Signups ONW (6/10) Round X+3: Bound to Happen Eventually
07-24-2015, 08:27 AM
Post: #201
RE: One Night Werewolf (0/10) Round 2: Illuminati Confirmed
[Image: 160px-TheHighlandHound.png?t=20111215104916]

Yep, not much winning that esp. after Speedchuck decides to CC Hunter :B
Reply
07-24-2015, 08:30 AM
Post: #202
RE: One Night Werewolf (0/10) Round 2: Illuminati Confirmed
In!
Reply
07-24-2015, 08:30 AM (This post was last modified: 07-24-2015 08:30 AM by speedchuck.)
Post: #203
RE: One Night Werewolf (0/10) Round 2: Illuminati Confirmed
I was actually attempting to counter-claim Tanner, but I guess it was too subtle. My bad! (if I was actually tanner, though, wow.)

Would be in for a round 2!
Reply
07-24-2015, 08:31 AM
Post: #204
RE: One Night Werewolf (0/10) Round 2: Illuminati Confirmed
also in
Reply
07-24-2015, 08:47 AM
Post: #205
RE: One Night Werewolf (0/10) Round 2: Illuminati Confirmed
Well I think we ultimately decided that you were a wolf pretending to be the tanner. Although the way you played it meant I really wasn't confident that we weren't just going to lose :/

and yeah I'm right there with you on the "if I were the tanner" thing. Still, gg!

but wait the tanner and a wolf CC'd each other over a town role wtf

anyway In

WHOA CHECK OUT ALL THESE MAFIA GAMES GUYS
(06-06-2016 06:12 AM)Coldblooded Wrote:  if there was ever a scumteam to overthink things and make a huge dramatic production out of day one, DC and Granola would probably be it.
Reply
07-24-2015, 10:26 AM
Post: #206
RE: One Night Werewolf (0/10) Round 2: Illuminati Confirmed
Ok, after reading the first game this looks like it would give me a massive headache so sure, in.
(Is it okay to join even if you aren't part of City Slickers Mafia?)
Reply
07-24-2015, 10:29 AM
Post: #207
RE: One Night Werewolf (0/10) Round 2: Illuminati Confirmed
Sure, I'm in.

Tumblr/Steam
Reply
07-24-2015, 10:35 AM
Post: #208
RE: One Night Werewolf (0/10) Round 2: Illuminati Confirmed
Lmao so there never was a drunk and the two antitowns claimed it

I'm in for another
Reply
07-24-2015, 10:42 AM
Post: #209
RE: One Night Werewolf (0/10) Round 2: Illuminati Confirmed
...If it's only one night, then yeah, I'm in I guess.
Reply
07-24-2015, 10:50 AM
Post: #210
RE: One Night Werewolf (0/10) Round 2: Illuminati Confirmed
I wonder what would happen if I played a game here and was actually useful

I want in if humanly possible

...What? Just keep scrolling.
Reply
07-24-2015, 11:05 AM
Post: #211
RE: One Night Werewolf (0/10) Round 2: Illuminati Confirmed
/in
Reply
07-24-2015, 11:36 AM
Post: #212
RE: One Night Werewolf (0/10) Round 2: Illuminati Confirmed
Let's do it

Good job team.
Reply
07-24-2015, 11:41 AM
Post: #213
RE: One Night Werewolf (0/10) Round 2: Illuminati Confirmed
I sincerely hope we get a troublefucker-based shitshow round 2
Reply
07-24-2015, 11:55 AM
Post: #214
RE: One Night Werewolf (0/10) Round 2: Illuminati Confirmed
I hope we get a repeat of one of those games on Eagle Time where I kept stumbling ass-backwards into a werewolf victory without ever actually realizing that I was scum.

Tumblr/Steam
Reply
07-24-2015, 12:13 PM
Post: #215
RE: One Night Werewolf (0/10) Round 2: Illuminati Confirmed
(07-24-2015 10:26 AM)Druplesnubb Wrote:  (Is it okay to join even if you aren't part of City Slickers Mafia?)
Of course! (Though they could use a replacement in that, if you want. It's not like you have to be very active to fulfill the Beruru role. ... I am shameless)
Reply
07-24-2015, 12:43 PM
Post: #216
RE: One Night Werewolf (0/10) Round 2: Illuminati Confirmed
(07-24-2015 12:13 PM)speedchuck Wrote:  
(07-24-2015 10:26 AM)Druplesnubb Wrote:  (Is it okay to join even if you aren't part of City Slickers Mafia?)
Of course! (Though they could use a replacement in that, if you want. It's not like you have to be very active to fulfill the Beruru role. ... I am shameless)
I could actually use two replacements but yeah. Forgive the intrusion.

(also I was thinking of doing something One Night Werewolf-esque sometime after City Slickers ended, but I see it's in full swing here now and remains as interesting as ever. I won't be playing for a few rounds myself but I just wanted to throw my Official Support into the ring.)

and now, hunger does what sorrow could never do
website | @tehpilot
Reply
07-24-2015, 12:46 PM
Post: #217
RE: One Night Werewolf (0/10) Round 2: Illuminati Confirmed
I feel like with this game going multiple quick rounds, it'll be less competitive and more friendly and fun.

Just my two cents. I really enjoyed last round, it was quick and fun.
Reply
07-24-2015, 01:36 PM
Post: #218
RE: One Night Werewolf (0/10) Round 2: Illuminati Confirmed
Round Two Roster:

1. Amosmyn
2. speedchuck
3. dichotomousCreator
4. druplesnubb
5. coldblooded
6. alter eagle
7. supahkiven
8. the other guy
9. dank memes
10. palamedes

Mirdini I'm sorry I'm edging you out by virtue of still among the City Slickers living. I'll go ahead and reserve you a spot in Round 3 though.

Hopefully Random.org gives us a little more chaos this time eh? Roles going out shortly.
Reply
07-24-2015, 01:39 PM
Post: #219
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed
Oops I also forgot to congratulate Garu on running a Troublefucker Gambit without even being a Troublemaker. Props for keeping the tradition strong dude.
Reply
07-24-2015, 01:41 PM
Post: #220
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed
unused cards: Mason, Seer, Insomniac
muuuuuch better

WHOA CHECK OUT ALL THESE MAFIA GAMES GUYS
(06-06-2016 06:12 AM)Coldblooded Wrote:  if there was ever a scumteam to overthink things and make a huge dramatic production out of day one, DC and Granola would probably be it.
Reply
07-24-2015, 01:44 PM
Post: #221
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed
(07-24-2015 01:36 PM)Granolaman Wrote:  Mirdini I'm sorry I'm edging you out by virtue of still among the City Slickers living. I'll go ahead and reserve you a spot in Round 3 though.

. . . what am I, chopped liver? mspa

Oh, and for anyone wondering, here's my thought processes at the end of round one:

ME: Oh, wow, with speedchuck's claim, there's really no way I can salvage this, huh? That's a shame. Thought I was less obvious than I was about being Tanner, but eh.

VOICES IN MY HEAD: Well, you could always claim drunk.

ME: How will that help?

VOICES: It won't, but it'll mess with people

ME: lol

VOICES: lol

[Image: g4osirL.jpg]
Reply
07-24-2015, 01:48 PM
Post: #222
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed
https://wiki.teamfortress.com/w/images/1...eers03.wav

WHOA CHECK OUT ALL THESE MAFIA GAMES GUYS
(06-06-2016 06:12 AM)Coldblooded Wrote:  if there was ever a scumteam to overthink things and make a huge dramatic production out of day one, DC and Granola would probably be it.
Reply
07-24-2015, 01:53 PM
Post: #223
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed
[Image: tumblr_nbhw3svYDr1rk2aq5o1_400.gif]
Reply
07-24-2015, 02:14 PM
Post: #224
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed
(07-24-2015 01:44 PM)AProcrastinatingWriter Wrote:  ME: How will that help?

VOICES: It won't, but it'll mess with people

ME: lol

VOICES: lol
That's me for every post after my first one.
Reply
07-24-2015, 02:55 PM (This post was last modified: 07-24-2015 02:56 PM by phantomEclipse.)
Post: #225
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed
(07-24-2015 06:34 AM)Granolaman Wrote:  Speedchuck was a Werewolf

TOWN WINS!

Roles
1. Palamedes Mason
2. Speedchuck Werewolf
3. dichotomousCreator Hunter
4. AProcrastinatingWriter Tanner
5. phantomEclipse Seer
6. Alter Eagle Robber
7. Mirdini Werewolf
8. Garuru Insomniac
9. The Other Guy Doppleganger
10. Dank Memes Mason

Unused
1. Troublemaker
2. Drunk
3. Minion

Night Actions
The Other Guy Dopples Dank Memes, becomes Mason.
Speedchuck and Mirdini see each other.
Palamedes, Dank Memes and The Other Guy see each other. Illuminati Confirmed.
phantomEclipse looks at roles 1 and 3.
Alter Eagle steals Palamedes' role, becomes Mason. Illuminati Double-Confirmed.
Garuru looks at his own card, remains Insomniac.

ROUND ONE OVER

So yeah this round was fairly straightfoward with the mostly uncontested lack of a Troublemaker, and Quadruple Masons. Nice that it fit neatly into a single night phase so I'd be willing to run another one during Night 6 if I get a full roster by then.

Snailed it

in nvm i cry because i had work

It's time to, T-T-T-T-T-T TRIPLE POST
Reply
07-24-2015, 03:05 PM
Post: #226
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed
*popcorn.gifs for troublefucker*

[Image: sig.gif]
Reply
07-24-2015, 04:23 PM
Post: #227
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed
What's that? you can't have dawn in the middle of the night? WELL TOO DAMN BAD THIS ROUND'S SET IN YUKON

It is the middle of the night. The Sun rises. Clearly this is the doing of Werewolves.

ROUND TWO START
Reply
07-24-2015, 04:37 PM
Post: #228
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed: START
Oh god, anything but Canada, please no.

Amos, Pala, this is all your fault somehow isn't it?

Tumblr/Steam
Reply
07-24-2015, 04:41 PM
Post: #229
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed: START
I got Troublemaker and swapped Coldblooded and Palamedes. Discuss.

WHOA CHECK OUT ALL THESE MAFIA GAMES GUYS
(06-06-2016 06:12 AM)Coldblooded Wrote:  if there was ever a scumteam to overthink things and make a huge dramatic production out of day one, DC and Granola would probably be it.
Reply
07-24-2015, 04:43 PM
Post: #230
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed: START
Coldblooded is now pfficially a canadian.
Reply
07-24-2015, 04:45 PM
Post: #231
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed: START
DC was a Tanner or a Minion. Discuss.

Tumblr/Steam
Reply
07-24-2015, 04:52 PM
Post: #232
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed: START
Coldblooded was dealt werewolf and is hedging bets against my claim being a gambit. Discuss.

WHOA CHECK OUT ALL THESE MAFIA GAMES GUYS
(06-06-2016 06:12 AM)Coldblooded Wrote:  if there was ever a scumteam to overthink things and make a huge dramatic production out of day one, DC and Granola would probably be it.
Reply
07-24-2015, 05:13 PM
Post: #233
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed: START
Whatever you say DC, we both know that you're going to blink first. (I thought it would be hilarious if I ended up accidentally screwing you out of your wincon for like the fifth game in a row or however many it's been now.)

By the way, I'm not telling who the ~*mystery person*~ that I swapped DC with is until a lot more people have claimed, because that person is almost definitely scum now and I'd rather not alert them to that fact just yet.

Tumblr/Steam
Reply
07-24-2015, 05:17 PM
Post: #234
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed: START
Masons here~ (or at least was at the start of the night)
Reply
07-24-2015, 05:19 PM
Post: #235
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed: START
You were SUPPOSED to play along while I got a reaction out of Palamedes, smart guy.

WHOA CHECK OUT ALL THESE MAFIA GAMES GUYS
(06-06-2016 06:12 AM)Coldblooded Wrote:  if there was ever a scumteam to overthink things and make a huge dramatic production out of day one, DC and Granola would probably be it.
Reply
07-24-2015, 07:54 PM
Post: #236
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed: START
inb4 Coldblooded swapped dC with himself :V
Reply
07-24-2015, 09:46 PM
Post: #237
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed: START
The Other Eagl Wrote:Masons here~ (or at least was at the start of the night)

funny thing, I got Mason, turns out this is a one Mason game, too.

So, uh

you wot m8

...What? Just keep scrolling.
Reply
07-24-2015, 09:51 PM
Post: #238
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed: START
this also means that Mason is one of the roles that went unused, and it wasn't nabbed by Drunk or I'd know

...right?

Modquery: If Drunk grabs Mason, do other masons find out?

...What? Just keep scrolling.
Reply
07-24-2015, 10:26 PM
Post: #239
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed: START
Coldblooded isnt canadian. I have been lied to. Discuss.
Reply
07-24-2015, 11:00 PM
Post: #240
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed: START
Drunk takes a card after the Masons meet each other, same as your squad never found out that Palamedes (technically) stopped being Mason after I Robbered his card off him.
Reply
07-24-2015, 11:23 PM
Post: #241
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed: START
Ah, alright then. Thanks for cleaning that up for me, at least. Now, where was I..?

oh, right. There's only 1 Mason last I checked, and Drunk doesn't know wtf is going on so you wouldn't of known offa that, I highly doubt you robbed me 'cause otherwise you woulda started with that.

Long story short I want to put Other Hawk under scrutiny. Don't wanna lynch him just yet because why is Tanner a thing but you get the idea.

Soo, what'd you actually get as a role Eagle?

...What? Just keep scrolling.
Reply
07-25-2015, 12:17 AM
Post: #242
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed: START
Don't worry guys, I'm not Drunk, so I don't have an excuse wink wink.
Reply
07-25-2015, 12:20 AM
Post: #243
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed: START
Well, that's pretty simple. Looks like there's a tanner/
minion/werewolf in-between TOG and Eagle, and dC and Cold.

This is a terrible game to pull gambits in as town IMO.
Discuss.
Reply
07-25-2015, 12:47 AM
Post: #244
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed: START
I disagree. Towngambits are basically the only piece of nuance town has when we have no way to obtain information from the lynch. Otherwise it's just "claim, CCs involve some scum, try and sort out who in the CCs looks most like scum who DON'T want to be lynched". Gotta try and get an edge somehow.

Besides, it's one night werewolf. Let me have a LITTLE fun, hm? It's not like a regular game where a gambit that goes down in flames ruins weeks of gameplay and poisons the well for weeks more.

I can assure you there's no antitown between me and CB, though.

WHOA CHECK OUT ALL THESE MAFIA GAMES GUYS
(06-06-2016 06:12 AM)Coldblooded Wrote:  if there was ever a scumteam to overthink things and make a huge dramatic production out of day one, DC and Granola would probably be it.
Reply
07-25-2015, 01:01 AM
Post: #245
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed: START
Fun fact afaik nobody visited me.

Assuming everyones being honest here thats basically the only conclusion I can draw.
Reply
07-25-2015, 01:42 AM
Post: #246
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed: START
(07-25-2015 12:47 AM)dichotomousCreator Wrote:  I disagree. Towngambits are basically the only piece of nuance town has when we have no way to obtain information from the lynch. Otherwise it's just "claim, CCs involve some scum, try and sort out who in the CCs looks most like scum who DON'T want to be lynched". Gotta try and get an edge somehow.
But that's what happened last time and town had the edge. Scum have to pull gambits, no? Town doesn't.
Reply
07-25-2015, 01:44 AM
Post: #247
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed: START
Dude, the last game involved four masons and no Drunk, Troublemaker, or Minion. Honestly, to me it just highlighted the degree to which town has to do something extra in order to win a game that doesn't just fall into their laps.

Plus, the only reason I wasn't seriously considered as scum was a gambit by Garu. If it can work for him, why not me?

WHOA CHECK OUT ALL THESE MAFIA GAMES GUYS
(06-06-2016 06:12 AM)Coldblooded Wrote:  if there was ever a scumteam to overthink things and make a huge dramatic production out of day one, DC and Granola would probably be it.
Reply
07-25-2015, 02:05 AM
Post: #248
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed: START
Dank, druple, Pala and Kiven still need to say something valuable for the game.
Reply
07-25-2015, 02:19 AM
Post: #249
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed: START
I was the Drunk. Not saying which number I picked until seerclaim to prevent a werewolf from fakeclaiming seer and saying I picked Werewolf. I know that one of Eagle and TOG is scum, but besides that I'm way too new at this game to come up with anything coherent. Hey DC, could you explain to me how your gambit was supposed to find scum?
Reply
07-25-2015, 02:20 AM
Post: #250
RE: One Night Werewolf (10/10) Round 2: Illuminati Confirmed: START
Guys I was asleep how could you make all this mess.

dC is being a dirty stinking liar but might be clean. Discuss. (Also, the "I'm troublemaker" gambit doesn't work when it's the only gambit ever used I swear guys).

Alter Eagle or (optionally but probably not) TOG for tanner/minion 2015.
Reply


Forum Jump: