In Progress ~~~NOON~~~ [TURN 4]
06-10-2015, 07:50 AM (This post was last modified: 10-14-2015 07:34 AM by ProfessorLizzard.)
Post: #1
~~~NOON~~~ [TURN 4]
~~~NOON~~~

Once upon a time, the sun used to set. Imagine, there used to be a night on this world. But not anymore. Not after the God Of Sunrise and the God Of Sunset begun to argue. Ever since, it has been stuck at precisely Noon, no matter where you are on this ball of dust. Nobody knows how this is possible, nobody knows why the surface has not overheated yet. But frankly, nobody cares. Just get some suntan lotion, and spend all your money in the casinos and hotels. Carpe diem. But beware because the diem might carp you... err... forget about the last line, shall we?

~~Setting~~

The setting is the biggest city on a small unnamed desert planet cursed with eternal sunlight. The settlement is called with The Wheats. From the northwest, it is surrounded by the Mountain of Emperors. The river Null marks the east border of the city. Beyond these borders are various wheat plantations, and roads to distant mining towns. Zeppelins from nearby planets often arrive, hauling cargo and passengers. The core of the city is casinos, hotels, and other places of pleasure and entertainment.

~~Population~~
Sha (set animal/typhonic beast people, less shifty than they look, common), Humans (they are really common in this universe, but uncommon here), B4ND-1Ts (various robot in shape of guns, uncommon), various others

~The Premise~

The Crime Pharaoh used to rule this city, but he managed to wield forbidden and ancient magic to cement his position. Long story short, he got turned into a mummy and got entombed deep beneath the mountains. In a large block of ornate cement to boot. Now that he is out of the way, you can finally expand *your* gang. But you are not alone in this... the other new gang heads are thinking the same.

~Mechanics~
You all start with the following items:
Artifacts: A mysterious and powerful, and above all, secret item. You will be given one by the GM, in secret.
Heist Teams: Two teams for doing dirty deeds for you. They each start with a Trait, which helps them in certain areas.
Places of Interests: People will be fighting to control and/or exploit these. Can be destroyed too, or created.
Influence: The area you "control". This affects your wealth, and the area it controls supply you with resources.
Contacts: How much certain NPC factions like you. They might have to be revealed first.
Spying: Figuring out artifacts, actions, traits and other secret things of other gangs.
Events:Each turn, people will have to submit what their Teams will do. All these are resolved simultenously, so these actions can conflict. Random events can also happen, but nothing that can't be scouted out in advance.

~HEISTS~
An act where you try to secure Rare Resources, Artifacts, Blackmail, etc. Its success is based on your heist team expertise, distance from your area of influence, and the interference of other factors.

~Communication~
All IC communication between players have to be CCd to me. You can communicate in the thread freely.

~MAP~
Map is made after signups end, to ensure a fair placement. This will have to be approved by all players.
[Image: map-beta2.png]

~SIGNUPS~

Gang: What is the name of your gang? What is its name? Can be criminals, crimefighters, anything!
Gang symbol: Your symbol!
Leader: This is you! What is your name? Short description? Species?
Starting base: What is your base? Where do you live? It has to be semi-notable and/or semi-magical.
Heist Team Names: These two teams need a fancy name! Their traits will be obscured, and asked for in a PM after signups

If there are any issues with this, lets issue that in my game feedback thread.

Notes: this is a sequel, or rather, a remake of Midnight. Set in the same universe (along with treasurehats of course). Planning six-seven players, with once a week updates.

Districts
0 Jester Road

While there are many other roads leading in and out of The Wheats, Jester Road is the most used one to ship ores to and fro the various smaller towns all across the globe. Wizard Will's Roadside Pizza is a famous location there, and so is The World's Largest Mutant Pumpkin. It is not the most amazing (not)district, but it is a start.

1 Sorceror Tower

The district where anything could happen. This is the district where the Fortified City Council meets up from time to time. For some reason, the Abstract Art Museum is also located here.

2 Priestess Halls

The oldest residential area of the city. Here you can find the ruins of an old preschool, Happy Mystery Daycare, rumored to have been destroyed by Gifted Psychic children, and there is a rumor about a Secret Society of Chess being present...

3 Grand Mother

Another ancient district. This is where Crime Pharaoh's Mom lives. Even though her son is gone, she is still around. She doesn't crave power though, and prefers to live in peace, but she does hand out... favours. In the center of the district, in a square made out of yellow and red checkered tiles, you can NOT find the Blood Fountain Of Blood, it is a perfectly normal fountain, I assure you.

4 Monarch's crossroads

In this place, you can find the grand Monarch Stadium, used to host the Murderball Lite Championship (without murder). There is a tradition, where the winner of the game becomes the King Of The City for a week. Receiving this award is a great honor! This place also houses the old Subway Station where the Hoboking reigns over his subjects...

5 Hielophant's park

A sombre park district, where you can find the gazebo of the wise Hielephant, carved out of its bones. Many people meditate here, reading his teachings. On the other side of the park, you can find a cathedral, on which inner walls are the teaching of the two Sungods. The teaching conflict with each other a lot.

6 Heart hill

This district is rather romantic, as it is full of cafés, small parks and hotels. Its main feature is the the eponymous Heart's Hill, which is actually... a
watertower, but it is a popular romantic lookout point, and it is actually supercharged with love. But not as supercharged as the mysterious Mirror Maze, which has captivated many an egoist (and confused people).

7 Cartsville

Once renowned for its hoofbeast breeding, and equine-vehicle racing, it was split into two factions, regarding the future of the Horse. One is White Mane Biolabs, a genetic engineering corps, cloning more powerful creatures. The second one is Black Hoof Incorporated, known for its robotic horse collection. It is a very dangerous district.

8 J

Behold citizen! The department of JUSTICE reigns in this area! It also doesn't leave this district. And 99% the time, its house. All the cops hide in the fortifed Grand Police Department, afraid of the gangs wreaking havoc outside. If they DO go out the blue roads, they usually spend their time in the Museum Of Heroes, which is full of heroic painting depicting heroic decisions. Heroically.

9 Hidden Suburbia

A silent district, overseeing the grand mountains. If you walked its street, you would think that it is uninhabited. But this is not true. It is full of vicious juvenile gangs..... and all of them are the size of one person. They never actually meet, but they often visit the abandoned book store, full of strange books. The bookstore also oversees The Place, which is often featured in conspiracies. Nobody knows what kind of conspiracy though. Nobody talks about it.


10 Up/downtown

While the districts of chance contain actual casinos, this one is rumored to be the real center of luck, and right in the middle of that center, the WheatLife Insurance company's famous tower is located, passing judgement on all the insurance needs and frauds. Another highlight of this area is a small zoo, containing mythical creatures: Oxes, Lions, Eagles and Orangutans. Only one of these is displayed everyday, and the roster changes at the next sunrise.

11 Muscle corner

The Sage Hug's Martial Arts school is the major place in this bustling area. It doesn't run the place, but its philosophy of restraining people with Care is rather widespread. Its wide parks often feature protests against various Bad Things happening in the city. They are usually nonviolent, and held in the Lion's Mane park, known for its really tall and golden grass.

12 Treehung

This district is known for having no vegetation in its parks and homes. Absolutely none, aside from the towering Sacrificial Tree. Many little dolls hang from it (hunged by the leg, not the neck), each with a wish written on it. The other weird part of this district is a Lighthouse. While it would make sense if it was closer to the river, it only serves as a local pun about Enlightenment.

13 Bonefield

Despite the name, there are no graveyards in this district, but there is a persistant feeling of spookiness, especially by the frequent Ghost Parades. Nobody knows who organises it, but it is a fun thing people join every month, celebrating rebirth or something. There is also a famous Haunted House Haunted By Ghosts, which is being slowly renovated and rebuilt. Soon it will be finished!

14 Fast

The name is not about speed, but rather about the fact that this area, it is hip to not eat much, for some reason. The Health Guru proclaims, that you should look
at many food, and share it, but not eat it yourself. The place also contains the most advanced Free Hospital of the town, with actually very competent chemists
and doctors.

15 Mephisto city

This 'ol corner of the town has the greatest, oldest, most expensive and evillest Casinos. The most ancient one, called simply ThE cAsInO, is probably run by a demon, or at least, a demonically possessed B4ND-1T, Ol' Whiff Of Brimstone. The other famed establishment, is a cabaret, called Kék Malom, with the finest dancing and shooting sha girls.

16 Disaster Area

An almost abandoned area of the town, which was caused by various disasters. One of the cause of it being reduced to a rubble, was an unfortunate meteor strike, which hit this sad part of the city. The other reason was a wizard commerce building, which exploded, changing the land in strange ways...

17 Wild East

The wild, wild, wild east part of this rootin-tootin town part. Desert creeps into the town, oil and blood seeps into the ground. It is a desolate place, but there is hope. For example, there is the GR4ND M0V13 STUD10, recently opened, ran by proud robots. There is also the DIAMOND BANK, which glitters like the future, especially for the proud thief, who managed to break inside...

18 Whispers

The streets are silent here. Shadows move around underground, preparing for something. Joy can be heard in the various oil saloons, but there are rumors. One such rumor is S1LV3R-T0NGU3, the gigantic B4ND-1T, who knows many, many a secrets of the past, and guesses of the future. There is also a famous beer factory, whose recipe is also a deep, deep mystery. Could be oil? Could be elephants? Or could it be... happiness? Listen to the streets, and they might answer...

19 GR4ND SH1N3

Gleaming, gleaming B4ND-1T center of the town! It is also one of the least green areas of the town, but the residents don't mind. Sometimes sandstorms attack the place, but this just makes them shinier. On a Giant Coin in the district's center, depicting 0L-MISFIRE the founder of this area smiles upon all the robots. There are absolutely no secrets hidden in it. In the nearby sands you can also find the ruins of an old sha temple of the Grand Architect. Arhceologists are still deciphering the hieroschematics.

20 Revelaland

Forget everything you know about this district, and say hello to Revelaland, the town of the FUTURE. Its renovation was fuelled by the Final Seal Incorporated, a rather dogmatic lawfirm. There is also a big luxurious empty plot, waiting to be bought. What would YOU build there?

21 The Wheats

This district's name is a bit recursive isn't it? The Wheats is a sleepy, sleepy part of the town, mainly favoured by various elemental kind of immigrants, who prefer to tend to their own gardens, or hang out in the various markets. Grand Space Blimp Port is located here. It used to be in the middle of nowhere, but... the district just grew around it, encircling it. You can also find the Planet's Greatest Space Flea Market, where you can, and WILL find basically anything.

It is time time
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06-10-2015, 09:03 AM (This post was last modified: 06-11-2015 03:59 AM by Kocel.)
Post: #2
RE: ~~~NOON~~~
Gang: The Shades

Gang symbol: A palmtree, casting a cool shadow.

Leader: The Big Cool, real name unknown. A creature who is in the shape of a large serpent. His shape is standard for others of his kind, humanoid top, serpentine bottom, covered in scales... His scales are a blend of tan and green for the most part, the sort of thing that would have helped his ancestors blend in among grasslands to hide from predators, but the back of his hood sports a black decoration that is not unlike a stylish pair of modern sunglasses. The Big Cool came in to town about ten years back, during the reign of the Crime Pharoah. Working with the Pharoah's blesssing, he set up a chain of establishments offering cool, dark rooms, comfortable furniture, refreshments, and relaxing entertainment. Naturally, they became popular among locals and tourists alike. The Pharoah wanted his cut, but as long as Big Cool paid, he was allowed to operate his business as he pleased. But now that the former big man in town is out of the way, The Big Cool is intent on coiling around as much of the city as he could...

Starting base:

He has four establishments around town: The Oasis, in the transport district, which is angled towards serving the shipping workers and zepplin crews, The Shady Palm, located among the various hotels of the city, aimed towards tourists, The Dark Corner, which is in a lower-rent part of town, used often to recruit the lowlifes that live there, and, finally, The Cool Den. The Cool Den is Big Cool's latest establishment, and therefore the largest, so he's taken to using it as a personal base. While the fact that he has three other spots in town might sound unfair, it should be noted that none of these are particularly large, and none of them have the facilities to support his gang. They are, by and large, legitimate businesses.

The Cool Den is located in the casino district. While from the outside it appears to be a small, if well-designed building, going up to only five stories in height, the true pride of the location is it's extensive underground facilities. The building, at the top, acts as a restaurant and casino, it's nothing too notable, but Big Cool has ensured that the entire building is cool and comfortably shady. Beneath the building, the next five subfloors make up the extensive relaxation rooms, which are split into public and private, rentable rooms. The sixth subfloor is the last on the building's official floorplan, labeled as "extensive storage", but nestled in the back of one of the storage rooms is a hidden door that accesses the last, seventh subfloor, which consists of the gang's base and Big Cool's private quarters. It is from here he oversees the running of his legitimate and non-legitimate businesses... The less legitimate, of course, being loan-sharking, illegal artifact smuggling, and offering other gangs a "safe, neutral" place to discuss various matters.


Heist Team Names:

Diamondbacks - When someone is messing with The Big Cool's cool, these are the guys he calls. Quiet, ruthless, and efficient, this team, a mix of Sha and other non-human races, doesn't mess around.

The Najas - The Big Cool employs many attractive waiters and waitresses to staff his businesses. While most outside The Den are nothing more than common waitstaff, among them he has hidden agents skilled in retrieving information and favors from his varied clientele. While Najas lack the brute strength of the Diamondbacks, they possess a cunning and charm that makes them just as dangerous.
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06-10-2015, 09:57 AM (This post was last modified: 06-10-2015 10:03 AM by ProfessorLizzard.)
Post: #3
RE: ~~~NOON~~~
Clarifications since I was questioned about it:

Sha are Seth Animals , so a common Sha person should look something like this:
[Image: sha.png]

A B4ND-1T example is the rightmost one from this pic: [Image: bounty.png]

You are free to pick your own species, that is what the "Various others mean"

It is time time
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06-10-2015, 10:05 AM (This post was last modified: 06-17-2015 04:11 AM by Palamedes.)
Post: #4
RE: ~~~NOON~~~
Joke app:

Gang: Hotel California
Gang symbol: A Hotel bathed in spotlights
Leader: The Hotel itself, or something dwelling in the heart of it, leads the Hotel California.

Starting base: The Hotel California - On a dark desert highway, cool wind in your hair, the warm smell of colitas, rising up through the air. Up ahead in the distance, you'll see a shimmering light, your head'll grow heavy and your sight grow dim. You'll have to stop for the night.

There she stands in the doorway; you'll hear the mission bell. And you'll think to yourself, "This could be Heaven or this could be Hell". Then she lights up a candle and she shows you the way, but there were voices down the corridor, and you can hear them say:

Welcome to the Hotel California, it's such a lovely place, and such a lovely face. There's plenty of room at the Hotel California, any time of year you can find it here.

Her mind is Tiffany-twisted, she got the Mercedes bends. She got a lot of pretty, pretty boys she calls friends. How they dance in the courtyard, sweet summer sweat. Some dance to remember, some dance to forget.

Please don't call up the Captain, to please bring you your wine, because we haven't had that spirit here since nineteen sixty nine. And still those voices are calling from far away,
they'll wake you up in the middle of the night and you'll hear them say:

Welcome to the Hotel California, it's such a lovely place, and such a lovely face. They livin' it up at the Hotel California, what a nice surprise, bring your alibis.

Mirrors on the ceiling, the pink champagne on ice, don't you know we are all just prisoners here, of our own device. In the master's chambers, they gather for the feast. They stab it with their steely knives, but they just can't kill the beast.

Last thing you'll remember, you will go run for the door, trying to find the passage back to the place you were before. Well relax please my good man, we are programmed to receive. You can check-out any time you like, but you can never leave!

Heist Team Names:
1) The Eagles - A group of large birds of prey that have been entranced by the Hotel, they serve loyally as an agile airborne cavalry.
2) The Cat Empire - Sentient cats that have allied with the Hotel, originally they just patrolled the halls for mice and guests trying to hide and escape, but proved effective enough for service outside the hotel capturing and tormenting any potential enemies.

More Serious Application:

Gang: The Cornucopian Invasion Force
Gang symbol: Two crossed ears of golden corn over a green background, with a sword going through the centre.

Leader: General Archibald Hominy, a high ranking Cornucopian military. He has been sent from Cornucopia, a country from a nearby planet, to conquer The Wheats now that its all powerful ruler has been killed. The nation hopes to use The Wheats as both an agricultural supplier and base for further conquests.

Starting base: Howard G. Polenta Airport - formerly Wheatly Airport. As the only major airport in the city, where the various zeppelins arrive and unload, it made sense as the first conquest for the CIF, allowing Hominy easy access to reinforcements and supplies while at the same time preventing other outside forces from entering the city or finding out what's going on. Has been renamed after the current Cornucopian leader and re-purposed to serve as a military stronghold, highly defensible by both regular squads as well as the giant Cornucopian Food Cannons set up at the entrance and nearby roofs.

Heist Team Names:
1) 361st Mazzarrone Infantry - A trained military force sent in first with the Admiral, numerous but spread out and made up of entirely mooks - that is, most Cornucopians are very squishy and easy to kill.
2) Howden Squad - A special forces squad used for the more dangerous, secretive work. Unlike the 361st, each individual is difficult to kill.

Okay, here's my real app.


Gang: Robot Hood's Merry Men
Gang symbol: Artillery shell about to impact on a green background

Leader: Robot Hood, sentient artillery cannon and wanted scoundrel. Much loved by the people of The Wheats for its policy of stealing from the rich and giving to the poor. He is surprisingly mobile for a giant cannon, and mechanical arms built into its torso allow for it to defend itself decently in a close combat scenario.

Starting base: Cherwood Forest, a deep and mystical forest. They say in the centre lies a dormant pop sensation who fuels the forest's magic. Any who enter against its will hear various famous songs every where they turn, growing louder and louder the further they enter until they cannot bear it anymore and must either flee or go mad - with those who chose the latter defending as well. Fortunately, the forest loves Robot Hood's roguish ways and love for equality amongst all people, and he has used it as a base for almost a decade.

Heist Team Names:
1) Robot Hood - as a giant near-modern war machine, Robot Hood is more than capable at defeating enemies and getting jobs done without even getting close, and sending in some followers to claim what's left.
2) Alan & Dale - a real charmer(s) and music star(s), Alan & Dale leads his many fans. Plus, he's secretly two people.
3) (If my 1 isn't okay) - Little Shohn - a large Sha who pilots an even larger Wheat Threshing mech (stolen), with merry men riding in it with him.
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06-10-2015, 12:26 PM
Post: #5
RE: ~~~NOON~~~
Gang: Way of the Mystic Fist--A magic-based magic martial art.
Gang symbol: "Is the symbol of no symbol not in of itself a better symbol than a symbol that is visible to all?"
Leader: Nobody knows, for they haven't seen them in centuries. They are lead in dreams, taught in dreams, and so on.
Starting base: A dojo that varies between being in the air and in different planes of existence
Heist Team Names:
Kyudons
Infernals

These two teams need a fancy name! Their traits will be obscured, and asked for in a PM after signups

(12-16-2014 11:08 AM)KatoHearts Wrote:  I'm pretty good at making terrible people.
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06-10-2015, 01:41 PM
Post: #6
RE: ~~~NOON~~~
Ah, alright. Doge people, then. Hm. I'll scrap my app soon and brainstorm up a new one.
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06-10-2015, 01:43 PM (This post was last modified: 06-14-2015 06:31 AM by Vancho1.)
Post: #7
RE: ~~~NOON~~~
Gang: 7th Guns

Gang symbol: A black six-shooter, pointing left over a red number 7 on a white background

Leader: M4CK-77 "The Knife", is a notorious B4ND-1T criminal known for an incredible number of fatal stabbings of people who harass robots. M4CK is painted in all-black except for two red sevens representing the model number. Despite the rough exterior, M4CK is really compassionate when it comes to fellow robots, and often helps provide maintenance for those who can't afford it, and jobs for workers who have been declared obsolete. This has help M4CK gain popular support among the B4ND-1T community, though M4CK's got no love for any of the other inhabitants of The Wheats.

Starting base: The Old No. 7 Saloon: The Old No. 7 is smack-dab in the center of the B4ND-1T section of town, serving as both a focal point and meeting-place for the robots. It serves a number of high-quality ethanol-based fuels and machine oils, and is also home to many of The Wheats' mechanics. Many notable B4ND-1Ts hang around the place, serving as its staff and as the leadership of the 7th Guns. Among them are old JAM-35, the bartender and head of the Guns' informant network, PI4N0-4RT3, a one-robot band who provides a constant stream of honky-tonk music, as well as leading the mechanics thanks to a staggering amount of experience with complex machinery, and of course, M4CK-77. There are also non-robot patrons of the Old No.7, including Merit, a local Seth gun-runner who's just as ruthless as she is intelligent, and Armand Knight, a human amputee who has a lot of sympathy for the robot community because of his cybernetic prosthetics.

Heist Team Names:
1. The Pistoleros: These are some of the baddest B4ND-1T shooters in town, and they act as M4CK's enforcers.
2. The Maintenance Crew: Don't let the name fool you - these robots do the dirtiest of dirty jobs. Need someone gone? Have a place that needs to "mysteriously" go up in flames? Need to get kitted out with the best black-market parts? Call the Maintenance Crew.

The one, the only, Vancho!
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06-10-2015, 06:21 PM
Post: #8
RE: ~~~NOON~~~
Your app is okay, all you have to do is to change the species name to something that is not Sha, or declare that it is a coincidence, and a species with the same name.

It is time time
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06-11-2015, 02:33 AM
Post: #9
RE: ~~~NOON~~~
Gang Name: The Orchestra

Gang Symbol: A quaver note, with it's flag drawn from blood. The heist teams use a quarter rest-esque scar, and a middle C semibreve, respectively, in addition to the gang's main symbol.

Leader: Nocturne and her Aubade. The former is a strange being, a black-feathered humanoid rumoured to be some horrific cross with a songbird. She's also rumoured to have previously been the Pharaoh's... something. Literally every single person you ask will give you a different answer to the question "she was the Pharoah's... what?", with answers varying from consort to enemy, advisor to downfall, creation to creator. What is known is that, once, she was known for her beautiful singing voice, and when the Crime Pharaoh died, she shut her trap from the world. Whether she can fly or not is unknown, and it's known she can sing beautifully, but only her current Aubade even hears her speak. The Aubade at any particular time, usually at least something organic, is usually denoted by the talon-like scars around their neck. When administration can't be handled by Nocturnes lack of speech, the Aubade is thrust forward to do the talking. Nocturne spends her time idly playing some instrument in the background, carefully watching affairs from an outsider's perspective.

Starting Location: The Echoing Cave, a magically-formed performance theatre hidden underground, with a modest, understated entrance. The greatest performers always see more people attending than have paid, but if you fall asleep in the caves(only allowed if you pay, which is distributed to the most recent big performance), you will find yourself at a performance from the past or future. A very mysterious place.

Heist Teams:

The Lullabies: A unique branch, they sleep in the caverns and attend every performance, attempting to gleam secrets and strategies past and future. They use a scar designed like a quarter-rest to denote themselves, usually hidden once in performance-attending gear.

The Dirges: A more conventional crew, but they're prone, once exposed, to singing wildly as they fight to an orchestrated beat. It'd make them predictable, if any of them could keep a beat for the life of them.
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06-11-2015, 05:40 AM (This post was last modified: 06-18-2015 10:06 PM by SupahKiven.)
Post: #10
RE: ~~~NOON~~~
Gang: Culture Shock

Gang symbol: A messily drawn lightning bolt in neon colors

Leader: Called 'Rev' among the gang for his 'views' on the city, Roland Revnaught believes in two things. One is that the city definitely needs an overhaul. Two is that it'll so much easier to do once he's top dog. Assumed to be human, Rev is a strong believer in art. All forms of it. Graffiti, illicit novels, street dancing, ear rending music, animal fights, street races. It's all fair game if he can be convinced it's art in some way. Which isn't hard to do, really. Rev is typically garbed in a red hoodie with the hood pulled up, obscuring his face in shadow, and plenty of twisting, eye straining decals. His jeans are frayed and splattered with paint and some other unidentifiable liquids, probably oil. Hopefully oil. He also has the typical pair of headphones around his neck, connected to a music player in his pants pocket.

Either way, now that the Pharaoh is out of the way, Rev feels he's finally free to start changing up his gang's strategy. His 'gang' had a bit of a situation going on with the Pharaoh. It was mainly them vandalizing or disturbing the Pharaoh's stuff, sucking up to and weaseling away from anybody that came after them, then quickly moving to repeat what they had just apologized for. But now that there's no fear of the mighty Crime Pharaoh retaliating to their actions, Rev's finally ready to start changing how this city views art.

Starting base: The Pharaoh's Underground Sewage Treatment Plant: Where better a place to hang out for a bunch of youths plotting a cultural revolution than an old, smelly place underground with plenty of space to paint, sing, ride, and just chill? The facility was owned by the Pharaoh, but it was quickly usurped by Rev and Culture Shock the moment that the Pharaoh was removed from power. It's a surprisingly big place, but maybe that's because of the need for it to work for the whole city. Members of Culture Shock usually aren't psychos though, and tend to leave any workers they come across alone. The only downside in Rev's eyes is that the workers can and probably do tell people about them down there. He's not sure about the extent of the spread of this info, but he tries to stamp it out as best he can.

Heist Team Names: The Rockers: The kings and queens of anything and everything loud. Music, drag races, fights, fireworks, the list goes on. They're often considered bigger distractions than anything else, with blasting music and rattling crashes, they are definitely not the ones you want to be near if you like your eardrums and your property intact. Supposedly, they can fix things as well, but due to all the destruction they cause when they're let loose, it's a dubious fact that remains unlikely. The team leader is supposedly a spunky girl with a penchant for eating people and underground radio shows.

The Rollers: A group of nimble, lightning-quick figures of every sort, connected only through their use of modified muscle-powered vehicles of all sorts and their affiliation with Culture Shock. Bicycles, skateboards, scooters, rollerblades. You name it, they ride it. Their 'rides' tend to have mechanical modifications made to them, though the function of these mods is not always clear. The team leader is said to be a bulky machine whose modified rollerblades run on paint and broken dreams.
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06-13-2015, 01:24 PM
Post: #11
RE: ~~~NOON~~~
Gang: Hozer's Suits

Gang symbol: A black fist on white.

Leader: There's not much to know about the main man Hozer himself. The guy's a rock, almost literally. He's big, ugly and covered in a skin thick and tough enough to withstand some damn sharp blades. Can't say that I've seen him break a sweat, either. He showed up one day, said he was starting a crew and before you knew it there they were: The Suits. It was businesslike, real slick. While the big man may not say much, he runs a damn tight ship. He'll stick up for the crew and we do the same for him. You'll never find a more loyal friend or as fierce an enemy as this guy, so just make sure you follow the rules, buddy, and you'll be golden.

Starting base: This is The Queens, my friend, the biggest, best and by far most popular strip club slash casino this side of the Null. Keep your temper in check, 'cause by the time you've even damn well thought of starting something your guts will be halfway down the street, you dig? And don't even fathom trying to speak to the boss without our say, either. This place has so many guards, security systems and general do-not-fuck-with personnel onsite that you'd be dead before you managed to scratch your nose. Now then, sit down, spend some cash and do enjoy your stay.

Heist Team Names:

The Faces: These guys concern themselves with the conniving, diplomarizing, acting, cheating, lying, threatening and altogether smile-as-they-rip-you-off-ing that's involved on the frontside of any good illegal business. They like to model themselves off of the big man, acting stoic and businesslike and wearing suits all the damn time.

The Boots: These guys concern themselves with that other part of good illegal business practice: breaking things, burglarizing, acting macho and providing 'the muscle'. I'm fairly sure these guys are striving to be as tough as the big man himself, futile though it may be.
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06-13-2015, 09:11 PM
Post: #12
RE: ~~~NOON~~~
Gang: Dead Knockers

Gang symbol: an abstract take on a flaming coffin. We think.

Leader: Don Seshat Thothnatos - a stiff, shifty-looking funerary director. He is regarded as insufferable and unpleasant and constantly peppered by accusations of his involvement in necromancy, occultism, and other magical breaches aganist the natural order. Accusations that are in fact, very true.

Seshat constantly dabbled in the forbidden arts but never got too far as the Crime Pharaoh kept a close look on him and a closer grip on his funds. Now, that Crime Pharaoh is gone, so did the money...but now there was freedom.

Gears were turning in Seshat's head as he planned to learn and gain more than his share of magic.

Starting Location: The ever dusty and creatively named Library of Null - which is not just a library but also a mortuary. SPLENDID. It has a substantial repository of knowledge, both forbidden and mundane, that could be potentially useful if you can stand the smell (and the subsequent nightmares from the horrifying taxidermy decorating the place).

Rumors have it that the ghost of U. Sir S. Oserious, the former owner of the place, haunts its corridors. And, no, contrary to popular belief, Seshat did not kill him to take his spot.

Heist Team Names:

Library of Null Staff - consists of countless annoyingly eager interns, a couple of beleaguered secretaries, and one grumpy janitor. They are rather clueless (and slightly afraid) about Seshat's machinations and magic, but at least they are reimbursed enough for their troubles.

MortiCan Dos - the guys who do the actual embalming, preserving, and all that fun mortician stuff. Despite the sheer morbidity of their work, they are infuriatingly peppy. They also collectively share a love of puns and thought up their name for their team, much to the consternation of the Don.
Reply
06-14-2015, 04:25 AM
Post: #13
RE: ~~~NOON~~~
Gang: The Stonehearts

Gang symbol: A red mesa, surrounded by a golden wreath, topped with a cracked skull.

Leader: Hematite Harrison, an earth elemental and the founder of the gang. Hematite Harrison's name is descriptive, as he's visibly made of metallic hematite. He is massive, being over eight foot high and almost six foot wide at the shoulders, with thick arms and legs and clumsy digits. He wears a sharp (if bulky) white suit, and he tops it with a stetson. His stony features are unreadable and he is merciless when people try to screw him over or get in his way, though he supposedly has a heart of gold. For that reason, people have tried to crack him open and steal his heart before, but it's hard to take down an earth elemental, and he's tougher than most.

Harrison used to be a boxer before becoming a gangster and eventual mob boss. After dropping out of the heavyweight circuit with a massive arm fracture (now filled with grey silicone caulking), he joined a human gang out in the rocky wastes. After getting in a fight with a made man, he left before they could take him down and founded his own gang, the Stonehearts, using his contacts in the earth elemental diaspora to draw together a team of rock toughs. He crushed the old human gang and became a roaming force out on the rocky, sandy wastes. They shook down merchants for 'protection', extorted isolated establishments and buried their enemies in the scorching sand.

All this is fine, but Hematite Harrison is an ambitious man... rock... thing. There isn't much money out in the desert, when you really think about it. With the disappearance of the Crime Pharaoh, Harrison thinks its about time the Stonehearts hit the big time.

Starting base: Salvador's Saloon. A watering hole out in the outskirts of the city proper, Salvador's Saloon is a magnet for the lesser kind of man. Popular among B4ND-1Ts and a certain kind of human, but largely avoided by the Sha, it serves a mix of cheap drinks and oils that are frequently bought among its clientele. The recent influx of earth elementals had it add a number of dissolved minerals and compounds to its menu to cater to these stone men.

Heist Team Names: The Rubble, a team consisting of other earth elemental gangsters, and The Steel, a team made almost entirely of B4ND-1T bandits. When Harrison really wants stuff to get done, he joins The Rubble and leads them personally on their heists.

Having read the other apps after writing this, I am aware there is some stuff I might need to change
Reply
06-17-2015, 04:12 AM
Post: #14
RE: ~~~NOON~~~
If it's not too late, I've finally gotten in an application I'm happy with.
Reply
06-17-2015, 12:43 PM (This post was last modified: 06-17-2015 12:55 PM by Pagan.)
Post: #15
RE: ~~~NOON~~~
Gang: The Sidewinders

Gang symbol: A rattlesnake in the shape of an S

Leader: Halfshot (Born James Siebengall) is the leader of the gang, a human missing his left eye and hand, earning him the nickname. Despite his disability, he's a deadly tough man, quick to fly off the handle and pull the trigger, and this has earned him the respect he holds.

He wasn't always violent though, and his interests, and even his hideout, betray that, at heart, he's just a motorcycle enthusiast, and a lousy mechanic. Always has been, since his childhood. His father rode off on one when he was 8, and that was the last he saw the bastard too, and so that's proof enough that a bike is all he really needs in life. Still, working on metal machines in the heat, bolting and unbolting in the untiring sun, it grew boring, and so he turned towards criminal pursuits with the help of some colleagues. Plain old drug pushing at first, but when the Crime Pharaoh died, Halfshot saw an opportunity, and decided this was the best time to invest.

Starting base: Siebengall Automechanics and Tires (The Sidewinder Clubhouse)

A large mechanic's yard with some garages on one end, and a boarded up building on the other, surrounded by a gated barbed-wire fence. Most of the crew works in the Garage, servicing vehicles that come in, or meeting with connections in the safety of their homebase. The cover, however, isn't the interesting part. The Clubhouse itself is located by the gate into the yard, and is made of thick, reinforced concrete. Inside, conference rooms, bedrooms, and a full bar with pool tables service the club. Deeper still, stairs lead to the basement, where bullets are pressed, guns are assembled from shipped parts, and a vault door leads to the saferoom, a steel enforced room with a filtered air supply.

Heist Team Names:

1. The Gen: A mixture of Sha and Human bikers, covered in tattoos and a temper worse than their boss'. The rabble, the muscle, they handle the pushing, on the streets or in the bars, drugs, guns, and anything else they can manage to sell at a profit.

2. The Or: A group of human bikers who are cautious and calculating, the original members of the club. They handle the talking, official club business.

Working Name: Anarkismo
Reply
06-19-2015, 10:28 AM
Post: #16
RE: ~~~NOON~~~
Gang: Honest Tanja’s Petroleum Company

Gang Symbol: A grinning cobra in a hat, wrapped around a drum of oil.

Leader: Tanja Sarkozy, a humanoid cobra in a plaid suit and a bowler hat. Unreasonably friendly, always smiling, and ready to offer you excellent deals on her petroleum products! Even better, since the Pharaoh is no longer requisitioning large portions of her oil for mysterious purposes, there’s more oil available to everyone in The Wheats!

Now, now, no need to ask the specifics about how she goes about her business. Her prices are assuredly the lowest in the city, and her products are surely not of subpar quality. Anyone who may say so must be on the payroll of some industry-hating luddites. Buy Tanja’s petroleum and petroleum-based products today!

Starting Base: The Refinery. A huge, smoke-belching oil refinery near the outskirts of town, and the leading manufacturer of both oil-based products and pollution in The Wheats. She also controls an oil field somewhere outside of town, but that’s decidedly less important. The Refinery is a mysterious place, closed off to all but Tanja’s equally mysterious workers. Very few people are seen entering or leaving the facility, aside from the occasional fuel tanker or truck.

It’s said that the Refinery occasionally shifts, new towers rising or falling, jutting out at odd angles. Tanja insists that this is just a normal part of her fuel operation and that you shouldn’t ask too many questions. What you should do is come on down to Honest Tanja’s Petrol Station and buy something! You probably won’t regret it.

Heist teams:

1) Tunnel Serpents - Tanja’s highly secretive workforce, and some of the only people allowed inside of the Refinery. A large proportion of them are snake people, but just as many are not. They certainly don’t spy on Tanja’s rivals in the dead of night, and certainly wouldn’t work tirelessly to maintain Tanja’s stranglehold on the oil business. No, she definitely keeps that by being the best there is.

2) Recon Artists - The public voices of Honest Tanja’s. This group travels the city, selling Tanja’s fine products to the townsfolk - especially the powerful ones. Smooth talkers to the end, but with products so fine anyone could sell them! There are no enemies out in the city, only potential business associates. By complete coincidence, many of them were used car dealers and door-to-door salesmen before Tanja hired them.
Reply
06-21-2015, 02:34 AM
Post: #17
RE: ~~~NOON~~~
Accepted people

Kocel
Palamedes
Vancho1
Leafsw0rd
SupahKiven
KoH
Acolyte Doctor
Demonsul
Anomaly

Please stand by as a I am planning the town, this could take like week!

It is time time
Reply
06-24-2015, 09:35 AM (This post was last modified: 07-10-2015 09:12 AM by ProfessorLizzard.)
Post: #18
RE: ~~~NOON~~~
[Image: map-beta1.png]

Initial map attempt. Is the size okay? Should it have more detail? Is the placement of three groups of threes a working idea? Can you find your starting place?

It is time time
Reply
06-24-2015, 11:43 AM
Post: #19
RE: ~~~NOON~~~
Yes, up to you, yes,and yes.

Based on what you've said I'm assuming other locations and NPCs still need to be added, otherwise everything's great. I'm so excited!
Reply
06-24-2015, 12:13 PM
Post: #20
RE: ~~~NOON~~~
Everything looks great to me!
Reply
06-24-2015, 12:41 PM
Post: #21
RE: ~~~NOON~~~
I feel sorry for black-flag not having a border with the neutral middle zone, but since territory is more fluid and amorphous in gang warfare, and since anyone can travel from one side of the city to the other if they want, I doubt it'll be too much of a problem.
Reply
06-24-2015, 02:04 PM
Post: #22
RE: ~~~NOON~~~
If I'm reading this right, I've got robot hood on my left and honest tanja on my right. I still don't know whether there's set perks or we have to pm and discuss or what, tho.
Reply
06-24-2015, 03:54 PM
Post: #23
RE: ~~~NOON~~~
I think it wouldn't hurt for the map to maybe be a bit bigger. The roman numerals sorta blur together at this size. Other than that, the symbols are clear, I can see where I am.

You know, KoH, that sure is some curious placement, sandwiched next to Vancho and me, in your little corner. I mean, sure would be unfortunate if anything was to... happen... To you. All isolated like that, I mean. Isn't that right, Vancho?
Reply
06-24-2015, 06:04 PM
Post: #24
RE: ~~~NOON~~~
I'd trust you, Kocel, except that you're a bunch of filthy organics who won't acknowledge the clear superiority of Robotkind.

The one, the only, Vancho!
Reply
06-24-2015, 06:22 PM (This post was last modified: 06-24-2015 06:23 PM by Anomaly.)
Post: #25
RE: ~~~NOON~~~
And you know what all Robotkind need? Oil! Genuine, affordable oil.

(Yes everything looks fine.)
Reply
06-24-2015, 06:45 PM
Post: #26
RE: ~~~NOON~~~
I can see your concerns of KoH being sandwiched, but can easily move through to XIV, through the tiny black line (world's tiniest freeway). I'll try to scale up the map after Pharms and KoH have expressed their opinions.

It is time time
Reply
06-24-2015, 06:51 PM
Post: #27
RE: ~~~NOON~~~
I am satisfied with where I am placed.
Reply
06-24-2015, 07:12 PM
Post: #28
RE: ~~~NOON~~~
I'd never betray you, my fine metal friend. You can trust me, after all, you know what they say about the farmer and the serpent... Er, that he made best friends with the serpent and everyone was happy forever! Yeah. That.
Reply
06-24-2015, 10:59 PM
Post: #29
RE: ~~~NOON~~~
Also LeafSw0rd: perks will be assigned and/or discussed in PM by me once the map is completed and the game begins.

It is time time
Reply
06-25-2015, 03:53 AM (This post was last modified: 06-25-2015 04:00 AM by KoH.)
Post: #30
RE: ~~~NOON~~~
Seems like the starting spots are a bit different for players. Palmtree is next to 3 empty lots and 3 players, I am next to 1 lot and 2 players while Neon lightning is near 2 lots and 1 player, so we're not all starting under the same conditions. But if the other parts of the game counterbalance these things so we all start roughly equal then I have no issues and am ready to go.

BRING IT ON PUNKS
Reply
06-25-2015, 08:00 AM (This post was last modified: 07-10-2015 09:12 AM by ProfessorLizzard.)
Post: #31
RE: ~~~NOON~~~
[Image: map-beta2.png]

A bit of tweaks based on feedback. Tried to make it more equal, with more or less success. Also this way I can name the districts after Tarots.

Please note, that the districts are not wholly owned immediately.
Regarding NPCs and places: places will appear on the map if Really Important. Each district will have a short description though, so you'll know what you can exploit it for.

It is time time
Reply
06-25-2015, 05:57 PM
Post: #32
RE: ~~~NOON~~~
Roman Numerals are more distinct now, thanks!
Reply
06-29-2015, 02:12 AM
Post: #33
RE: ~~~NOON~~~
I would take the map is finalized then (unless someone objects to the last eidt I did, merging two districts in Sul's starting area.) Now writing up the unique things of each district, this will also take a while.

It is time time
Reply
06-29-2015, 03:25 AM
Post: #34
RE: ~~~NOON~~~
Woo!
Reply
07-04-2015, 06:35 AM (This post was last modified: 07-07-2015 07:37 AM by ProfessorLizzard.)
Post: #35
RE: ~~~NOON~~~ [10/22 districts written]
Half of the districts are ready, from 0 to 11, here they are, as a sneak preview. Warning, this is going to be dangerously silly and wordy. You don't have to read it all, it is enough if you read the districts you want to interact with. Hopefully I can be done with the rest of them soon, after which I can send out the starting PMs.

EDIT:
0-22

0 Jester Road

While there are many other roads leading in and out of The Wheats, Jester Road is the most used one to ship ores to and fro the various smaller towns all across the globe. Wizard Will's Roadside Pizza is a famous location there, and so is The World's Largest Mutant Pumpkin. It is not the most amazing (not)district, but it is a start.

1 Sorceror Tower

The district where anything could happen. This is the district where the Fortified City Council meets up from time to time. For some reason, the Abstract Art Museum is also located here.

2 Priestess Halls

The oldest residential area of the city. Here you can find the ruins of an old preschool, Happy Mystery Daycare, rumored to have been destroyed by Gifted Psychic children, and there is a rumor about a Secret Society of Chess being present...

3 Grand Mother

Another ancient district. This is where Crime Pharaoh's Mom lives. Even though her son is gone, she is still around. She doesn't crave power though, and prefers to live in peace, but she does hand out... favours. In the center of the district, in a square made out of yellow and red checkered tiles, you can NOT find the Blood Fountain Of Blood, it is a perfectly normal fountain, I assure you.

4 Monarch's crossroads

In this place, you can find the grand Monarch Stadium, used to host the Murderball Lite Championship (without murder). There is a tradition, where the winner of the game becomes the King Of The City for a week. Receiving this award is a great honor! This place also houses the old Subway Station where the Hoboking reigns over his subjects...

5 Hielophant's park

A sombre park district, where you can find the gazebo of the wise Hielephant, carved out of its bones. Many people meditate here, reading his teachings. On the other side of the park, you can find a cathedral, on which inner walls are the teaching of the two Sungods. The teaching conflict with each other a lot.

6 Heart hill

This district is rather romantic, as it is full of cafés, small parks and hotels. Its main feature is the the eponymous Heart's Hill, which is actually... a
watertower, but it is a popular romantic lookout point, and it is actually supercharged with love. But not as supercharged as the mysterious Mirror Maze, which has captivated many an egoist (and confused people).

7 Cartsville

Once renowned for its hoofbeast breeding, and equine-vehicle racing, it was split into two factions, regarding the future of the Horse. One is White Mane Biolabs, a genetic engineering corps, cloning more powerful creatures. The second one is Black Hoof Incorporated, known for its robotic horse collection. It is a very dangerous district.

8 J

Behold citizen! The department of JUSTICE reigns in this area! It also doesn't leave this district. And 99% the time, its house. All the cops hide in the fortifed Grand Police Department, afraid of the gangs wreaking havoc outside. If they DO go out the blue roads, they usually spend their time in the Museum Of Heroes, which is full of heroic painting depicting heroic decisions. Heroically.

9 Hidden Suburbia

A silent district, overseeing the grand mountains. If you walked its street, you would think that it is uninhabited. But this is not true. It is full of vicious juvenile gangs..... and all of them are the size of one person. They never actually meet, but they often visit the abandoned book store, full of strange books. The bookstore also oversees The Place, which is often featured in conspiracies. Nobody knows what kind of conspiracy though. Nobody talks about it.


10 Up/downtown

While the districts of chance contain actual casinos, this one is rumored to be the real center of luck, and right in the middle of that center, the WheatLife Insurance company's famous tower is located, passing judgement on all the insurance needs and frauds. Another highlight of this area is a small zoo, containing mythical creatures: Oxes, Lions, Eagles and Orangutans. Only one of these is displayed everyday, and the roster changes at the next sunrise.

11 Muscle corner

The Sage Hug's Martial Arts school is the major place in this bustling area. It doesn't run the place, but its philosophy of restraining people with Care is rather widespread. Its wide parks often feature protests against various Bad Things happening in the city. They are usually nonviolent, and held in the Lion's Mane park, known for its really tall and golden grass.

12 Treehung

This district is known for having no vegetation in its parks and homes. Absolutely none, aside from the towering Sacrificial Tree. Many little dolls hang from it (hunged by the leg, not the neck), each with a wish written on it. The other weird part of this district is a Lighthouse. While it would make sense if it was closer to the river, it only serves as a local pun about Enlightenment.

13 Bonefield

Despite the name, there are no graveyards in this district, but there is a persistant feeling of spookiness, especially by the frequent Ghost Parades. Nobody knows who organises it, but it is a fun thing people join every month, celebrating rebirth or something. There is also a famous Haunted House Haunted By Ghosts, which is being slowly renovated and rebuilt. Soon it will be finished!

14 Fast

The name is not about speed, but rather about the fact that this area, it is hip to not eat much, for some reason. The Health Guru proclaims, that you should look
at many food, and share it, but not eat it yourself. The place also contains the most advanced Free Hospital of the town, with actually very competent chemists
and doctors.

15 Mephisto city

This 'ol corner of the town has the greatest, oldest, most expensive and evillest Casinos. The most ancient one, called simply ThE cAsInO, is probably run by a demon, or at least, a demonically possessed B4ND-1T, Ol' Whiff Of Brimstone. The other famed establishment, is a cabaret, called Kék Malom, with the finest dancing and shooting sha girls.

16 Disaster Area

An almost abandoned area of the town, which was caused by various disasters. One of the cause of it being reduced to a rubble, was an unfortunate meteor strike, which hit this sad part of the city. The other reason was a wizard commerce building, which exploded, changing the land in strange ways...

17 Wild East

The wild, wild, wild east part of this rootin-tootin town part. Desert creeps into the town, oil and blood seeps into the ground. It is a desolate place, but there is hope. For example, there is the GR4ND M0V13 STUD10, recently opened, ran by proud robots. There is also the DIAMOND BANK, which glitters like the future, especially for the proud thief, who managed to break inside...

18 Whispers

The streets are silent here. Shadows move around underground, preparing for something. Joy can be heard in the various oil saloons, but there are rumors. One such rumor is S1LV3R-T0NGU3, the gigantic B4ND-1T, who knows many, many a secrets of the past, and guesses of the future. There is also a famous beer factory, whose recipe is also a deep, deep mystery. Could be oil? Could be elephants? Or could it be... happiness? Listen to the streets, and they might answer...

19 GR4ND SH1N3

Gleaming, gleaming B4ND-1T center of the town! It is also one of the least green areas of the town, but the residents don't mind. Sometimes sandstorms attack the place, but this just makes them shinier. On a Giant Coin in the district's center, depicting 0L-MISFIRE the founder of this area smiles upon all the robots. There are absolutely no secrets hidden in it. In the nearby sands you can also find the ruins of an old sha temple of the Grand Architect. Arhceologists are still deciphering the hieroschematics.

20 Revelaland

Forget everything you know about this district, and say hello to Revelaland, the town of the FUTURE. Its renovation was fuelled by the Final Seal Incorporated, a rather dogmatic lawfirm. There is also a big luxurious empty plot, waiting to be bought. What would YOU build there?

21 The Wheats

This district's name is a bit recursive isn't it? The Wheats is a sleepy, sleepy part of the town, mainly favoured by various elemental kind of immigrants, who prefer to tend to their own gardens, or hang out in the various markets. Grand Space Blimp Port is located here. It used to be in the middle of nowhere, but... the district just grew around it, encircling it. You can also find the Planet's Greatest Space Flea Market, where you can, and WILL find basically anything.

It is time time
Reply
07-10-2015, 09:06 AM (This post was last modified: 07-10-2015 10:51 AM by Acolyte Doctor.)
Post: #36
RE: ~~~NOON~~~ [WRITING PMs]
The office had seen better days -what with the dust motes and palpable stench of formaldehyde - but with the recent "passing" of the Crime Pharoah, it could return to its glory days. However, that return took time and resources. While Seshat knew that, he could not help but feel incredibly impatient that his ominous goals cannot come any quicker and sooner and without an incredible amount of effort on his part...However, that was a cost he could live with. He was sure the result would make up more than he put in as long as he made the right choices and wait.

The occultist by any other name slouched at his luxuriously padded chair, thoughtfully tapping his claws on the cranium of an ancient Sha's skull.
Reply
07-10-2015, 09:14 AM
Post: #37
RE: ~~~NOON~~~ [FINALLY TURN 0]
All is set! Please let me know if you have any questions. Note: the traits on the buildings and teams are more flavourful than mechanical, but they still have effects on things.
If your artifact seems week or you don't like it, I can reroll it or tweak it.

It is time time
Reply
07-10-2015, 09:33 AM
Post: #38
RE: ~~~NOON~~~ [WRITING PMs]
Come on down to the grand-reopening of

Honest Tanja's Petroleum Company!

We've got all the greatest deals on oil, oil-based products, and oil-based product byproducts! In fact, we've got so much oil, we're practically giving it away!*

Whether it's drinks for B4ND-1Ts, fuel for your car, or plastic for your completely necessary premium water products, Tanja's got it all! And quality is, as it always has been, our guarantee!** Absolutely premium oil, drilled right out of the ground and piped right into Tanja's Refinery! But don't ask too many questions - Tanja's secrets are secrets, after all!

Run a business? Want a partnership with The Wheats's biggest supplier of petroleum and petroleum products? Contact us now! Business is great for us, and it can be great for you too! Call our toll-free number, or come on down to the Refinery yourself! Tanja would love to speak to you.

So that's it, folks - get yourself down to Honest Tanja's Petroleum Company, located at the north edge of the Boneyard! We've got special deals*** on almost all of our products, in celebration of the Crime Pharaoh's defeat. That's right - all our products are up to 50% off, for the next week only! Bring the family, enjoy the local Ghost Parades, and bring home a nice big can of premium gasoline! Only at Honest Tanja's Petroleum Company.

*Oil not being given away.
**Some restrictions apply. Ask your supplier for details.
***Deals not necessarily special. Offers not valid with any other offers. See store for details.

- - - - - - - - - -

"Yes, that will be sufficient. Print it and distribute it."

A serpentine figure sat in a leather office chair, facing a window overlooking the city. She took a sip from a wine glass clasped in her hand.

"We're back in business."
Reply
07-10-2015, 10:39 AM
Post: #39
RE: ~~~NOON~~~ [FINALLY TURN 0]
It's been a relatively quiet day, yes? Nothing too out of the ordinary has occurred for anyone not too out of the ordinary, probably. You need a bit of relaxation to wind down some. Perhaps you're stressed out. Those kids from down the street wreck your lawn again? It happens to the best of us. So you switch on your radio. You don't need the television's visuals today. While you flip through the radio stations, you might notice something. One of the frequencies that is nothing more than static now has sound. Someone setting up for something, perhaps. That's when you notice. This was the frequency of your favorite radio show! It was a... colorful broadcast, sure, but that didn't make it any less enjoyable. With those good memories in your head, you recline into your chair. Time to enjoy a bit of radio.

"Sound equipment set up... everything seems to be in order... Gosh, it's been so long since I've been on the air! Feels like it's been years since I-... huh? Oh come on, time feels longer for me! Is that not how dog years work? Wait, what? I'm live?! Goodness, why didn't anybody tell me, ooh, I'm so embarrassed! Oh well...

"Hello hello hello, my darling puppy dogs, it's Mama Marissa speaking! Sorry for the unintended intro there, this ol' girl's lost a bit of her touch it seems... Anyway, welcome back to a long awaited episode of Culture Shock Radio! Oh I know, I know, it's been SO so long since you've heard from me! You all know about that big ol' meanie, the Crime Pharaoh, and how menacing he was! So afraid of losing his spot that he monitored even the radio waves! What ever happened to freedom of speech, huh? He toooootally got what he deserved, if you ask me!

"But onto more relevant and fun things, you all must be so worried about poor Marissa, huh? I hope all of my listeners out there missed me, cuz I missed you all bunches! Oh but I must be being so so so mean to any new listeners out there! I'm super duper sorry! It must feel real bad not to be mentioned, huh? So sorry! I love each and every one of my dear listeners, new and old!

"I'm sorry if this one's a bit short my dears, there's just so much to do that I've got to get busy! But don't worry, now that we've got some room to breathe, rest assured that your honey pie Marissa will be on the air a huge, huge, huge amount more! So dry those eyes and ready those creative minds I know all of you have, because Culture Shock is coming back, baby! Remember to mind the weather, prep your paint supplies, fix your cars, and plan those parties! Check back in, this is Mama Marissa and you'll be hearing from me soon! Aaaaand... cut!"
Reply
07-10-2015, 11:54 AM (This post was last modified: 07-10-2015 11:56 AM by KoH.)
Post: #40
RE: ~~~NOON~~~ [FINALLY TURN 0]
Hozer sat at his desk and smoked a fine, fine cigar. A stack of paperwork as thick as his arm sat there, but he simply let it sit. He could take this one, brief moment to celebrate the Pharaoh's passing in comfort and quiet. His crew ran their operation like a well oiled machine, and he trusted that his people would know what to do. After all, the plan had been outlined to his subordinates several times each, by now.

He checked his watch with a glance. By now there should be advertisements and specials out there, sent by radio, picture, even paper. Outrageous boasting, lying and dealing, he had someone for each. It would be hectic, for a time, but everyone needed an outlet sooner or later, and the Queens had it all.

Without a doubt, business would boom. Until then, the paperwork pile wasn't getting any smaller. Hozer set to work.

PM CONFIRMCIEVED
Reply
07-10-2015, 01:03 PM
Post: #41
RE: ~~~NOON~~~ [FINALLY TURN 0]
M4J0R-D0M0 rode back down the Jester Road towards the city to meet his convoy. As one of the richest of the rich in the city, as well as one of the Pharaoh's Top Men, he knew that his glorious leader's fall would be bad news for him and his. That's why he had packed up all of his riches and made a break for it down the main road out of town. Unfortunately, as always that road takes travelers along Cherwood Forest. Even from outside of the treeline, M4J0R and his loyal goonbots could hear the haunting chart-topping melodies of a bygone age gently traveling with the breeze. If he weren't a B4ND-1T and thus lacking the necessary components, he's pretty sure he'd have felt a chill down his spine - he was at least pretty sure his oil dropped a couple temperatures though.

Suddenly and without any fanfare, M4J0R knew they were surrounded by the bandits of the forest. Species from all across the city and surrounding areas were circled around his wagons and 5T4L-L10N 5's, armed with as wide a variety of weapons. Guns, bows and arrows, swords, even a dismembered B4ND-1T limb or two. Each dressed in the green and gunmetal of... Robot Hood.

Suddenly and with extreme fanfare, the eponymous bandit arrived to the scene, knocking down signs and a few scattered trees as he did so. Thundering would be a good adjective for his movement. M4J0R-D0M0 wondered how Hood always managed to outmaneuver and ambush the Pharaoh's minions all this time while he and his bots backed further into their convoy, ready for the upcoming battle.

As they did so, Hood turned towards his subordinates around him, destroying an outhouse as he did so.

"THESE ARE ENEMIES," he asked, "RICH AND FILTHY?"

"The richest and the filthiest," Alan & Dale responded. "Trying to escape with their ill-gotten gains from the Pharaoh's occupation."

"DISGUSTING. IS THERE NO ESCAPE FOR THEM?"

"Yes," shrugged Alan & Dale, "we have them completely surrounded and outnumbered. They don't stand a chance."

"THEN WE SHALL LIBERATE THEIR GAINS FOR THE PEOPLE. EVERY LAST PENNY FROM THESE TYRANTS WILL GO BACK TO THOSE THEY STOLE THEM FROM."

"Yes, and what a haul it would be. Thousands of-"

"PREPARING FOR IMMEDIATE DESTRUCTION OF ENEMIES AND LIBERATION OF WEALTH."

Alan & Dale balked. "Wait, no boss, you'll-"

Robot Hood fired, the ground shaking as a heavy round cleared his main cannon and flew towards M4J0R-D0M0 and his lackeys. They barely had the chance to shout out in alarm before it hit, and a massive explosion consumed the entire convoy. As the dust settled, not a single thing remained within the blast zone. Not D0M0, not his henchbots, and certainly not his ill-gotten gains.

"EXCELLENTLY DONE LADS. PREPARE FOR REDISTRIBUTION OF ILLICIT WEALTH."

None of the Merry Men moved, each too stunned by what their boss had just done. Alan briefly muttered "every goddamn" before Dale joined in for "time", but Hood didn't notice.

"WHY DO NONE OF YOU GATHER THE M4J0R'S VILLAINOUS LOOT? IT IS THE PEOPLE'S MONEY AND MUST BE RETURNED."

"We'll uh, get on that. Besides boss, don't you think that just stealing back money and returning it is a little small scale now that Pharaoh's dead?"

"YES, BUT WE MUST NEVER LOSE OUR ROOTS. ANYWAYS, NOW THAT THE LAST OF THE PHARAOH'S MINIONS HAVE BEEN DEALT WITH, WE CAN FINALLY RETURN TO OUR CITY, OUR HOMES, AND OUR FAMILIES WITHOUT FEAR OF THE TYRANT. THERE MAY BE OTHERS THOUGH, NEW OPPRESSORS WORSHIPING THE ALTER OF GREED AND POWER. THE STREETS AND PEOPLE OF THE WHEATS STAND WITH US THOUGH, AND WE, WITH THEM, SHALL RECLAIM THIS CITY FOR WHAT IS GOOD AND OUR TREADS WILL CRUSH THE BONES OF THOSE WHO WOULD STOP THIS."

"Boss, what was that last bit? Our... treads?"

"YES, AND EACH OF OUR MIGHTY CANNONS WILL BLOW THEIR FORTRESSES TO RUINS, AND THEY CANNOT ESCAPE OUR ADVANCED MOTION SENSORS AND MERCILESS SECONDARY GUNS."

"Oh god. Boss, we've been over this, the rest of us still aren't-"

"NOW, GO MY MERRY MEN, DO YOU NOT HEAR THE PEOPLE SINGING SONGS OF OUR TRIUMPH ALREADY?"

The Merry Men cheer and begin to rush out of the forest and down the road towards the city, whooping and hollering all the way.

"ALAN AND DALE, ARE YOU READY TO BEGIN LEADING YOUR MEN?"

"Of course sir, the fans are just waiting down by the walls. We'll pick them up and get working. Little Shohn and his boys are good too, though he couldn't wait to get back in and went on ahead."

"GOOD. WHAT ABOUT THE OTHERS?"

"Are still busy abroad and within the city, and once they're ready though they'll gather together some men of their own and start liberating things too." Alan & Dale wisely leave out the fact that it's because they and Shohn had already taken all of the non-crappy merry men for their own groups, and it would take some time and funds to properly re-equip and train others.

"EXCELLENT. NOW, ROLL OUT. AND DON'T FORGET THE M4J0R'S WEALTH FOR THE PEOPLE."

As Robot Hood thunders towards the city, Alan throws out his hands. "Come on boss!"
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07-11-2015, 03:52 AM
Post: #42
RE: ~~~NOON~~~ [FINALLY TURN 0]
EXT. GR4ND SH1N3 DISTRICT

A GUNSHOT sounds out in a dusty street. A HUMAN THUG stands with his hands in the air and a gun at his feet. Pan to M4CK-77 THE KNIFE, standing with a six-shooter pointed at the THUG.

M4CK
And STAY out of our part of town!

The THUG turns and runs, leaving the gun sitting on the ground. M4CK holsters his own weapon and goes into a nearby building. Zoom in on the sign - 'Old No. 7 Saloon'

INT. OLD NO. 7

The saloon is dark and smoky, with quiet sounds of music coming from the corner. There are many patrons, some talking, some drinking, and a few gambling. Most of them are robots, but there are a few people of other species here and there. M4CK goes up to the bar, and sits down at an empty space. JAM-35, the bartender, immediately pours him a drink without a word. M4CK pours it into a hole near his neck and shakes his head.

M4CK
That's the third one this week, dammit.

JAM-35
So it's true, then? That the Crime Pharaoh is gone?

M4CK
Seems that way. Seems we have to take our security into our own hands.

A nearby robot, who has a single claw attached to a long extendible arm, seems offended.

M4CK
And claws.

Enter ARMAND, a human with cybernetic limbs.

ARMAND
I hear you chased another wanna-be gang-leader from this part of town. What are you, the police?

M4CK
Not today, Armand. What're you doing here?

ARMAND takes out a sheaf of papers, and shows a few to M4CK. The robot seems uncomprehending at first, but then he turns his head and looks at ARMAND.

M4CK
You mean-

ARMAND
Yes, I'm afraid so. Other 'organizations' are starting to move in some of the other districts.

M4CK
We'll need to get organized too. JAM-35!

JAM-35
Yes, sir?

M4CK
Round up the crew, tell them to meet me here. Today is the day we B4ND-1Ts move out of GR4ND SH1N3 and show the rest of The Wheats what we're made of.

The one, the only, Vancho!
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07-11-2015, 09:46 PM
Post: #43
RE: ~~~NOON~~~ [FINALLY TURN 0]
The sound of slow, cool jazz drifts through a large, shadowy chamber. Various figures of questionable repute relax, speaking softly, sipping at drinks, and generally enjoying themselves. However, they are all situated some distance from the corner of the room. In this corner in a mound of cushions, is curled a large serpentine figure. His upper humanoid torso leans against the cushions, a cigarette in one hand, smoke lazily drifting up from it. Idly he blows out a ring, his forked tongue afterwards flickering out from his fanged jaws.

An underling slithers forward. He is recognized. He is Split-Tail Pete, named such for obvious reasons, a birth defect, one which the lackey is proud of. It's about the only thing his boss respects him for.

"Bossssss... I, ah.... It'ssss like you sssaid. We've already got sssigns of othersss trying to move in on the power gap the... The Pharoah left behind. I... Got it all in a folder...."

The larger serpent nods to two large, brown, rattle-tailed serpents to either side. Most wouldn't have noticed of them. He reaches out towards Split-Tail Pete for the promised folder, and unassuming manilla item which the lackey quickly passes over, as if afraid to get in reach of his boss for too long. After thumbing through the contents, the larger serpent chuckles.

"Tanja'sss making her move, huh? Acesss... I'll sssend sssomeone to asssk about making sssome sssort of deal. Could benefit usss both... But the ressst of thisss... There'sss more coming out of the shadowsss than I expected. But that'sss fine. Let them ssslither from the shadowsss into the light. 'Cause the shadowsss are oursss, and we're not letting them back in... Go have a drink, on me. Tell the boysss to take it easssy, ssslow-like. We're going to have a lot of work sssoon."

Split-Tail Pete nods gratefully.

"Yesssssir, whatever you sssay, boss... Err, I mean, Big Cool, sssir."

Big Cool smiled, waving away the minion's concern of informality.

"Hey, take it easssy. You gave me good info, you're a top bruno if I've ever had one, a cool cussstomer. Jussst remember who'sss in charge, and thingsss will be nice and coooooool from here on out, you dig?"

The lackey nodded, smiling, and took his leave. Big Cool relaxed. He'd have to enjoy what little calm time he had now. Things were always nice and cool in the shadows, true, but they were hardly ever peaceful.
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07-12-2015, 07:07 PM (This post was last modified: 07-12-2015 07:38 PM by ProfessorLizzard.)
Post: #44
RE: ~~~NOON~~~ [FINALLY TURN 0]
While we still wait for LeafSw0rd, Demonsul, you can start to send in your actions, and begin communicating with each other in PMs (don't forget to CC me), and broadcast more public messages in the thread.

It is time time
Reply
07-13-2015, 04:09 AM
Post: #45
RE: ~~~NOON~~~ [FINALLY TURN 0]
Whooooops!

"...the fourth such incident since the disappearance of the Crime Pharaoh, indicating that his influence is rapidly waning. This increase in gang activity seems set to continue, and so it is our advice to all viewers to beware-"

Hematite Harrison shut off the radio, his thick stone fingers fumbling with the tiny dial. The light coming through the blinds lit bright strips on the back of his shirt, leaving his face in shadow. He exhaled, looking around his room-slash-office, in the rented space above the saloon. Shaking his head, he smoothed the creases in his shirt with his hands and put on his white jacket, heading for the door. The boys would want to what the plan was, and Harrison knew that he had no reason to wait. He'd waited long enough already. It was time to put these slump years behind him, and lead the Stonehearts forward.

Their rise was long overdue.
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07-14-2015, 08:41 PM
Post: #46
RE: ~~~NOON~~~ [FINALLY TURN 0][Remember to read your PM inbox]
The Nocturne stepped out into the back.

The choir looked at her nervously. She had been... in an odd sort since the Pharoah's disposition, looking at all of them with an unusual, almost... hungry look. One particular one, a small Sha, found himself in her... direct view.

She drew her wings up and surrounded his head, whispering to him. What she said, her exact words, well, no one knew. There were a few Lullabies in the group, but the Sha in question wasn't one of them. She stood up, nodded to the sha in her wings (though he was much paler than the one she started with), and gestured towards the stage.

He walked up, quivering and nervous, and took the microphone to speak.

"Nocturne has told me this will be her last performance. A-and mine, apparently. She will perform to the absolute best of her abilities, but from now on, she will not be... p-performing. She claims the time is over for... performances, at least for her part. S-so, please enjoy the show, ladies and gentlemen!"

The audience was getting filled with time-travelling guests. A sure sign, the choir knew, that this was a monumental performance. Everyone tried to press the Sha in question, but he kept his trap shut and refused to speak. And as soon as both the choir and Nocturne's performances were done, she ushered him away.
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07-20-2015, 09:29 AM
Post: #47
RE: ~~~NOON~~~ [FINALLY TURN 0][Remember to read your PM inbox]
Deadline for actions is probably next Friday.

It is time time
Reply
07-28-2015, 06:27 AM
Post: #48
RE: ~~~NOON~~~ [FINALLY TURN 0][processing update]]
RELEVANT MUSIC

*A strange broadcast takes over the radio channels for a while*

Grand Sandstorm in Reveleland The grand rebuilding was in shambles, but thankfully, a local businessman helped them out. With his aid, the empty lot can be finally filled up.

Notes And Plants Various bagpipe wielding thugs have been found hanging out in the lighthouse. Could it be the newest vertical concert hall?
Other events: A large shipment of flowers have arrived, and some rather cheerful individuals have begun planting them everywhere.

NEIGH! Another assault on White Mane Biolabs. Black Hoof Incorporated denies any and all involvement in that attack, since they would use robots and not freaks, but they really liked it.

Unknown shelling Up/Downtown was assaulted by various explosives, bombs, and shells today. WheatLife has barely paid anything, citing that millitary items falling from the sky are NOT in their terms of providing relief, unless the houses are set on fire.

Diamonds? The DIAMOND BANK wants to remind you that nothing was stolen from it.

Movie Studio News The movie studio has received an unspecified amount of donations, and have become subordinate to a local businessman. The chief director has been throwing quite a lot of money into the air while laughing like a maniac.

Museum Of Graffiti The museum of heroes have become a bit... defaced. Splats of paint cover the whole of its surface. Who could have done such a thing?

Escape Entrance A void escape pod has crashed into Disaster Area! Its sole inhabitant has run free, and began to broadcast these strange messages.

He is the Nexus. You'll never find him. Same way they never found him in the Rotten Apple.

NOTES
I should have thought of this before, please when you send in the commands, include a concise bolded version of your commands, and prefix the PM's subject with [NOON COMMAND].

Also if you don't use all of your heist teams, your defenses will fortify instead a bit.

I realized that if I put influence on the map, that would probably reveal many secret things, so I did not update the map.

It is time time
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08-03-2015, 07:45 AM
Post: #49
RE: ~~~NOON~~~ [TURN 1]
Letters are sent just about everywhere, each typed in big, clunky font on tearable computer paper:

Quote:ALL FACTIONS OPERATING IN THE WESTERNMOST DISTRICTS:

ASSUMING YOU ARE IN SUPPORT OF THE PEOPLE AND THEIR GLORIOUS LIBERATION OVER THE FOUL CRIME PHARAOH, PLEASE SEND A MESSENGER OR LETTER TO THE CHERWOOD FOREST DECLARING WHAT THEY ARE, AS OUR OWN PLANS ARE VAST AND WIDESPREAD AND WE SIMPLY DO NOT WISH TO INTERFERE WITH THE ACTIONS OF ALLIES AND FRIENDS IF IT CAN BE AVOIDED.

FOR ALL MORE EASTERN FORCES, SHOULD YOU BE IN SUPPORT OF THE PEOPLE AND EITHER IN NEED OF ASSISTANCE OR SIMPLY WISHING TO CONFIRM MUTUAL COOPERATION WITH MY MERRY MEN FEEL FREE TO ALSO SEND A MESSAGE.

The bottom right corner of each letter is charred away as if it had been destroyed or burned away by something, and is accompanied by a second letter with very elaborate and neat handwriting:

Quote:Just fair warning, any and all messengers or deliverymen should come unarmed, with little to no backup, and with only the most honest of intentions if they plan to enter the forest and you plan to allow them back alive. Both this message and the one attached are courtesy of the leader of the Merry Men, Robot Hood himself.

Alan & Dale
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08-04-2015, 05:56 AM
Post: #50
RE: ~~~NOON~~~ [TURN 1]
Sorry that I was putting this off while I moved, this games tend to take a bit more work to write posts for. Also, cooperation. Speaking of which, Noms, how are we going to do our meeting?
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