Closed / Abandoned MAGICHUNT 1.5 DAY THREE (REPLACEMENTS?)
04-18-2013, 06:24 AM (This post was last modified: 03-24-2015 08:13 AM by amosmyn.)
Post: #1
MAGICHUNT 1.5 DAY THREE (REPLACEMENTS?)
MAGICHUNT 1.5


Below, you shall find the signups for MAGICHUNT, a Hunt Game of confusing proportions by the Impervious Scofflaw.

This is a game for 20 players.

1. icanhasdonut
2. A Killer Cuppa Tea
3. TehPilot
4. Palamedes
5. Boogeyman
6. Collen
7. Deceptive
8. Mister Visceral
9. Sotek
10. Anacreon
11. Yd12k
12. Caliborno
13. Archon Shiva
14. Crilly
15. Seastormjt
16. Cat
17. Jwlk
18. Inox
19. Devious One
20. Ixtaccthual
*=needs confirmation

Replacements:

- Hydra
- Ratxt

Start date is AS SOON AS EVERYONE HAS CONFIRMED

Magichunt discussion thread here.

The game shall proceed as a normal hunt, and the basic rules apply.

There will be a cycle of Day and Night Phases.

During the day, discussion will be open to all living players in thread.
Coven players will have access to a coven chat throughout the game that will be reset when coven players enter or exit death.

Each player has a single vote to cast to lynch another player. This vote can be changed at any time. You may cast your vote as "deadline" to avoid an early day-end.
At the end of the day deadline, or when a majority of votes has been reached, the player with the majority votes is lynched and killed. They receive access to DeadChat at this time. Their role, color, and alignment will NOT be revealed publicly.

All players who may post in thread have a public election vote for Council.
All players who do not have access to CovenChat have a private election vote for Council. Dead players retain their private vote.
All players who do have access to CovenChat have an election vote in CovenChat.
The (three) players that win each of these respective votes via plurality will be given access to The Council that night.
Three players will always be elected to the Council. If multiple votes have the same result, second and third choices will be used until three players are selected in this priority:
Public > Coven > Private
Membership in the council will be announced. A player may not be elected to Council twice in a row.

Tie votes of any kind are resolved by random choice.

DeadChat will be reset every time a phase ends or a player is added to or subtracted from the list of dead.

During night phase, the coven will vote to murder a target in the night and what color murder they will attempt.
During night phase, the Council will vote to murder a target in the night and what color murder they will attempt.
Night phase is also the time during which players will have an opportunity to perform their actions unless otherwise specified.

Tapping: A dead Coven member may, once per day, attempt to match a player to a role. If successful, that player cannot be revived and loses all access to powers. This tapping will not be processed until the end of the day. A miss on this attempt prevents the dead coven member from attempting the following day.


It will be announced in thread when a player is tapped or obliterated.

At the end of day phase, actions will resolve in something not unlike this order:

Tapping attempts
Changeling Results
Night officially begins, Council chat opened.
Choices locked, chats closed
Icy Manipulator Drive (unless counterspelled)
Pesilence delayed action
Manipulator delayed action
Counterspell
Manipulator Delay
Pestilence Delay
Guardian Target
Necromancer Revive
Changeling Change
Mask Change
Crusader Check
Two-Headed Check
Ogre Results
Shivan Dragon Attempt
Ogre SMASH Attempt
Fireball Kill
Force of Nature Kill
Council Kill
Coven Kill
Guardian Results
Cloud Elemental Results
Library Results
Day begins




Surivivals of kills will NOT be announced in thread.

Day shall then begin again.
This cycle will continue until one of two things happens:
- At any point in time all coven players (including Force of Nature) are dead.
- A day phase would begin and the Coven players alive is equal or greater than the number of Town players alive, or if such an event is a foregone conclusion.

Colors:
Most roles have a color associated with them: Black, Blue, Green, White, or Red
Those of you familiar with M:tG know that some of these colors are associated and some opposed.
When making a kill, the color of the kill must match or be an associated color of the player targeted or the player will survive.
Black - Red, Blue
Blue - Black, White
White - Blue, Green
Green - White, Red
Red - Green, Black

Colorless is associated with all colors.

This gives a blind kill, on the average, a 60% chance of success.
For example: The Necromancer, a black role could be killed by a BLACK, BLUE, or RED kill, but not a GREEN or WHITE kill.
The Library, a colorless role, could be killed by any color kill.

ROLES

TOWN

[Image: iUFosFO.png][Image: CEFAJ42.png]
[Image: VHjMi90.png][Image: wx1SPSc.png]
[Image: 5eHWd7W.png][Image: fqv4vL4.png]
[Image: xJl0FAd.png][Image: s6ylPcR.png]
[Image: wzP2Apw.png][Image: otuFsnN.png]
[Image: DESZHXP.png][Image: MnYvHHJ.png]
[Image: 4UhSsoo.png][Image: zmb0EQi.png]

COVEN

[Image: fvgg97M.png][Image: YCYJ6lg.png]
[Image: TPM52de.png][Image: vN39WwF.png]

[Image: 4FYSWGr.png]





DAY ONE
DAY TWO

Doctor Who: The Forgotten Doctor
Escape the Day
____________
Tweets?
04-18-2013, 06:55 AM
Post: #2
RE: MAGICHUNT 1.5
My favorite magic card is Death Wind.

dC Wrote:donut is A FILTHY TRAITOR unreliable
04-18-2013, 07:04 AM
Post: #3
RE: MAGICHUNT 1.5
hell yas.
04-18-2013, 07:04 AM
Post: #4
RE: MAGICHUNT 1.5
/in

let's do this
04-18-2013, 07:05 AM
Post: #5
RE: MAGICHUNT 1.5
This can only end in tears.

Sure why not.
04-18-2013, 07:12 AM
Post: #6
RE: MAGICHUNT 1.5
Yeah. Sure.

In
04-18-2013, 09:32 AM
Post: #7
RE: MAGICHUNT 1.5
aaah can't resist ;_;

/in
04-18-2013, 09:57 AM
Post: #8
RE: MAGICHUNT 1.5
So in
04-18-2013, 01:23 PM
Post: #9
RE: MAGICHUNT 1.5
My favorite card is Plague Wind
04-18-2013, 03:45 PM
Post: #10
RE: MAGICHUNT 1.5
Your list is missing a person.
04-18-2013, 04:01 PM
Post: #11
RE: MAGICHUNT 1.5
I would like to join, but am still confused about the difference between this game and most mafia games. Is there any big differences other than the color-based kill system, the Council, and the elections? Also, can I get a better idea of what the elections are? (this probably isn't the right place to put this, so if there's a better place to put this, can someone tell me?).

[Image: tumblr_m89thxih7c1qesb9j.png][Image: tumblr_m89ti2qf1P1qesb9j.png][Image: tumblr_m89ti533mx1qesb9j.png][Image: tumblr_m89tieX3hv1qesb9j.png][Image: tumblr_m89tillJz41qesb9j.gif][Image: tumblr_m89tiqBWIY1qesb9j.gif][Image: tumblr_m3dyn8mGBA1qesb9j.gif]
04-18-2013, 04:22 PM
Post: #12
RE: MAGICHUNT 1.5
(04-18-2013 04:01 PM)calibornio Wrote:  I would like to join, but am still confused about the difference between this game and most mafia games. Is there any big differences other than the color-based kill system, the Council, and the elections? Also, can I get a better idea of what the elections are? (this probably isn't the right place to put this, so if there's a better place to put this, can someone tell me?).

Well, the specific roles are pretty different. But ... well, no, that's probably most of the difference.

The elections are just for council, right?
04-18-2013, 04:31 PM
Post: #13
RE: MAGICHUNT 1.5
So does everyone get voted into the Council or is just one leader elected who chooses a certain amount of people?

[Image: tumblr_m89thxih7c1qesb9j.png][Image: tumblr_m89ti2qf1P1qesb9j.png][Image: tumblr_m89ti533mx1qesb9j.png][Image: tumblr_m89tieX3hv1qesb9j.png][Image: tumblr_m89tillJz41qesb9j.gif][Image: tumblr_m89tiqBWIY1qesb9j.gif][Image: tumblr_m3dyn8mGBA1qesb9j.gif]
04-18-2013, 08:19 PM
Post: #14
RE: MAGICHUNT 1.5
Sign me up in

[Image: sonicsig2.jpg]
Steam
04-18-2013, 11:32 PM
Post: #15
RE: MAGICHUNT 1.5
In this shit
04-19-2013, 12:43 AM
Post: #16
RE: MAGICHUNT 1.5
(04-18-2013 04:01 PM)calibornio Wrote:  I would like to join, but am still confused about the difference between this game and most mafia games. Is there any big differences other than the color-based kill system, the Council, and the elections? Also, can I get a better idea of what the elections are? (this probably isn't the right place to put this, so if there's a better place to put this, can someone tell me?).

The main difference between this and most "mafia" games is that this is an open setup. Everyone knows all the roles and rules going in, and at no point in the game will cards be "flipped", that is, if you die, you just die and there's no post saying "caliborno was the necromancer".

The color based kill system is the main twist in this game, but you appear to have a grasp on that.

The elections work like explained in the other thread but I'll give it another shot.

There will be three members of the Council every night.

If you have access to thread chat, you have a vote every day (in thread) for the nomination of the council member representing the "public"

If you DO NOT have access to CovenChat (you are town or FoN or dead scum), you have a vote every day in your qt for the council member representing the "private"

If you DO have access to CovenChat, you have a vote every day in CovenChat for the council member representing the "coven"

_________

Another big thing about this game is that the dead still retain their private votes, can be revived, and their communications are being watched by SKing and Tranq, so being dead isn't the end of the game by a long shot


Hope that answers your questions

Doctor Who: The Forgotten Doctor
Escape the Day
____________
Tweets?
04-19-2013, 01:34 AM
Post: #17
RE: MAGICHUNT 1.5
Okay, sounds interesting. Count me in even though I'm not really that good at Mafia.

[Image: tumblr_m89thxih7c1qesb9j.png][Image: tumblr_m89ti2qf1P1qesb9j.png][Image: tumblr_m89ti533mx1qesb9j.png][Image: tumblr_m89tieX3hv1qesb9j.png][Image: tumblr_m89tillJz41qesb9j.gif][Image: tumblr_m89tiqBWIY1qesb9j.gif][Image: tumblr_m3dyn8mGBA1qesb9j.gif]
04-19-2013, 03:06 AM (This post was last modified: 04-19-2013 03:06 AM by Archon Shiva.)
Post: #18
RE: MAGICHUNT 1.5 (12/20)
In
.
04-19-2013, 06:57 AM
Post: #19
RE: MAGICHUNT 1.5 (13/20)
What does it mean to be on the Council? Like, what is it for?
04-19-2013, 07:01 AM
Post: #20
RE: MAGICHUNT 1.5 (13/20)
Council members share a qt during the night they are elected
And they may also vote to make a kill of whichever color they desire

Doctor Who: The Forgotten Doctor
Escape the Day
____________
Tweets?
04-20-2013, 08:32 AM
Post: #21
RE: MAGICHUNT 1.5 (13/20)
So iiiiiiiiiiiiiiiin.
04-23-2013, 10:24 PM
Post: #22
RE: MAGICHUNT 1.5 (13/20)
/in please!
04-24-2013, 02:08 PM
Post: #23
RE: MAGICHUNT 1.5 (15/20)
oh what could possibly go wrong?

/in
04-27-2013, 07:52 PM
Post: #24
RE: MAGICHUNT 1.5 (15/20)
I've barely looked at the rules but what the heck, open and nonflip setups sound cool. /in
04-30-2013, 01:35 PM
Post: #25
RE: MAGICHUNT 1.5 (15/20)
I'll join, why not. Some practice before the next WH i suppose!
05-02-2013, 12:43 AM
Post: #26
RE: MAGICHUNT 1.5 (18/20)
Yeah yeah, alright, let's get this thing going, I'm in.
05-02-2013, 04:37 AM
Post: #27
RE: MAGICHUNT 1.5 (18/20)
May I join? :P
05-02-2013, 06:48 AM
Post: #28
RE: MAGICHUNT 1.5 (18/20)
That's twenty!


Lemme take a final pass at the rules, set up the qts, and randomize some roles and we'll get rolling in the next day or so

In the meantime, the discussion thread is still open, and will be throughout the game

Remember this is still a work in progress so all suggestions are welcomed to make a more fun balanced game for all

Doctor Who: The Forgotten Doctor
Escape the Day
____________
Tweets?
05-02-2013, 07:09 AM (This post was last modified: 05-02-2013 07:09 AM by ICan'tGiveCredit.)
Post: #29
RE: MAGICHUNT 1.5
Is there an observe chat? So that I can laugh at the shenanigans and understand them too?
05-02-2013, 07:11 AM
Post: #30
RE: MAGICHUNT 1.5
There will be a mod chat where Para and I do our maths and I will most likely allow some observers

Doctor Who: The Forgotten Doctor
Escape the Day
____________
Tweets?
05-03-2013, 07:11 AM
Post: #31
RE: MAGICHUNT 1.5
I really wish I wasn't so busy so I could have signed. The last time was awesome.
05-05-2013, 10:49 AM
Post: #32
RE: MAGICHUNT 1.5
Was gonna send out pms tonight but we are now short one again.

Archon had to regrettably bow out due to work issues so there is still a slot hinthintDruplehint

Doctor Who: The Forgotten Doctor
Escape the Day
____________
Tweets?
05-06-2013, 12:00 AM
Post: #33
RE: MAGICHUNT 1.5 (19/20) Replacements?
I'm sorry.

I felt it was better to bow out before the game starts than during D1, however. I'm perfectly willing to start it with the understanding that I'm to be replaced ASAP, but this sounds like a dick move to my replacement if I draw witch for a third time straight.
05-06-2013, 01:35 AM
Post: #34
RE: MAGICHUNT 1.5 (19/20) Replacements?
S'all good, you can always replace back in later should you end up being free again!
05-06-2013, 05:51 AM
Post: #35
RE: MAGICHUNT 1.5 (19/20) Replacements?
Alright, I'm ready to go, just need a replacement for Archon.

I /may/ go ahead and send out some role-pms now, please confirm in your qt.

If you have any ideas on someone who might be interested, please tell them to come sign up.

Doctor Who: The Forgotten Doctor
Escape the Day
____________
Tweets?
05-06-2013, 02:49 PM
Post: #36
RE: MAGICHUNT 1.5 (19/20) Replacements?
Looks like Archon will attempt to start the game, but replacements are certainly welcome.

Have about half the players confirmed, so we'll be starting soon-wise.

Doctor Who: The Forgotten Doctor
Escape the Day
____________
Tweets?
05-07-2013, 04:34 AM
Post: #37
RE: MAGICHUNT 1.5 Replacements?
yes ok I will replace
05-07-2013, 04:51 AM
Post: #38
RE: MAGICHUNT 1.5 Replacements?
Waiting on four confirms

Hurry up and confirm before Cat replaces all four of you

Doctor Who: The Forgotten Doctor
Escape the Day
____________
Tweets?
05-07-2013, 05:08 AM (This post was last modified: 05-07-2013 05:08 AM by HydraReaper.)
Post: #39
RE: MAGICHUNT 1.5 Replacements?
I don't mind being a replacement if anyone drops out! I read up on the rules/roles of Magichunt earlier and it looks really awsome. Regardless if I get to replace or not, I'm going to read all of this.

ALL OF THIS.

ALL OF THE TEXT. ALL OF IT.
05-07-2013, 08:21 AM
Post: #40
RE: MAGICHUNT 1.5 Replacements?
(05-07-2013 04:51 AM)Scoffles Wrote:  Waiting on four confirms

Hurry up and confirm before Cat replaces all four of you

In a bizarre twist, I turn out to be the entire coven.
05-07-2013, 02:28 PM
Post: #41
RE: MAGICHUNT 1.5 Replacements?
(05-07-2013 08:21 AM)Cat Wrote:  In a bizarre twist, I turn out to be the entire coven.

D: Oh no
Town has no chance everybody go home
05-07-2013, 03:07 PM (This post was last modified: 05-07-2013 03:11 PM by ratxt1.)
Post: #42
RE: MAGICHUNT 1.5 Replacements?
Archon Shiva Wrote:It would seem I now have an account here.
It seems I have followed in your footsteps.

Was wondering if I could get in on observer chat, also can be a replacement if for some reason not enough people confirm.
05-07-2013, 03:53 PM
Post: #43
RE: MAGICHUNT 1.5 Replacements?
If I don't hear from jwlk and Reecer by tomorrow, its replacement time

Also Cat is clearly the entire coven

Doctor Who: The Forgotten Doctor
Escape the Day
____________
Tweets?
05-07-2013, 04:04 PM
Post: #44
RE: MAGICHUNT 1.5 Replacements?
Cat was the entire coven last game because her team out lurked her.

[Image: sonicsig2.jpg]
Steam
05-07-2013, 05:02 PM
Post: #45
RE: MAGICHUNT 1.5 Replacements?
Was I really coven last magichunt? I honestly don't remember anything.
05-08-2013, 05:06 AM (This post was last modified: 05-16-2013 10:15 AM by Scoffles.)
Post: #46
RE: MAGICHUNT 1.5 Replacements?
MMKAY

Reecer is now Cat



Daystart is now!

The livelist is at the top of the page, scroll up, ya lazy bastards.

With 20 alive it is 11 to lynch.
Please bold votes and elections.


MAGICHUNT

DAY ONE


BEGIN

Doctor Who: The Forgotten Doctor
Escape the Day
____________
Tweets?
05-08-2013, 05:10 AM (This post was last modified: 05-08-2013 05:15 AM by Ixtaccihuatl.)
Post: #47
RE: MAGICHUNT 1.5 Replacements?
woot! :P

Lynch Cat, because, why not?

and Elect Ixtaccihuatl because I might as well do that too.

Hmm, that's interesting. posting multiple times in a row shows up as a modification? Does it differentiate between this and actual editing?
05-08-2013, 05:36 AM
Post: #48
RE: MAGICHUNT 1.5 DAY ONE
Vote: TehPilot
Elect: TehPilot


CONFUSED WHAT DO.
05-08-2013, 05:46 AM
Post: #49
RE: MAGICHUNT 1.5 DAY ONE
vote: Tea
Elect: Pala

[Image: tumblr_m89thxih7c1qesb9j.png][Image: tumblr_m89ti2qf1P1qesb9j.png][Image: tumblr_m89ti533mx1qesb9j.png][Image: tumblr_m89tieX3hv1qesb9j.png][Image: tumblr_m89tillJz41qesb9j.gif][Image: tumblr_m89tiqBWIY1qesb9j.gif][Image: tumblr_m3dyn8mGBA1qesb9j.gif]
05-08-2013, 05:52 AM (This post was last modified: 05-08-2013 05:53 AM by Cat.)
Post: #50
RE: MAGICHUNT 1.5 DAY ONE
Elect: Cat
Lynch: Cat


I didn't even notice TehPilot's post
my life is a lie


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