corrupt governments, criminals walking free, all of the flaws of society that breed new evil are allowed to exist. Your bosses know it but they don’t do anything about it. You speak up and get pushed back down. Someone has to make a stand, dammit, and you signed up to be a force for good so it’s time to make it happen.

Positive
+Definitely the Good Guy: This egomaniac has a tendency to attract more minions because, you know, he's the only one really fighting the good fight.

+Connections and Intel: You know the best way to keep an ear to the ground. Additional intel aids your fight for justice.

+ Highly Trained: Your minions are disgruntled ex-members of elite security forces. You're damn right they're highly trained.

Negative
- Justification: Your people are, by nature, good people. You can ask them to take down a criminal for the greater good but they can't kill an innocent for the same reason. That's where Justification comes in. It's a seperate branch of research. Advancing down this path allows your minions to undertake more morally dubious missions and increases the speed at which new minions are brought up to do the same.

-Rouge Agents: The heat is on already, but not to a dangerous extent. You're mostly seen as a source of deniable assets. Don't get up to anything too nasty or too public though.

-Spies: Okay yeah, drawing minions from elite security forces is maybe not the most secure thing to do.

So here's "The Good Guy" posted before I waste my time on a nonviable app.
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12-16-2014, 07:00 PM (This post was last modified: 12-16-2014 07:00 PM by Palamedes.)
Post: #79
RE: Egomaniacs
Cthulhu R'lyeh wgah'nagl fhtagn!

I apologize only for missing signups and coming up with this.

The Thing From Beyond
The Thing From Beyond is exactly that - a thing without name or proper form, at least not ones most could survive knowing, much less comprehending. It has been brought forth from its far off abode by its insane followers, allowed to grow in power and take control of move and more vulnerable minds.

Positive
+ Fanatical Madness: The followers of The Thing From Beyond are loyal beyond belief - not because of any creed or purpose, but because in pursuing dark and arcane knowledge their minds have seen and been warped by its splendour. Human agents of The Thing would die before they convert, and never question orders of any kind. Plus, the being is dangerous, able to drive people insane and turning the survivors into its own followers.

+ Eldritch Horrors: The Thing From Beyond can call upon other things besides it's mad legions - specifically the monstrosities that lurk under the waves, within the earth, and from the depths of the realms beyond ours. In addition to these creatures, some followers of The Thing came to it through the search for dark arcane arts and have access to terrible powers of their own.

+ Unspeakable Words: There are a thousand languages that can describe The Thing From Beyond and its horrible machinations, each equally incomprehensible to those not under its sway. Messages between the agents of The Thing are nearly impossible to understand, much less decode, and if its agents do manage to be captured they rarely give up anything (even if they wanted to).

Negative
- An Enemy of All: Who would trust a being who has come to destroy the world and all there is within it? Nobody sane, that's who. Only the most gifted by The Thing maintain the ability to not stand out in crowds, much less function in any sort of social role (basically only lackeys/social minions can ever do anything social), and there is almost no organization that would ever consider not fighting them.

- Volunteers?: There are very few. Only the insane, desperate, or vile actively seek out The Thing. Almost no possibilities exist to increase the human servants of The Thing without being 'coerced'. That means new minions are generally made up of the kidnapped or failed attackers, with a rare chance of people actually joining naturally (because insanity).

- Fighting Fire with Fire: The Thing is a formidable foe, with powers beyond mortal comprehension. It is a somewhat natural idea that other, similar powers would exist to counter it. One who could learn of and master these powers (either through luck or previous knowledge gained by surviving them) could use such might against The Thing and its minions.

I'll figure out the rest if this is generally acceptable. I know it's pretty crazy.
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12-16-2014, 10:29 PM
Post: #80
RE: Egomaniacs
Rufus:You said some of us would gain bonuses due to our location of choice.

(12-16-2014 11:08 AM)KatoHearts Wrote:  I'm pretty good at making terrible people.
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12-17-2014, 01:39 AM
Post: #81
RE: Egomaniacs
Situational bonuses, yes.

Anyway, it seems we have some concepts up now but no actual characters! If you are interested in joining you should finish out a character to go with that concept.
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12-17-2014, 01:59 AM
Post: #82
RE: Egomaniacs
Didn't want to make an app with a type that would get rejected.
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12-17-2014, 02:03 AM
Post: #83
RE: Egomaniacs
Well Kato yours personally would; but that's because we're playing the game of Egomaniacs. You aren't supposed to be Good Guys is all.
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12-17-2014, 02:06 AM (This post was last modified: 12-17-2014 04:54 AM by Bramzter.)
Post: #84
RE: Egomaniacs
The Virus/Mutant

Either due to a horrible accident or legitimate stupid mistake you were born. The Virus and its host The Mutant share a common hatred of the uninfected and the social stigma that comes with being a horrible freak of nature, Its not all bad tho! You get freaky powers and once you gain a few followers, well us mutants have to stick together right?

Positive

+ Superhuman abilities: The mutant has some nifty tricks up their sleeves.. if they are mutated into something that allows you to do those nifty tricks. You start with one random power at your disposal, However you must have a disadvantage to balance it out.
+ Infection: 30% chance to infect and turn captured people to your side. Does not work on lackeys and when the mutations start they will be as ostracized as you, so its not long term functional if you are going the social route.
+ Bacterial Nemesis: You can survive the loss of most of your hosts, to truly kill you they have to purge you completely, However the loss of mutants in high positions will weaken your control of your evil plans greatly and cost much.

Negatives:

- Quarantine: Your infected followers generate more heat while on active duty, Especially if they are mutated.
- Cure: When you are at large, the world might start to develop a cure, trying to capture your infected minions to research them. When a cure is developed you are much less effective in infecting new people and might even kill you.
- Mutations: You mutate a lot, giving random powers and disadvantages to you, your minions and lackeys as a result. This makes the virus a wild card to deal with and makes going undetected harder but more rewarding.

Just my try as a super villain egomaniac... Its a bit of a random rusher type of Egomaniac. A wildcard.
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12-17-2014, 02:06 AM
Post: #85
RE: Egomaniacs
Well the idea was that they'd slowly become the bad guys in their search for justice but whatever. I'm spent.
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12-17-2014, 04:42 AM
Post: #86
RE: Egomaniacs
The Terrorist
You know how to inspire fear in the masses, to mobilize or cripple. Maybe you were fed up with how the world started to go, maybe you decided you should be in charge. A news anchor, a protester with a bullhorn, a man with a bomb strapped to his chest. The people who work with you do so because the enemy seems so overwhelmingly evil, that you must be the only way out. Starts with One type of Social or Soldier minion.
Positives
+ Actions speak louder than words, but when coupled together they shade the truth. At higher heat, your minions are cheaper, more loyal, and more readily obtained.
+ The black market favours a "revolutionary". Arms and goods are more readily obtained on the black markets, often at discount prices. You can rely on your stockpiles being full and keeping your henchmen armed.
+ People fear you and your organization. 20% of normal people will not interfere with crimes they witness, and the leaders of weaker nations will negotiate on your terms.
Negatives
- You're a high profile target for agencies around the world, and as such will consistently have a higher base heat than most other egomaniacs. Heat builds faster, and falls slower.
- As an 'enemy of the free world', you're a target for both military hit squads, and civilian vigilantes. As your heat builds, attempted assassinations become more common. At lower heat, this means you'll generate more heat over all, as you kill red-blooded nationalists, and at high heat this means avoiding or confronting Spec Ops groups, like Seal Team Six.
- Science Minions are less likely to be employed, and cost more on average. Research is also slower.


This type work?

Working Name: Anarkismo
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12-17-2014, 05:06 AM (This post was last modified: 12-17-2014 05:06 AM by Yewchung.)
Post: #87
RE: Egomaniacs
>No actual characters

Just to make sure you've seen, I've submitted my app for The Fey Collective (Egomaniac type: Collective). The Network thing was just for fun.

Also Vaingloria, but you've already discussed that.
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12-17-2014, 05:44 AM
Post: #88
RE: Egomaniacs
(12-17-2014 01:59 AM)KatoHearts Wrote:  Didn't want to make an app with a type that would get rejected.

Exactly where I'm at, I even said that in my post! If my idea's alright/workable I'll finish it sometime today (or tomorrow possibly).

As for Kato's, I figured a middle ground could be that the leader isn't a good guy, but is pretending to be so he can secretly take out his rivals and complete his own evil plans?
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12-17-2014, 05:56 AM (This post was last modified: 12-17-2014 05:57 AM by KatoHearts.)
Post: #89
RE: Egomaniacs
Here's my canon on the "Good Guy" egomaniac. Think Batman after he's killed the Joker or the G.I. JOEs losing their shit and finally putting a bullet through Cobra Commander. Their goals are noble but the methods they use become more questionable as time goes on.
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12-17-2014, 06:33 AM
Post: #90
RE: Egomaniacs
Anyway, altered my thing.
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12-17-2014, 06:33 AM
Post: #91
RE: Egomaniacs
I just want to know if the positives and negatives I put forth are balanced

Working Name: Anarkismo
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12-17-2014, 07:10 AM
Post: #92
RE: Egomaniacs
Currently rewriting my app into a new type called "The Ancient Evil"
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12-17-2014, 07:13 AM
Post: #93
RE: Egomaniacs
Wait whoa whoa. shoudln't you wait till rufus says the type is legit? saves you a lot of typing.
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12-17-2014, 07:18 AM
Post: #94
RE: Egomaniacs
(12-17-2014 06:33 AM)Acolyte Doctor Wrote:  Anyway, altered my thing.

Or did it alter itself

"+ People fear you and your organization. 20% of normal people will not interfere with crimes they witness, and the leaders of weaker nations will negotiate on your terms"

this seems a bit OP, even with the attempted assassinations on your life. With enough guards (which is too few guards) you can easily overcome this. Spec Ops or not,

Quote:The thing they are guarding cannot be taken by stealth; nobody can get past them.

Assassinations won't work if they can't take the entrance.
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12-17-2014, 07:30 AM
Post: #95
RE: Egomaniacs
Wow a lot of stuff been posted so far.

@Bram I like it, but it's a bit similar to The Collective that YewChung made earlier.

@Pagan Yes, I love it! It's perfect.

@Acolyte It's alright but as I said, the whole 'ideologist' thing is kinda the Leader's shtick still.

And @ICan'tGiveCredit You are correct about the guard's abilities but they aren't unnatural. Some super powered thieves or assassins cloaked in invisibility materials or with enough distraction can still slip past the guards. They are just much better at it then regular minions.
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12-17-2014, 07:36 AM
Post: #96
RE: Egomaniacs
ICGC:Also, they could use cutting charges to make a entrance.

(12-16-2014 11:08 AM)KatoHearts Wrote:  I'm pretty good at making terrible people.
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12-17-2014, 07:36 AM (This post was last modified: 12-17-2014 08:46 AM by Purple Walrus.)
Post: #97
RE: Egomaniacs
(12-17-2014 05:56 AM)KatoHearts Wrote:  Here's my canon on the "Good Guy" egomaniac. Think Batman after he's killed the Joker or the G.I. JOEs losing their shit and finally putting a bullet through Cobra Commander. Their goals are noble but the methods they use become more questionable as time goes on.

You can go as big boss. Since that's basically a good guy that slowly turns bad because he went about it in the complete wrong way.

Also!

*Egomaniac*

Username: Purple Walrus
Name: Zinack
Description: A tall old man with a long grey beard. He wears a dark purple robe with red rims. He carries around a black staff with a skulk made of red ruby. Zinack was a grand Sorcerer who ruled the third realm of man. That was until a single boy lead a rebellion against him. In the final battle the boy used the sword of Taro to imprison him and his armies in stone. Now after a 1000 centuries, the stars have aligned freeing Zinack from his stone tome. But his powers have grown weak and his army has dwindled to a mere few. But this will not stop Zinack from ruling the world of man once more!
Lair Description: A giant black tower somewhere in the countryside of New Zealand.
Egomaniac Type: Warlock
Warlock
You are from an age long past, of knights, dragons, and magic! It was a time where you had the world in the palm of your hand. That was until you were imprisoned by the chosen one. Time moved on without you until you, and your world, was forgotten. Though recently you have been freed from your eternal prison. The world has changed a lot since you were last here. But no matter, this age of technology will crumble before the might of your magic!

Positives
+ You start off with one elemental spell of your choosing. Can learn more if certain conditions are met.
+ You know a lot about the old world. As a result you maybe able to find hidden tomes or artefacts of the lost world to help your conquest! (Other Egomaniac maybe able to use these things if they find it or steal it from you)
+ Your mere presence strike fear into lesser men. (Does not work on enemy lackeys or heroes).

Negatives
- Is slow to take up new technology and reach them. As a result you need double the amount of Scientists to get a research project done. Even then your tech will always be very primitive.
- Needs to appease their evil god or demon to keep their powers and stop them from being dragged to the underworld. This may involve a sacrifice or two (Minions don't count as good sacrifices).
- Your minions are dangerously stupid. Which means they can be out smarted by anyone.

Minions: Worker x3(Goblins), Guard x1(Orc)
First Power: Lightning (The shooting out of the hand kind.)

-Lackey-
Name: Kerhs The death knight
Description: A soul of a warrior bound to a black suit of amour. He is quite big and has a intimidating voice. Kerhs was one of Zinack's best commanders in the old world, which is why his souls was bound to this amour.
Type: (Soldier)
Power(s): (Big Weapon) Carries around a big ball and chain that he swings around.
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12-17-2014, 07:37 AM (This post was last modified: 12-17-2014 07:41 AM by Bramzter.)
Post: #98
RE: Egomaniacs
Urgh.. Back to the drawing-board...all my good ideas are always too late godamn timezones adsdgdgh

Imma still gonna make a character for it tho,
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12-17-2014, 07:52 AM
Post: #99
RE: Egomaniacs
@Purple Walrus I'm sorry but I can't accept that. Here's why;
First you had 5 positives and 5 negatives, they all have 3 of each not 5 of each. Also secondly you have a 'Troll' but yet it is a 'Guard'- just make it a troll class. Third you didn't even specific what elemental spell you got to start with, and your Egomaniac type is too good even with the rather harsh penalties. In addition the penalties wouldn't really work with the game either. (Never being hidden?) Sorry but I can't accept the Warlock anywhere near this state.
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12-17-2014, 07:59 AM
Post: #100
RE: Egomaniacs
Sorry Bram!
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