Complete Credithunt [Mafia Wins!]
12-26-2014, 08:04 AM (This post was last modified: 03-24-2015 08:17 AM by amosmyn.)
Post: #1
Credithunt [Mafia Wins!]

[Image: making-it-rain.png]
c r e d i t h u n t
an open setup by TehPilot

When everyone's rich, anyone's fair game!

The stock market's a cutthroat, violent battlefield where success in wagered in economic wit and buying better hitmen than your rival investors. There's nobody who knows this better than the top dogs on Wall Street, who take your very tax dollars and roll their cigars with them. Or perhaps those who run the table are socialist hounds that want to undermine the capitalist underbelly of the nation. Perhaps it's time to put your cards on the table and your poker chips in the prize pool and settle this ideological quandary once and for all!


This is a thirteen-player Mafia game with an open setup. All mechanics and facets of the game are known from the very start. There are no role reveals on death, and survivals are privately announced to the surviving party.

Players have special actions or abilities defined by spending or manipulating a currency known as Credits.

Credits follow these basic rules:
  • All players begin with two Credits.
  • At the start of each day, all players gain an extra Credit.
  • When a player dies, their credits are permanently lost/destroyed in most situations.
  • All dead players, each day they are deceased, can give a Credit to one player per Day. This Credit is awarded to the player of their choosing at the start of the Night cycle.
  • Credits, unless a night action specifically grants it, cannot be transferred and hold no real world monetary value.
  • Players cannot use a night action multiple times per night, even if they can afford the associated cost.
Living players, on top of their role-given abilities, may spend two (2) Credits during the Day to turn their vote into a free double vote. This is an announced, public event and the granted double vote goes away if the player changes their vote afterwards. Double votes cannot be used towards a No Lynch.


Role Name - Activation Cost

Town - 10 players - Wins as a collective when the entire Mafia is eliminated. All dead Town players may freely communicate amongst each other.
Inspector - 2 credits
Active: At Night, the Inspector may spend two (2) Credits and select a player. They are informed of the target’s alignment (Town/Mafia).

Safekeeper - 2 credits
Active: At Night, the Safekeeper may spend two (2) Credits and select a player. The target is protected from most forms of death: the Mafia’s kill, the Assassin’s kill, and the Assassin’s suicide as well. A successful protection that blocks a death refunds the Safekeeper one (1) Credit.

Donor - 3 credits
Active: At Night, the Donor may spend three (3) Credits and select a target. If the target is visited by at least one other player, both the Donor and his/her target will earn one (1) Credit.

Thief - 4 credits
Passive: Every person who targets the Thief with an action will have one (1) of their Credits destroyed.
Active: If the Thief has at least four (4) Credits upon his or her death, the Thief may target a player and eliminate all their Credits.

Assassin - 5 credits
Active: At Night, the Assassin may spend five (5) Credits to target a player. If the target is aligned with the Mafia, the target is killed. If the target is aligned with the Town, the Assassin commits suicide instead. Both the Assassin’s kill and the Assassin’s suicide are indistinguishable from the Mafia’s factional nightkill.

Director - 6 credits
Passive: The Director learns what players received credits from the dead at the start of each Night cycle.
Active: At the time of a lynch, you may spend six (6) credits to instantly kill anyone who has a double vote on the lynch victim. Conditionals can be set for this role to activate.

CEO - 8 credits
Active: If the CEO acquires eight (8) Credits, they may spend them to modconfirm themselves as the CEO at any time during the Day cycle.

Mortician - 8 credits
Active: If the Mortician acquires eight (8) Credits, they may spend them to publicly reveal the role of one (1) dead player.

Investor - Varying credits
Active: Before the end of a Night cycle, the Investor may give away all his Credits to any player he wants. The target receives all the credits the Investor has at the start of the following Day cycle.

Sidekick - Varying credits
Passive: If two members of the Town are lynched in a row, the Sidekick is informed of this.
Active: Upon learning the above, the Sidekick may select one of the two lynched townies. The Sidekick inherits any active action(s) of the person they select, as well as the Credit cost for activating. The Sidekick can only have one power at a time.

Mafia - 3 players - Wins as a collective when they equal or outnumber the voting power of the Town (not accounting for double votes). Members of the Mafia may communicate freely amongst each other, living or dead, and may send one of their own to kill a person of their choosing each Night.
Pickpocket - 3 credits
Passive: If the Pickpocket spends three (3) credits, performs the nightkill for the faction, and the victim has more Credits than the Pickpocket, the Pickpocket earns all Credits the deceased player possessed.
Active: The Pickpocket may also pass up to two (2) Credits a night to each of their fellow team members (four total).

Refinancer - 4 or 8 credits
Active: At night, the Refinancer may spend four (4) Credits and target two players. Any actions targeting one player are driven to the other player. If the Refinancer spends four (4) additional credits (total of eight), the Refinancer may busdrive himself with another intended target.

Loan Shark - 4 credits
Passive: The Loan Shark automatically earns one (1) Credit at the start of each Night.
Active: At night, the Loan Shark may spend four (4) Credits and target a player. The Loan Shark learns what roles (but not players) targeted that player.


Mafia Foreclosures

At any time, the Mafia may sacrifice their normal nightly elimination and instead attempt a number of Foreclosures. The Mafia may attempt to match players to their roles until they choose to stop. A successful match will ensure a player’s death, bypassing Safekeeper protection. An incorrect match beyond the first costs the Mafia a fine of four (4) Credits. If the first match is incorrect, all foreclosure attempts are stopped. If the Mafia is fined for more Credits than they possess, foreclosure stops immediately.

Foreclosures appear the same as the Assassin's kill or suicide and the Mafia's nightly kill.

Day/Night Cycles

This instance of Credithunt will run with 120 hour (5 days) Day cyckles and 48 hour (2 days) Night cycles. This is long for a game of this size, but Day One/Night One will definitely run at these lengths to determine if extra time is necessary (considering the complexity of some mechanics and action resolutions).

Action Resolution Order
- Day phase begins
- Daily credit distribution (if applicable)

- CEO’s reveal (if applicable)
- Director’s SMITE (if applicable)

- Lynch results
- Thief activates (if killed)
- Credit distribution (dead player’s choice)
- Director gathers his information
- Night begins

- Sidekick activation (if applicable)
- Investor donation
- Pickpocket’s coin pass

- Inspector’s check
- Refinancer’s busdriving
- Safekeeper’s protection

- Mafia nightkill/Foreclosure
- Assassin’s kill

- Loan Shark’s check
- Donor’s action

- Thief activates (if killed)
- All mod message/Credits distributed
- Day phase begins

(modified from prior iterations of community game rules)
  1. Any and all communication should be handled via Quicktopic (QT) links. These will be provided by moderation staff. Try and refrain from copying and pasting from shared QTs, sharing any QTs with other players or outside parties, or communicating game-sensitive information with anyone in or outside the game in any medium.
  2. Do not edit or delete your posts in the main thread. Double/multiposting is permissible to correct mistakes.
  3. Dead players may make one spoiler-tag concealed "bluh" post. This post should not contain any game-pertinent information.
  4. Do not post during the Night phase. If the deadline for day's end passes, assume Night has automatically begun and do not post.
  5. In the event a day activation is claimed (someone using a role power in the day), assume day has ended and it is nighttime. Game will resume once moderation has intervened and resolved the action. Faking day activations is strictly forbidden and punishable by moderator kill.
  6. Refrain from communicating in cyphers, concealed posts, or white text. It's annoying and cheap.
  7. Maintain a reasonable level of activity (minimum of one post per day). Replacement will be used for players who fail to post for a certain timespan, with a prod several hours into that.
  8. Have fun!

  1. Mister Visceral
  2. dichotomousCreator
  3. reaverb Murdered, N2
  4. Acionyx Murdered, N2
  5. Coldblooded Murdered, N1
  6. AProcrastinatingWriter Lynched, D1
  7. phantomEclipse
  8. musicalMaestro Lynched, D3
  9. Palamedes
  10. speedchuck
  11. MQuinny1234
  12. makerofthegames
  13. Mercerenies Lynched, D2

SUMMER INTERNS (Replacements)
  • reaverb
EXECUTIVE STAFF (Moderators/Observers)
Please contact me privately if you wish to help or observe the game.
  • TehPilot (Moderator)
  • Stiqqery (Co-Moderator)
  • amosmyn (Observer)
  • ICan'tGiveCredit (Observer)
  • SupahKiven (Observer)
  • GenetiXientist (Observer)

Day One Start
Night One Start
Day Two Start
Night Two Start
Day Three Start
Night Three Start

Q1 2015 begins JANUARY 3rd.

and now, hunger does what sorrow could never do
website | @tehpilot
12-26-2014, 08:05 AM
Post: #2
RE: Credithunt [0/13]
Put me down as a replacement please
12-26-2014, 08:07 AM
Post: #3
RE: Credithunt [0/13]
Put me down as in

"We love eloquence for its own sake, and not for any truth which it may utter, or any heroism it may inspire."
-Henry David Thoreau
12-26-2014, 09:27 AM
Post: #4
RE: Credithunt [1/13]
Alright, why not! I've been enjoying Dersehunt, so, so long as you don't think I'll mess this up by being terrible at it, count me in.

(I won't be offended if you do btw :v)
12-26-2014, 10:09 AM
Post: #5
RE: Credithunt [2/13]
sign me up
12-26-2014, 10:11 AM
Post: #6
RE: Credithunt [2/13]
12-26-2014, 10:18 AM
Post: #7
RE: Credithunt [4/13]
Yeah sure, I'll join too.

12-26-2014, 01:13 PM
Post: #8
RE: Credithunt [5/13]
My schedule's surprisingly clear lately. I'll go for it.

(watch this change two weeks into game)

[Image: g4osirL.jpg]
12-27-2014, 12:14 AM
Post: #9
RE: Credithunt [6/13]
I guess I'll play.
12-28-2014, 07:33 AM
Post: #10
RE: Credithunt [7/13]
I will sign up.
12-28-2014, 09:30 AM (This post was last modified: 12-28-2014 09:31 AM by musicalMaestro.)
Post: #11
RE: Credithunt [7/13]
Uhhhm... After my rousing success in the scumhunt I think hopefully I can do better in this one. Hopefully...

"What is Love?" -- Mc Hammer. You are almost certain MC Hammer said that.
12-30-2014, 06:16 AM
Post: #12
RE: Credithunt [9/13]
I'm not a huge hunt person, but I do like this setup. I'll join for now, and give my place up if a fourteenth person wants in.
12-30-2014, 07:08 AM
Post: #13
RE: Credithunt [9/13]
Sure, I'll join. I want to see how this ends... from the inside.
12-30-2014, 08:24 AM
Post: #14
RE: Credithunt [11/13]
Just a quick heads up, two small alterations have been made to the setup:

- Director's cost raised to 6 credits (from 5 credits)
- Investor no longer gains an additional extra credit per cycle

and now, hunger does what sorrow could never do
website | @tehpilot
12-31-2014, 06:07 AM
Post: #15
RE: Credithunt [11/13]
I'm having some RL issues right now and I can't play this, sorry.
12-31-2014, 07:04 AM
Post: #16
RE: Credithunt [10/13]
It's all good. Real life before mafia.

Which, hey, still need three people plus some extra folks. Invite your friends! Invite your family! Invite your dog/cat/iguana! The more the merrier.

and now, hunger does what sorrow could never do
website | @tehpilot
12-31-2014, 10:15 AM
Post: #17
RE: Credithunt [10/13]
Ill fill in if you need me to.
01-01-2015, 09:54 AM
Post: #18
RE: Credithunt [10/13]
IN. I can keep up with a 13 player game.
01-01-2015, 11:54 AM
Post: #19
RE: Credithunt [10/13]
(12-31-2014 06:07 AM)reaverb Wrote:  I'm having some RL issues right now and I can't play this, sorry.

Further developments have shown my RL issues aren't as serious as they appeared a couple days ago. I still might be a bit busy for a while so I'd like to be on the Replacements list rather than in from the get-go.
01-01-2015, 01:17 PM
Post: #20
RE: Credithunt [11/13]
All good, reaverb.

@phantomEclipse: if I don't get 13 players by my intended start date but I'm short one I'll move you up to a player. Otherwise, you'll keep your replacement slot unless you decide to move up on your own accord.

and now, hunger does what sorrow could never do
website | @tehpilot
01-01-2015, 02:34 PM
Post: #21
RE: Credithunt [11/13]
The Sidekick's listed passive ability is clearly an active ability instead, since you, since it's something that's activated by a decision on the player's part.
01-02-2015, 08:39 AM (This post was last modified: 01-02-2015 08:40 AM by MQuinny1234.)
Post: #22
RE: Credithunt [11/13]
I'll join I think. Don't think i get the point of the donor role.

“One day you wake up and realize the world can be conquered.” - Doctor Impossible
01-02-2015, 09:33 AM
Post: #23
RE: Credithunt [12/13]
(01-02-2015 08:39 AM)MQuinny1234 Wrote:  I'll join I think. Don't think i get the point of the donor role.

Ideally to predict safekeeper/inspector targets and keep those roles fueled for consecutive actions
01-02-2015, 09:52 AM (This post was last modified: 01-02-2015 09:52 AM by MQuinny1234.)
Post: #24
RE: Credithunt [12/13]
I suppose, but even at best, you lose 2 credits, and a town-mate gets a credit, so the town team loses a credit in the transation. Mid, you lose 2 credits and a scum gets a credit, or finally, you just lose 3 credits. I'm not saying it couldn't be useful, but I sure hope I don't get that role.

“One day you wake up and realize the world can be conquered.” - Doctor Impossible
01-02-2015, 09:58 AM
Post: #25
RE: Credithunt [12/13]
Yeah I can get not wanting the role

Note though that the credits aren't valuable to town in and of themselves and definitely not to donor since town doesn't have transfer abilities other than investor

Also keep in mind that giving scum a credit isn't a really big deal unless they're losing badly already. Scum should be firing pickpocket as often as possible (which is just a net of scum losing two credits instead of three) and if they gain one from their other abilities it's still a net loss of 3.
01-02-2015, 10:00 AM
Post: #26
RE: Credithunt [12/13]
Donor is a soft information role of sorts, which has the benefit of telling the target "hey you might've been visited" and gives them an extra credit to work with. Worst case scenario, you spend three credits to get a null watcher result (which isn't bad information to work with, to be honest).

and now, hunger does what sorrow could never do
website | @tehpilot
01-02-2015, 10:07 AM
Post: #27
RE: Credithunt [12/13]
Probably just looking at it the wrong way I suppose.

“One day you wake up and realize the world can be conquered.” - Doctor Impossible
01-02-2015, 01:40 PM
Post: #28
RE: Credithunt [12/13]
I am backing out of this game for mental health reasons. Sorry.
01-02-2015, 03:10 PM
Post: #29
RE: Credithunt [11/13]
How can I possible resist?
01-02-2015, 03:21 PM
Post: #30
RE: Credithunt [11/13]
Sure, why not?
01-02-2015, 04:10 PM
Post: #31
RE: Credithunt [13/13]
Okay cool, that's thirteen people.

Check for your Quicktopics to start going out tomorrow!

and now, hunger does what sorrow could never do
website | @tehpilot
01-02-2015, 04:11 PM
Post: #32
RE: Credithunt [13/13]
OH BOY!!!!!!!!!!!!!
01-02-2015, 04:33 PM
Post: #33
RE: Credithunt [13/13]
[Image: 3d2o9kv.gif]
01-02-2015, 05:06 PM
Post: #34
RE: Credithunt [13/13]
Quicktopics will be going out now actually. Had a burst of productivity and churned them all out.

Please confirm receipt of your topic in thread.

Game will begin in 23 to 47 hours, based on the speed of confirmations.

and now, hunger does what sorrow could never do
website | @tehpilot
01-02-2015, 05:14 PM
Post: #35
RE: Credithunt [13/13]
Confirming now
01-02-2015, 05:23 PM
Post: #36
RE: Credithunt [13/13]
Yo punks I will be Pilot's Co-Pilot for this game

listen to me or I'll fucking modkill you :3c

(jk I'm just here to keep shit on the rails glhf)
01-02-2015, 05:43 PM
Post: #37
RE: Credithunt [13/13]
01-02-2015, 05:43 PM
Post: #38
RE: Credithunt [13/13]
Lynch: Stiq



sorry D:
01-02-2015, 05:52 PM
Post: #39
RE: Credithunt [13/13]
I've gotten my quicktopic - it doesn't match any of these roles, all it is is a picture of some jumping beans and a canary

[Image: g4osirL.jpg]
01-02-2015, 07:47 PM
Post: #40
RE: Credithunt [13/13]
when I read the title I thought it was about ICantGiveCredit, don't ask me why :V

In related news, I'll be happy to be a replacement in this game, seeing as I was late to join :D
01-02-2015, 10:47 PM
Post: #41
RE: Credithunt [13/13]

(P.S. I'm getting all of my wisdom teeth removed in a few hours, so don't be surprised if I seem out of it for a bit on D1.)

01-03-2015, 12:35 AM
Post: #42
RE: Credithunt [13/13]
What up.
01-03-2015, 01:41 AM
Post: #43
RE: Credithunt [13/13]
Gonna try to be more active this game. And yo.

“One day you wake up and realize the world can be conquered.” - Doctor Impossible
01-03-2015, 01:42 AM
Post: #44
RE: Credithunt [13/13]
01-03-2015, 01:52 AM
Post: #45
RE: Credithunt [13/13]

"What is Love?" -- Mc Hammer. You are almost certain MC Hammer said that.
01-03-2015, 03:16 AM
Post: #46
RE: Credithunt [13/13]
01-03-2015, 04:03 AM
Post: #47
RE: Credithunt [13/13]
01-03-2015, 10:33 AM
Post: #48
RE: Credithunt [13/13]
01-03-2015, 02:47 PM
Post: #49
RE: Credithunt [13/13]
I am confirm quicktopic

"We love eloquence for its own sake, and not for any truth which it may utter, or any heroism it may inspire."
-Henry David Thoreau
01-04-2015, 03:59 AM
Post: #50
RE: Credithunt [13/13]
[Image: dE3RKVt.png?1]

ding ding ding ding ding ding ding ding ding

The opening bell sounds. The stock market opens, and trade begins. For the next six and a half hours, the top investors and financial minds will buy and trade pieces of corporations in open auction. An elite thirteen brokers oversee the operation, their expertise in the field unmatched and their authority unquestioned.

Well, until today. A little known fact is not all of the Thirteen are capitalist benefactors - three of them are actually detractors. Although relics of a late Soviet attempt to undermine a rival ideology, these sleeper agents have been waiting for the perfect storm to take the system down. Fifteen trillion dollars in debt, an easily scapegoated President, an unruly liberal public - all perfect catalysts for chaos. Although their superiors left a long time ago, the Russian Wall Street Mafia continues their dirty work.

Nobody in the business would ever question the Thirteen, until an effort to start the domino chain of economic disaster failed to evade prying eyes. Not five minutes into the day, one of the most lucrative stocks on the market plunged.

▼ HCORP 42.32 (-272.81)

Howard Corporation, albeit in the midst of scandals regarding OSHA compliance issues, was still a valuable stock. It had sharply swung upwards in value, landing many shrewd investors a fair chunk of change. Now, it plunged nearly 87%. Quick analysis of the system and a five minute breaking news segment later, the money was revealed to have been deposited into a private bank account. IT checks the records and they've been tampered with - someone is messing with the system itself. Who's doing it? Nobody knows. But the origin is somewhat discernible--

one of the Thirteen is doing it.

News outlets shift away from the story as Howard stocks normalize again, but dissent amongst the Thirteen has taken hold. Today's concern isn't going to be focused on daytrading as usual; the focus now is to find whoever tried routing corporate worth to a foreign bank account.

Members of the Thirteen (read: active players) may spend two (2) Credits alongside a vote to double its value. This does not raise the lynch threshold. If the vote is moved or rendered null, the additional weight is lost.

Day One ends January 8th, 12PM EST (120 hours from now).

With 13 players alive, it takes 7 votes to lynch.

Livelist (13/13):
Mister Visceral

* pending confirmation

and now, hunger does what sorrow could never do
website | @tehpilot

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