Closed / Abandoned Phenon Mafia [Prolouge: All Aboard] (10/21)
07-08-2015, 03:12 AM (This post was last modified: 01-07-2016 11:27 AM by phantomEclipse.)
Post: #1
Phenon Mafia [Prolouge: All Aboard] (10/21)
PHENON MAFIA



Hello and welcome to my second setup, which is arguably more balanced and more hectic than the first. For background on the story that I will be writing, refer to here for an unfinished lore thread/game idea im saving for a rainy day to actually plan out. I'll also update that linked post with time for the truly interested.

This is my Closed-Clusterfuck setup, and the processing went better than i thought. Thanks to Acio and Coldblooded for helping me balance it out. Also CB is my technical Co-Mod. Anyways, here is your story:


The sun blazed over the desert town of Warbonville, some Lifelurkers shuffle out of a two story office across the street from the train station. Some of the infected are lying in the streets from the previous night, most dead. Some crippled beyond ever moving again, just left there to claw at the air and groan horrid noises. One of the Lifelurkers, a medium height man carefully carried a suit case in both hands as he walked, another one, a lady wipes her hands on her dirtied apron. The seeming leader of the small group of survivors totes a shotgun over his should and a machete on his belt. "The train should be arrivin' anytime now folks. Just be patient." A different woman, a younger one, comes over to the leader and talks to him. "Are you sure, Sm- I mean Springer? It's been three weeks, how could anyone have a working train?" The man called 'Springer' looks to her and replies, "There's a whole lotta stuff that you can find with the right contacts and a little bit of luck." He gives her a smile and chuckles. As if on queue, a train whistle is heard and a plume of black smoke is becoming visible as it approaches. Springer coughs and begins to talk, "Grab your stuff everyone, next stop....safety."

~~~~~~~~~~~~Elsewhere

The door to the kitchen area is kicked open. Three men rush in carrying a fourth, seriously covered in wounds. A distressed woman follows them in. The men sweep off the nearest counter and place the injured one on it. The woman begins to ask hysterically, "is he gonna be alright?! Please tell me he is!" Blood is spilling everywhere. A younger boy runs into the room and brings the woman back to the other rail car. The oldest appearing of the three runs his hand through his silvering hair. "Thank god she is gone. Was making it more stressful than it already is." The injured one fell quiet. "Oh nonononono, not today bub!" He turns to his right. "You, fetch some knives and make sure theyre clean. And you," he turns to the other man, "I need bandages and rags, and anything to help stop the bleeding." The two taking orders shake their head and go off to do their given jobs. Meanwhile, the supposed "doctor" consults the blood covered person in front of him. "Jesus.....Hey, hey pal. What's your name?"

In the connecting car, the rest of the occupants are chatting, not loudly, everyone was a bit shaken up still. Some people took to petting a dog that someone had managed to bring along on the trip to calm themselves down. The desert had been rolling bye for what felt like hours now. Most of the people however kept positive, as the promise of a safe haven at the end of the line brought them immense hope. The would-be operator of the train comes in from the opposing end of the lounge room. "Alright everybody, we are stopping in Warbonville for any last second refugees. This is our last planned stop for the rest of the trip, so stay patient." He gives a warm smile, and walks back to where he came.

~~~~~~~~~~~~~~~~~~~

The train stops and the crew of Lifelurkers hop onto the train, eager to leave the dusty ghost town. The new arrivals scatter in to the crowd of people and chairs to an open seat. Some partake in chatting with the others while others simply lay their head down and sleep, since that there was nothing to fear now that they were on this train.

In the corner of the room, a man of about the age of thirty five sits with his hands in the pockets of an old yellow hoodie he had found. If his informants were correct, then this was the place he needed to be. Maybe he could stop HIM once and for all..

The conductor returns to his post at the front of the train. He actually never got to own his own train, he had only worked part time at a depot to help pay the bills. Upon entering the car, he spotted someone standing in front of the coal burning furnace, a dirty business suit adorning him. "Can I help you sir?" the conductor asks. The business man turns around with a warm smile on his face that would make you trust him, if not for the eyepatch over his left eye. "Yes, I was wondering how you work the furnace?"
"Well it's simple really," he walks over to the man. "You just take this here shovel, and scoop it in when it's needed."
"Hmm, okay. Mind if I try?"
"By all means sure!" He hands the shovel to the business man.
"Thank you my good sir. You know, I always wanted an important job like driving a train."
"Oh really, and what stopped you from having such an important job?"
"Well you see...." The man began to talk. Suddenly he smacks the train operator in the face with the shovel, knocking him down. He continues to bash in the face of the man until the shovel is stained red. The business man then nudges the body with his foot until he was able to push it off the train and watches it fall onto the rails, never to be seen again."-I had a change of plans."

~~~~~~Elsewhere

At the back of the train, a greying man with tan skin sits at the caboose, veiwing the passing desert from the back. The back of the train was surprisingly nice and quiet, at least from the talking. Only nature and the sound of metal on metal moving across the country was heard. He began to get up when he saw a large object zoom by on the rails. He pulls out a small pair of binoculars from his jacket pocket and peers at the object, red and dusty in the distance now. "Oh no," he says to himself. The old man hurries back inside to the main car. He had to warn the others.




I hope you enjoyed that opening scene. I actually spent time trying to make it long and flavorful.

Here are your standard mafia rules:
1. Massclaims (Large numbers of players revealing their roles at once) is highly unadvised. Such claims will likely not help. It more so reduces chances of win for your faction.
2. Flavorclaiming will not save you and is also discouraged because meta.
3. Days will be 120 hours long (5 days) (with the exception of the first day, which will be 6 days) and nights will be 48 hours long (2 days). Extensions may be granted in specific scenarios. Even if the day has not been announced over, DO NOT POST PAST DEADLINE. The state at deadline is the state at which the day ends.
4. When casting lynch votes, please bold or color your votes. Hell, do both.
5. All player-to-moderator communication should be done through provided Quicktopics, which are controlled discussions.
6. Don't copy/paste from Quicktopics, this threatens game stability and will be treated as cheating action. You will be removed from the game. You may be talked to by a moderator.
7. Don't share quicktopics with others.
8. Keep game-sensitive details inside the game.
9. Do Not edit or delete posts.
10. Death will grant you one spoilered "bluh" post, which may not contain game-relevant information.
11. Do not post during the night phase.
12. In the event a day activation is claimed (someone using a role power in the day), assume day has ended and it is nighttime. Game will resume once I have intervened and resolved the action. Day activations by players will be bolded/colored. (if you want to be double sure no one misunderstands your activation, note so somewhere in your activation post).
13. Faking day activations is strictly forbidden and punishable by moderator kill.
14. Refrain from ciphering or concealing posts. Writing in white font is also not allowed.
15. Maintain a reasonable level of activity (minimum of one post per day). Replacement will be used for players who fail to post for a 72-hour timespan, with a prod 48 hours into that.
16. Please, this is a game. Take it easy, play to have fun, but play to win! We all want to have fun. Remember that.
17. Guarantees: This setup involves no cults, jesters, obliterators, quicktopic spying, mod bastardry, alignment-changing, or game-ending third party win conditions.
BWOOP BWOOP NEW RULE
18. Additionally to rule 16, if you are ever feeling overly flustered, frustrated, upset, etc. It is recommended that you close the window and take a break. (Ex. take a shower. get some water. get some fresh air) It's no fun to anyone when tensions are high and people get generally upset and end up making the wrong choice.

Passengers:
1. Speedchuck
2. dichotomousCreator
3. Red709
4. Dank Memes
5. TehPilot
6. Ulysses
7. APW
8. Crimson Smoke
9. Nova
10. TryTryAgain
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.

Emergency Stops (Replacements):
-icanhasdonut
-GX
-

Observer Chat:
-Acionyx

This Game will begin as soon as the required amount of players has been reached.

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07-08-2015, 03:17 AM
Post: #2
RE: Phenon Mafia [Prolouge: All Aboard] (0/21)
Quote:This game will not start until halfway through Amosmyn's Crooks Hollow 4 game is at least halfway complete
[Image: My-Reaction-After-Watching-the-Deleted-S...50-221.gif]
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07-08-2015, 03:24 AM (This post was last modified: 11-23-2015 11:34 AM by phantomEclipse.)
Post: #3
RE: Phenon Mafia [Prolouge: All Aboard] (0/21)
fixed

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07-08-2015, 04:34 AM
Post: #4
RE: Phenon Mafia [Prolouge: All Aboard] (0/21)
put me down as a replacement for now, it might change if we get closer and you need more/i know i'll be more available
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07-08-2015, 04:35 AM (This post was last modified: 07-08-2015 04:36 AM by speedchuck.)
Post: #5
RE: Phenon Mafia [Prolouge: All Aboard] (0/21)
Yeah I'm just going to be in because CF
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07-08-2015, 04:39 AM
Post: #6
RE: Phenon Mafia [Prolouge: All Aboard] (0/21)
>> 21 players

Replacement hell is inescapeable!

[Image: tumblr_nb13vc7aW41rnta5to9_400.gif]

(not in)
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07-08-2015, 04:45 AM
Post: #7
RE: Phenon Mafia [Prolouge: All Aboard] (0/21)
What even is that image?
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07-08-2015, 09:42 AM
Post: #8
RE: Phenon Mafia [Prolouge: All Aboard] (0/21)
My name is Dragonpaul McColdblooded, and I approve this clusterfuck.

Tumblr/Steam
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07-08-2015, 10:50 AM
Post: #9
RE: Phenon Mafia [Prolouge: All Aboard] (0/21)
Yeah what the hell, count me in.

WHOA CHECK OUT ALL THESE MAFIA GAMES GUYS
(06-06-2016 06:12 AM)Coldblooded Wrote:  if there was ever a scumteam to overthink things and make a huge dramatic production out of day one, DC and Granola would probably be it.
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07-09-2015, 05:30 PM
Post: #10
RE: Phenon Mafia [Prolouge: All Aboard] (2/21)
ALRIGHT CHUMS, LETS DO THIS

LEEROOOOOOOOOOOOOOOOOOY

JENNNNNNNNNNK/INNNNNNNNNNNNNS
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07-09-2015, 10:49 PM
Post: #11
RE: Phenon Mafia [Prolouge: All Aboard] (2/21)
Roses are red

Violets are blue

something something wont lurk

in


poetry was never my strong point anyways

...What? Just keep scrolling.
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07-11-2015, 01:59 PM
Post: #12
RE: Phenon Mafia [Prolouge: All Aboard] (3/21)
>Pilot, notice me senpai, notice my writing

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07-11-2015, 04:05 PM
Post: #13
RE: Phenon Mafia [Prolouge: All Aboard] (3/21)
bluh.

I may as well sign up, I probably won't be on a depressive swing about mafias by the time this comes around.
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07-11-2015, 05:59 PM
Post: #14
RE: Phenon Mafia [Prolouge: All Aboard] (4/21)
phantom I can has please become an passenger?
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07-11-2015, 06:02 PM
Post: #15
RE: Phenon Mafia [Prolouge: All Aboard] (4/21)
WELCOME ABOARD

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07-11-2015, 06:14 PM
Post: #16
RE: Phenon Mafia [Prolouge: All Aboard] (5/21)
[Image: Choochoo-Small.jpg]


:D:D:D:D:D:D:D
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07-12-2015, 03:08 AM
Post: #17
RE: Phenon Mafia [Prolouge: All Aboard] (5/21)
Senpai has noticed you.

(tentative /in for now; will confirm my availability once I'm more aware of my August arrangements)

and now, hunger does what sorrow could never do
website | @tehpilot
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08-01-2015, 09:37 AM
Post: #18
RE: Phenon Mafia [Prolouge: All Aboard] (6/21)
/in
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08-08-2015, 04:39 AM (This post was last modified: 11-23-2015 11:30 AM by phantomEclipse.)
Post: #19
RE: Phenon Mafia [Prolouge: All Aboard] (7/21)
I'll put this nice little progress bar for the upcoming weeks that it'll take for this to actually begin.

(August 7th)
Quicktopics made: 21/21
Flavours written: 0/21
Balance Check: 1/1
Balance Re-Check: 0/1
Game Start: 0/1
Rules Double Checked: 1/1
Rules Triple Checked: 0/1
Quicktopics Sent: 0/21
Rare Pepes Acquired: 0/???

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08-08-2015, 04:43 AM
Post: #20
RE: Phenon Mafia [Prolouge: All Aboard] (7/21)
I'll in for the potential of rare pepes

[Image: g4osirL.jpg]
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08-08-2015, 05:22 AM
Post: #21
RE: Phenon Mafia [Prolouge: All Aboard] (8/21)
Well, I literally have no experience with mafia at all, let alone clusterfucks like this. I don't even know or care about what this is based on!

Of course I'm joining.
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08-08-2015, 06:56 AM
Post: #22
RE: Phenon Mafia [Prolouge: All Aboard] (8/21)
No problemo, no matter the experience, mafia is always fun. We also got some cool dudes to give you tips as well as some threads that can help you out :)

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08-14-2015, 02:42 AM
Post: #23
RE: Phenon Mafia [Prolouge: All Aboard] (9/21)
guesstimation date of start: October 31st

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08-20-2015, 04:45 AM
Post: #24
RE: Phenon Mafia [Prolouge: All Aboard] (9/21)
I am actually super hyped for signups even though we have over a month until the planned start date.

it's gonna be super crazy fun

emphasis on crazy

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08-27-2015, 05:19 PM
Post: #25
RE: Phenon Mafia [Prolouge: All Aboard] (9/21)
[Image: 3S2Oxme.png]

in
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09-02-2015, 05:05 PM
Post: #26
RE: Phenon Mafia [Prolouge: All Aboard] (10/21)
As in everything, I'll be a replacement.

God, I'm turning into Airey with better grammar, this is ridiculous.

Maybe my schedule won't be as obnoxious this semester, and I'll actually get to join a game.
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09-27-2015, 09:12 AM
Post: #27
RE: Phenon Mafia [Prolouge: All Aboard] (10/21)
We're about a month out for the earliest start date!

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09-28-2015, 01:20 AM
Post: #28
RE: Phenon Mafia [Prolouge: All Aboard] (10/21)
This seems fun, I have like no experience with mafia outside of ToS or EpicMafia, and I'll probably fuck over my team.

I'm IN!
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10-02-2015, 01:43 PM
Post: #29
RE: Phenon Mafia [Prolouge: All Aboard] (11/21)
Okay, no but for real though, could i get some more signups? mspa

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10-02-2015, 02:44 PM
Post: #30
RE: Phenon Mafia [Prolouge: All Aboard] (11/21)
I'm hesitant to sign-up for something when I'm already in two (and trying to host a game of m own :/), so for now you can put me down as a replacement. I may change this, depending on how early I'm killed off in my other two mafias.

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10-16-2015, 05:37 PM
Post: #31
RE: Phenon Mafia [Prolouge: All Aboard] (11/21)
ehh

I might back out of this.

sorry :c

...What? Just keep scrolling.
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10-19-2015, 05:33 AM
Post: #32
RE: Phenon Mafia [Prolouge: All Aboard] (9/21)
I'll.... be in on this... I guessssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss

I just want mafias to play tbh
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10-23-2015, 01:12 AM
Post: #33
RE: Phenon Mafia [Prolouge: All Aboard] (10/21)
Well it's apparent im not getting signups anytime soon, so this game willjust start whenever it fills

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11-23-2015, 11:30 AM
Post: #34
RE: Phenon Mafia [Prolouge: All Aboard] (10/21)
please be advised, i have updated the rules. If you are signed up and wish to drop out, anytime after now is a good time to pm me about it

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